Official Playstation VR Deals and Discussion Thread

billyrox

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Just starting a thread for deals for the Playstation VR. 

I picked up the Core bundle off Amazon and I'm looking for a cheap camera and move controllers.

I found that best buy has some cheap playstation 4 cameras on sale for 39.99 with free shipping.

http://www.bestbuy.com/site/sony-playstation-camera-for-playstation-4-black/8245153.p?skuId=8245153

If you all know any good deals for move controllers or launch games, let me know.

Until Dawn: Rush of Blood (PS VR) $15.99 via Amazon (Prime Price). https://www.amazon.c...heapassgam08-20
 
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Media player got an update 2.50 for VR support

I tried a short clip of VR por-... videos and can't say I was impressed. First, the image is too blurry due to resolution. Second, it just accentuates how wearing the headset has such an uncomfortable vise-grip clamp on your head. I need to be 100% comfortable or it's a non-starter.
First off, as a tween kid my neighbors (mechanics) used to joke that I believed I could fix anything with a pair of vice grips so please don't speak negatively about them.

Second, all kidding aside, I found a post on reddit where the poster talked about changing the IPD to be less than it actually is. One of them commenters remarked that it had helped. Have you tried this? My psvr remains in its box so I have no personal experience with trying this. I'm just passing it along.

EDIT: Tried to find the post, maybe they were talking about the vive. Can't seem to find it again.

 
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The only game that has made me feel naseous is Scavenger's Odyssey. I was perfectly fine with the first person view and even the jumping, but I started to feel disoriented when the game had you leaping from the ground into a sideways position that wouldn't be sustainable in normal gravity. I guess it just kind of threw my equilibrium off. Everything else has been fine, including the RIGS demo, which is what I heard was making most people sick.
Last night I watched this Drive Club VR review video wherein the two reviewers first state that they couldn't honestly review the game because none of their reviewers were able to play it long enough to offer an honest review. They attributed it to the fact that there was not only forward movement but also the presentation of up and down movement (hills) on the tracks. Essentially they were saying that the motion sickness element was more present because there was more than one type of motion presented in the game.

One of the reviewers then mentioned Scavenger's Odyssey which she said almost instantly made her nauseous for the same reason.

 
I just kept dropping batarangs off the Iceberg Lounge in the Penguin scene to watch them bounce off the face of the building. It was surreal. If Sony can actually get 3 million headsets in the market by early 2017 then an 8 hour version of the same game would be money in the bank.
I am going to second this. (Not even finished it yet...) Tech demo it may be... but wow. What a demo. I had a ball checking out all the corners of the little world... walking over to a window, and bending in to see what is inside.. Looking at the Bat Mobile... WOW.

The only HUGE caveat I have to the VR... I just don't see anything in the pipeline that will be a great game. So... do I keep it or not? The HUGE draw is that it has been so fun to show to people. A totally different experience then anything they have experienced. Worth TONS of laughs...

 
I am going to second this. (Not even finished it yet...) Tech demo it may be... but wow. What a demo. I had a ball checking out all the corners of the little world... walking over to a window, and bending in to see what is inside.. Looking at the Bat Mobile... WOW.

The only HUGE caveat I have to the VR... I just don't see anything in the pipeline that will be a great game. So... do I keep it or not? The HUGE draw is that it has been so fun to show to people. A totally different experience then anything they have experienced. Worth TONS of laughs...
farpoint and Robinson the journey both look really promising.
 
I am going to second this. (Not even finished it yet...) Tech demo it may be... but wow. What a demo. I had a ball checking out all the corners of the little world... walking over to a window, and bending in to see what is inside.. Looking at the Bat Mobile... WOW.

The only HUGE caveat I have to the VR... I just don't see anything in the pipeline that will be a great game. So... do I keep it or not? The HUGE draw is that it has been so fun to show to people. A totally different experience then anything they have experienced. Worth TONS of laughs...
I was feeling the same about PSVR, but I'm a big fan of Resident Evil so what actually tipped the scales for me to go ahead and buy it was when they announced that RE7 was going to be VR compatible. And after playing seeing the kitchen demo, I was in such awe that I don't regret that decision. But I know horror games aren't for everyone.

The other two games on the horizon that make me feel good about the future are Robinson the journey and Farpoint. I know they are both just FPS games basically, but to explore a Dinosaur world in VR is something I can't pass up on.

 
I debated between that one and the one from PowerA --> http://www.bestbuy.com/site/powera-charge-and-display-station-for-playstation-vr-black/5389200.p?skuId=5389200

I ended up ordering the PowerA one (despite it being $15 more) because I liked the aesthetics of the way the headset was held on the PowerA one better (and I already have a separate charger for my DualShocks so the extra DS charging port wasn't much of a value-add for me).

 
I debated between that one and the one from PowerA --> http://www.bestbuy.com/site/powera-charge-and-display-station-for-playstation-vr-black/5389200.p?skuId=5389200

I ended up ordering the PowerA one (despite it being $15 more) because I liked the aesthetics of the way the headset was held on the PowerA one better (and I already have a separate charger for my DualShocks so the extra DS charging port wasn't much of a value-add for me).
Yea I can understand that. I have a Dualshock charger already also but i figured an all in one solution would be better then having multiple chargers.

I'm considering picking up Here They Lie or Until Dawn, can anyone recommend one over the other? I might just get both.

Also anyone with Rigs or Eve, how are they?
 
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Yea I can understand that. I have a Dualshock charger already also but i figured an all in one solution would be better then having multiple chargers.

I'm considering picking up Here They Lie or Until Dawn, can anyone recommend one over the other? I might just get both.

Also anyone with Rigs or Eve, how are they?

I'd probably go for Until Dawn. Here They Lie has its creepiness factor and intense moments but if you'll have people over Until Dawn is more easily accessible. It seriously has a ton of jump scares so getting reactions from friends will be tons of fun. It's also $15.99 if you have Best Buy's GCU.
 
I've been meaning to ask, what is it that still prompts people to think that the pro is going to somehow improve performance? Sony has given no indication that this would be the case so why do people keep mentioning that?
Because the PS4 GPU doesn't have anywhere near enough horsepower to render games at a good resolution at the framerate that VR demands. So it's entirely possible that games like Driveclub VR had to have their graphics features/textures/resolution gimped in order to maintain an acceptable VR framerate. If this is the case, then the PS4 Pro should be able to help a lot with this. But we won't really know until the PS4 Pro is out and some VR games support it.

 
Pheran, I had no idea that the ps4 pro specs were actually different?  They spent so much darn time talking about HDR during that press conference that I didn't think anything internally had changed. 

 
Pheran, I had no idea that the ps4 pro specs were actually different? They spent so much darn time talking about HDR during that press conference that I didn't think anything internally had changed.
"The CPU is the same on all three systems, but the Pro’s is overclocked at 2.1 GHz, while the original's is at 1.6 GHz. It also has a GPU capable of a blazing 4.20 teraflops, while the GPU in slim and original tops out at 1.84 teraflops."
 
"The CPU is the same on all three systems, but the Pro’s is overclocked at 2.1 GHz, while the original's is at 1.6 GHz. It also has a GPU capable of a blazing 4.20 teraflops, while the GPU in slim and original tops out at 1.84 teraflops."
So what you're saying is, if I open up my psvr box tonight I've pretty much condemned myself to buying a pro. :)

 
So what you're saying is, if I open up my psvr box tonight I've pretty much condemned myself to buying a pro. :)
I'm definitely getting one. You're not going to see a PS5 anytime soon so might as well. I'm hoping GameStop will have a good trade in promo for it.

On another note, I just got an email from Amazon recognizing that the EVE download code did not include the Founder's Pack. They included another code for the pack.
 
I've been meaning to ask, what is it that still prompts people to think that the pro is going to somehow improve performance? Sony has given no indication that this would be the case so why do people keep mentioning that?
Sony can't mention that it will improve VR without making people think they need to spend $800 to get the best experience. We can probably expect VR game makers to announce Pro patches closer to launch.

Ours holds the game 30 days before selling them. Not sure if best buy or others do that
Most stores have to wait 30 days before they ship them to the company that reseals and prices them. So stores won't usually have new game used until 5-6 weeks after release.

 
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Im very skeptical that the pro will ever have any effect on VR games. The headset is what it is, can only display what it can display. I don't see the pro being a factor.
 
Pheran, I had no idea that the ps4 pro specs were actually different? They spent so much darn time talking about HDR during that press conference that I didn't think anything internally had changed.
As Nick already pointed out, the PS4 Pro GPU is massively more powerful than the one in the PS4. It should be much better than the PS4 for VR as long as the games support it.

 
Im very skeptical that the pro will ever have any effect on VR games. The headset is what it is, can only display what it can display. I don't see the pro being a factor.
I'm a pretty big skeptic on VR ever catching on... but I can see where the Pro will have a HUGE advantage. No it won't change the screen resolution but in rendering two different views it will have more than 2x the gpu power to do the work. So they should be able to handle more filters and stuff since the overall resolution per eye is less than full HD.

I can't imagine every game will make use of the power, but any that do should make a pretty solid difference. Especially with all the extra stuff it's having to keep up with for user input.

 
I also doubt the Pro makes any difference to the way the VR looks...  
I also have my doubts about the VR catching on.  It is a UNIQUE experience...  but it comes down to the games using it.  Adventure games in VR would be amazing.  Can you imagine Witcher or Dragon Age.... droooll  That would blow socks off!!  

 
I'm a pretty big skeptic on VR ever catching on...
I was too. I told myself that I had zero interest in VR and wasn't planning on buying a PSVR because I hate motion control and didn't want to end up with an expensive tech demo with no games... then I was in Best Buy Saturday and impulse-bought the last Launch Bundle they had. After playing a little bit of Eve Valkyrie, I never want to go back to non-VR space shooters.

I am still skeptical that PSVR will catch on since it's an extra ~$500 worth of equipment on top of the cost of a PS4, so I'm not sure what kind of market penetration it will end up with. If it doesn't end up with considerable penetration, then third-party devs will be hesitant to devote much in terms of resources to PSVR titles when they could apply those resources to developing games that don't have a build in market limitation on them.

But, man... after playing it... I'm sold on the tech and the experience.

 
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I was too. I told myself that I had zero interest in VR and wasn't planning on buying a PSVR because I hate motion control and didn't want to end up with an expensive tech demo with no games... then I was in Best Buy Saturday and impulse-bought the last Launch Bundle they had. After playing a little bit of Eve Valkyrie, I never want to go back to non-VR space shooters.

I am still skeptical that PSVR will catch on since it's an extra ~$500 worth of equipment on top of the cost of a PS4, so I'm not sure what kind of market penetration it will end up with. If it doesn't end up with considerable penetration, then third-party devs will be hesitant to devote much in terms of resources to PSVR titles when they could apply those resources to developing games that don't have a build in market limitation on them.

But, man... after playing it... I'm sold on the tech and the experience.
That's the honeymoon phase.

 
I also doubt the Pro makes any difference to the way the VR looks...
I also have my doubts about the VR catching on. It is a UNIQUE experience... but it comes down to the games using it. Adventure games in VR would be amazing. Can you imagine Witcher or Dragon Age.... droooll That would blow socks off!!
I agree, the Sony rep I talked to claimed it wouldn't have any effect on the performance at all, but he also denied that Batman Arkham VR was a launch game too, so I take his word very a grain of salt. I personally think we will get slightly better load times maybe better frame rates, but the processing box is still required and with that being the case I just don't see much if nay difference. I am getting the Pro as I want a second PS4 and I have a 4K TV that has me intrigued.

I was too. I told myself that I had zero interest in VR and wasn't planning on buying a PSVR because I hate motion control and didn't want to end up with an expensive tech demo with no games... then I was in Best Buy Saturday and impulse-bought the last Launch Bundle they had. After playing a little bit of Eve Valkyrie, I never want to go back to non-VR space shooters.

I am still skeptical that PSVR will catch on since it's an extra ~$500 worth of equipment on top of the cost of a PS4, so I'm not sure what kind of market penetration it will end up with. If it doesn't end up with considerable penetration, then third-party devs will be hesitant to devote much in terms of resources to PSVR titles when they could apply those resources to developing games that don't have a build in market limitation on them.

But, man... after playing it... I'm sold on the tech and the experience.
I am confident that anyone who tries PS VR will be in a similar situation as you were and buy one right away or get one in the near future. It really is something that you need to play to be sold on it, the technology is incredible and this is the best entry point for anyone interested in the tech. I was talking to my friend who is a Gamestop manager over the weekend and he agrees that they need to find a good way to demo this in Gamestop stores to sell the things, but the problem is most of their stores are very small and it'd take up a large chunk of space to demo it. I don't think PS VR will necessarily fly off the shelves, but I also don't think Sony expected it to. They seem to have shipped out the perfect quantity of units, pre-orders were met and stores seem to have a few extra to sell. I think it will be a hot ticket item for the Holiday season too, it's just something Sony needs to be aggressively touring the country with to demo these to as many people as possible. Having them at Best Buy stores over the weekends is great, but they need to get a trailer and drive it around to places like malls and other heavily populated areas like Sony had done many years ago with the original Playstation.

 
I agree on the above...  But we will sort of do that work for Sony... 

We like it... we will show it off.  ;-)  I have told my kids they could bring over anyone they want... and they are taking me at my word.  I am going to bring it to church at some point to let the teens try it out.  :)  

 
Weird, a Gamestop like 25 miles from me already has like 5 or 6 VR games showing up as used (Stuff like RIGs and Driveclub). Must resist urge to drive there and use B2G1 coupons and other discounts

 
I tried out a few demos and I can say that a few games make me severely motion sick. I'm talking about to the point where I start to sweat and my stomach starts to churn. [emoji855]

These culprits are Driveclub VR, Battezone, and RIGS. I actually really liked the Battlezone demo too, which is kind of bad. I don't think I can actually get used to these either as I have never gotten used to being in a passenger in a car, nor riding on a boat. Maybe some Bonine could alleviate the situation. [emoji13]
 
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I tried out a few demos and I can say that a few games make me severely motion sick. I'm talking about to the point where I start to sweat and my stomach starts to churn. [emoji855]
I thought I had an iron stomach and Rigs showed me otherwise. I was a bit fatigued and standing when I played (which is directly warns against) but by the time I finished the tutorial I was a mess. Came back an hour later and sat down for the first online match. Did much better but it's easily the most intense game I own.

It's also absolutely amazing. I was able to fine a 2 v 2 match immediately and try it out. It's a really polished experience and has a ton of content and depth for a VR game. I highly recommend it if you think you can manage with the stomach issues.

 
I tried out a few demos and I can say that a few games make me severely motion sick. I'm talking about to the point where I start to sweat and my stomach starts to churn. [emoji855]
These culprits are Driveclub VR, Battezone, and RIGS. I actually really liked the Battlezone demo too, which is kind of bad. I don't think I can actually get used to these either as I have never gotten used to being in a passenger in a car, nor riding on a boat. Maybe some Bonine could alleviate the situation. [emoji13]
If you can't ride as a passenger in a car, I think VR should have been an obvious thing to avoid.
 
PSVR is not a game and there should be no reason why you can't return it. Sony or Microsoft don't care if the included game was opened when stores send them back faulty consoles. Why should it be any different with PSVR just be cause it comes with a demo disc or VR Worlds? Sony would be giving up a lot of sales potential if people thought it was an "all sales are final" purchase and you are screwed if you don't like it. Gamestop refusing to let people return them is ridiculous.

 
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If you can't ride as a passenger in a car, I think VR should have been an obvious thing to avoid.
No, I'm actually enjoying the other great VR games I've played so far. They actually don't give me nausea at all. It's just those 3 that I've mentioned so far, so I'll steer clear from those types of games. It's a real shame because they seem like a lot of fun. Maybe I'll give them a go in the future if I do ever build a strong stomach.
 
Im very skeptical that the pro will ever have any effect on VR games. The headset is what it is, can only display what it can display. I don't see the pro being a factor.
Psvr still runs off the ps4 though. That's why you have to Japanese tentacle porn it to your ps4 instead of just plugging it right into the TV.

I don't think it's going to make it a all new experinces or anything but the extra power would let developers be able to increase frame rate, add more background clutter, or do little things to enhance the experince. Should be able to push the games a little more to make them a little more immersion.

But even with a pro a VR game would need to be programmed to take advantage of the extra hardware.

I'm buying a pro though because I hope it will help the vr as more games come out. I want it to make mass effect and horizon and other games look better plus the other games coming out. And so I'll be set for future games. Plus at 400 bucks I can justify it using my current ps4 towards the 400. Also gives me a reason to buy this nice looking 4k tv with hdr, 120hz native resolution I've been eyeballing at bestbuy for my game room.

It's not even a bad buy for people without 4k since developers can add extra ground clutter and other minor enhancements to games for people who don't have a 4k tv and still use 1080p.
 
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Anyone having issues with their controller (ds4) turning off while playing Thumper?      It seems like at certain points when I miss notes, and shit starts blowing up on screen, the controller disconnects.   I actually have to hit the PS button on the middle to turn it on again when this happens.  It's annoying though because with the VR headset on, you can't see in real life that the controller turned itself off (the LED light is off).  Weird.  

Is anyone experiencing this too?

 
Anyone having issues with their controller (ds4) turning off while playing Thumper? It seems like at certain points when I miss notes, and shit starts blowing up on screen, the controller disconnects. I actually have to hit the PS button on the middle to turn it on again when this happens. It's annoying though because with the VR headset on, you can't see in real life that the controller turned itself off (the LED light is off). Weird.

Is anyone experiencing this too?
Sounds like a feature to me. When you fuck up in the game, you fuck up for real.

 
Gamestop refusing to let people return them is ridiculous.
Gamestop is not as big of a company like bestbuy or walmart and cant afford returns whenever they can find a chance to reject them.

Also their return policies have been on the back of their receipt for years and hasn't changed. Open a new item? Replacement for the same item only, no refunds.

 
Gamestop is not as big of a company like bestbuy or walmart and cant afford returns whenever they can find a chance to reject them.

Also their return policies have been on the back of their receipt for years and hasn't changed. Open a new item? Replacement for the same item only, no refunds.
Gamestop is also one of the worst companies when it comes to consumer policies. Well they are just a crappy company in general
 
We finally got to play a few more of the demos after launch day, and after calibrating for eye spacing and knowing what to expect going in, we are more delighted now than on launch day. Thumper is just amazing! The only move twitching we saw was job simulator, and I think that's because my wife had her back to the camera, probably partially blocking it from seeing the move controllers. That's just poor design.

The London heist demo, and the wayward sky demos were both great, and left us wanting more.

I hope out local gamestop starts getting used vr games at good prices.

EDIT: There are already several vr games showing up preowned at gamestop, but the prices are cheaper new with BB gamer's unlocked than gamestop used.

 
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Maybe my expectations are too high, it's just when I heard the PSVR was gonna be 1080

I naturally assumed 1920x1080

not 1080x960

but you are correct, I didn't read up enough on it before buying.

While the PS4 Pro might improve graphics, it can't change the resolution which unfortunately might be enough of a deal breaker for me.
I think you need to re-read the specification again and get the order of horizontal and vertical pixel right.

The OLED display on VR is 1920W x 1080H, or 960W x 1080H per eye. It's capable of 120Hz.

Hardware wise, other than the physical size, it's no less than a 1080P TV which the PS4 runs on and many of TV only does 60Hz.

People's complaints, or at least me, is the games or the original PS4 itself can't make use of the resolution the VR has.

 
I'm starting to notice a minor issue in a couple of games in which the screen or field of view is slowly rotating to the right. I know that you can hold down the options button to re-center, but that doesn't work. It will simply re-center on your eyes but won't adjust the angle to recenter back on the camera. It's really weird. It's like I find myself slowly turning on the couch over the course of a few rounds of Battlezone. 

 
Gamestop is also one of the worst companies when it comes to consumer policies. Well they are just a crappy company in general

To be fair Gamestop ,etc,eb use to have a 7 day return policy on open or sealed games and people exploited the hell out of that. treating them like gamefly. It forced them to make changes and be more strict.
Gamestop is also one of the worst companies when it comes to consumer policies. Well they are just a crappy company in general
 
To be fair Gamestop ,etc,eb use to have a 7 day return policy on open or sealed games and people exploited the hell out of that. treating them like gamefly. It forced them to make changes and be more strict.
I worked at Gamestop during this time and can attest that the policy was frequently abused. People would buy a game and within a week return it for another game, rinse and repeat for at least another 3-4 times.

 
I'm starting to notice a minor issue in a couple of games in which the screen or field of view is slowly rotating to the right. I know that you can hold down the options button to re-center, but that doesn't work. It will simply re-center on your eyes but won't adjust the angle to recenter back on the camera. It's really weird. It's like I find myself slowly turning on the couch over the course of a few rounds of Battlezone.
I'm having the same issue. I hope it's something that can be fixed via a software update. You would think that looking at the camera with the headset and hitting options would center back on TV, but for whatever reason it keeps the image shifted. Not sure why.

 
The Pro isn't going to make any difference. It's just another PS4 with minor upgrades, totally not worth a purchase if you own a PS4 already. As was said the VR is what it is and early software is always the worst until devs learn the hardware better. Certain sacrifices need to be made in order to keep a lag free experience so don't expect high detail content. In fact I think high detail is exactly the problem. There's a shimmery jaggy effect on scenes with too much detail. Meanwhile games with bigger, colorful textures like Tumble or Battlezone appear better. Look at the text too. People need to understand the VR isn't a HDTV.

Anyway the other thing I wanted to mention was the screen drift. I don't get it in VR mode but it does wander left in cinematic mode. No rotation. I've mentioned this at another forum and want to ask if you have the new or old camera. I use the older one. There's gotta be some common cause for this.

 
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