PS Vita Deals & Discussions Thread

lastemp3ror

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Since I thought the cheap 3DS games thread was a good idea. I thought I would start one for the PS Vita. I will maintain this site a few times a day going forward. Post links up to new deals and I will add them to the OP. Anyhow, here we go:

Updated 2/5/2014

Amazon:

Hot Shots Golf: World Invitational $15.50

Lumines- Electronic Symphony $18.49

MLB 12 The Show- $5.88

Silent Hill: Book of Memories- $11.68

Spy Hunter- $14.89

Gravity Rush- $18.53

Sly Cooper: Thieves in Time- $19.12

Need for Speed: Most Wanted- $15.99

Persona 4 Golden - $19.99


Best Buy:


GameStop:

Call of Duty Black Ops: Declassified $19..99 New/ $17.99 Used

 
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Additionally this might also increase the value of all LRG to this point.

Also most of these games are already rated, so it probably won't cost them too much more to get the rating on the game box.

It is a bit of an annoyance. The ESRB is notorious for being under-staffed, and doesn't really have the capacity to keep up with the volume of the modern indie gaming market. A requirement like this one will cause significant delays for indie titles that are trying to get official release on home console platforms. And this requirement makes little sense for niche publishers like Limited Run Games, where nearly the entirety of their stock is distributed through on-line sales in extremely limited quantities. The chances of any of these games making their way into the hands of minors is lower than almost any other physical release.

That said, it will indeed boost the previous perceived value of existing LRG releases on the second hand market. While they were previously rare, now they're doubly rare for being the only officially-sanctioned commercial releases that DON'T have an ESRB rating. Any collector who has been stockpiling these things can expect a big boost in their second-hand market value over the course of the next two years. Don't sell now. Give this news time to spread around, and a few ESRB rated titles to come out. Once the word gets out, those prices are going to climb.

 
That said, it will indeed boost the previous perceived value of existing LRG releases on the second hand market. While they were previously rare, now they're doubly rare for being the only officially-sanctioned commercial releases that DON'T have an ESRB rating. Any collector who has been stockpiling these things can expect a big boost in their second-hand market value over the course of the next two years. Don't sell now. Give this news time to spread around, and a few ESRB rated titles to come out. Once the word gets out, those prices are going to climb.
^ I can't possibly roll my eyes any harder.

 
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Tweeg, where do I find that Vita release chart that you post sometimes? Can't see it in your Sig.

Gonna cross-check with the Asian release chart and see what I can afford to buy/import.

TIA.
You mean this?

PS Vita Region 1 Physical Game Directory and Both Regions 1 & 2 Checklists:
http://www.tweeg.psoarchive.com/collect


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Announced & Upcoming Vita Physical Releases for Region 1:

Listed alphabetically by year and quarter with release date after game title.

- 2017 -
- 3rd Quarter

Danganronpa V3: Killing Harmony (9/26)
Summon Night 6: Lost Borders (9/27)
Undertale (3rd Quarter)
- 4th Quarter
Axiom Verge : Multiverse Edition (11/21)
Bad Apple Wars (10/13)
Chaos;Child (10/24)
Demon Gaze II (11/14)
Shakedown Hawaii (4th Quarter)
Tokyo Tattoo Girls (11/14)
Velocity 2X : Critical Mass Edition (10/24)
Yomawari: Midnight Shadows (10/24)
- Release Date Not Yet Announced
2064: Read Only Memories (TBA)
Battle Princess Madelyn (TBA)
Claire: Extended Cut (TBA)
Cosmic Star Heroine (TBA)
Croixleur Sigma (TBA)
Dragon Fantasy: Volumes of Westeria (TBA)
Factotum 90 (TBA)
Fallen Legion: Flames of Rebellion (TBA)
Fault: Milestone One (TBA)
Forma.8 (TBA)
Home: A Unique Horror Adventure (TBA)
Mercenary Kings (TBA)
Narcissu: 10th Anniversay Anthology (TBA)
Nuclear Throne (TBA)
Rabi-Ribi (TBA)
Runner 3 (TBA)
Salt & Sanctuary (TBA)
Skullgirls: 2nd Encore (TBA)
The Emerald Tablet (TBA)
Under Night In-Brith Exe:Late[st] (TBA)
Va-11 Hall-A (TBA)
World End Economica Trilogy (TBA)
YIIK: A Postmodern RPG (TBA)

- 2018 -
7’sCarlet (TBA)
13 Sentinels: Aegis Rim (TBA)
Bloodstained: Ritual of the Night (TBA)
Code: Realize ~Future Blessings~ (TBA)
Muv-Luv Trilogy (1st Quarter?)
Psychedelica of the Ashen Hawk (TBA)
Psychedelica of the Black Butterfly (TBA)
Secret of Mana (2/15)
Sharin no Kuni ~The Girl Among the Sunflowers~ (February)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Special Edition Pre-Order Updates -

- Aksys Games -
Bad Apple Wars
Day One Edition - Available
- $39.99
- http://www.gamestop.com/ps-vita/games/bad-apple-wars-day-one-edition-only-at-gamestop/153014
- Release Date: October 13th, 2017

- Atlus -
- Nothing announced.

- Badland Games -
Axiom Verge
Multiverse Edition - Available
- $29.99
- https://www.bestbuy.com/site/axiom-verge-multiverse-edition-ps-vita/6008500.p?skuId=6008500
- Release Date: November 21st, 2017

- Gaijin Works -
Summon Night 6 : Lost Borders
VGP Plus Exclusive Wonderful Edition - Limit 1 per customer while supplies last.
- $179.99 Canadian Dollars
- https://www.videogamesplus.ca/summon-night-lost-borders-vgp-exclusive-wonderful-edition-vita-p-24660.html
- Release Date: September 27th, 2017

- Idea Factory -
- Nothing announced

- Limited Run Games -
- Plenty announced, but no release dates given.

- Marvelous! / XSeed Games -
- Nothing announced.

- NIS America -
Danganronpa V3: Killing Harmony
Limited Edition - SOLD OUT!!!
- $79.99
- http://store.nisamerica.com/danganronpa-v3-killing-harmony-limited-edition-ps-vita
- Release Date: September 26th, 2017

Demon Gaze II
Limited Edition - Less than 50% available!
- $64.99
- https://store.nisamerica.com/preorders/demon-gaze-ii-limited-edition-ps-vita
- Release Date: November 14th, 2017

Tokyo Tattoo Girls
Limited Edition - Less than 75% available!
- $39.99
- https://store.nisamerica.com/preorders/tokyo-tattoo-girls-limited-edition-ps-vita
- Release Date: November 14th, 2017

Yomawari: Midnight Shadows
Limited Edition - Less than 50% available!
- $49.99
- https://store.nisamerica.com/preorders/yomawari-midnight-shadows-limited-edition-ps-vita
- Release Date: October 24th, 2017

- Rice Digital -
Chaos;Child
Gigalomaniac Edition - Available
- $64.99 (plus international S&H)
- http://www.ricedigital.co.uk/store/chaos-child-ps-vita-us-collectors-edition
- Release Date: October 24th, 2017


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- KickStarter Offerings -

- Koji Igarashi -
Bloodstained: Ritual of the Night
- $60.00 + S&H (FULLY FUNDED! Still available to preorder!)
Bloodstained: Ritual of the Night: Collector's Box
- $250.00 + S&H
- https://www.kickstarter.com/projects/iga/bloodstained-ritual-of-the-night/
- Targeted Release Date: March 2018

- Tokyo Otaku Mode / Frontwing -
Sharin no Kuni ~ The Girl Among the Sunflowers ~
- Campaing began November 21st, 2016, and ended on December 21st, 2016.
- Vita Physical Stretch Goal: $120,000 (Met and Exceeded)
- $46.00 & Up + S&H (BackerKit)
- https://www.kickstarter.com/projects/tokyootakumode/re-sharin-no-kuni-project
- https://re-sharin-no-kuni-project.backerkit.com/hosted_preorders/72680
- Targeted Release Date: 1st Quarter 2018


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

 
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Thanks Tweeg!

October will be quiet for me, thankfully. If I finish Danganronpa 3 in a month, will be able to chip a little backlog. Currently planned: 

Finish Shinoni Versus; then finish Dangan 3, then try to get to YS Memories of Cel to prepare for YS VIII.

 
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Also most of these games are already rated, so it probably won't cost them too much more to get the rating on the game box.
I think LRG has mentioned previously that there are two different routes for ESRB approval based on digital-only vs digital+physical. Since LRG tends to release games that are already digitally published, this could mean they have to get the game re-approved by the ESRB for digital+physical. It would depend on how the developer originally submitted the game for approval.

 
Just recived my LRG Ys Origins and I got the ugly cover. Also, the card it came with is baseball card sized. Is that new or did they start that a while back? Last LRG releases I received Thomas was Alone and Moe Chronicles.
 
Someone else in the LRG thread stated they also got their standard Vita copy. Dang I haven't even gotten a shipping notification yet and I got on that in the morning batch. I did order Asdivine Hearts too, though.

 
I can't possibly roll my eyes any harder.
I don't sell any of my games. Ever. I'm a collector only, not a reseller.

But I also recognize the realities of the marketplace. And no matter how hard you roll your eyes, what I described is going to come to pass.

Platform holders like Microsoft and Sony have never before required ESRB approval for publishing on their platforms. ESRB "requirements" were a self-imposed restriction placed by retailers, not game developers or publishers. Developers and publishers actively pursued ESRB classification for their titles because retailers like Wal-Mart insisted on ratings before they would stock games. (and even made getting a certain rating or below a requirement, Wal-Mart still today does not stock AO-rated games)

Digital games have not always had to adhere to ESRB ratings. Most prominently, indie and early-access games on Steam frequently ignore ESRB classification. (due to the extra expense and headache) Functionally, there is little difference for the platform holders with this change in policy. For indie developers, it is a bit more of a problem. Even with a reduction in cost for the physical classification, it still adds expense to a physical release. This eats into their bottom line for a Limited Run release of their titles, where the margins were already fairly slim. The extra expense and trouble could scare off some indie developers.

It is also true that existing non-ESRB rated LRG titles are going to jump in value, and will continue to do so as the years go by. Thanks to this new platform-dictated policy, the number of LRG titles with ESRB ratings will continue to grow, while the number of titles without the rating will be static. If LRG hangs around long enough, the number of rating-less titles will be outstripped by the rating-bearing titles. Then we'll have a scenario on our hands similar to the original-label and greatest-hits versions of the past. Often times, the greatest number of sales for a title comes from its greatest-hits print run. These are normally released later in a console's retail presence, allowing for a much larger install base. They are also usually part of a budget-line, making them much easier on the wallet. These factors often allow a title to sell the greatest number of copies during its greatest-hits print run. And this sort of scenario always boosts the value of the physical copies with the original labels.

 
Thanks Tweeg!

October will be quiet for me, thankfully. If I finish Danganronpa 3 in a month, will be able to chip a little backlog. Currently planned:

Finish Shinoni Versus; then finish Dangan 3, then try to get to YS Memories of Cel to prepare for YS VIII.
No Ys Origins?

 
Just recived my LRG Ys Origins and I got the ugly cover. Also, the card it came with is baseball card sized. Is that new or did they start that a while back? Last LRG releases I received Thomas was Alone and Moe Chronicles.
They introduced trading cards a few months ago.

Moe Chronicles was never through LRG.
 
Thanks Tweeg!

October will be quiet for me, thankfully. If I finish Danganronpa 3 in a month, will be able to chip a little backlog. Currently planned:

Finish Shinoni Versus; then finish Dangan 3, then try to get to YS Memories of Cel to prepare for YS VIII.
Ys VIII sitting sealed on my shelf

+

Danganronpa 3 on the way from Amazon for delivery tomorrow

=

Must...platinum...Ys Celceta...noooooowwwwww :joystick:

 
Ys VIII sitting sealed on my shelf

+

Danganronpa 3 on the way from Amazon for delivery tomorrow

=

Must...platinum...Ys Celceta...noooooowwwwww :joystick:
My Danganronpa 3 is the LE from NISA, it says delivery for today, don't know how that will go. Might be in for a surprise when I get home. YS VIII is also LE from NISA, I opened it to fondle it.

You are on Ys Celceta? Game is relatively quick for non-trophy hunters? HLTB says 12 hours.

 
My Danganronpa 3 is the LE from NISA, it says delivery for today, don't know how that will go. Might be in for a surprise when I get home. YS VIII is also LE from NISA, I opened it to fondle it.

You are on Ys Celceta? Game is relatively quick for non-trophy hunters? HLTB says 12 hours.
Yeah, it's not that it's taking a while, just that I recently platted Collar x Malice after playing it for the past 1-2 weeks and am now getting back into Celceta.

12 hours? I'm at that playtime and I think I'm only halfway through. I'm not exactly playing slowly, but I'm trying to get everything. :whistle2:k

 
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It is also true that existing non-ESRB rated LRG titles are going to jump in value, and will continue to do so as the years go by. Thanks to this new platform-dictated policy, the number of LRG titles with ESRB ratings will continue to grow, while the number of titles without the rating will be static. If LRG hangs around long enough, the number of rating-less titles will be outstripped by the rating-bearing titles. Then we'll have a scenario on our hands similar to the original-label and greatest-hits versions of the past. Often times, the greatest number of sales for a title comes from its greatest-hits print run. These are normally released later in a console's retail presence, allowing for a much larger install base. They are also usually part of a budget-line, making them much easier on the wallet. These factors often allow a title to sell the greatest number of copies during its greatest-hits print run. And this sort of scenario always boosts the value of the physical copies with the original labels.
The problem with this argument is that it assumes that there will be reprints of the past LRG titles. LRG has already stated that they will not do reprints (it would destroy their public image and business model). Yes, the developer could do a reprint with someone else, but none of the other small publishers are able to compete with LRG at this point.

Old LRG titles will stay in demand because they are part of a single print run. Yes, they could (and likely will) lead to them increasing in value over time. However, I don't see how the lack of an ESRB rating would cause it to increase by much more since it's already a limited pool for each title that won't grow (at least through LRG).

 
Yeah, it's not that it's taking a while, just that I recently platted Collar x Malice after playing it for the past 1-2 weeks and am now getting back into Celceta.

12 hours? I'm at that playtime and I think I'm only halfway through. I'm not exactly playing slowly, but I'm trying to get everything. :whistle2:k
Typo...21 hours...sorry...

From what you said I'd say it is about right.

Also, didn't know you were into otome games. I played Code: Realize and might stay off the genre for a while, I do not reject the concept but "gameplay" is simply too boring.

 
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Old LRG titles will stay in demand because they are part of a single print run. Yes, they could (and likely will) lead to them increasing in value over time. However, I don't see how the lack of an ESRB rating would cause it to increase by much more since it's already a limited pool for each title that won't grow (at least through LRG).
Think about it for a second. Before now, any independently published game released for a major console could be printed out without an ESRB rating. In the case of LRG, this was the norm. It was essentially the normal scenario for anyone looking to go this route. Under those circumstances, an officially released physical copy of a game without an ESRB rating was nothing special. It was the de-facto option for a developer too small to warrant the extra expense of getting a physical ESRB rating.

But with this shift in policy from the major console platform holders, that door is now closed. And there will never again be officially-sanctioned physical game releases that don't have ESRB ratings. Before, LRG and their lack of ESRB ratings were little more than a curiosity. Their rarity was based only on their low print numbers. With this change, they are now going to be THE ONLY PS4 and Vita physical titles that have no ESRB ratings, and yet are still official releases. And they will hold that distinction forever.

For game collecting, that is going to be a big deal. Whether or not these games get reprinted is irrelevant. Just the distinction of not having an ESRB rating is now a point of scarcity in and of itself. If they do get reprinted with an ESRB rating, whether through LRG or through a different publisher, it won't diminish the scarcity and value of the initial print runs. All of these early LRG releases now have a unique selling point that sets them apart from all other potentially collectible game titles, as well as their inherent scarcity from small print runs.

 
Think about it for a second. Before now, any independently published game released for a major console could be printed out without an ESRB rating. In the case of LRG, this was the norm. It was essentially the normal scenario for anyone looking to go this route. Under those circumstances, an officially released physical copy of a game without an ESRB rating was nothing special. It was the de-facto option for a developer too small to warrant the extra expense of getting a physical ESRB rating.

But with this shift in policy from the major console platform holders, that door is now closed. And there will never again be officially-sanctioned physical game releases that don't have ESRB ratings. Before, LRG and their lack of ESRB ratings were little more than a curiosity. Their rarity was based only on their low print numbers. With this change, they are now going to be THE ONLY PS4 and Vita physical titles that have no ESRB ratings, and yet are still official releases. And they will hold that distinction forever.

For game collecting, that is going to be a big deal. Whether or not these games get reprinted is irrelevant. Just the distinction of not having an ESRB rating is now a point of scarcity in and of itself. If they do get reprinted with an ESRB rating, whether through LRG or through a different publisher, it won't diminish the scarcity and value of the initial print runs. All of these early LRG releases now have a unique selling point that sets them apart from all other potentially collectible game titles, as well as their inherent scarcity from small print runs.
Where were you when I had to explain to everyone in the Amiibo thread what a variant was and why the distinction matters to collectors? Lol


Sent from my iPhone using Tapatalk
 
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Where were you when I had to explain to everyone in the Amiibo thread what a variant was and why the distinction matters to collectors? Lol


Sent from my iPhone using Tapatalk
Variants in general are sold in that manner, and are limited in that it is a "variant" when it was produced, sold and advertised.

I'm not going to say the ESRB won't be a selling point to someone, but I personally don't see that adding anything to an already "limited" item. Will B&C now be worth more simply because it isn't rated, when newer games will be?

Honestly, I see both sides of the equation being discussed here, but it's a "chicken & egg" argument. I don't know that anyone could ever prove the ESRB has driven up the collector's market, unless at some point games that didn't command much start to over time, but who's to say that didn't come from more consumers wanting it, and less qty being available?

 
Speculate speculate speculate speculate speculate speculate speculate blah blah blah.  This is why normal people can't buy things anymore unless they are up spamming F5 till 3 am.

 
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Typo...21 hours...sorry...

From what you said I'd say it is about right.

Also, didn't know you were into otome games. I played Code: Realize and might stay off the genre for a while, I do not reject the concept but "gameplay" is simply too boring.
Eh, if the story sounds interesting, I usually try to find time for it. I still haven't found an otome with a better story + protagonist combination since Code: Realize (except maybe Hakuoki), though:

-Amnesia: Memories had an interesting story, but I wasn't a big fan of some of the characters

-Norn9 had a weird story, odd dialogue at times (one route felt like 75% "Tch." sentences), and unlikable characters (not that I hated them, I just...didn't care about any of them)

-Period Cube had a dumb heroine and barely-interesting story

-Collar x Malice was well-written with likable characters and great artwork, but I saw a heck of a lot of translation errors and the heroine did/said dumb things sometimes

 
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My Danganronpa 3 is the LE from NISA, it says delivery for today, don't know how that will go. Might be in for a surprise when I get home. YS VIII is also LE from NISA, I opened it to fondle it.

You are on Ys Celceta? Game is relatively quick for non-trophy hunters? HLTB says 12 hours.
You'll probably get it. I got my DR1+2 Reload from NISA a day early.

 
Variants in general are sold in that manner, and are limited in that it is a "variant" when it was produced, sold and advertised.

I'm not going to say the ESRB won't be a selling point to someone, but I personally don't see that adding anything to an already "limited" item. Will B&C now be worth more simply because it isn't rated, when newer games will be?

Honestly, I see both sides of the equation being discussed here, but it's a "chicken & egg" argument. I don't know that anyone could ever prove the ESRB has driven up the collector's market, unless at some point games that didn't command much start to over time, but who's to say that didn't come from more consumers wanting it, and less qty being available?
That’s an awful long reply just to say, ‘yes that is a label variant’ lol
 
Think about it for a second. Before now, any independently published game released for a major console could be printed out without an ESRB rating. In the case of LRG, this was the norm. It was essentially the normal scenario for anyone looking to go this route. Under those circumstances, an officially released physical copy of a game without an ESRB rating was nothing special. It was the de-facto option for a developer too small to warrant the extra expense of getting a physical ESRB rating.

But with this shift in policy from the major console platform holders, that door is now closed. And there will never again be officially-sanctioned physical game releases that don't have ESRB ratings. Before, LRG and their lack of ESRB ratings were little more than a curiosity. Their rarity was based only on their low print numbers. With this change, they are now going to be THE ONLY PS4 and Vita physical titles that have no ESRB ratings, and yet are still official releases. And they will hold that distinction forever.

For game collecting, that is going to be a big deal. Whether or not these games get reprinted is irrelevant. Just the distinction of not having an ESRB rating is now a point of scarcity in and of itself. If they do get reprinted with an ESRB rating, whether through LRG or through a different publisher, it won't diminish the scarcity and value of the initial print runs. All of these early LRG releases now have a unique selling point that sets them apart from all other potentially collectible game titles, as well as their inherent scarcity from small print runs.
I agree, and think you make good points. I too am not a re-seller, however on rare occasion in the past, have traded rare and uncommon games with other collectors. I perceive that this ESRB deal will effect the price point of every release up to this point, even if this added extra value is not really showing up right at this moment.

 
Think about it for a second. Before now, any independently published game released for a major console could be printed out without an ESRB rating. In the case of LRG, this was the norm. It was essentially the normal scenario for anyone looking to go this route. Under those circumstances, an officially released physical copy of a game without an ESRB rating was nothing special. It was the de-facto option for a developer too small to warrant the extra expense of getting a physical ESRB rating.

But with this shift in policy from the major console platform holders, that door is now closed. And there will never again be officially-sanctioned physical game releases that don't have ESRB ratings. Before, LRG and their lack of ESRB ratings were little more than a curiosity. Their rarity was based only on their low print numbers. With this change, they are now going to be THE ONLY PS4 and Vita physical titles that have no ESRB ratings, and yet are still official releases. And they will hold that distinction forever.

For game collecting, that is going to be a big deal. Whether or not these games get reprinted is irrelevant. Just the distinction of not having an ESRB rating is now a point of scarcity in and of itself. If they do get reprinted with an ESRB rating, whether through LRG or through a different publisher, it won't diminish the scarcity and value of the initial print runs. All of these early LRG releases now have a unique selling point that sets them apart from all other potentially collectible game titles, as well as their inherent scarcity from small print runs.
How do you know the policy won't change six months or a year from now? As others have stated, the print run of all of the titles LRG released without ESRB is not going to change over time. They also won't be re-releasing the same titles, so while some collectors may be attracted to the lack of ESRB down the road, you may also have some collectors who hate the fact that some LRG games have ESRB and some don't. You may also have non-US collectors who don't like ESRB rated games as part of their collection. I personally think ESRB or lack thereof will have zero impact on collectibility for most people.

 
If anyone missed out on Slain: Back from Hell, Signature Editions is doing another print run. This time it's a standard edition (no signature edition contents). $27.00. No release date listed.

https://signatureeditiongames.com/collections/standard-releases/products/slain-back-from-hell-standard-edition-psvita?utm_source=Signature+Edition+Games&utm_campaign=03eb5f8860-EMAIL_CAMPAIGN_2017_09_26&utm_medium=email&utm_term=0_f8579ce907-03eb5f8860-116383965&mc_cid=03eb5f8860&mc_eid=478ce4a209

PSV_3D_PackShot_large.png


 
Variants in general are sold in that manner, and are limited in that it is a "variant" when it was produced, sold and advertised.

I'm not going to say the ESRB won't be a selling point to someone, but I personally don't see that adding anything to an already "limited" item. Will B&C now be worth more simply because it isn't rated, when newer games will be?

Honestly, I see both sides of the equation being discussed here, but it's a "chicken & egg" argument. I don't know that anyone could ever prove the ESRB has driven up the collector's market, unless at some point games that didn't command much start to over time, but who's to say that didn't come from more consumers wanting it, and less qty being available?
I can't see the lack of ESRB changing anything. The rarity of a game coupled with the lack of copies on the open market tied to people being willing to pay a higher price for them plus sellers being brave enough to keep prices high until the games sell... that's what will determine the market for these things.

The only effect i can see the games with the ESRB having is that they will appear more legit and that may attract a few people in that opted out of the LRG games because they weren't fully retail ready games. Retail games have ESRB ratings and a registered barcodes.

Before anyone says "all the games have barcodes", they are all also forged from some Utah company called "On The Rocks, Inc." and LRG also overlapped barcodes between a few games (look at Drive Drive Drive and the Shantae games). Unlike say Root Letter which it's barcode is legit registered to Pqube Ltd. and Soul Sacrifice is registered to Sony Computer Entertainment of America. LRG doesn't appear to have ANY legit registered barcodes on their game releases unless they are secretly owned by On the Rocks, inc. or have partnered with them.

You can look barcodes up here to get the company info: https://www.gs1us.org/tools/gs1-company-database-gepir

You can use the R1 Directory Tweeg put together for barcode info: http://www.tweeg.psoarchive.com/collect/Vita_R1_Directory.pdf

Just keep in mind you can't easily copy from the R1 directory... but typing the codes in isn't a that hard once you look something up.

Also none of this stops the games from being legit since sony manufactured them and approved the games. But they just haven't been legit retail ready releases until this first batch goes out... and even then they will probably still use forged barcodes on the back. None of that though will change them from being super low printed games that have value mostly based on purposefully limited availability.

 
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Heads up: The Tokyo Tattoo Girls LE on the NISA website is now under 10% stock left.   Only $39.99 (you will need another item to push it over $75 for free shipping though).

 
Heads up: The Tokyo Tattoo Girls LE on the NISA website is now under 10% stock left. Only $39.99 (you will need another item to push it over $75 for free shipping though).
Yeah, I grabbed this and Demon Gaze II last week for the free shipping, and hopefully they push one or both back a good clip. This month has been insane for Vita releases, and my wallet is on life support. LOL

 
Yeah, I grabbed this and Demon Gaze II last week for the free shipping, and hopefully they push one or both back a good clip. This month has been insane for Vita releases, and my wallet is on life support. LOL
Looks like both currently have a release date of 11/14, so you have a little time before you get charged ;)

 
So I go to pick up my pre-order of Danganronpa V3 at GameStop (trade credit bay-beee) and.... They've lost it. 

After about 10 minutes of searching, the manager concludes that my copy was accidentally gutted and placed on the show floor. And it was filed as a DS game in the system somehow. Unbelievable. Now I have my own GS horror story. Got a whole $4 discount for the trouble. 

Pains me that GameStop is the only place I see physical Vita games in person anymore.

 
Have any of you heard about the SD card adapter for the vita that replaces the 3G modem of the original vitas? They are selling them on aliexpress. I'm thinking about picking one up, but was wondering if you guys had heard of this site and if it was safe?
Aliexpress is legit, but think of it like Amazon. I’ve not had any issues with the components I’ve bought there but I can’t vouch for every seller in the market. This sounds really cool but I don’t really want to physically mod my OG Vita. I have a 64GB card that’s been full for years though...
 
Aliexpress is legit, but think of it like Amazon. I’ve not had any issues with the components I’ve bought there but I can’t vouch for every seller in the market. This sounds really cool but I don’t really want to physically mod my OG Vita. I have a 64GB card that’s been full for years though...
If I ever went the modded route, this would be a must, but my 1000 is long gone, and it's doubtful I'll be getting another anytime soon. But I've had my eye on this since it was first shown, as my 64GB card has been full since forever ago as well. LRG is the only thing helping me keep even a little space open now and again, as I'm able to delete any of my digital versions of the games they offer.

 
So I go to pick up my pre-order of Danganronpa V3 at GameStop (trade credit bay-beee) and.... They've lost it.

After about 10 minutes of searching, the manager concludes that my copy was accidentally gutted and placed on the show floor. And it was filed as a DS game in the system somehow. Unbelievable. Now I have my own GS horror story. Got a whole $4 discount for the trouble.

Pains me that GameStop is the only place I see physical Vita games in person anymore.
Once Gamestop lost a pre-order bonus and after that they only get exclusive game pre-orders from me....or exclusive packaging or something. That means I ordered Tales of Hearts R there, which was also exclusive to the Namco Bandai web store, and recently Bad Apple Wars, because I wanted the art book. I choose not to do much shopping there nowadays as I really don't care for used games.

 
I can confirm that the HQ Audio pack for Danganronpa V3 contains the Japanese audio although it isn't stated in the PSN description.

*Random Stuff Below*

Those who know me know that I like to play weebo fan-service Japanese games on my train, sitting next to old white ladies and try to get a reaction out of them.

Well, I finished Senran Kagura Shinovi Versus and unfortunately couldn't find an opportunity. The population increase in the bay area meant that I couldn't pick and choose my seats. So most of the time it's dudes sitting next to me and they don't care what others do. I tried old white dudes but they are focused on their Sudoku. I was able to sit next to a black lady once but she was talking into her phone for the entire trip. Maybe next time, I only have Moe Crystal left (Mary Skelter doesn't have fan-service as far as I know).

 
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Aliexpress is legit, but think of it like Amazon. I’ve not had any issues with the components I’ve bought there but I can’t vouch for every seller in the market. This sounds really cool but I don’t really want to physically mod my OG Vita. I have a 64GB card that’s been full for years though...
Thanks for the info. I'm not to concerned with modding it. I bought this vita from my local Disk Replay's broken bin for $15. I had to open it to replace one of the boards inside. It was easier to open than some the other devices I've worked on.

I'm going to pick up that SD reader and throw in a 64 GB Lexar SD card I just picked up on clearance from target for $15.98.

 
bread's done
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