Limited Run Games Thread - We only promise our NES games will work, not your console

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When SLG was running some sales last year I placed some preorders mixed in with in stock items. They automatically shipped all the in stock games without me asking.

An industry insider tells me that SLG doesn't have the money to produce their Switch games. They were supposedly on the brink of bankruptcy, but recently got a cash infusion. They prioritized the PS stuff because it's cheaper to produce and the minimum run is smaller. Nintendo requires a minimum order of 3000 carts in Europe. I don't think a lot of their games sold anywhere near that.
Wikipedia shows that Super Rare Games had 6 games with 2000 copies and 1 game with 1000 copies. So that "industry insider" should be wrong?
 
I was talking about that: "Nintendo requires a minimum order of 3000 carts in Europe". So if Super Rare Games can order only 1000 copies of a game, Strictly Limited Games can also order only 1000 copies.
Which Super Rare Switch game only had 1,000 copies? For a while they were limiting some Switch CEs to 1,000 copies, but they also sold the same game as a standalone standard edition with usually 2,000 copies. I'm not aware of them ever only ordering or selling 1,000 copies of any Switch game.
 
Which Super Rare Switch game only had 1,000 copies? For a while they were limiting some Switch CEs to 1,000 copies, but they also sold the same game as a standalone standard edition with usually 2,000 copies. I'm not aware of them ever only ordering or selling 1,000 copies of any Switch game.
Yeah, the Wikipedia is wrong. Lil Gator actually had 4,000 copies produced including a CE (1,000 copies) and a steelbook version (1,000 copies). The standard alone was 2,000 copies.
 
Wikipedia Wrong

Matt Leblanc Wow GIF by NowThis
 

Looks like our LRG copies of this game will be out of date
At this point, I'm glad I didn't buy it. I didn't want to pay the high shipping cost for just one game so I was going to wait till it came to VGP and get some other games to justify the price a bit.
I wonder how many times LRG is going to screw people over with "complete" editions before customers just start turning away.
 
Late night LRG order.. ordered Penny's Big Breakaway because it looks like a cool little 3d adventure.. also Pumpkin Jack & TMNT Shredder's Revenge Ultimate Edition.. all standard copies.
 
After waiting all week for my Alan Wake 2 disc to arrive and receiving no game and no word from LRG I messaged support on the 25th(Friday) asking if my copy had shipped. I quickly received a response along the lines of “only the game is shipping and lots of them shipped lol” to which I fired back “Cool. Has MINE shipped?”

No word all weekend and then today I get an email along the lines of “yeah lol here is the tracking number”. And of course the link leads to tracking that doesn’t exist. Awesome. So I check it several times throughout the day and finally it updates. They literally shipped my game out several hours after giving me the link, almost a full week after they should have sent it in the first place.

Estimated delivery is November 1st. Finally! Classic LRG. Never gonna change.
 
I PO'd the Shadows of the Damned Hella Remastered Edition and just noticed... and just noticed this. Anyone know what this is about..? I get the feeling this means they're cutting something out, not to mention the individual amounts do not add up to the original amount (or maybe it's because I used one of those old 5% discount codes).

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It means they're splitting out the CE contents into a separate shipment. They did it with Sonic and Alan Wake II too because they were going to miss their original production dates. You'll get your game faster (which is nice), but the CE stuff will probably be in a non-console branded box a few years from now if that's something you care about.
 
Good Luck with that one. I heard the remaster is not good. I'm not sure if it has been patched and fixed.

I'm also worried about the Shadow of the Damned Remaster. I heard that one also has frame rate issues.
I've heard there is a big update out soon. I've got enough to play right now to be ok with waiting. It keeps the Xbox collection complete though!
 
It means they're splitting out the CE contents into a separate shipment. They did it with Sonic and Alan Wake II too because they were going to miss their original production dates. You'll get your game faster (which is nice), but the CE stuff will probably be in a non-console branded box a few years from now if that's something you care about.
Whoa, I've never seen this before either. Maybe this is part of LRG's apparent shift to "We'll make a bunch of junk to accompany your already-existing game."

Though they've always been doing non-console branded boxes. For everything except the Switch, which apparently Nintendo forces them to do. I wonder if this could be a way for skirting that too, since they're not shipping a game now, just a bunch of random crap that a person may or may not put their game inside.

It actually annoys me greatly that they refuse to put the console on their boxes. When it was just PS4 is was okay, but now with PS5 and Xbox also your shelf is just filled with mystery boxes with no way of knowing what system plays the game until you open it. I'm not even sure how retro game stores and resellers of sealed copies do it. There's gotta be a huge rate of accidentally selling the wrong version.

Though personally, I just hate it because it makes my collection look stupid. I would assume they leave off the console logos to make the boxes look more "artsy", but I actually think it looks worse! I like the unified look. Like all my PS4 games sit side-by-side with the same light blue branding across them. It looks very clean and nice, and immediately says "This is the PS4 section". In fact I actually stopped ordered their CEs specifically beceause I got sick of seeing boxes of random colors and random sizes sitting amongst each console's unified section.

Though this also raises the question, what are all the "sealed" collectors going to do if they get a separated shipment like this and the game can't be in the collector's box?
 
I'm gonna be honest, I keep checking this thread solely to see if they are finally gonna give a release date for the physical release of Hi-Fi Rush they swear is still coming which means every day I get to yell something like "Who the hell cares about Snow Bros!?!"
 
I'm gonna be honest, I keep checking this thread solely to see if they are finally gonna give a release date for the physical release of Hi-Fi Rush they swear is still coming which means every day I get to yell something like "Who the hell cares about Snow Bros!?!"

Yup, it's ridiculous how we're still waiting on that
 
I'm gonna be honest, I keep checking this thread solely to see if they are finally gonna give a release date for the physical release of Hi-Fi Rush they swear is still coming which means every day I get to yell something like "Who the hell cares about Snow Bros!?!"

They'll announce it as soon as they run out of ported games from the 90s, 00s, and 10s.
 
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Received Shadows of the Damned PS5 today. Tear in the shrink on the top right corner, loose disc, tiny spine edge crease. It would be a miracle if I receive a game in a bubble mailer that is in perfect condition.
 
Got this email on SNES Worms:

Hi all. This message is for the Limited Run customers who preordered Worms for SNES. Let’s take inventory of where things are with this release, and then offer you a choice about what’s best for you.

Our project started with a straightforward goal: to take the beloved version of Worms long enjoyed on European Super Nintendo systems, and bring that same game to the North American SNES.

The LRG dev team has been, from the very beginning, ridiculously excited about this prospect. They worked with Francis Lillie, the original Worms SNES programmer, who provided the original source code. They tracked down original dev tools to assemble, link, and buildthe executable on old disks. Every effort was being taken to preserve the genius and fidelity of the original programmers.

Then we hit a big snag.

Although they appear at first glance to be functionally identical, the European SNES and the North American SNES are distinct in one key way. Europe’s SNES features a 50Hz refresh rate to match European televisions of the era; America’s SNES uses 60Hz. Usually that’snot a huge problem, but it proved one for porting Worms.

On both European and North American SNES consoles, there’s something called a vertical blank period, which is tied to each machine’s refresh rate. The vertical blank period is the only time an SNES can access its video RAM. That’s a hardware fact of life–and itpresents a very special obstacle for this particular game.

The vertical blank period for a 50Hz machine is longer than that of a 60Hz machine, so a European SNES has more time to get the work done in video. The very clever original programmers of European SNES Worms squeezed every imaginable ounce into their video RAM time,making the game function beautifully.

They were so efficient that physically, because of the way Worms is coded, a North American SNES can not accurately duplicate it. The amount of time necessary to run Worms at full speed just isn’t there, because its vertical blank period is significantly shorter andthat can’t be changed in software. There’s simply not enough room in a single North American blank to fit the data they crammed into a European blank.

The only way our team found to accomplish porting Worms to North American hardware using the original source was to cut system speed on the North American SNES to 30Hz. This doubles the amount of time available to access video RAM, giving the engineers two blanks,more than enough to work with… but slowing the game noticeably. That’s what the team ultimately went with. The game works and it plays quite well, but it’s slower than its European counterpart.

Could the engineers have built a native 60Hz NTSC version of Worms? Possibly, but not without modifications of the engine and content itself- like changes to screen size, or other similar compromises that would have made the experience worse in different ways,radically altering the game.

Since this became apparent, there have been a lot, and I mean a LOT, of passionate discussions at LRG headquarters on the way to handle this understanding that Worms on NTSC would run at 30Hz. After a lot of thinking, we’ve decided that the most authentic thing we cando is offer every customer a choice.

If you've already ordered Worms and wish to receive it in its current, functional, fully playable 30Hz North American form, you don’t have to do anything. We’ll mail it to you when complete, along with a bonus $40 USD Limited Run Games giftcard in appreciation for your patience. Manufacturing will take 4-5 months after we’ve gathered everyone’s responses.

If you don’t want Worms as described, click here to initiate a full refund, and you’ll still be eligible for the gift card. This option is available for you to choose through November 30.

Whichever you select, we are sorry it’s taken so long. You have shown extraordinary patience, and we are deeply grateful and humbled. This delay was born out of an effort to get the best possible working product into your hands, and we wanted to give you transparencyinto the process and the product state before moving any further forward.

Sincerely,

Limited Run Games

Probably gonna keep the order.
 
Kiwami 2 arrived faster than I thought it would. No Switch version yet.
No Switch version of any Yakuza game except Kiwami exists. When/if Sega ports them there might be a physical, whether it's through LRG or retail probably depends on how well these sell.
 
bread's done
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