Ever play a great game with a save system that almost made you want to sell it ASAP? I mean, in this day and age of hard drive-enabled consoles, you'd think a save-anywhere feature would be the standard, but NOPE. There are still games that insist on using an archaic checkpoint or save point feature. Here's some examples:
Metal Gear Solid 4 The save system sucks. Period. The areas this time around are way too big to deal with the whole "saving only at end of areas" dynamic from MGS1. There should have been at least 2x as many checkpoints or a limited save-anywhere feature. Splinter Cell: Chaos Theory proved that stealth games benefit greatly from a save-anywhere. In fact, the save-anywhere feature allowed for a more wide-open, go-for-it type of play style that enhanced replayability.
Grand Theft Auto 4 The game would be considerably more enjoyable if I could save anytime, anywhere I wanted. I wouldn't have to completely redo the beginning parts of missions.
Dead Rising I don't even think I need to say anything about this one.
Metal Gear Solid 4 The save system sucks. Period. The areas this time around are way too big to deal with the whole "saving only at end of areas" dynamic from MGS1. There should have been at least 2x as many checkpoints or a limited save-anywhere feature. Splinter Cell: Chaos Theory proved that stealth games benefit greatly from a save-anywhere. In fact, the save-anywhere feature allowed for a more wide-open, go-for-it type of play style that enhanced replayability.
Grand Theft Auto 4 The game would be considerably more enjoyable if I could save anytime, anywhere I wanted. I wouldn't have to completely redo the beginning parts of missions.
Dead Rising I don't even think I need to say anything about this one.