I could make Halo. It's just that I choose not to- Miyamoto

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Game designer Shigeru Miyamoto — the genial visionary who gave us Mario, Donkey Kong, and The Legend of Zelda — has often been called the Steven Spielberg of the game industry. (In fact, some might argue that it is Spielberg who is the Miyamoto of the movie business.) His latest game, Super Paper Mario for the Wii, was released to great reviews just a few weeks ago, but it's an upcoming Wii title, Super Mario Galaxy, that has fans excited in ways that are almost unseemly. We recently caught up with the 54-year-old Miyamoto — listed recently as one of Time magazine's 100 most influential people — and (through a translator) he gave us an unexpectedly candid interview in which he discusses what social issues he might one day address in a videogame, admits his disappointment with the sales of The Legend of Zelda: Twilight Princess, and reveals whether or not his son will follow in his footsteps.

ENTERTAINMENT WEEKLY: You obviously know a lot about videogames. But do you watch any other forms of entertainment? How about movies?

SHIGERU MIYAMOTO: I just saw both Letters from Iwo Jima and Flags of our Fathers. They were very good and thought-provoking films. Although I wanted them to superimpose a little picture-in-picture on the screen so you could see what was happening in the other movie at the same time!

Those films deal with some serious themes: war, sacrifice, and the notion of heroism. Your games are mostly upbeat and sunny. Do you ever think about challenging yourself to design a game that addresses a real-world topic or carries a deeper social message?
Maybe if I were to come across a problem in my life that affected me I would think about that. A game like that would be very interesting to make. At the Independent Games Festival at the last GDC [the Game Developer's Conference] I saw a game, Defcon, which is about thermonuclear war — the whole world is destroyed. That's a very powerful message to put in a game.

What are some real-world issues that would you consider putting into a game?

I have some ideas. One is that in Japan, there are a lot of trains that have sections reserved for the elderly or pregnant women. Young people in Japan sometimes sit in them, but if people come up and need them, you are supposed to get up. But most of the kids don't! It really upsets me. If I could build a game that somehow made the young people respect their elders... And there is another issue bugging me. In Japan there are a lot of people who freelance or work under the table — people who don't pay any taxes. I look at places in the world where people understand that paying taxes to the government helps society. In Japan there's not that understanding. So [social responsibility] is yet another issue I might address in a game. But I probably sound like an old man when I bring these things up.

Do you feel like an old man?

Well, I'm getting older and I have to pay more attention to my weight now. [Rubs his tummy] So that's sort of a hobby of mine. I try to swim at least twice a week. People say I should play the Wii to work out, but whenever I do that it feels like I'm at work!

You mentioned social issues in Japan. But games are a global business — and the youth of America have a host of unique issues in front of them. The reason I mention this is that one criticism of Nintendo's games is that they are very Japanese-centric. American gamers have bought more copies of Halo than they did of Metroid, for instance. Do you ever worry that you're losing touch with what young American players might want to play?

I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.

Some game companies in America don't think like that. They are mostly risk- averse, producing sequels and franchise extensions, rather than exploring new ideas. There is a lot of emphasis on market research and focus groups. Does that hurt the games business?

With rising budgets, I understand why game companies have a great deal of concern if they don't design games in this way. But you need to create what you want to create! In that sense, I would really like to see people develop games like I do. When I show a game to people I don't ask their opinion or give them a survey. I just watch their eyes and their face while they play. Do they smile? Do they look frustrated? So I guess I do test my games — but it isn't very scientific.

You've had great success in your ability to predict what players will find fun to play. Have there been games that you thought would be fun but didn't turn out that way?

Yes, that has definitely happened. In the past we've worked with some outside development houses on titles like F-Zero and Starfox — and let me just say that we were disappointed with the results. Consumers got very excited about the idea of those games, but the games themselves did not deliver. And, well, to be honest with you, Zelda: Twilight Princess is not doing very well at all in Japan. It is very disappointing. But it is doing okay here in America.

Why do you think Zelda isn't doing well in Japan?

Well, I think a lot of people who bought the Wii are not necessarily the types of people who are interested in playing that kind of game. And a lot of the people who would want to play it [due to chronic shortages of the console] can't find a Wii! But mostly, I think it's that there are fewer and fewer people who are interested in playing a big role-playing game like Zelda.

I know your son is graduating from college this summer. Has he expressed any interest in following in your footsteps and designing a game?

He wants to get into event planning. It makes me kind of happy because it's somewhat similar to the task I do, which is coordinating things between members of a team and coming up with a vision. But no, he hasn't expressed any interest in doing a videogame. He is quite creative though. The other day, for instance, he had to put together a promotional video for one of his college clubs about skiing. So over the weekend we drove around town and captured footage of a bunch of skiing advertisements. Then we went back home to edit the footage. It was fun to work on a creative project with him.

Halo by Shiggy...interesting
 
I thought Intelligent Systems made Paper Mario? Eh, probably the same "credit by association" he got for "making" Metroid Prime.

And I hear that, after Super Mario Sunshine, he was quoted as saying "I could make a good Mario game for the Gamecube, I just choose not to."
 
I'm not sure why people are going nuts over this quote for?

Lots of people could've made a sci-fi FPS but didn't?

Halo's my favorite game in the past 5 or so years I'm just sayin.
 
I smell a new internet Meme.

either way he's just referring to the game type. Probably taken out of context somehow in translation.
Halo fanboys can chill now.
 
[quote name='Zoglog']I smell a new internet Meme.

either way he's just referring to the game type. Probably taken out of context somehow in translation.
Halo fanboys can chill now.[/QUOTE]

I could make a YTMND about it. It's just that I choose not to.
 
One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play.

I find that part more interesting. It definitely goes to explain the mentality for many of Nintendo's Failures and successes. It is quite similar to Sony's stance on the PS3, Where they know what's best for the consumer.

Microsoft has actually been more open to feedback than the other 2 companies.

But oh well... I could just be on crack.
 
Also, did anyone read the part about F-Zero? F-Zero GX was one of the best games this generation. Great music, gameplay, and graphics. I guess he is just talking about the sales though...
 
Well I hardly think that Halo qualifies as high art in terms of design. It's one of the most mediocre corridor shooters I've ever played and I'm absolutely convinced that the only reason anybody cares about it is because it was released at the right time and was the only legitimate multiplayer game at the Xbox's launch.
 
[quote name='ananag112']Also, did anyone read the part about F-Zero? F-Zero GX was one of the best games this generation. Great music, gameplay, and graphics. I guess he is just talking about the sales though...[/QUOTE]

And he said Starfox didn't deliver? Starfox didn't deliver? He must not be talking about the first two games because the first two games were fucking incredible.
 
[quote name='Chuplayer']And he said Starfox didn't deliver? Starfox didn't deliver? He must not be talking about the first two games because the first two games were fucking incredible.[/QUOTE]

He was talking about Adventures and Star Fox Assault. The games were given to Rare and Namco to develop.
 
[quote name='Chacrana']Well I hardly think that Halo qualifies as high art in terms of design. It's one of the most mediocre corridor shooters I've ever played and I'm absolutely convinced that the only reason anybody cares about it is because it was released at the right time and was the only legitimate multiplayer game at the Xbox's launch.[/quote]

My thoughts exactly.
 
[quote name='Chacrana']Well I hardly think that Halo qualifies as high art in terms of design. It's one of the most mediocre corridor shooters I've ever played and I'm absolutely convinced that the only reason anybody cares about it is because it was released at the right time and was the only legitimate multiplayer game at the Xbox's launch.[/quote]
And I'm absolutely convinced that half the flak that Halo gets is from people who only hate it because it's so popular.
 
[quote name='Dr Mario Kart']half the flak? maybe. Thats still 50% of a lot of flak for it being a shitty game[/QUOTE]

Shh... let him try and figure it out on his own.
 
[quote name='Dr Mario Kart']half the flak? maybe. Thats still 50% of a lot of flak for it being a shitty game[/QUOTE]

It's not shitty, just decidedly mediocre, as was mentioned.

And Super Mario FPS? You might pay for it, but speak for yourself.
 
[quote name='elprincipe']It's not shitty, just decidedly mediocre, as was mentioned.

And Super Mario FPS? You might pay for it, but speak for yourself.[/quote]

Couldn't be worse than that South Park FPS on 64.
Ah memories.
 
if you guys want to talk about mediocrity, how about those crappy 3D Zelda/Metroid/Mario games ;)?

oh shit, it's called an opinion, live with it....


fucking tards....
 
[quote name='Zoglog']if you guys want to talk about mediocrity, how about those crappy 3D Zelda/Metroid/Mario games ;)?
.[/quote]
The difference is there are only a few Zelda/Metroid/Mario type games and there are hundreds of generic FPSs.
 
Wow, Halo does get a lot of flak. Maybe it is mediocre. I don't play very many FPS's, yet the Halo series is about the only one that I play all the way through. I've tried several others, it happens to be my favoirte. If it is mediocre, there is obviously an appeal to it that other FPS's don't have.

Mqaybe it's just me, but Miyomoto doesn't seem to enjoy or respect American style products. I don't hear him saying much good about products that do very well in America (take Twilight Princess, it isn't selling well in Japan, so there is something wrong with it). Too bad, so many new great games he could probably make if he expanded his horizons some (though, Mario Galaxy might be the game that forces me to go and buy that Wii that I've been putting off so far).
 
[quote name='ananag112']Also, did anyone read the part about F-Zero? F-Zero GX was one of the best games this generation. Great music, gameplay, and graphics. I guess he is just talking about the sales though...[/QUOTE]

Yea, I thought F-Zero GX was pretty damn good, and so did a lot of other people I know who played it. The way the quote comes out kind of reads as though the game itself was horrible and Nintendo was disappointed in the game as a whole.

What's more disappointing is how he is trying to rationalize low sales of Twilight Princess in Japan... if it was up to Miyamoto, it seems we wouldn't be seeing long epic games on the Wii at all anymore.

Fewer and fewer people are interested in playing a long epic game like Zelda? I was under the impression FF and DQ games still sell like hot fire in Japan, so I don't think that really holds any weight. Twilight Princess is pretty high in the NPD in the US, right? But as someone said before, the US never counts, it's just doing "ok" over here.
 
If anyone seriously thinks that Miyamoto couldn't create a Halo-esque FPS, they're insane. The man has created entire new genres. What makes you think he couldn't create an interesting FPS?

If anything, you should hope that he creates a Half-Life 2 FPS.
 
[quote name='Chacrana']Well I hardly think that Halo qualifies as high art in terms of design. It's one of the most mediocre corridor shooters I've ever played and I'm absolutely convinced that the only reason anybody cares about it is because it was released at the right time and was the only legitimate multiplayer game at the Xbox's launch.[/QUOTE]
:roll:
 
[quote name='Morrigan Lover']Super Mario Paintball FTW.[/quote]

If they can make Mario Baseball, Soccer, Basketball, etc. Why not a fun, lighthearted FPS?

Paintball would be fine with me. If you want to make it more like Halo have the ability to drive Karts around the maps, and a second player hangs on the back of the kart ala Double Dash and mans a turret mounted weapon. Invincibility stars.... fireballs... the game practically develops itself.
 
[quote name='Roufuss']
What's more disappointing is how he is trying to rationalize low sales of Twilight Princess in Japan... if it was up to Miyamoto, it seems we wouldn't be seeing long epic games on the Wii at all anymore.

[/QUOTE]

That is what worries me. I don't want the Wii to be limited to mini game mediocrity.
 
halo is a bit overhyped but miyamoto needs to spend some time looking over the last zelda game he came out with before he throws stones. especially that lame and unacceptable ending. the last 1/3 or 1/4th of that game was tacked on and sloppy. and yeah mario sunshine though it looked better in gameplay and fun was a big step back from mario 64. there arent any really perfect games out there but hes definelty full of himself to say that.
 
[quote name='rodeojones903']That is what worries me. I don't want the Wii to be limited to mini game mediocrity.[/QUOTE]

I just hope Twilight Princess won't be the last epic Zelda we ever see.
 
[quote name='The Crotch']While I don't doubt his abilities as a designer, neither he - nor anyone inside Nintendo - has any experience with FPS'*.

As for Miyamoto's involvement with Metroid Prime: I've heard (don't ask me for a source) that Miyamoto knocked over a tea-table or two before that game was released. Not too sure about its veracity.

*Geist was made by a 2nd/3rd party and was mediocre, anyway. Retro's 2nd party and doesn't really do shooters, anyway.[/QUOTE]

When did you rip off that prat jollydwarf's annoying Rube Goldberg-style posts? ;)

As for Miyamoto, well, he's an asshole, at least in this interview. I coulda buttfucked ol whatsername in eleventh grade, I just chose not to. That's a statement that could be applied to anything and never looking like it is anything more than amazingly childish. It's very much like falling on your face and saying "I *meant* to do that! Nyah!"

I don't believe him at all. What good FPS games have come from Japan?

Oh, on another note, the 360-Wii honeymoon is OH-VAH!
 
This thread's title is misleading. He wasn't bragging or being an ass. He was trying to say that he could make a violent, more adult oriented game for the American consumer if he chose to. And yes, with his talent it probably would be as good as Halo.
 
There is a time when a person is boasting because you aren't sure if the person has it in them to deliver what they're selling. That's when you call them out on it.

However, out of anyone, you have to believe that if he was really called on it, Miyamoto could deliver a Halo-esque game in spades. He is about the only person who has the credibility for that to be true. I mean, Nintendo generally revolves around the guy. Just look at the motion controlf or the Wii.

It's not arrogance if its true.
 
[quote name='ahmedmalik'] I mean, Nintendo generally revolves around the guy. Just look at the motion controlf or the Wii.

It's not arrogance if its true.[/quote]


yeah but is that a good thing or a bad thing. nintendo may have a few more adult titles nowdays but just think about it for a minute. if they set up a dept to make their own adult or mature themed games that matched the level of quality seen in some of their flagship titles of the past do you think theyd be doing better or worse gamewise. and yeah i know theyre selling wiis bigtime but what good is a system with limited original software?


they need to branch out and come out with new original stuff not to mention take their established series to new unheard levels. as of now i dont see that happening and the wiimote i still feel is a gimmick that will run its course in time. its sucked in a ton of casual gamers and fanboys but its appeal will wane over time because mini games may be fun but they dont hold a candle to a deep storyline, great visuals and new innovative gaming ideas and scenarios.
 
[quote name='Zoglog']I find that part more interesting. It definitely goes to explain the mentality for many of Nintendo's Failures and successes. It is quite similar to Sony's stance on the PS3, Where they know what's best for the consumer.[/quote]

I think you're overanalyzing that remark.

At some point, designers need to design things that they think will be good, even if consumers aren't clamoring for it. If Nintendo had asked people what they wanted for the next Mario game, we would have not gotten anything like Super Paper Mario, and yet that is a great game.

The point at which companies need to pay attention is when they deliver disappointments and people complain about it, and they refuse to see what the real problems are. Miyamoto's blindness with respect to Zelda and Starfox are a little concerning.

3rd parties are not necessarily the problem; the designs they came up with -- and that were almost certainly approved by Nintendo at some point -- are. And to put the blame for Zelda on its length and depth is simply stunning. It can't possibly be that people are just growing tired of the same old Zelda designs and limitations, can it? No, better to blame the public for being vapid and fickle.
 
[quote name='lordxixor101']Mqaybe it's just me, but Miyomoto doesn't seem to enjoy or respect American style products. I don't hear him saying much good about products that do very well in America (take Twilight Princess, it isn't selling well in Japan, so there is something wrong with it). Too bad, so many new great games he could probably make if he expanded his horizons some (though, Mario Galaxy might be the game that forces me to go and buy that Wii that I've been putting off so far).[/QUOTE]

Miyamoto has also said that he doesn't enjoy RPGs. Those do pretty well here.
 
[quote name='Chacrana']Well I hardly think that Halo qualifies as high art in terms of design. It's one of the most mediocre corridor shooters I've ever played and I'm absolutely convinced that the only reason anybody cares about it is because it was released at the right time and was the only legitimate multiplayer game at the Xbox's launch.[/QUOTE]
You basically answered your own question, its not the campaign that people play Halo for. Its not quite a corridor shooter in multiplayer.

There are few console FPS's that are in Halo's class in terms of multiplayer. On PC, there are many better shooters. But not on consoles, its a weakness of the platform. Many mediocre FPS's, many bad ports of good PC FPS's, very few truly good ones.
 
[quote name='ahmedmalik']If anyone seriously thinks that Miyamoto couldn't create a Halo-esque FPS, they're insane. The man has created entire new genres. What makes you think he couldn't create an interesting FPS?

If anything, you should hope that he creates a Half-Life 2 FPS.[/QUOTE]

because creating a new genre isn't the same thing as creating a solid FPS...a genre he has no experience with.
 
Miyamoto (these days) is to video games as Jerry Bruckheimer is to film.
 
[quote name='The Crotch']Expand on this statement. He's fucking everywhere? His products are all flash and no substance? He's one of the biggest in the industry? What?[/QUOTE]
He gets all the credit for something he didn't do.
 
Cmon now, it's definitely a good FPS, and I would say the multiplayer maps were excellent for the time, probably the best on any system at the time.
[quote name='Chacrana']Well I hardly think that Halo qualifies as high art in terms of design. It's one of the most mediocre corridor shooters I've ever played and I'm absolutely convinced that the only reason anybody cares about it is because it was released at the right time and was the only legitimate multiplayer game at the Xbox's launch.[/QUOTE]
 
Bungie responds.

"I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying."
 
[quote name='Brak']He gets all the credit for something he didn't do.[/QUOTE]
Wait, are we talking about Miyamoto or David Jaffe?
 
[quote name='Zoglog']It is quite similar to Sony's stance on the PS3, Where they know what's best for the consumer.[/quote]

Somebody's gotta do it. Think about it, it's like the music industry, they can pump out the same shit that makes money over and over, but somebody has to come up with something new that nobody was asking for or nothing changes (then that new successful thing is copied over and over until somebody else comes up with something new). Sometimes it's good and sometimes it's bad, but at least it's new.

Like Katamari Damacy. Did anybody ask for that shit? Was there some uprising for a game where you roll a ball around collecting shit on it? No, but it turned out pretty great and plenty of people loved it.

That's how I interpret what he was saying anyway.

And as for the credit thing there's not a head of anything anywhere that doesn't get credit for shit they didn't do.
 
I think the quote is taken out of context.

Halo was something the people wanted. Ever since goldeneye/perfect dark, people were starving for a great FPS to rule the new consoles. Every james bond after fell short, and TimeSplitters(although a personal favorite) didnt quite catch on.

In comes Halo, and everyone knows that the game doesnt do much new to make it the huge success it is. It just does everything right. Not that easy to do, as many tried before and failed. Heck, many tried after and still failed. Friggin Tribes: AA for ps2 had the words "halo killer" written on the back, and we all know it wasnt. Seemed like almost every shooter that came out for ps2 was hyped up as a halo killer and none ever were.

So i think Miyamoto was really just saying, i could make a game that everyone wants, but i choose not to. He inserted Halo because it is a great example and it came out wrong.

If Nintendo had said, we could make the 360, but choose not to, would anyone object? They could very well make an expensive system with 1080p and some fancy new movie hardware compatible with it, but they choose not to. They decided to create something new for gamers, and look how much of a success that has turned out to be so far. Same thing with the DS, many said it was going to be stupid and those same people now own a DS and ate those words.

So theres no need to discredit halo to make Miyamoto justified in his words, and no need to discredit Miyamoto for using the wrong choice of words, because in a way its true.
 
If regards to his comment about TLOZ: TP not selling well he should read up on the law of diminishing returns, making essentially the same game over and over with better graphics is bound to stall sometime. I think a lot of nintendo's most sacred franchises are running out of places and ideas to explore. As for the quote, it sounded to me like he could make a blockbuster system selling game but he chose not to. Which sounds like bull, who's going to pass up a chance to make another great game, and make something average instead. I don't think he was referring to halo for the FPS part of it, just that he would rather make a smaller game.
 
Miyamoto hasn't impressed me since Mario 64, and Ocarina of Time. That was what, like ten years ago? Wind Waker was great, but not an all-time classic. Twilight Princess was bordering on being a bad game.
 
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