Wolfpup
CAGiversary!
Here’s my first impressions of it from Excite Truck in a Gamestop.
-Graphics-awful. Worse than some PS2 games. But it was on a Samsung monitor that may have a bad scaler, and it may have been connected through composite, so it’s not really fair.
-Wiimote-feels okay, not great, not terrible. The button placement is retarded. I had a hard time finding anything without looking, the buttons are awkward and tiny, etc. The d-pad is tiny and similar to the DS Lite (but possibly worse?)
-Control in the menus felt fidgety, jumpy and poorly done/overly complex. What would be a simple press of the d-pad on any other system requires carefully lining up the cursor and pressing to do it on Wii. My initial impressions are it’s the worst menu system ever, possibly tied with the DS.
-The game took a long time to be recognized after turning on the system. Infinite compared to a Gamecube.
-Control in Excite Truck seemed fine. I didn’t have any particular problems steering, but the controller feels awkward turned sideways. Having to steer with it while holding down button…2 I think…felt weird, and it’s kind of lumpy held sideways. I’d imagine the PS3 controller will handle this type of control scheme just as well…except better because the Sixaxis is way more ergonomic.
While the control was okay, with limited play time I can’t say it was any better or worse than using an analog stick or d-pad. It wouldn’t surprise me if long-term I’d prefer to use a d-pad.
Soooooo…I’m actually still excited to see what Nintendo does with it, as it does function, but I’m disappointed with the graphics I’ve seen so far, and I’m still 50/50 on whether the Wiimote rocks, or is just a DS-touch screen style failure.
So far this gen I’m amazed by the crappy mistakes with these controllers. The 360 pad is solid, but has the worst d-pad I can recall using. And the Wiimote is…well it’s…I don’t know, we’ll see. The Sixaxis probably wins by default what with no stupid mistakes, plus half the Wii’s functionality.
-Graphics-awful. Worse than some PS2 games. But it was on a Samsung monitor that may have a bad scaler, and it may have been connected through composite, so it’s not really fair.
-Wiimote-feels okay, not great, not terrible. The button placement is retarded. I had a hard time finding anything without looking, the buttons are awkward and tiny, etc. The d-pad is tiny and similar to the DS Lite (but possibly worse?)
-Control in the menus felt fidgety, jumpy and poorly done/overly complex. What would be a simple press of the d-pad on any other system requires carefully lining up the cursor and pressing to do it on Wii. My initial impressions are it’s the worst menu system ever, possibly tied with the DS.
-The game took a long time to be recognized after turning on the system. Infinite compared to a Gamecube.
-Control in Excite Truck seemed fine. I didn’t have any particular problems steering, but the controller feels awkward turned sideways. Having to steer with it while holding down button…2 I think…felt weird, and it’s kind of lumpy held sideways. I’d imagine the PS3 controller will handle this type of control scheme just as well…except better because the Sixaxis is way more ergonomic.
While the control was okay, with limited play time I can’t say it was any better or worse than using an analog stick or d-pad. It wouldn’t surprise me if long-term I’d prefer to use a d-pad.
Soooooo…I’m actually still excited to see what Nintendo does with it, as it does function, but I’m disappointed with the graphics I’ve seen so far, and I’m still 50/50 on whether the Wiimote rocks, or is just a DS-touch screen style failure.
So far this gen I’m amazed by the crappy mistakes with these controllers. The 360 pad is solid, but has the worst d-pad I can recall using. And the Wiimote is…well it’s…I don’t know, we’ll see. The Sixaxis probably wins by default what with no stupid mistakes, plus half the Wii’s functionality.