Okami worth it on Wii or PS2?

Ruahrc

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Was checking out some reviews of Okami recently and was curious if you guys think that it is better to play Okami on the PS2 where it was originally released or on the Wii?

Apparently the PS2 version controls a little tighter as the motion controls are not quite as accurate of clean as would be preferred

But on the Wii the visual experience is supposed to be better due to 480p and 16:9 support. And for a game as visually stimulating and distinct like Okami, this can be a big thing

So what do you think, are the controls for the Wii version that bad, or is the improved visual experience worth it (provided of course you have a 16:9 TV) to play on the Wii vs. the PS2?

Ruahrc
 
Well, I have not played the ps2 version, but I am currently playing through the Wii version and like it. I have heard pros and cons for both, wii is missing credits, has waggle attacks (doesn't bother me, but some people hate waggle), dodging by shaking the nunchuck can be iffy, and the brush strokes sometimes don't register (I very rarely had this problem, maybe 3 times in the first 10 hours, after I got used to them, but have read of others having problems.) Wheras ps2 cons would be that making the brushstroke can take a little longer (analog stick vs. ir), no 480p/16x9 wide, and unskippable text (if you are the kind to skip text in games).


Graphics comparison http://www.youtube.com/watch?v=jlBAuT6D6DQ

I would say the biggest question is how much waggling bothers you. Hate it = ps2 like/neutral to it = Wii.

But again, I have only played the Wii version, so can offer no personal comparison just he said she said.
 
the dodging is useless in the wii version, as the nunchuk isn't very accurate, you'll end up dodging in places you don't want to.

i cant imagine the brush being any better than it is on the wii version, its very simple and quick to use, and i cant imagine the ps2 version being better in that respect.

the motion controls take some getting used to, but once you learn the timing, its a great game.

one of my favorite games of all time, i highly recommend it. go wii version though, its definitive.
 
Thanks for the thoughts. I don't have a Wii (or PS2 :)) but have been thinking about picking one up. Was compiling up a list of games I would actually play on it to see if it would be worth the cost. Still stuck in last-gen consoles for the moment though as I am not going to upgrade consoles until I get a TV worthy of the graphics (right now only a 14" CRT TV). That means a couple grand in layout (want to get a pretty good HDTV while I am at it) which takes time.

I can borrow a friend's PS2 and he has Okami as well but I think I agree with you guys in that ultimately the 16x9 widescreen is going to make it worth playing on the Wii vs a PS2.

Ruahrc
 
The Wii is not definitive version, as it is missing credits and end scene. The Wii version also lack the mini game during load time. The color is washed out in the Wii version and to me look worst, while the PS2 version looks like artwork. As for widescreen it is only during cutscenes
 
PS2 pros
Looks more artsy fartsy (no seriously it look a bit more artistic though this could be a con)
No waggle for head butting (and attacks?)
cool end credits

Wii
480p widescreen resolution (don't remember if PS2 had widescreen or not though)
Motion controlled brush magic / drawing to do an ability (takes a bit to get used to though but once you got it, I can imagine it's fun)
Cleaner graphics (could be a con though).
20 min boring intro is skipable and I would recommend skipping it once you get bored since the story told in the beginning will be revisited over and over again throughout the game.

Personally I loved the PS2 version and only tried the Wii version for 30 min. I thought the brush worked perfectly fine in the PS2 version but the Wii version definitately have the edge in that you can pull off moves much faster (although it might require a couple of tries). Honestly since I'm such a huge fan I think I would've still played it on my PS2 since that's the console it was designed for (plus possibly waggling for regular attacks is lame imo). But that's just me
 
IMO, after weighing the pros and cons...I like the PS2 version better. Cut scenes is widescreen isn't an instant win for me.
 
I played through the PS2 version and will chip in and say that I only had trouble one time in the 50 hours I put into it trying to draw what I wanted. I haven't bothered grabbing a Wii version since I'm not into motion controls at all, but that preference is on you.

Regardless, it's a beautiful game on many levels and its good to see you decided to pick up a copy.
 
From the sound of it I'm probably one of the few people who has owned and played through both. On the Wii the drawing is quicker in some instances like when needing to connect objects.

The nunchck motion to do the dodges is useless, but dodging wasn't a big factor since you can still leap around to dodge attacks. The only other motion control in the game is to do the standard attack which isn't that difficult or shake inducing at all. There is a cool down after the some attacks so it's not like you will be shaking wildly because it isn't going to do anything (similar to mashing the button during an already moving attack animation).

Something that did make a difference was being able to skip long winded cut scenes especially if you save right before a major event and need to do something else. You can skip something like 5 minutes of dialog if needed. The game felt like the same experience no matter how little tweaked it looked visually or what control was being used. I'd just buy what ever is cheaper.

Also something that is interesting is that the Japan is getting it's Wii version soon with a remapped button layout. I'm guessing the control on that would be more refined (that's if you have an import system).
 
I've not played both so I can't really give you a good breakdown.

Getting the brush techniques down takes a few tries. The bombs used to give me the most difficulty but it's nothing practice won't fix.

One annoying thing is that the rosary weapon is the best weapon b/c they used waggle for attacks. The reflectors you had to waggle in a specific pattern to get multiple hits. The only times my hand got sore were in the areas where you face about 100 sets of enemies in a row to get beads. The last one is especially difficult.

I don't know how much it is for PS2 but if price is an issue, Amazon has the Wii version for $16.

It's a great game and you won't be disappointed with either version.
 
[quote name='Mad D']... The game felt like the same experience no matter how little tweaked it looked visually or what control was being used. I'd just buy what ever is cheaper...[/QUOTE]

Totally agree with this. Whichever is cheaper/easier to find is the best deal.
 
I've only played the Wii version but LOVED every minute of it. My second favorite Wii game next to SMG. On the whole I'd agree with Mad D and ejamer. A great game is a great game, so it won't matter which version you get. Like "Wii Play Control" Pikmin, it seems the transition to Wii was more of a lateral move than an improvement or screw up, so you can't go wrong with either.

I've checked out the PS2 vids when I first started the game and while disappointed at losing the art style at first, after putting 60 hours into the game, I really came to love the vivid colorful world in the Wii version. I mean you are bringing nature back to life! That calls for a bright and vivid color palette, not a washed out - papyrus style skin. Also, 480p and 16x9 is a pretty big deal, IMO, if you are going to be putting 40-60 hours into a game on an HD set.

[quote name='62t']The Wii is not definitive version, as it is missing credits and end scene. The Wii version also lack the mini game during load time. The color is washed out in the Wii version and to me look worst, while the PS2 version looks like artwork. As for widescreen it is only during cutscenes[/QUOTE]

What? Have you watched the video above? The Wii ditched the washed out look that the original had for more of a vivid "Super Mario" kind of look. Missing credits, and a missing mini-game are hardly a deal breaker. I didn't know about a missing "end" scene.
 
Believe it or not, I actually liked the PS2 version more.

When I was playing on the PS2, I kept thinking that the Wii motion controls would work so much better for this game. But when I finally got the Wii version, I learned that because of the gap between the screen and Remote and the fact that the average person's hand isn't very steady, it was actually harder to draw stuff.

As for the visuals, I'm pretty torn. The Wii version looks smoother, more vibrant, and has 16:9 support but the PS2 version looks more appropriate (artsy, if you will).

But based on the controls, I would likely recommend the PS2 version.
 
I played both, only finished the wii one though. I enjoyed using the wiimote to draw strokes more (hold down z for an easy straight line).
Controls and visuals are more personal preference.
But it's a great game on either system. You cannot go wrong either way.
 
[quote name='vherub']I enjoyed using the wiimote to draw strokes more (hold down z for an easy straight line).[/QUOTE]

It's amazing how many people play the Wii game without knowing this simple trick. It's clearly stated in the manual, and I think in-game too.

More than reviewer specifically deducted marks because it was "too hard" to draw straight lines. Apparently reading can be tough too.
 
I didn't know about the Z trick until I posted (here?) about my frustration with it. I probably played a good 5 hours before throwing up my arms in frustration. Once I was clued into that, it was smooth sailing to the end of the game. After learning the trick I was curious if I missed it in a tutorial or something. Seems like a pretty important bit of info to relegate to the manual only.
 
Doesn't anyone read manuals anymore? Especially when having basic issues (ie: controls) that's usually the best place to turn.
;)

In this case, I am pretty sure it came up in an early tutorial also... but the opening for Okami is so long and drawn out that I suspect many people - especially experienced gamers - have their eyes glaze over before reading everything.




Oddly, the Nintendo Power review had this quote: "Okami is a work of genius, but you should play the original game instead of the Wii version if you can." Can't say I agree... the games are neck and neck in my opinion, with both versions have some advantages. But it does show just how divided opinions are on which is better.
 
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