Split Fish PS3 FragFX Controller Hands-On

NamPaehc

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This is that Mouse type controller people use for the PS2 and now the PS3 for better control.

"Split Fish Gameware is an interesting new third party peripheral designer that's taking a relatively novel approach to breaking into the console accessory business. Rather than competing on margins and manufacturing relatively standard gamepads, all of the company's current and upcoming products aim to break new ground and give gamers some unique new options for control.

Most exciting among the company's products soon to be released is the FragFX Competition Controller for the PlayStation 3. PC gamers have always sworn by the accuracy provided by the traditional mouse and keyboard combo in FPS titles, yet console gamers have long been denied such accouterments. Though a couple of PS2 games supported mice back in the day, like Unreal Tournament, and some innovative controllers were designed to take full advantage of such, like the BodieLobus Reflex, when developer support for mice on the PS2 dried up there was no recourse.

Happily, Split Fish has managed to overcome the technical hurdles that have previously prevented mouse-type inputs from working with all games. The company went on to design the FragFX controller for both the PS2 and PS3 to finally give PC gamers their weapons of choice on a gaming console. Earlier today the team from Split Fish Gameware visited the IGN offices to give us some hands on time with the upcoming FragFX Competition Controller for the PlayStation 3.

The unit we got our hands on was a near-final prototype design, though we heard there were a couple of secret extra features for the controller that may or may not make it into the final build. What was there, however, seemed rather complete. The FragFX controller basically breaks a standard gamepad in two, replacing the right analog stick with an optical mouse and moving the left analog stick to a Wii Nunchuck-like dongle. The general design seems thoroughly planned and we were impressed to learn that Split Fish supported fully analog buttons (including the main action buttons on the mouse) in order to fully match the capabilities of the SIXAXIS.

Tilt sensitivity will reside in the left-hand pseudo-nunchuck (Fragchuck!), which makes sense, as well as two other features entirely unique to the FragFX. The first is a small scroll wheel on the Fragchuck that is positioned directly under the natural space for one's thumb and allows for on the fly sensitivity adjustment of the mouse. Combined with in-game sensitivity settings there should be enough variability to make everyone happy. The second feature is an analog button on the Fragchuck positioned just above the two relocated L1 and L2 shoulder buttons. Dubbed the Flash or Frag button, when depressed it progressively desensitizes the mouse in accordance with the button's degree of depression. We immediately understood its usefulness for taking quick aim with the mouse at full speed and then slowing the movement down to put someone's forehead right in the crosshairs and hold it there.

We put the FragFX prototype to the test with Resistance on the PS3. We encountered almost no learning curve thanks to plenty of experience with both the PC (right hand) and Wii (left hand). The best explanation of the benefits of the FragFX controller is the fact that the mouse is not effected by the variable acceleration that is applied to inputs from the standard analog sticks. On a normal gamepad, a little tilt on the analog stick moves the crosshairs slower than fully tilting the stick to the side. That's all well and good, but in situations that require precision in movements between the two extremes of the analog stick's range it can be very tricky to accurately compensate for the variable speed. The FragFX mouse manipulates the view in a direct relationship, meaning a slow movement with the mouse moves the view slowly, and a fast movement moves it fast. As PC gamers know, such control is more natural and far superior to the alternatives in FPS titles that require ultra fast movements immediately followed by pixel precise aiming.

The cumulative effect of the FragFX during our play session was improved accuracy at distance and better target tracking at close range for the PC gamers among us. The Frag button was also useful for holding a steady bead on targets. Though we couldn't get quite as much time with the FragFX on the PS3 as we would have liked; we definitely got a sense of the potential of a well designed mouse-based controller for a next-gen console such as the PS3. Split Fish is entering full production now and expects retail availability in six weeks, which means mid-April. Two versions of the FragFX will be available for the PS3, a wired version for $59.99 and a Bluetooth wireless model for $69.99." -IGN



 
I had a hands on test with the PS2 version last year and it was amazing. The controller is very precise. I think the PS2 version is out now if you want to get some practice using it. It's not exactly like using a mouse because of the O /\ [] X buttons, but it's easy to adapt to.
 
well I just called my Gamestops around the area. It doesn't look like any of these are going to hit any B&M stores, at least not int he foreseeable future.

For once, I really wish Best buy carried these.... I could try frys, but if they dont have them at the store =/...

I really want this product because the ps3 controller is the main thing that prevents me from playing resistance online. I HATE the layout for FPS' and the stick is elevated too high.
 
Well, after seeing the ps2 to ps3 pelican adapter I decided to pick it up for my PS2 version of the FragFX. I tried this on resistance and it took sometime to get used to. I suggest getting a seperate mousepad, the lap based mouse pad is annoying to play on a desk. Don't expect pc twitch responsiveness, although imo it's pretty damn close. I usually end up in the top 5 on resistance FFA DM games.
 
[quote name='denze']Well, after seeing the ps2 to ps3 pelican adapter I decided to pick it up for my PS2 version of the FragFX. I tried this on resistance and it took sometime to get used to. I suggest getting a seperate mousepad, the lap based mouse pad is annoying to play on a desk. Don't expect pc twitch responsiveness, although imo it's pretty damn close. I usually end up in the top 5 on resistance FFA DM games.[/QUOTE]

hnmm maybe the ps3 version is even better. I'll pick one up when I see it
 
I actually sent an e-mail to their customer service a while ago, asking about a version of the controller that has rumble. It seems like they have plans for that in the future, so I'll probably wait for that to come out. Here's their response:

Thanks for the inquiry,


Sorry for the delayed response to your fragFX inquiry.

We have experienced an extreme increase in email traffic
over the last three months. Two to three percent has fallen
onto our hosts spammer black list and we just recovered them
from the logs.

We are working on a new type of rumble. Stay tuned!


To show our appreciation for your interest in the fragFX

We have RESERVED A PRE-ORDER UNIT for YOU from the FIRST SHIPMENT.

The shipment is in route to North America Now!



In order to claim your reserved unit go to our website (splitfish.com)
On the Front page at the top is a link to a pre-order form:
Just enter your:

Name
email address
Quantity

You will recieve a conformation email with in minutes.




The fragFX ships worldwide June 15. $59.99us

Delivery and payment processing are
being completed by Amazon.com.
To complete your purchase, an email containing the link to
Amazon.com's shopping cart, will be sent to you the minute the
shipment arrives at the main Amazon.com US warehouse.




Current Features:
. frag button (Use the "frag" button to slow down targeting movement for
better aim accuracy.)
. Programmable Mouse (Swap between standard mouse and controller mouse, both
with programmable buttons)
. firmware upgradeable

. programmable buttons

. full sixaxsis control

. adjustable sensitivity (Mouse sensitivity)

. swappable analog sticks
. sony "PS Home" support

. programmable motion function (Port a repetitive button function to a
motion command, like gun reload)

. playstation 1, 2 and 3 game support



Thanks,
Splitfish Support Team!
 
Can't wait to get mine next week. Dying to play Resistance after all this time awaiting for this thing.
 
[quote name='NamPaehc']Crazy to see how this is going. I guess a lot of people love the keyboard/mouse feel.[/QUOTE]

Yeah....there is a demand but no one listen till now. We'll see how well this works.
 
It looks pretty sweet, but $60 is alot of money at this point. I may get one eventually, but I want to see how many of the FPS games on the PS3 support mouse/keyboard. If there's alot of them I'll go that route since I'm a cheapass.
 
it is alot of money I agree, but there's never been an attempt at this that's been done well. Being a long time PC gamer this is perfect for me and is going to go a long way in resistance multiplayer and any other FPS in the future.

But with all the FPS' coming to PS3 this time around, it's not a bad idea to take a look. Hell even maybe even GTAIV :), i've always enjoyed that game more on the PC since I could use mouse to aim instead of the whack targeting system.

But yeah, just to compound the reasons for buying this, the PS3 controller just sucks for FPs' the stick position and the height of them are great for other games, but just suck for FPS accuracy.
 
This is tempting, but $60 is pretty steep for a controller I'll only use with Resistance, since hopefully most FPS games coming out will support kb/m like UT3. I may just bite if I see this in a B&M store though.
 
woot, just came in. It's decent quality, I wish they sold a cheaper version without the mousepad because I don't necessarily need it. But I guess since I have it it'll try playing from the couch once.
 
ok I finally used it. DO NOT WASTE your money on this piece of junk. the Mouse does NOT move like mouse movement at ALL. It is Jerky and not Smooth............................. I don't know if my unit is defective (I doubt it) but it's obvious those IGN people were smoking crack when they wrote that review. I will experiment with this a bit more but call me Majorly disappointed thusfar....
Switching Weapons on Resistance has been a goddamn nightmare with this thing.
 
Have you messed with setting the sensitivity yet?

>>>I mean in the game and on the controller btw, going to need to work with both of them I think.
 
[quote name='NamPaehc']Have you messed with setting the sensitivity yet?

>>>I mean in the game and on the controller btw, going to need to work with both of them I think.[/QUOTE]

Yup, well i'll try more after dinner but i'm pretty damn sure i'm returning it. It's an inherent problem with the product. I tried it in the web browser and it has the same properties with motion. Actually I tried the web browser mouse mode first and that's where I first saw it... man that got me worried, but after trying it with resistance.... there's no reason to buy this...
 
[quote name='Inf^Shini']Wait, is it a laser or optical mouse?[/QUOTE]

optical. Been messing with it a bit more. Still the same issue. There feels like there is a delay simply because it is emulating the sticks. So until a console game (like UT3) finally comes along that is REALLY compatible with the mouse I wouldn't have much hope. The IGN review gave me hope that this product might actually be good... but alas... Stupid IGN didn't even mention the choppiness which is apparent to Any one who has played FPS with a mouse before. You don't get that full range of sensitivity aiming that you do with a real mouse where the movement is dot on.

Now, is slightly more accurate than the ps3 controller. However it is definitely not worth the cost. It actually makes the game less enjoyable in the long run since the mouse itself and the buttons are not well placed or designed well. In the end I'd say what the PS3 needs is a controller like the Xbox 360 one for FPS' because the ps3 one just doesn't cut it and this alternative is even worse than the 360 controller. Of course mouse would be ideal, but I doubt many games besides UT3 will support it.

Majorly disappointed =(......
 
[quote name='Zoglog']optical. Been messing with it a bit more. Still the same issue. There feels like there is a delay simply because it is emulating the sticks. So until a console game (like UT3) finally comes along that is REALLY compatible with the mouse I wouldn't have much hope. The IGN review gave me hope that this product might actually be good... but alas... Stupid IGN didn't even mention the choppiness which is apparent to Any one who has played FPS with a mouse before. You don't get that full range of sensitivity aiming that you do with a real mouse where the movement is dot on.

Now, is slightly more accurate than the ps3 controller. However it is definitely not worth the cost. It actually makes the game less enjoyable in the long run since the mouse itself and the buttons are not well placed or designed well. In the end I'd say what the PS3 needs is a controller like the Xbox 360 one for FPS' because the ps3 one just doesn't cut it and this alternative is even worse than the 360 controller. Of course mouse would be ideal, but I doubt many games besides UT3 will support it.

Majorly disappointed =(......[/quote]

I see, maybe the DPI isn't up to par.

I just want keyboard/mouse support, then gizmos like these won't be needed and we can all be happy again :D
 
[quote name='Inf^Shini']I see, maybe the DPI isn't up to par.

I just want keyboard/mouse support, then gizmos like these won't be needed and we can all be happy again :D[/QUOTE]

I think it's more than just the DPI. It's mainly because the mouse has to physically imitate the right stick function which just doesn't work well at all (especially when selecting weapons in resistance). You notice that delay when changing directions as if the stick has to pop back to the center and to the other way.

once again I can't stress enough that there is NO WAY this accessory is worth it. And this is coming from someone who loathes the PS3 controller for FPS' In fact it's the only reason I don't play resistance online.
 
[quote name='Zoglog']I think it's more than just the DPI. It's mainly because the mouse has to physically imitate the right stick function which just doesn't work well at all (especially when selecting weapons in resistance). You notice that delay when changing directions as if the stick has to pop back to the center and to the other way.

once again I can't stress enough that there is NO WAY this accessory is worth it. And this is coming from someone who loathes the PS3 controller for FPS' In fact it's the only reason I don't play resistance online.[/quote]

I think Halo 2 has something to do with this, but I kick ass with the PS3 controller :p

I just adjust the sensitivity and button layout then I'm ready to rumble ;D
One thing I like to do is level the crosshairs against someone's head and strafe in and out of cover without disrupting the aim. Only issue I have really is close combat :/ I'm half-assed at melee and have no idea why :bomb:
 
[quote name='Inf^Shini']I think Halo 2 has something to do with this, but I kick ass with the PS3 controller :p

I just adjust the sensitivity and button layout then I'm ready to rumble ;D
One thing I like to do is level the crosshairs against someone's head and strafe in and out of cover without disrupting the aim. Only issue I have really is close combat :/ I'm half-assed at melee and have no idea why :bomb:[/QUOTE]

My main issues with the ps3 controller in fps is

#1) the left stick should be where the Dpad is
#2) the analog sticks on the ps3 are raised higher by 1/3 than the Xbox 360 sticks making aiming a bit harder.
 
From the sound of it, it's possible that Sony is working on an entirely new controller design, not just the dual shock 2 with more stuff crammed in.

If you think $60 is expensive, you should see the gaming mice for PCs. $60 for a wired laser mouse with on the fly DPI switching and customizeable mice weight.
 
[quote name='Vanigan']From the sound of it, it's possible that Sony is working on an entirely new controller design, not just the dual shock 2 with more stuff crammed in.

If you think $60 is expensive, you should see the gaming mice for PCs. $60 for a wired laser mouse with on the fly DPI switching and customizeable mice weight.[/quote]

MX518? I've bought four gaming mice over the years, MX518, Razer Diamondback, MX1000, and Razer Copperhead for a total cost of under $100 :p

I'd really like if they change the placement of the analog sticks and D-Pad. One thing I have noticed is that the Xbox, Dreamcast, Saturn, and Gamecube controllers all had the Main analog stick in the same place on the controller, and IMO they all felt comfortable.

That layout would be better for FPS, mainly b/c the d-pad is below the analog and is a lot easier to work with on-the-fly.
One thing I think would be neat is if they constructed a controller that allowed the D-pad and analog sticks to be removed and placed in each other's positions. That way you could adjust yourself to whichever game you would be playing :D
 
Actually, Saitek makes a PC gamepad that does just that. The stick and dpad is a block that can be popped out of the controller and reversed.

These guys need to make some console controllers.
 
[quote name='Vanigan']
If you think $60 is expensive, you should see the gaming mice for PCs. $60 for a wired laser mouse with on the fly DPI switching and customizeable mice weight.[/QUOTE]

yeah only difference is that those actually function like REAL MICE.................
 
Actually, bout this peripheral. Since the PS3 supports a real mouse can this be used as one?

From what you just said it sounds like it can't.
 
[quote name='Vanigan']Actually, bout this peripheral. Since the PS3 supports a real mouse can this be used as one?

From what you just said it sounds like it can't.[/QUOTE]

nope. Even in mouse mode it acts jerky like in games, so who knows, maybe the mouse itself is flawed. I mean if anyone else wants to try the product for $60 go ahead, but from my experience it's a piece of junk. But then again who knows maybe I just had a defective unit, though I highly doubt it from impressions from other users.
 
[quote name='Zoglog']nope. Even in mouse mode it acts jerky like in games, so who knows, maybe the mouse itself is flawed. I mean if anyone else wants to try the product for $60 go ahead, but from my experience it's a piece of junk. But then again who knows maybe I just had a defective unit, though I highly doubt it from impressions from other users.[/quote]

I guess I won't be seeing you on Resistance any time soon then ;)
 
[quote name='Inf^Shini']I guess I won't be seeing you on Resistance any time soon then ;)[/QUOTE]

well I may try it, but i'm def not buying the map pack. If I see any of you online playing resistance I might join in. Of course when home launches this should be quite a bit easier.

The funny thing is that if they only released an Xbox360 version of the ps3 controller, that would be enough to make me play resistance more often.

I would be more excited about UT3, but i'm getting that for PC anyway.
 
this makes me wonder why developers don't just build in support for a keyboard and mouse since they have usb ports and the ps3 already works with kb and mouse.
 
[quote name='Milkyman']this makes me wonder why developers don't just build in support for a keyboard and mouse since they have usb ports and the ps3 already works with kb and mouse.[/QUOTE]

My thoughts as well.
 
[quote name='Zoglog']ok I finally used it. DO NOT WASTE your money on this piece of junk. the Mouse does NOT move like mouse movement at ALL. It is Jerky and not Smooth............................. I don't know if my unit is defective (I doubt it) but it's obvious those IGN people were smoking crack when they wrote that review. I will experiment with this a bit more but call me Majorly disappointed thusfar....
Switching Weapons on Resistance has been a goddamn nightmare with this thing.[/quote]

Have you tryed turning the aim assist off in Restistence? I heard that I helps heaps. Apparently you can't turn off aim assist in the demo or full single player, am I correct? from what I read it works like charm in multiplayer though because you get that option.


http://www.neogaf.com/forum/showthread.php?t=170253&page=3
 
[quote name='Blabbermouth']Have you tryed turning the aim assist off in Restistence? I heard that I helps heaps. Apparently you can't turn off aim assist in the demo or full single player, am I correct? from what I read it works like charm in multiplayer though because you get that option.


http://www.neogaf.com/forum/showthread.php?t=170253&page=3[/QUOTE]

That's not it at all. In general it moves horrible. IT's just inherent to the technology mimicing the right stick. IT has limitations
 
I read of the offical playstation boards there is some kind patch that'll improve things for this. No sign of a date of when it will come out.
 
Just heard of this today. Has anyone else tried it since it was patched? Seems like a waste of time/money but sounds awesome in theory.
 
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