What is the first game to...?

J7.

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Type a question regarding what is the first game to do... ______? My question is what is the first game to feature destructable environments (any type of destruction to in game art)?
 
My guess was Space Invaders, which Wikipedia has at June 1978. And Breakout is May 13, 1976. So, it looks like Breakout so far!
 
Sorry, didn't really pay attention to the topic. Just noticed his asking for a game asking for the destruction of in-game art (in which Spacewar! has the spaceships destroying eachother with fancy vector-based explosions).

Otherwise, I guess Breakout wins it.
 
Wow, I guess the destruction of the ships does count as the 1st. Aside from your actual in game character, Breakout would win for secondary destruction I guess. NEXT: What is the first game to have a licensed soundtrack?
 
I'd draw a line between targets whose destruction was the object of the game and environmental elements that only complicated gameplay. By this definition I wouldn't include Breakout and the the leading candidate would be Space Invaders.
 
Probably DoA in the arcades. Though a more obscure title might have done it earlier and gone unheralded for its milestone achievement.
 
first game to have double-jumping??? It's weird how common that's gotten. Anyway I think the Metroid series was the first time I personally encountered double-jumps.
 
[quote name='epobirs']Probably DoA in the arcades. Though a more obscure title might have done it earlier and gone unheralded for its milestone achievement.[/quote]


I'm probably leaning towards Fatal Fury. Mai always had bouncing jibblies.
 
[quote name='Treehouse Gamer']I'm probably leaning towards Fatal Fury. Mai always had bouncing jibblies.[/quote]

But it wasn't a physic like in DOA. It was just her win pose.
 
[quote name='benjamouth']First game to use Bullet time ?

I'm thinking Max Payne but I bet there was something earlier.[/quote]

Either that or the matrix
 
[quote name='Rodimus']What is the first game where you can punch a girl?

Final Fight?[/QUOTE]

Anything on the Atari VCS your sister was better at than you.
 
[quote name='J7.']What is the first game to use polygons?[/QUOTE]

Filled or unfilled? There was a lot of wireframe stuff before hardware got fast enough for filled polygons and hidden surface removal.

Stellar 7 on the Apple II was a more complex Battlezone-clone that was one of the first decent games of the sort on home hardware.

For filled polygons and a look more in line with modern 3D, 'I, Robot' from Atari was the arcade pioneer. Starfox on the SNES made some homage to it, including the paint mode.

Starglider II on the Amiga, Atari ST, and later others was one of the first filled polygon games of any quality in the home market. The developer later created the FX Chip and Starfox for Nintendo.
 
[quote name='epobirs']Filled or unfilled? There was a lot of wireframe stuff before hardware got fast enough for filled polygons and hidden surface removal.

Stellar 7 on the Apple II was a more complex Battlezone-clone that was one of the first decent games of the sort on home hardware.

For filled polygons and a look more in line with modern 3D, 'I, Robot' from Atari was the arcade pioneer. Starfox on the SNES made some homage to it, including the paint mode.

Starglider II on the Amiga, Atari ST, and later others was one of the first filled polygon games of any quality in the home market. The developer later created the FX Chip and Starfox for Nintendo.[/QUOTE]omg, Stellar 7! I actually RENTED that for Amiga way back in the day. A few years later you could "rent" Windows 3.1 from that same store. It got shut down for some reason shortly after that.
 
[quote name='epobirs']Filled or unfilled? There was a lot of wireframe stuff before hardware got fast enough for filled polygons and hidden surface removal.

Stellar 7 on the Apple II was a more complex Battlezone-clone that was one of the first decent games of the sort on home hardware.

For filled polygons and a look more in line with modern 3D, 'I, Robot' from Atari was the arcade pioneer. Starfox on the SNES made some homage to it, including the paint mode.

Starglider II on the Amiga, Atari ST, and later others was one of the first filled polygon games of any quality in the home market. The developer later created the FX Chip and Starfox for Nintendo.[/quote]
Filled. I generally see unfilled polygons as vector graphics, but I could be wrong if there is a real difference between vector and unfilled polys. Out of This World (Another World) used polygons before Starfox, it was actually the first 2D game to use polygons for all of its graphics. http://en.wikipedia.org/wiki/Another_World_(video_game I, Robot - that is correct, I remember seeing an article about it on IGN not that long ago.
 
[quote name='J7.']Filled. I generally see unfilled polygons as vector graphics, but I could be wrong if there is a real difference between vector and unfilled polys. Out of This World (Another World) used polygons before Starfox, it was actually the first 2D game to use polygons for all of its graphics. http://en.wikipedia.org/wiki/Another_World_(video_game I, Robot - that is correct, I remember seeing an article about it on IGN not that long ago.[/QUOTE]

Vector graphics in the true sense aren't just wire frames. It's an entirely different technology for generating images than the sort of raster scan display TVs are based upon. Polygons are not an inherent factor of vector graphics, as seen in games like Asteroids. It was later games that used polygon effects with a Z-plane for doing hidden wire removal to make the 3D effect much more effective.

Out of This World used polygons but in a very different way than 3D games that was more related to animation techniques seen on early 8-bit systems. There was an Apple II app called Fantavision that was used in creating animation sequences and was also useful for creating game graphics. The technique was sometimes called tweening because it calculated the difference between two shapes to generate frames of animation.
 
I've wanted to know this for a long time. Wikipedia says the first game to track a high score was Sea Wolf in 1976, with Star Fire in 1979 having the distinction of being the first game to have personalized high scores (i.e. enter your initials). Of course that's Wikipedia so accuracy is dubious.

My question is: What was the first game to add the single point of shame to your score for each continue?
 
And when that's answered - what's the first FPS to have grenades operate entirely independently from your regular guns like in Red Faction, TFC, and Halo as opposed to forcing you to switch to them like in the Half-Life 1 and 2?

Also, I'm pretty sure Final Fight wasn't the first game that let you punch a woman. I vaguely recall everyone in that game being a guy.

Yeah, think about that for a minute.
 
[quote name='The Crotch']And when that's answered - what's the first FPS to have grenades operate entirely independently from your regular guns like in Red Faction, TFC, and Halo as opposed to forcing you to switch to them like in the Half-Life 1 and 2?

Also, I'm pretty sure Final Fight wasn't the first game that let you punch a woman. I vaguely recall everyone in that game being a guy.

Yeah, think about that for a minute.[/quote]
Fine, first game to let you punch a post-op tranny.
 
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