Wii Sports Resort (MotionPlus Bundled!)

utopianmachine

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Wii Sports Resort is a new collection of fun sports games that anyone can pick up and play.

• This sequel to the popular Wii Sports™ makes use of the Wii MotionPlus accessory, which gives players the most responsive and realistic experience possible. The Wii MotionPlus accessory, which is included with Wii Sports Resort, plugs into the base of the Wii Remote™ controller and, combined with the accelerometer and sensor bar, provides an experience that gives players an even greater sense of immersion.

• Just as with Wii Sports, people will love competing against friends and family. As the competition heats up, Wii Sports Resort is as much fun to watch as it is to play. First-time players will find it easy to pick up a Wii Remote and jump into the action.

• Wii Sports Resort takes place on a tropical island. A wide range of activities will keep players coming back for one more round. Some sample activities include Sword Play, Power Cruising (racing a water scooter) and Disc Dog, which involves accurately tossing a disc to a cute, Mii-like dog.

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Personally, I'm interested, but I have to wonder if this is the idea game with which to bundle MotionPlus.
 
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Yay, yay, yay! Hooray! And yay!

For all the other games I have and play, Wii Sports is still a standby. I always have fun when I put it in.
 
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So, I hope it comes with 2 of the dongle thingies ? Or is Nintendo going to rape me for $25 for a second one in addition to the price of the game? This still isn't sitting easy with me having to pay for a better version of the obviously, now admittedly, inadequate functionality of the original Wiimote.
 
[quote name='Kaijufan']This is the Nintendo Press Conference game that I'm most excited about, which is pretty sad. :cry:[/quote]

It's not sad; it just depends on the sort of game that floats your boat. Nothing that was announced at E3 really excites me. Honestly, I'm a bit tired of first-party fare and am having far more fun with third-parties. I would say only 25% of the games I own are first-party, if that.

I look forward to experiencing MotionPlus, but after the phenomenal success that was Wii Sports, can Wii Sports: Resort really compare to the original? Wii Sports was bundled in with the Wii system, which created firstly value, as systems these days rarely come with a game unless the bundle is part of an alternate set or price point. Secondly, it was a fabulous tech demo of a newly offered product.

Wii Sports: Resorts is yet another sports compilation for the Wii, similar to Deca Sports or any of the other variants, except this one is made by Nintendo proper. So, obviously, the game will be better, but will it be worth the likely price point of $49.99? Will it be a WiiPlay-ish tactic, where the Motion Plus will be the primary reason to buy the game, and the game is only a bonus? Is Resort really a fully-packed sequel, or an add-in?
 
[quote name='Kaijufan']This is the Nintendo Press Conference game that I'm most excited about, which is pretty sad. :cry:[/QUOTE]

Not too sad. IGN sounded like they enjoyed playing the swordfighting in Wii Sports Resort, as they state in this Wii Music :)lol:) preview.
http://wii.ign.com/articles/890/890213p1.html

[quote name='IGN']While the new Wii Sports Resort was extremely impressive despite its obvious simplicity – seriously, once you play sword fighting, you'll be hooked – Wii Music just didn't seem right on stage, and we found out first hand just how odd the title was on the showroom floor a short hour later.[/quote]

I also love this segment concerning Wii Music:
[quote name='IGN']While more complex we couldn't help but wish Nintendo would just hold on to this one a while longer and add MotionPlus into the mix, as there's too much random button holds involved in playing the drums, and the actual concept of buttons equaling different hits totally defeats the original idea of Wii. Remember the first teaser video, where a "token male teen" was playing air drums with the WIi-motes? Remember how he did a cross-over and hit the cymbals for the final crash of the solo? That's possible now with MotionPlus, but it's being completely faked with Wii Music.[/quote]
Hopefully, they will have a proper preview of Wii Sports Resort posted soon.
 
[quote name='Cao Cao']Not too sad. IGN sounded like they enjoyed playing the swordfighting in Wii Sports Resort, as they state in this Wii Music :)lol:) preview.
http://wii.ign.com/articles/890/890213p1.html
[/quote]
Oh I will most likely buy Resort and enjoy it since I liked the first Wii Sports, what I meant was that it's sad Nintendo didn't bring out any of their other more niche core franchises like Star Fox or Kirby. I guess Animal Crossing was their big core game that they brought to E3, and I'm just not a fan of that series.
 
IGN has posted their preview and needless to say, it's a glowing preview for all three of the games revealed so far, especially for the Sword Fighting game. They also added three videos of a staff member playing the game: Frisbee Demo (Two throws, shows the small movements), Sword Demo Part 1 (Training/Woodcutting), and Sword Demo Part 2 (Combat with a CPU Mii).
http://wii.ign.com/articles/890/890299p1.html

Ever since we first played with the Wii remote and swung a virtual tennis racket or hit a virtual baseball, we threw out terminology like 1:1 control ratios and real-time manipulation. But the Wii remote never quite delivered on the promise it first showed, namely because the built-in accelerometers worked well with big, grandiose movements, but lacked the measuring accuracy to gauge and realistically translate the subtler motions. As a result, you could effortlessly swing your on-screen baseball bat in a big, arching motion, but you couldn't, say, swing a virtual sword with any sense that you had a great detail of accurate control over the action. The good news is that Nintendo is on the threshold of changing all of that once and for all thanks in whole to a little attachment that plugs into the bottom of your Wii remote. It's been coined MotionPlus, but we prefer to think of it as an integral ingredient -- that little something that's been missing from the Wii remote all along.

MotionPlus will come bundled with Nintendo's newly announced WIi Sports Resort, which ships next spring. No price point has been announced. The Big N pulled back the curtain on three games featured in the soon-to-be-gatrillion-seller, including Power Cruising (racing a jet ski a la Wave Race), Disc Dog, in which you throw a frisbee to a canine, and Sword Play, a sword-dueling component that has us excited for the future of the Zelda franchise. In short, MotionPlus is no joke and it's going to dramatically change the way Wii games are played. As an aside, Shigeru Miyamoto has already hinted that MotionPlus may be packed with all Wii remotes in the future.

Think about some key Wii games currently available. Everything from Wii Sports tennis and boxing to Tiger Woods PGA Tour and Star Wars. You can't accurately add topspin or slice to a ball in tennis because the Wii remote can't translate your subtle wrist twists. You can't swing a lightsaber around in Star Wars for the same reason. And while golf games have always seemed perfect for Nintendo's console, developers have struggled to recreate a true swing without trickery or defects.

In Wii Sports Resort's Disc Golf, your only goal is to grasp a frisbee and hurl it into the air so that your Mii-like dog can run forward and catch it. The closer your frisbee soars to a virtual target on the field, the more points you get. It's so ridiculously simple and yet it's also a great deal of fun because the controls work so well. As you grip the frisbee, you can twist your wrist left and right, up or down, and you can do so slowly or quickly, and your on-screen Mii will do the same, closely mimicking your every movement. It works. Really. And because it works so well, it's fun. You can add very subtle movements to your throws and the frisbee will react accordingly. You really feel like you're in control. That a few extra accelerometers could make such a difference is almost comical, but it's true.

Swordplay seems to be Wii's holy grail and everyone in the industry has looked at either Nintendo or LucasArts to make good on the potential. But in the past, the accuracy just hasn't been there and so we've been left with games that use waggle and yet don't even approach 1:1 movement. Sword Play in Wii Sports Resort, though, is on the right track. You and a friend duel in a small arena in a best of three competition. If you knock your opponent off the ledge and into the water below, you win a round. And if you both win a round, you'll go to sudden death, where the battlefield shrinks to a tiny platform. Now, you won't be able to control the movement of your character -- that's all handled by the game -- but you will be able block (by holding the B-trigger) and slash by making motions with your remote. Again, it's fairly straightforward but it works, feels good, and most importantly, it's fun.

Nintendo suggested that we grip the Wii remote with both hands, the top able to press and depress the B-Trigger, when playing. You quickly learn that there's a lot of strategy to the duels. We held strong to a guarded approach in which we blocked our opponent's advances and then knocked them in the head with a single blow before shielding ourselves again. A method both devastating and humiliating to our adversaries. And since the controller actually factors in the speed of your swing, when you clock somebody, you really whack them, a truth that is all the more embarrassing for those who take a good head cracking. We're looking at you, Craig Harris. The accuracy is good enough that in pre-matches, you can actually sharpen up an oversized pencil if you swing correctly.

And finally, Wave Race with Miis. Or, we mean, "Power Cruising" with a "water scooter." What? Anyway, like the two aforementioned games, we walked away very impressed. First of all, the water graphics in the mode show realistic physics and pretty transparencies, which makes us wish that Nintendo would just make a legitimate Wave Race title. And after playing Power Cruising, the potential for such a racer is limitless. The control feels very good. This is the only game in the E3 demo that used the nunchuk. Plug it in and hold both controllers in front of you as though they comprised the top half of a virtual steering wheel. Turn them both to the left and you'll swing your "water scooter" (jet ski) to the left. To the right and you'll veer off to the right. We noticed right off the bat that our jet ski was very responsive, tilting quickly and accurately to our subtle movement. And a very interesting turn of events, literally, you can even rev up your gas simply by making a revving motion with your Wii remote. It works beautifully.

Wii Sports Resort is already shaping up to be an excellent addition to the WIi library. More importantly, it has with three simple mini-game-style offerings proved that Nintendo's add-on is a resounding success. Only good things can come of it. And frankly, we can't wait to see what lies ahead.
 
[quote name='CouRageouS']I wonder if George Lucas will see those pseudo light sabers and sue. :lol:[/QUOTE]

The "beam swords" in SSBB didn't seem to bother him any. :wink:

The swordfighting in this game reminds me of a thought I had with regards to Wii Sports the first time around. It seems like Nintendo really giftwraps their hardware when they do these tech demo compilations (Wii ________). With Tennis, they made it so basic, to the point that you don't control your character's positioning, that it really made a game like Sega Superstar Tennis a no-brainer. These sort of stepping stones, and admittedly Nintendo would probably prefer you graduate to Mario Tennis Wii, is a good example of their theory of gaming.

Unfortunately, it seems that most people are more than content with staying at the Wii Sports level, but then, I suppose, this is to be expected in a time when Action Replay use is so prevalent.

This swordfighting demo seems to be, (hopefully will be?), following a similar path as, once again, you cannot control your character's positioning. It seems like they're just begging LucasArts to come forward, plug in a nunchuk, and develop that lightsaber game everyone's clamoring for. Or maybe Suda will show up with NMH2.

The only impediment as I see it is that such a game (nunchuk + wii saber) really needs a wireless nunchuk otherwise your sword will always be tethered down. I never understood the need for a wireless 'chuk (what's the problem with a foot of cord?) before now.
 
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