The Steam Deals + Cards Thread V9 | Torchlight II Weekend

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Psydero

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Welcome to the Steam Deal Thread V9! I'm your new host, Psydero.
You can find link to past threads at the bottom of this post. Read post #2 of this thread for Steam FAQs and more.

Steam Sales on Steam

$6.79
 

  $14.99




Steam Sales Elsewhere on CAG - Updated 11/2


Indie Bundle Threads - Updated 8/26

Free Stuff - Needs Updating

There are quite a few free and free2play games and mods on steam. You can find a full list here. Note that free games are not permanently attached to your Steam account like actual purchases would be. You'll need to manually download a game again from the website if you uninstall it.

Past Special Sales
Visit www.steamgamesales.com to check previous sale prices on Steam games. We do keep track of some older sales here though:

Past CAG Steam Deal Threads

 
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I just went over to Greenlight to try and prove myself wrong.

Unfortunately, right there for all to see is an Unreal Engine/SpeedTree tech-demo with no gameplay.  People are climbing over each other ready to throw money at this, because, you guessed it, zombies...

 
Zombies and Survival games are popular now, but they always have been. Just look at the PS2 catalog.

If you look over the list of Greenlit and released games it's a lot more varied than that with the majority of the games not fitting the description of "zombies in it, has a "scary" theme, or has the term "survival horror" in the description." Personally stuff like Organ Trail (Zombies) and Project Zomboid (Zombies/Survival Horror) are at two different ends of the spectrum. I think it really has more to do with what type of following/promotion devs have as I don't think many of these games have just popped out of the blue and been voted in just randomly.
To some extent this may be true. I would agree that something like Deadly Premonition certainly had a pre-existing base. But an awful lot of zombie crap gets greenlit well in advance of things that actually look interesting (Gray Matter, The Oil Blue, and Legends of Eisenwald, to name a few). Let's be honest: like Xaliqen said, the majority of these games aren't that good.

What's the appeal of this Marvel Heroes MMO? All I can think of is running around in a world with 3,254 Spidermans, 2,549 Thors, 4,953 Hulks, etc... Honestly, that sounds really dumb. Every MMO on the market offers a fair amount of customization so all the characters don't look the same... Beyond some wardrobe changes, everyone is just going to be using the same iconic superheroes...
I haven't played much of Marvel Heroes but this is WAI. The dev announced pretty early on that the idea was to be a departure from DC Universe Online and most other licensed MMOs in that you would be playing the famous characters in that fiction not some knock-offs or sidekicks. Then the decisions were made to make alternate costumes a store purchase and to limit the number of non-DLC heroes to a few of Marvel's less popular protagonists. If the game is struggling to find an audience (and I honestly have no idea whether it is), this could be why.

 
What's the appeal of this Marvel Heroes MMO? All I can think of is running around in a world with 3,254 Spidermans, 2,549 Thors, 4,953 Hulks, etc... Honestly, that sounds really dumb. Every MMO on the market offers a fair amount of customization so all the characters don't look the same... Beyond some wardrobe changes, everyone is just going to be using the same iconic superheroes...
With other MMO's like WoW, yes you see 3,000 of the same race/class but it's more understandable because it's a race of people. Seeing 3000 Thor's is something I don't wanna do, lol.

That reminds me, I need to play Guild Wars 2. I bought it at launch, haven't put more than 2-3 hours into it, lol.

 
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With other MMO's like WoW, yes you see 3,000 of the same race/class but it's more understandable because it's a race of people. Seeing 3000 Thor's is something I don't wanna do, lol.

That reminds me, I need to play Guild Wars 2. I bought it at launch, haven't put more than 2-3 hours into it, lol.
I did the same thing with guild wars 2. One of these days ill get back to it
 
Shadowrun Returns is getting decent review scores so far. I've been watching this one, excited to see how it turns out.

http://www.eurogamer.net/articles/2013-07-25-shadowrun-returns-review - 8/10

http://www.polygon.com/game/shadowrun-returns/8036 - 7/10

http://www.ign.com/articles/2013/07/25/shadowrun-returns-review - 7.3/10

Total Biscuit's WTF video

http://youtu.be/p-b-ggUSvo4

Random YouTuber Review that seemed pretty good.

http://youtu.be/xhCpWpUQw4Q
Few more Reviews for Shadowrun Returns:

Scored out of 10:
GameInformer -> 8.5
SoftPedia -> 8

Scored out of 5
SpiderDuck -> 4.

No score:
Shacknews -> Review.
RockPaperShotgun -> "Wot I Think" article
 
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I'm pretty excited for Shadowrun as well.  Although I loved Giana Sisters and FTL, I didn't back them on KS.  This is my 2nd KS game that is coming to fruition (first one being Strike Suit Zero which honestly was a bit of disappointment; I only backed it at the last minute when they promised Oculus support, which turned out to be pretty crappy).  I played the original Shadowrun on SNES so I'm extremely excited for this game!

 
What's the appeal of this Marvel Heroes MMO? All I can think of is running around in a world with 3,254 Spidermans, 2,549 Thors, 4,953 Hulks, etc... Honestly, that sounds really dumb. Every MMO on the market offers a fair amount of customization so all the characters don't look the same... Beyond some wardrobe changes, everyone is just going to be using the same iconic superheroes...
It's no more dumb than you killing the same respawned mobs that 1000s of other people just killed just like in every MMO out there.

I don't know how it got to me so much, but playing Marvel Heroes actually feels more like I'm playing out a comic than any other game I've ever played. Maybe it's just because I have such a tie to the Marvel characters and it's nice to not have to just play Spider-man or whoever. The Ultimate Alliance and X-men Legends games were pretty good, but the fact that you were on such a linear path made it just feel like another videogame. I like the mix of linearity and non-linearity that Marvel Heroes provides.

 
To some extent this may be true. I would agree that something like Deadly Premonition certainly had a pre-existing base. But an awful lot of zombie crap gets greenlit well in advance of things that actually look interesting (Gray Matter, The Oil Blue, and Legends of Eisenwald, to name a few). Let's be honest: like Xaliqen said, the majority of these games aren't that good.
How do you know they "aren't that good?" Xaliqen chose one game and tried to make it indicative of every zombie greenlit game out there, and it's just not true. In the end it's not going to change those looking for an excuse to say "zombies suck I hate zombies" but here it is:

Greenlit games actually released with a "zombie or horror" theme:

Cry of Fear (HL Mod with a strong community)

Afterfall Insanity (Bad game, but with plenty of publicity)

Organ Trail (Android following)

Sang-Froid (Tower defense)

Out of those you only have 1 that is "bad" in Afterfall Insanity, though it does look like the put a lot of time/effort into it.

Greenlit games waiting release with a "zombie or horror" theme:

The Forest (horror/cannibals)

Deadly Premonition (Popular cult game port)

Among The Sleep (Horror/Adventure)

Operation: Black Mesa (Remake of HL Opposing Force)

Dead State (Zombies)

Darkwood (Survival Horror)

Project Awakened (assuming this is the tech demo mentioned above, not clearly an zombie game if you bother reading the description)

Haunted (Horror)

Day One - Garry's Incident (Survival Horror)

The Light (not sure genre, horror?)

Asylum (Horror Adventure)

Dead Trigger (Android Port - Zombies)

Black Mesa

The Legend (Horror)

Project Zomboid (Zombies)

Edit:

Missed:

Huntsman (Horror)

No More Room In Hell (Zombie Source Mod)

Faceless (Survival Horror)

Intruder (Survival Horror)

Centration (Survival Horror)

Possibly Miasmata too (adventure Horror)

So out of 125 greenlit games you have about 24 that can be loosely fit into some giant zombies/horror category (even if you have adventure, tower defense, experimental all thrown in there). And out of those you have less than five that have zombies as the main focus.

Yet that turns into anything zombie or horror related will be greenlit. Again, just an excuse to complain.

 
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I think zombies are unquestionably overdone but the concept does lend itself pretty well to video games and most of them aren't that bad. At the very least the average zombie game is no worse than your average generic fantasy game or Minecraft clone.

As for other non-zombie horror games, more power to them. For many years now the mainstream game industry has been unwilling to touch horror with a 10-foot-pole (notice how both Dead Space and Resident Evil were basically turned into co-op cover shooters.) Horror isn't really my favorite genre, far from it, but if the current Steam/PC/indie renaissance brings about a resurgence in horror games it's hard to see it as anything but a win. 

 
How do you know they "aren't that good?" Xaliqen chose one game and tried to make it indicative of every zombie greenlit game out there, and it's just not true. In the end it's not going to change those looking for an excuse to say "zombies suck I hate zombies" but here it is:

Greenlit games actually released with a "zombie or horror" theme:

Cry of Fear (HL Mod with a strong community)

Afterfall Insanity (Bad game, but with plenty of publicity)

Organ Trail (Android following)

Sang-Froid (Tower defense)

Out of those you only have 1 that is "bad" in Afterfall Insanity, though it does look like the put a lot of time/effort into it.

Greenlit games waiting release with a "zombie or horror" theme:

The Forest (horror/cannibals)

Deadly Premonition (Popular cult game port)

Among The Sleep (Horror/Adventure)

Operation: Black Mesa (Remake of HL Opposing Force)

Dead State (Zombies)

Darkwood (Survival Horror)

Project Awakened (assuming this is the tech demo mentioned above, not clearly an zombie game if you bother reading the description)

Haunted (Horror)

Day One - Garry's Incident (Survival Horror)

The Light (not sure genre, horror?)

Asylum (Horror Adventure)

Dead Trigger (Android Port - Zombies)

Black Mesa

The Legend (Horror)

Project Zomboid (Zombies)

So out of 125 greenlit games you have about 18 that can be loosely fit into some giant zombies/horror category (even if you have adventure, tower defense, experimental all thrown in there). And out of those you have less than five that have zombies as the main focus.

Yet that turns into anything zombie or horror related will be greenlit. Again, just an excuse to complain.
Fox,

I don't hate zombies. What I see and what I was commenting on is my perception (which appears to be shared by a few others) that it is really easy to get your zombie/horror-themed game that appears to be like every other zombie/horror-themed game out there greenlit while more diverse offerings languish in greenlight limbo.

That is my opinion, just as it's my opinion that a lot of zombie games on the market aren't that good. Zombies, Dead Pixels, whatever they're calling The War Z now, and a lot of other games on the market are just cash-ins made in an effort to jump on the undead bandwagon while they're the "it" thing. Yep, that's 100% my opinion and others are free to disagree. I also don't think much of most survival horror games in general, with or without zombies.

If you and Das_Regal don't like me complaining about zombie greenlights, fair enough, but I figure I have as much right to do so as others do to bitch about cardz prices.

EDIT: And Neuropod just jogged my memory. Minecraft clones are another subgenre that is very popular now that I generally loathe. I actually picked up Vox in the newest BAB on Groupees, but it looks like more of a game than a lot of the sandbox voxel/pixel garbage I see out there.

 
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Also S.P.A.Z. in the indie gala means more of you are going to hopefully try that great game hurray.
By now I think everyone has SPAZ from Humble, but I'll throw my support in saying it's a very deep, cool experience.

I don't like dogfighting with ships a lot, so my love of it is limited, but all the systems surrounding it are extremely fun.

If you have SPAZ from a bundle and haven't given it a second look, I would suggest trying it.

 
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Unrelated to current conversation, I got my first Origin phishing e-mail today:

Dear customer.
Your origin account contact information has been expired. Please refresh your contact information here: <some obviously fake website> or your account will be blocked.
Thanks.
Never gotten one before, pretty weird. I just gave out my address to a few CAGs and sold them some Steam keys, so there's that. But be on the lookout.
 
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By now I think everyone has SPAZ from Humble, but I'll throw my support in saying it's a very deep, cool experience.

I don't like dogfighting with ships a lot, so my love of it is limited, but all the systems surrounding it are extremely fun.

If you have SPAZ from a bundle and haven't given it a second look, I would suggest trying it.
Really?

It always seemed very complicated to me

 
So out of 125 greenlit games you have about 24 that can be loosely fit into some giant zombies/horror category (even if you have adventure, tower defense, experimental all thrown in there). And out of those you have less than five that have zombies as the main focus.

Yet that turns into anything zombie or horror related will be greenlit. Again, just an excuse to complain.
But 20% is a high amount for horror games in an industry that has far, far less than 20% horror in it's general releases. This is not necessarily a bad thing, but perhaps a push from fans for more horror games. Still, though you're right that saying all of these games are "zombie games" is false, denying that zombie/horror games are trending on greenlight would be silly.

I'm a huge horror film fan, but with horror games I'm fine with playing only a couple a year, so 20 more seems excessive, however if that's what people want I guess it's hard to complain.

So I guess I'm saying don't deny that the trend is there, but rather accept that it's there and realize that it's there because it's what people want, and to be fair, the industry is lacking in horror games (big games with zombies are popular, but really, truly scary games are rare) and that's a hole people want filled.

 
By now I think everyone has SPAZ from Humble, but I'll throw my support in saying it's a very deep, cool experience.

I don't like dogfighting with ships a lot, so my love of it is limited, but all the systems surrounding it are extremely fun.

If you have SPAZ from a bundle and haven't given it a second look, I would suggest trying it.
I actually just tried it last night, and really liked what I played. I'm not really a fan of strategy games and was expecting something really complicated (ala Gratuitous Space Battles), but I found it surprisingly easy to get into and a lot of fun to play. Very surprised and eager to get back to it ^_^

Unrelated to current conversation, I got my first Origin phishing e-mail today:


Never gotten one before, pretty weird. I just gave out my address to a few CAGs and sold them some Steam keys, so there's that. But be on the lookout.
I've gotten a few that are almost word for word the same, but that were pretending to be paypal instead. Thanks for the heads up just in case I do get one, sometimes I forget my brain and accidentally click through to them :whee:

 
SPAZ can be a massive timesink. Enjoyable at times, grindy at others, but definitely worth playing. The devs clearly had an idea of the game they wanted to make when they started and it's pleasing to see it was a success for them.

The game progresses reasonably well until you get maybe 2/3 of the way through at which point the shit hits the fan and everything goes to hell. It was at this point I stopped playing - I wasn't ready for the hell I'd unleashed.

I'm on my second playthrough and hope to complete is this time. There's something cool about "collecting" all of the ships and tailoring your fleet. It doesn't get overly complicated and it's one of the better indie titles I've played over the last couple of years.

This is a title to actually play while you farm cards, as opposed to idling on the menu screen.
 
Definitely nothing personal and definitely not trying to tell anyone when they have the right to complain. I know I use that right plenty so not trying to do that. I get people dislike stuff and they have the right to do so. My main issue was with misinformation/misconceptions. Zombies are definitely popular, but it's not like any and every game with zombies is being greenlit. I also don't get the mode of thinking that somehow a zombie game is taking anybody's spot. It's not like there's a finite amount of greenlight votes and you have to choose to vote one game over another. The same people voting for zombie games could also vote for those games others feel are more worthy so this is more about the dev promoting their game properly than anything else. I'm sure Steam would be happy to greenlight any game if it had a ton of votes.

So I guess I'm saying don't deny that the trend is there, but rather accept that it's there and realize that it's there because it's what people want, and to be fair, the industry is lacking in horror games (big games with zombies are popular, but really, truly scary games are rare) and that's a hole people want filled.

Well, part of my point though was that that was a very loose and wide definition of a "genre." If I say "fantasy themed and or rpg and or games with swords" then I'm going to get 1000s of PC games most of which won't be anything alike. I don't really think its fair to group those games all together. You have adventure games, which traditionally tackle darker themes, and are their own genre. You have popular source mods and HL remakes in there (Is HL just a horror game?). Zomboid is an RPG, etc.

I'm not denying zombies and horror seem to be trending up, but horror especially has been a little underrepresented on the PC. As much as I love zombies, I don't think they should have their own genre, but at least this glut of development should lead to a few different, original, and good zombie themed games out there.

 
Uh, I would say the systems make sense after the tutorial beginning, which takes maybe 45 minutes.

It's complex, but no more complex than your standard RPG.

This is not a 4X space sim.
Thanks, that's good to know, I'll have to look for it next time it's on sale

 
Darksiders II 80% off this weekend.

Looks like the Command & Conquer games are 70% off this weekend too.

 
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ME3 is so worth $7.50.

It's a great game, even despite the crummy last 5-10 minutes....
Great Co-Op multiplayer also. Lacking in some basic features and has a miserable RNG unlock system, but there's still a decent amount of people playing.

 
I'm not denying zombies and horror seem to be trending up, but horror especially has been a little underrepresented on the PC. As much as I love zombies, I don't think they should have their own genre, but at least this glut of development should lead to a few different, original, and good zombie themed games out there.
This reminds me of a zombie complaint. Actually, I thought of it while playing Dead Island but it seems to be common enough to bitch about it: the Boss Zombie.

The concept of zombies as a horror genre seems to be that the zombies becomes some overwhelming horde because everyone is getting turned into zombies. Lots of shambling dead folk who used to be your friends, neighbors, family members, co-workers, etc. Oh, but hey! That guy is a huge fat zombie who vomits acid! And that one explodes! And that one has an inexplicably long whip-tongue! And that one is the size of a Volkswagen and takes a small military to bring down. And suddenly it's not a horror game about the human population being turned into mindless undead beasts any longer, it's just silly boss fights that take you completely out of the mood. Each time I see one of the big guys in Dead Island I wonder "Just how many giant dudes in straitjackets and Hannibal Lecter face masks did this society have wandering the streets when the plague hit?"

I realize it may be difficult to change difficulties when the stock minion is so easily defeated but silly novelty bosses are one of the laziest and worst ways of doing so from a horror point of view.

 
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Just sold a booster and I'm thinking on getting an Ys game. I really miss some jrpg action game (secret of mana and such). I remember played a couple Ys games on NES (or it was SNES?) but can't remember it too good, so, I'm basically new to it.

I read Oath is the best of the three that are on Steam... It's true? Origin looks good too, but more people praise Oath...
 
This reminds me of a zombie complaint. Actually, I thought of it while playing Dead Island but it seems to be common enough to bitch about it: the Boss Zombie.

The concept of zombies as a horror genre seems to be that the zombies becomes some overwhelming horde because everyone is getting turned into zombies. Lots of shambling dead folk who used to be your friends, neighbors, family members, co-workers, etc. Oh, but hey! That guy is a huge fat zombie who vomits acid! And that one explodes! And that one has an inexplicably long whip-tongue! And that one is the size of a Volkswagen and takes a small military to bring down. And suddenly it's not a horror game about the human population being turned into mindless undead beasts any longer, it's just silly boss fights that take you completely out of the mood. Each time I see one of the big guys in Dead Island I wonder "Just how many giant dudes in straitjackets and Hannibal Lecter face masks did this society have wandering the streets when the plague hit?"

I realize it may be difficult to change difficulties when the stock minion is so easily defeated but silly novelty bosses are one of the laziest and worst ways of doing so from a horror point of view.
My whole problem with zombies is that none of them are real zombies.

Where's the Voodoo zombies? It's all the "they caught this or that and they're a zombie"

It also bothers me that all these faux zombies don't contaminate everyone with their blood. The whole "oh don't let him bite you" crap and then in the next scene someone blows one up like a water balloon and gets covered in goo but they don't change?

Hate it so much.

 
Just sold a booster and I'm thinking on getting an Ys game. I really miss some jrpg action game (secret of mana and such). I remember played a couple Ys games on NES (or it was SNES?) but can't remember it too good, so, I'm basically new to it.

I read Oath is the best of the three that are on Steam... It's true? Origin looks good too, but more people praise Oath...
Ys: Oath of Felghana is a remake of Ys 3. It's a good game, but I think I prefer Ys Origins by a little bit. You get more gameplay from it with two starting characters to choose from who play quite a bit differently with a third unlockable character. I think Oath gets most of its praise from the original game with its higher difficulty level than most other Ys games. The remake isn't bad though, but expect to die to bosses the first time you encounter them a few times regardless of which Ys game you play.

You can't really go wrong with either in my opinion.

 
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This reminds me of a zombie complaint. Actually, I thought of it while playing Dead Island but it seems to be common enough to bitch about it: the Boss Zombie.

The concept of zombies as a horror genre seems to be that the zombies becomes some overwhelming horde because everyone is getting turned into zombies. Lots of shambling dead folk who used to be your friends, neighbors, family members, co-workers, etc. Oh, but hey! That guy is a huge fat zombie who vomits acid! And that one explodes! And that one has an inexplicably long whip-tongue! And that one is the size of a Volkswagen and takes a small military to bring down. And suddenly it's not a horror game about the human population being turned into mindless undead beasts any longer, it's just silly boss fights that take you completely out of the mood. Each time I see one of the big guys in Dead Island I wonder "Just how many giant dudes in straitjackets and Hannibal Lecter face masks did this society have wandering the streets when the plague hit?"

I realize it may be difficult to change difficulties when the stock minion is so easily defeated but silly novelty bosses are one of the laziest and worst ways of doing so from a horror point of view.
Yeah, the boss zombie concept is silly and just done for video games sake. Not sure if it is lazy game design or what. With certain stuff it can make sense (Resident Evil since it has that whole ridiculous sci fi/supernatural back story to it), but in a plain zombie apocalypse game it really shouldn't be the case. If the game has some sort of mutation back story to it I guess that would be the explanation, though it would interesting to see a game where the challenge was just larger hordes instead of these beast zombies.

My whole problem with zombies is that none of them are real zombies.

Where's the Voodoo zombies? It's all the "they caught this or that and they're a zombie"

It also bothers me that all these faux zombies don't contaminate everyone with their blood. The whole "oh don't let him bite you" crap and then in the next scene someone blows one up like a water balloon and gets covered in goo but they don't change?

Hate it so much.

Well, to be fair, the voo doo zombie has been long gone in pop culture since Romero so I doubt you'll see a "real" zombie in a game ay time soon. With other movies pushing the not zombies, but mutants idea (28 days later) you also have more of the fast, humans in a rage type zombies.

With the blood thing I think it'd be a neat idea to implement as long as done right. Not sure if consuming blood has usually been enough for infection, it usually is cross contamination with open wounds, though there was the whole blood in the eye thing too. I would like to see this as long as it was not some just sort of random thing where you would get infected by randomly shooting some zombies.

 
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