Wii U - General Discussion Thread

lets face it nintendo struck gold with the wii. People did not by that system because those millions upon millions love nintendo games. they got it because it was omg this is so cool bowling and all this hand moving stuff have to have it. I don't even want to think about the shape this company would be in if they did not hit gold with the wii.

 
Uh, in literal terms, May is spring. I can't believe this is even a debate here.
It's the internet, blasterman ain't the only person who jumps at any opportunity to criticize the wii u and Nintendo. It moved away from being on Microsoft after the X1 reveal, has gone to Nintendo, and will probably go back to Microsoft soon if the rumors of how bad X1 sales have tapered off in January.

The internet is a collective bully behind a keyboard, they look for weakness and just mercilessly pick on something when they see it. It's tired at this point.
 
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It's the internet, blasterman ain't the only person who jumps at any opportunity to criticize the wii u and Nintendo. It moved away from being on Microsoft after the X1 reveal, has gone to Nintendo, and will probably go back to Microsoft soon if the rumors of how bad X1 sales have tapered off in January.

The internet is a collective bully behind a keyboard, they look for weakness and just mercilessly pick on something when they see it. It's tired at this point.
What? I speak my mind. If I think that the Xbox One's DRM is bad then I'm going to say so. If I think that the Wii U is doing poorly and Iwata is making bad moves then I'll say so. If I think they're doing good things, then that too. If Sony had created those DRM policies I would have been equally critical there. I guess people shouldn't comment that they don't like things they consider bad. Got a plate full of shit for dinner? EAT IT AND SMILE.

 
It's the internet, blasterman ain't the only person who jumps at any opportunity to criticize the wii u and Nintendo. It moved away from being on Microsoft after the X1 reveal, has gone to Nintendo, and will probably go back to Microsoft soon if the rumors of how bad X1 sales have tapered off in January.

The internet is a collective bully behind a keyboard, they look for weakness and just mercilessly pick on something when they see it. It's tired at this point.
My post was in reply to Timbo who said "In gaming terms, May is spring". :lol:

But it looks like he deleted his post.

 
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I guess people shouldn't comment that they don't like things they consider bad. Got a plate full of shit for dinner?
Fair enough. But it is also presumptuous to assume that your personal leanings deserve to be taken as critique. What you like and don't like can't be taken as analysis.

The frustration with the Wii U's current situation isn't a matter of Nintendo making mistakes in game design, but in marketing. As a video game platform, the Wii U is solid, and in many ways is a boon to the industry. It's a complementary device that follows a different direction and design philosophy from its competitors. At the very least, it represents a broadening of options for both consumers and developers.

The issues that are plaguing the system come from the business and marketing side of the equation. The rampant competition in the industry is squeezing the Wii U from every direction. The area of the industry that is seeing the most growth (digital distribution and on-line play) is the one area that the Wii U is weakest in. While the Wii U is very much a deserving platform for game play and development, it is being marginalized by a marketplace that is spoiled for choice.

 
Fair enough. But it is also presumptuous to assume that your personal leanings deserve to be taken as critique. What you like and don't like can't be taken as analysis.

The frustration with the Wii U's current situation isn't a matter of Nintendo making mistakes in game design, but in marketing. As a video game platform, the Wii U is solid, and in many ways is a boon to the industry. It's a complementary device that follows a different direction and design philosophy from its competitors. At the very least, it represents a broadening of options for both consumers and developers.

The issues that are plaguing the system come from the business and marketing side of the equation. The rampant competition in the industry is squeezing the Wii U from every direction. The area of the industry that is seeing the most growth (digital distribution and on-line play) is the one area that the Wii U is weakest in. While the Wii U is very much a deserving platform for game play and development, it is being marginalized by a marketplace that is spoiled for choice.
So what I say can't be taken as critique but your opinion on marketing should be?

 
My post was in reply to Timbo who said "In gaming terms, May is spring". :lol:

But it looks like he deleted his post.
I didn't realize it was a specific reply to Timbo but I've seen the same sentiment here and on Reddit "OMGZ Nintendo fucked up again they can't get Mario Kart out until May when they originally said spring" Like you said, May is quite literally in the spring. It's a really silly criticism for people to make.

 
So it looks like those stock buybacks did have a specific purpose other than just trying to inflate stock price, they're buying them back in preparation for potential mergers:

http://www.joystiq.com/2014/01/31/iwata-nintendo-considering-mergers-and-acquisitions-as-an-optio/

Iwata said the company "should abandon old assumptions about our businesses. We are considering M&As as an option. For this reason, we'll step up share buybacks."
Nintendo-Sega 2014!

On a serious note, I doubt it'd be a merger on that scale.

 
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The frustration with the Wii U's current situation isn't a matter of Nintendo making mistakes in game design, but in marketing. As a video game platform, the Wii U is solid, and in many ways is a boon to the industry. It's a complementary device that follows a different direction and design philosophy from its competitors. At the very least, it represents a broadening of options for both consumers and developers.

The issues that are plaguing the system come from the business and marketing side of the equation. The rampant competition in the industry is squeezing the Wii U from every direction. The area of the industry that is seeing the most growth (digital distribution and on-line play) is the one area that the Wii U is weakest in. While the Wii U is very much a deserving platform for game play and development, it is being marginalized by a marketplace that is spoiled for choice.
That old "needs better marketing" argument is getting pretty tired. Marketing can't change the Wii U into a better product. The reality is that Nintendo chose to put a huge chunk of resources into the gamepad, leaving far too little left for the console itself. Thus many commonly expected features are either weak (RAM, CPU, GPU) or outright missing ( internal HDD, Ethernet port, bluray, DVD, analog triggers, etc).

If you don't buy into the gamepad gimmick (and most people don't), that leaves you with a console with fairly poor specs. For what you're paying (even at $250), it just isn't worth it.

Obviously the competition in gaming is pretty fierce, with many different devices for the public to choose from (including the two last-gen and current-gen Sony and MS consoles), but just being "different" doesn't mean a device will be better. I think Nintendo tried too hard to be different, but sacrificed too much in terms of basic specs/features, which hugely damaged the future potential of their gaming hardware. Marketing can't fix that, though many people seem to latch onto that as a cure for the problem.
 
That old "needs better marketing" argument is getting pretty tired. Marketing can't change the Wii U into a better product. The reality is that Nintendo chose to put a huge chunk of resources into the gamepad, leaving far too little left for the console itself. Thus many commonly expected features are either weak (RAM, CPU, GPU) or outright missing ( internal HDD, Ethernet port, bluray, DVD, analog triggers, etc).
That old "hardware" argument is getting pretty tired as well. As we all know, hardware doesn't mean jack for a console, games do(3DS vs Vita). Developers need to stop being such slaves to 'graphics' and 'power' and take a more creative approach to games like Nintendo has. Nintendo has also proved that the WiiU is a more than sufficient console for this generation with the games that's been realeased on it. (Super Mario 3D World, Wii Fit U, Wonderful 101).

The problem is that developers want to focus on graphics and horsepower. That is a totally different problem altogether.

 
That old "hardware" argument is getting pretty tired as well. As we all know, hardware doesn't mean jack for a console, games do(3DS vs Vita). Developers need to stop being such slaves to 'graphics' and 'power' and take a more creative approach to games like Nintendo has. Nintendo has also proved that the WiiU is a more than sufficient console for this generation with the games that's been realeased on it. (Super Mario 3D World, Wii Fit U, Wonderful 101).

The problem is that developers want to focus on graphics and horsepower. That is a totally different problem altogether.
I do really wish Bravely Default was a Vita game, because the art is too beautiful constrained to the 3DS. But oh well, I'm glad it's made.

 
Obviously the competition in gaming is pretty fierce, with many different devices for the public to choose from (including the two last-gen and current-gen Sony and MS consoles), but just being "different" doesn't mean a device will be better. I think Nintendo tried too hard to be different, but sacrificed too much in terms of basic specs/features, which hugely damaged the future potential of their gaming hardware. Marketing can't fix that, though many people seem to latch onto that as a cure for the problem.
I'm not arguing that better marketing can salvage Nintendo's current situation. What I'm trying to point out is the fallacy of assuming that what makes the Wii U a difficult console to sell also makes it a bad video game system.

Nintendo has shot themselves in the foot somewhat with the design of their system. On this there is no debate. The results of how the system has fared in the marketplace is clear enough evidence. But it is a mistake to just jump from those conclusions to assuming that the Wii U is not a worthwhile platform. Let's not forget the GameCube, or the Dreamcast. Both were remarkably solid and worthwhile systems, even though they did not succeed or persist financially.

 
With the Gamecube and Dreamcast, you could argue that the lack of a DVD player contributed to their failure. The Wii U has the problem of not being very useful outside of games, compared to the 360 and PS4. Although how much that's a factor with Netflix etc. is completely unknown.

 
I would think that they could crank out a shit ton of 2D games like NSMBU fairly quickly.  Where is Super Metroid U, Yoshi's Island U, top-down Zelda U, etc.?  These seem like no-brainers to me.  Hell, I'd even take a complete remake of Super Metroid with updated graphics and nothing else.

If Nintendo is serious about buying some other companies how about starting with Capcom or even Konami?  Can we please get a giant Mega Man U game with like 20 bosses and multiple paths through the game?  Why can't we get a 2D Castlevania U?  Look at how GREAT SFIV is and it is just the refinement of a great 2D concept that will always work because it is FUN.  This isn't rocket science - this would be easy money and they could still push boundaries with their controllers and new game types.  It doesn't have to be either/or.

 
Nintendo's problems are many.

With the Wii U specifically, the bad name and marketing, the too high price, and the Gamepad just not really appealing to most are the main issues.

But Nintendo's biggest issues is that they're franchise games just aren't that popular in the mainstream anymore.  Don't get me wrong, they still sell millions.  But they aren't driving console sales.  They're consoles have lost market share every generation after the NES, other than the fluke success of the Wii.

Nintendo+Unit+Sales.png


People aren't running out to buy consoles to play Mario, Zelda et al. in huge numbers any more.  They're buying consoles to play FPS, sports games, racers, etc.  In Japan even it's more JRPGs, action games, fighters, dating sims etc.

Nintendo has been relegated to being the safe choice for parents for small kids (i.e. the under 10 crowd that's not begging for an Xbox to play CoD yet) and a second or third console for gamers who grew up on their games and still want to play them on the side.

Figuring out how to get around that is their main challenge.  And I really only see three options:

1.  They try to figure out a way to expand the market like they did with the Wii.  Maybe if they could somehow get a jump on VR.

2.  Find a way to get some exclusives in genres that sell.  They really should have bought Atlus to help sure up the Japanese market.  But they need to get some studios putting out shooters, racers, sports sims, WRPGs, action games etc. as exclusives if they want to up sales in the west.

3.  Give up going it alone and partner with Sony.  Put their games on Sony's console, and have Sony give up on handhelds after the Vita and put their stuff on Nintendo's handheld.  Will never happen of course, but that would probably be the most realistic way to get back to being an industry leader.

4.  Just give up competing with Sony and MS at all and focus on putting out cheaper hardware (maybe going portable only, or portable with TV out) and selling the games they make to the people that love them and make as much profit as a smaller company catering to that niche as they can.  This seems to be the direction their heading.

 
So it looks like those stock buybacks did have a specific purpose other than just trying to inflate stock price, they're buying them back in preparation for potential mergers:

http://www.joystiq.com/2014/01/31/iwata-nintendo-considering-mergers-and-acquisitions-as-an-optio/

Nintendo-Sega 2014!

On a serious note, I doubt it'd be a merger on that scale.
I'm for a merger or them buying other companies. This is exactly what they need to do. They should have bought THQ and Atlas studios but better late than never I suppose. They really need to buy some Western developers. Remedy would be a good one, they could steal Alan Wake from Microsoft. They need to expand the genres they have games in. If this is true, this is the best move they've done in a long time. Plus they could buy studios with experienced developers help them get through the HD hump.

I'm not arguing that better marketing can salvage Nintendo's current situation. What I'm trying to point out is the fallacy of assuming that what makes the Wii U a difficult console to sell also makes it a bad video game system.

Nintendo has shot themselves in the foot somewhat with the design of their system. On this there is no debate. The results of how the system has fared in the marketplace is clear enough evidence. But it is a mistake to just jump from those conclusions to assuming that the Wii U is not a worthwhile platform. Let's not forget the GameCube, or the Dreamcast. Both were remarkably solid and worthwhile systems, even though they did not succeed or persist financially.
If they buy enough studios and put out a lot of games of a variety of genres, they'll sell all the consoles they could hope to sell. As I said earlier in this thread, gamers are fickle. They'll bitch about it one day but if a critical mass of games are released that they want, they'll buy it anyway.

With the Gamecube and Dreamcast, you could argue that the lack of a DVD player contributed to their failure. The Wii U has the problem of not being very useful outside of games, compared to the 360 and PS4. Although how much that's a factor with Netflix etc. is completely unknown.
I would never use the Wii U as a media streaming device. It's fucking terrible. It doesn't have audio codec support. My receiver is full and I've got the Wii U going to my TV with a digital audio cable from my TV to my receiver. My receiver can only get stereo sound like this while my TV's Netflix app can put out Dolby digital to my receiver.

Nintendo's problems are many.
I completely agree with everything you said. The fact is, they've got way more than just marketing as their problem. While I've been pretty down on Nintendo the last year or so, I don't believe that they're at the point where they can't turn the ship around. If they make the right moves (and good marketing is part of that), they can turn the Wii U around and make it a success. Nintendo is not immune to IP fatigue.

List of studios for Nintendo to buy:

Remedy

2D Boy (indie studio that made world of goo - surely they can figure out how to develop for the gamepad)

Double Fine

Drinkbox Studios

Facepunch Studios

Firefly Studios

Level 5

Number None Inc

Playdead

Q-Games

Relentless Software

Thatgamecompany

TellTale Games

Epic Games

Bungie

There are others that could be listed there but some of those would be a hell of a start. There are a lot of developers out there that make games that are published by Activision or EA but the developer itself is not owned by those companies.

 
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If they buy enough studios and put out a lot of games of a variety of genres, they'll sell all the consoles they could hope to sell. As I said earlier in this thread, gamers are fickle. They'll bitch about it one day but if a critical mass of games are released that they want, they'll buy it anyway.
That's the thing, I'm not sure the scenario you're describing would actually work. I don't think snatching up studios is enough. Besides, we've already seen what happens when Nintendo buys other studios.

It is a successful strategy that they've employed before to great effect. When Nintendo effectively "took over" Retro studios, they re-shaped the company from a somewhat mediocre studio into the team that brought us the Metroid Prime games. And the Donkey Kong game they worked on was quite good as well. But it took them years to coach that studio into a developer that they could use effectively. Nintendo needs to be hands-on with other studios in order to mold them. There is a finite limit to how quickly they can do that with their current capacity. There is also a limit on the size of the studios they could take in. No matter how you slice it, they can't simply purchase enough development clout to offset the major Western mega-publishers. (EA, Activision, Ubisort, etc...)

I do think they should start working on that strategy, and from the recent announcements from them it sounds like they are entertaining such ideas. But I just don't see them succeeding by throwing money at the problem. And gambling that much money on a dubious return on investment would kill their credibility with their stock-holders. The degree of competition I was mentioning makes ANY endeavor in this industry risky. The more money you're throwing at it, the riskier it becomes.

The kind of fans who would be swayed by a single title are already going to be on board for titles like Mario Kart and Smash Bros. (which are already in active development) And the lower they can get the price on the hardware, the easier it will be for someone to splurge on getting the system for a single game. For now, their best bet is to start broadening their development base and farming some of their popular IP out to solid third-party developers, while tightening their belts and getting ready for a few lean years.

 
From all of the things that I've been reading I think what Nintendo needs to do is provide in-depth tutorials as to how Nintendo makes their games, code et all.  Post information on a developer website, have representatives visit 3rd party studios and show them tips and tricks to how to better program on their system.  Share this information with the indie devs as well.  I think this might be a better strategy than to snatch up studios.  

If I were Nintendo the only studio I would buy at this point would probably be Platinum Games.  This is because most of their games share the same design philosophies and the two would get along very well together.  

 
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That's the thing, I'm not sure the scenario you're describing would actually work. I don't think snatching up studios is enough. Besides, we've already seen what happens when Nintendo buys other studios.

It is a successful strategy that they've employed before to great effect. When Nintendo effectively "took over" Retro studios, they re-shaped the company from a somewhat mediocre studio into the team that brought us the Metroid Prime games. And the Donkey Kong game they worked on was quite good as well. But it took them years to coach that studio into a developer that they could use effectively. Nintendo needs to be hands-on with other studios in order to mold them. There is a finite limit to how quickly they can do that with their current capacity. There is also a limit on the size of the studios they could take in. No matter how you slice it, they can't simply purchase enough development clout to offset the major Western mega-publishers. (EA, Activision, Ubisort, etc...)

I do think they should start working on that strategy, and from the recent announcements from them it sounds like they are entertaining such ideas. But I just don't see them succeeding by throwing money at the problem. And gambling that much money on a dubious return on investment would kill their credibility with their stock-holders. The degree of competition I was mentioning makes ANY endeavor in this industry risky. The more money you're throwing at it, the riskier it becomes.

The kind of fans who would be swayed by a single title are already going to be on board for titles like Mario Kart and Smash Bros. (which are already in active development) And the lower they can get the price on the hardware, the easier it will be for someone to splurge on getting the system for a single game. For now, their best bet is to start broadening their development base and farming some of their popular IP out to solid third-party developers, while tightening their belts and getting ready for a few lean years.
I don't get this. You seem to be against anything that would involve Nintendo trying to expand the company out of the Mario, Zelda, et al games. To suggest that someone like Bungie is going to put out a subpar game until Nintendo molds them is crazy. Nintendo doesn't need to mold them, Nintendo needs to let them put out a Western shooter.

They need to be aggressive, especially in terms of acquiring the small cheap studios where they would be buying the talent more so than the IP's.

From all of the things that I've been reading I think what Nintendo needs to do is provide in-depth tutorials as to how Nintendo makes their games, code et all. Post information on a developer website, have representatives visit 3rd party studios and show them tips and tricks to how to better program on their system. Share this information with the indie devs as well. I think this might be a better strategy than to snatch up studios.

If I were Nintendo the only studio I would buy at this point would probably be Platinum Games. This is because most of their games share the same design philosophies and the two would get along very well together.
Or they could try to merge/buy SquareEnix and Namco. That would break the back of the playstation brand in Japan.

 
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I would think that they could crank out a shit ton of 2D games like NSMBU fairly quickly. Where is Super Metroid U, Yoshi's Island U, top-down Zelda U, etc.? These seem like no-brainers to me. Hell, I'd even take a complete remake of Super Metroid with updated graphics and nothing else.

If Nintendo is serious about buying some other companies how about starting with Capcom or even Konami? Can we please get a giant Mega Man U game with like 20 bosses and multiple paths through the game? Why can't we get a 2D Castlevania U? Look at how GREAT SFIV is and it is just the refinement of a great 2D concept that will always work because it is FUN. This isn't rocket science - this would be easy money and they could still push boundaries with their controllers and new game types. It doesn't have to be either/or.
I'd rather get more thoughtfully-designed games like TLOZ A Link Between Worlds that is a way better homage to the classic it's based on than any New Super Mario Bros. game.

 
I'd rather get more thoughtfully-designed games like TLOZ A Link Between Worlds that is a way better homage to the classic it's based on than any New Super Mario Bros. game.
2D game developer....that would be rather inexpensive to buy....and would allow them to put out IP's that are nothing like the stuff Nintendo does...lets see....on my list...Playdead...



 
Or they could try to merge/buy SquareEnix and Namco. That would break the back of the playstation brand in Japan.
I wouldn't buy SquareEnix or Namco. They're not really willing to try anything new, other than on the 3DS(which is already a win for Nintendo). Mistwalker, on the other hand......

 
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I wouldn't buy SquareEnix or Namco. They're not really willing to try anything new, other than on the 3DS(which is already a win for Nintendo). Mistwalker, on the other hand......
Mistwalker would be good, completely agree. SE and Namco would be much more expensive as well so I think you're exactly right and it would no doubt help their install base in Japan.

The real risk is basically what Richard Kain was saying, they "have to" mold them into Nintendo. That's not at all true, molding some of these studios into making more Mario games and destroying their artistic talent is the WRONG thing to do.

 
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I would think that they could crank out a shit ton of 2D games like NSMBU fairly quickly. Where is Super Metroid U, Yoshi's Island U, top-down Zelda U, etc.? These seem like no-brainers to me. Hell, I'd even take a complete remake of Super Metroid with updated graphics and nothing else.
I've always entertained the idea of a local co-op 2D Metroid, one on the big screen, the other on the gamepad, either starting out in the same spot or working their way towards each other in separate sections of a map. You could either work together (easier for newcomers / kids) or just go hunt separately for the power ups (maybe sharing power ups when you meet up together again).

This would be in addition to a normal single player campaign, but if they worked out a good random map generator algorithm, I think it would be an innovative way to work in the gamepad and add some longevity. It would break the typical isolation theme most all Metroids have though.

And they have announced Yarn Yoshi, but I haven't heard anything on that since its unveiling.

 
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I wouldn't buy SquareEnix or Namco. They're not really willing to try anything new, other than on the 3DS(which is already a win for Nintendo). Mistwalker, on the other hand......
Mistwalker is a pretty good developer but their games don't sell particularly well. They are very similar to Platinum games when it comes to critical acclaim and sales. SquareEnix on the other hand offers FF and DQ/DW which are huge hits in Japan. Granted Nintendo already has DQ in their pocket and I doubt Square has any interest in developing FF on the WiiU.

 
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Why would you think "molding into Nintendo" has anything to do with making more Mario games? lol.
That's basically what he said.

Mistwalker is pretty good developer but their games don't sell particularly well. They are very similar to Platinum games when it comes to critical acclaim and sales. SquareEnix on the other hand offers FF and DQ/DW which are huge hits in Japan. Granted Nintendo already has DQ in their pocket and I doubt Square has any interest in developing FF on the WiiU.
But their 2 big console games were on Xbox 360 so it's not really that surprising that they didn't sell well. Especially in Japan.

 
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Why would you think "molding into Nintendo" has anything to do with making more Mario games? lol.
The point is they don't need to mold developers into making games anything like any of their games.

If they're going to buy up developers, they need to buy up established developers who can make games that are unlike they're current offerings--JRPGs, action games and fighters from Japanese devs. FPS/TPS, WRPGs, racing sims, sports sims from Western Devs.

The Nintendo flavor of gaming isn't selling well other than portables, and has been decling every generation since the first with the exception of the Wii blip. If they want to get back to competing, they need to round out the library with exclusives in genres today's gamers buy consoles to play. And even then it's a tough sale as most of those gamers are already loyal to Sony or MS.

 
The real risk is basically what Richard Kain was saying, they "have to" mold them into Nintendo. That's not at all true, molding some of these studios into making more Mario games and destroying their artistic talent is the WRONG thing to do.
It's not a matter of art style or vision. It's a matter of corporate culture. Nintendo has a very specific corporate culture. They've also had bad experiences when letting slip control of their IP. When they farm out the franchises to outside developers, they always make sure that they have a very hands-on relationship.

That's what happened with Retro Studios. Nintendo partnered with them to produce a Metroid title. But Retro wasn't working out right. So Nintendo bought a controlling interest in the company, got rid of the management they couldn't work with, and then sent some of their more capable designers and producers over to set things straight. They reshaped Retro into a company that they could effectively work with and manage.

If Nintendo is going to buy a company outright, as you have been suggesting, they would have to either get one whose corporate culture is already compatible, or they would have to alter that company to the point that they could work with them effectively. If they are shopping in Japan, it would probably be easier to find compatible companies. If they were shopping in the West, it would be much harder, and would require a greater degree of oversight and restructuring. The point is, companies can't just be swapped and shuffled, especially if you are looking to preserve the quality of their output. These endeavors take time, effort, and care in order to produce respectable results. You can't just throw money at it and expect it to work out.

Using their massive cash reserves to "purchase" exclusives might be better, but it would still end up being costly, and with Nintendo themselves assuming almost all of the financial risk.

 
It's not a matter of art style or vision. It's a matter of corporate culture. Nintendo has a very specific corporate culture. They've also had bad experiences when letting slip control of their IP. When they farm out the franchises to outside developers, they always make sure that they have a very hands-on relationship.
I think this is where the confustion is. I think Blaster Man, and definitely myself, are arguing that the LAST thing Nintendo should do is buy up developers and farm out their IPs to them.

Their IPs aren't selling Wii Us, and the 3DS is selling a ton less than the DS.

They need to buy up developers to make NEW IPs for them. Particularly new IPs in genres that gamers in the west give a shit about.

They can handle Mario, Zelda et al. in house, and should keep pumping those games out. Any devs they buy up they need to round out the library with genres they don't make in house like shooters and WRPGs and so on. Not just help them get out more mascot games.
 
I think this is where the confustion is. I think Blaster Man, and definitely myself, are arguing that the LAST thing Nintendo should do is buy up developers and farm out their IPs to them.

Their IPs aren't selling Wii Us, and the 3DS is selling a ton less than the DS.

They need to buy up developers to make NEW IPs for them. Particularly new IPs in genres that gamers in the west give a shit about.

They can handle Mario, Zelda et al. in house, and should keep pumping those games out. Any devs they buy up they need to round out the library with genres they don't make in house like shooters and WRPGs and so on. Not just help them get out more mascot games.
Precisely this and I think this is exactly what Iwata is saying.

In terms of molding a studio because it's mediocre, if a studio is mediocre then they shouldn't even be under consideration. If there's some talent there then they could attempt to poach them away with lucrative offers. Other than that, small studios with great creative talent and larger studios that put out great games in genres that Nintendo doesn't do.

What Iwata has said is genuinely the first thing from Nintendo that's got me excited thinking they may actually have a plan that's not "the status quo and hope for the best". Some of the smaller studios have very low overhead costs and if you look at the guys in Eastern Europe that put out The Witcher games and studio that put out the 2 Metro games, their costs are low because of currency conversion. There should be studios out there that they could look at.

 
But their 2 big console games were on Xbox 360 so it's not really that surprising that they didn't sell well. Especially in Japan.
Last Story didn't sell particularly well either and that was on the Wii. I am a fan of Mistwalker, loved Lost Odyssey and thought Blue Dragon was pretty good. That said, they don't move the needle like Square does. Also, IMO Monolith Studios is a better developer who is already in the fold and developing a pretty good RPG for the Wii U.

 
I think this is where the confustion is. I think Blaster Man, and definitely myself, are arguing that the LAST thing Nintendo should do is buy up developers and farm out their IPs to them.

Their IPs aren't selling Wii Us, and the 3DS is selling a ton less than the DS.

They need to buy up developers to make NEW IPs for them. Particularly new IPs in genres that gamers in the west give a shit about.

They can handle Mario, Zelda et al. in house, and should keep pumping those games out. Any devs they buy up they need to round out the library with genres they don't make in house like shooters and WRPGs and so on. Not just help them get out more mascot games.
You nailed it, but there aren't many Japanese developers who make those kinds of games. I think that was Richard's point, that if Nintendo does buy up developers they will most likely buy up other Japanese developers or developers who have a similar corporate structure.

 
Last Story didn't sell particularly well either and that was on the Wii. I am a fan of Mistwalker, loved Lost Odyssey and thought Blue Dragon was pretty good. That said, they don't move the needle like Square does. Also, IMO Monolith Studios is a better developer who is already in the fold and developing a pretty good RPG for the Wii U.
I felt the same about the 360 games, Lost Odyssey was great and Blue Dragon was decent. That said, I didn't even realize that Last Story was them. I didn't play that game because by the time it came out I was sick of playing SD games on my HDTV. You also have to consider that sequels tend to do progressively better than the first titles in video games. For example, look at sales of each of the Saint's Row games. It wasn't until it got to 3 that it was a blockbuster.

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Here's a thought - and I know everyone is going to immediately say "IMPOSSIBLE" and hate me for the suggestion - but is it possible they're thinking about merging with Sony?

 
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They can handle Mario, Zelda et al. in house, and should keep pumping those games out. Any devs they buy up they need to round out the library with genres they don't make in house like shooters and WRPGs and so on. Not just help them get out more mascot games.
A noble endeavor, to be sure. But the kind of strategy you are proposing is also fraught with risk. New IPs are always risky. They are an unknown quantity, and require substantial publicity investment just to get out the door. They are throwing spaghetti at the wall and hoping it will stick.

That kind of strategy is high-minded, but ineffective in terms of a proposed business plan. Also, with the current state of Western development, do you really think that it would be a good idea to "buy" one of the studios over here? Most of the big developers over here are already owned by mega-publishers and are not for sale. They can't just purchase Bethesda in order to get the next Elder Scrolls on the Wii U, someone else is already pulling their strings. And most of the rest of the talent has been trained for years to be in Call Of Duty clone mode. (or World of Warcraft clone mode, or Zynga clone mode) The industry at large is just a little to fond of chasing popular trends. Most of the mid-size developers that they COULD buy would just give them another generic shooter that wouldn't stand out from an already crowded market. Just another shooter isn't the answer, they would need something that felt fresh and new, and Respawn's latest is already spoken for.

They got Wonderful 101, for better or worse. And they've managed to co-opt Bayonetta, for better or worse. So some efforts have been made on that front already. It would be great to see more, but new IP is not a viable investment. It's too big of a gamble to be making for a major company.

It would make much more sense for them to snatch up some promising indie devs. Indie developers aren't insulated by publishers, so they are easier to contact directly. The much smaller size makes them more malleable, and both easier and cheaper to maintain oversight on. And their output tends to be more friendly towards under-powered hardware. Since they require so much less investment of money, they can experiment more freely, especially with the exotic hardware that the Wii U provides.

 
A noble endeavor, to be sure. But the kind of strategy you are proposing is also fraught with risk. New IPs are always risky. They are an unknown quantity, and require substantial publicity investment just to get out the door. They are throwing spaghetti at the wall and hoping it will stick.

That kind of strategy is high-minded, but ineffective in terms of a proposed business plan. Also, with the current state of Western development, do you really think that it would be a good idea to "buy" one of the studios over here? Most of the big developers over here are already owned by mega-publishers and are not for sale. They can't just purchase Bethesda in order to get the next Elder Scrolls on the Wii U, someone else is already pulling their strings. And most of the rest of the talent has been trained for years to be in Call Of Duty clone mode. (or World of Warcraft clone mode, or Zynga clone mode) The industry at large is just a little to fond of chasing popular trends. Most of the mid-size developers that they COULD buy would just give them another generic shooter that wouldn't stand out from an already crowded market. Just another shooter isn't the answer, they would need something that felt fresh and new, and Respawn's latest is already spoken for.

They got Wonderful 101, for better or worse. And they've managed to co-opt Bayonetta, for better or worse. So some efforts have been made on that front already. It would be great to see more, but new IP is not a viable investment. It's too big of a gamble to be making for a major company.

It would make much more sense for them to snatch up some promising indie devs. Indie developers aren't insulated by publishers, so they are easier to contact directly. The much smaller size makes them more malleable, and both easier and cheaper to maintain oversight on. And their output tends to be more friendly towards under-powered hardware. Since they require so much less investment of money, they can experiment more freely, especially with the exotic hardware that the Wii U provides.
I listed a lot of developers, many of which are indies, that they could target. At some point they're going to have to take a risk. Just getting into video games in the first place was a huge risk for them and it worked out. They're going to have to continue to evolve.

 
I listed a lot of developers, many of which are indies, that they could target. At some point they're going to have to take a risk. Just getting into video games in the first place was a huge risk for them and it worked out. They're going to have to continue to evolve.
Very true. Some manner of change is necessary. I just don't think what you're proposing is the correct direction. Everything you've been saying makes it seem like you want them to become more like Sony and Microsoft. And that simply wouldn't turn out well for Nintendo.

Nintendo is no stranger to change in the area of game design. It's within the scope of corporate structure and it's relation to the changing cultural landscape that they are the most moribund. That's where change really needs to occur. It's anyone's guess what shape its going to eventually take.

As to actual games, Nintendo is just fine. Two of the most critically praised games of last year, and often chosen as "Game-of-the-year" contenders and recipients, came from NIntendo. Both their major platforms are getting regular high-quality titles. That has never been an issue. Nintendo makes good systems, and good games to play on those systems. They are just falling behind when it comes to convincing people to buy those systems and games. The general consumer has never been known for having either sense or taste.

 
Very true. Some manner of change is necessary. I just don't think what you're proposing is the correct direction. Everything you've been saying makes it seem like you want them to become more like Sony and Microsoft. And that simply wouldn't turn out well for Nintendo.

Nintendo is no stranger to change in the area of game design. It's within the scope of corporate structure and it's relation to the changing cultural landscape that they are the most moribund. That's where change really needs to occur. It's anyone's guess what shape its going to eventually take.

As to actual games, Nintendo is just fine. Two of the most critically praised games of last year, and often chosen as "Game-of-the-year" contenders and recipients, came from NIntendo. Both their major platforms are getting regular high-quality titles. That has never been an issue. Nintendo makes good systems, and good games to play on those systems. They are just falling behind when it comes to convincing people to buy those systems and games. The general consumer has never been known for having either sense or taste.
You honestly think their entire problem is one of marketing?

 
Honestly, Nintendo just needs to keep failing and go away. There has generally never been room for three major consoles in the core gaming market. There's usually been two main consoles, and then one or two other irrelevant machines in distant third or worse. I guess one exception would be the PS2 generation since the GC and Xbox were close for second, but both way behind the PS2. Last gen bucked the trend too, but just becaue the Wii found a market outside the gaming core.

We can talk our heads off about what they should do, but the fact is there just isn't room for a Nintendo console. Most prefer Sony and/or MS now and there not much they can do to change that now. They've messed up with fore gamers for too long. They're viewed as antiquated and for kids, and not providing the online experience, "mature" games etc. that today's core gamers expect and want.

Portables are a different story, but that's a shrinking market as more people and kids move to phones and tablets for portable gaming.

In any case I don't regret my Wii U or 3DS purchases by any means. But I'm pretty set on never buying another piece of Nintendo hardware. It's just not worth it for the ten or so first party games a generation that interest me. If they ever go third party or merge with Sony or something i'd gladly buy their games after this gen. But otherwise I'll get my fix now and go without going forward.
 
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I'm happy with the Wii U too but I'm not prepared to say I would never buy Nintendo hardware again. Most likely I will never buy their home consoles again though. The Wii U was too advantageous in terms of running Wii games and using the accessories along with the eshop having games my kids can play that I enjoyed as a kid. Plus it's black like everything else in my entertainment center so now it matches. I don't see how Nintendo can repeat this for me again. Who knows, maybe they'll pull off something spectacular with mergers and acquisitions.
 
If Nintendo ever went away I think I'd be done with modern gaming except at a casual level (parties, friends).

The repetitiveness of the FPS genre and regurgitated franchises of today doesn't interest me. 

The gaming industry has historically relied on Nintendo for gaming innovations (dpad, analog stick, Z targeting, rumble pak, [unfortunately] motion controls) which other companies use as a source to emulate and perfect.  Without Nintendo I can see gaming consoles devolving into glorified media centers with annual releases, padded dlc, etc.

I'm probably just old and stuck in the past.

 
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If Nintendo ever went away I think I'd be done with modern gaming except at a casual level (parties, friends).

The repetitiveness of the FPS genre and regurgitated franchises of today doesn't interest me.

The gaming industry has historically relied on Nintendo for gaming innovations (dpad, analog stick, Z targeting, rumble pak, [unfortunately] motion controls) which other companies use as a source to emulate and perfect. Without Nintendo I can see gaming consoles devolving into glorified media centers with annual releases, padded dlc, etc.

I'm probably just old and stuck in the past.
TBH, I'm tired of a lot of that shit too. Mostly I like indie games and games that tell interesting stories. Tomb Raider was highly acclaimed but I played through it and wasn't all that impressed. Before that I played Papo and Yo and was blown away by it. That last part of the game is something else. Of course I also really enjoyed The Unfinished Swan and Beyond Two Souls which are games that were really polarizing. On the other hand i thought Bioshock Infinite was very overrated.

I'm at the point where I don't even bother with a lot of shit anymore. I bought puppeteer because it was cheap and so many people here said it was great. even though I knew I'd hate it, I gave it a shot anyway. I hate it and quit after about the 5th level. Wasted my money.
 
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I literally feel like Nintendo has the ability to finally put a full fledged Pokemon game on the Wii U and get a crazy spike in sales. Pokemon X and Y made people go out and buy 3DS systems who hadn't, and it even got people to buy that ugly 2DS (which I will admit is comfortable). Develop Pokemon Z for both Wii U and 3DS and give it the cross save ability like Monster Hunter U.

Also, I like the game pad, but why not release a budget system with a pro controller and just sell the game pad separately. It should get more people to take the plunge, and then when they get the itch to buy a game pad, they can.
 
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