GamersGate Thread: (Moved to the Steam+ Deals Thread)

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Neuro5i5

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Closing this thread. Future deals will be posted in the Steam+ Deals Thread.

New thread here.
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*List of games on sale sorted by discount.
All Steam Origin Uplay DRM Free


[There are currently no known available vouchers, credits, promos, codes, etc. that can be manually applied to purchases.]


Note: Be sure to check DRM prior to purchase. It will typically be listed to the right of the description, just above the System Requirements. There are several instances where games may vary in DRM type even within the same bundle. You have been warned.

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That's the lowest price yet for Omerta Gold though so let's give GG credit for that. Same price as it would be if it was 75% off with a 20% off coupon on GMG.
Thanks for doing the math. Think i'm going to bite, even though it's virtually guaranteed bundledom because Kalypso. Haven't heard a whole lot of good things about Omerta, but I still have an itch for mafia type games since Mob Rule.

 
Wonder if the Gold version or vanilla version is going to be bundled? DLC by itself is still $6 at 80% off, but if it drops in MSRP then it would be cheaper.
Probably all three. Basegame will show up in a Groupees bundle and a few days later we'll get "Complete" in an Indiegala. Gold will follow a month later, but it will be in the $10 tier of a humble weekly.

By purchasing it today, I am preventing three future whiny posts regarding DLC, bundles, and Kalypso.

Ah, who am I kidding, i'll have to bitch because it will still be sitting in the backlog.

 
Did you program me?
image.jpg
 
[quote name="Neuro5i5" post="11721361" timestamp="1398730633"]Possibru? I suck at programming (cuz I h8s it) and I'm a shitty typist.[/quote]

So much is explained here...
 
I think I've figured out what GG is doing and why their sales take so long to flip now. It seems any time there is a price change, they take the items to 0% off first then apply the new discount. I'm guessing in an effort to prevent double discounting things which is what the majority of the glitches have previously been from.

fuck you GG.
 
I think I've figured out what GG is doing and why their sales take so long to flip now. It seems any time there is a price change, they take the items to 0% off first then apply the new discount. I'm guessing in an effort to prevent double discounting things which is what the majority of the glitches have previously been from.

fuck you GG.
Still it seems does not prevent Dungeons & Dragons having like a double discount from my eyes.

It's not 50%, its more like 75% and an aditional 50% off.

Sorry Neuro, I was too slow, you figured out faster. Apologise me, please.

 
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Good deal...?

Dungeons & Dragons: Chronicles of Mystara (Steam) - $1.88

50% off of 75% off of Steam's MSRP
My first GG price glitch. :mrgreen:

Seriously though, it's worth it if you enjoy beat-em-ups. I paid $5 for it for my 360 and don't feel bad double-dipping at this price at all, it's the best it's gonna get outside of a Humble.

It comes with -> http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Tower_of_Doom and http://en.wikipedia.org/wiki/Dungeons_%26_Dragons:_Shadow_over_Mystara

 
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re: D&D Mystara. It's Capcom so they traditionally have been chintzy with deals and while somewhat better more recently I don't think they've ever done a bundle yet AFAIK. Outside of Sega, Japanese companies tend to be a bit more clueless about the whole you actually get more sales if you drastically discount and/or bundle old titles sort of thing.

I don't think it will get lower than this anytime soon but anything is possible. *shrug*

 
Tempted by the 50% off MAC non-GOTY Borderlands 2 DLC. One of the keys it out of stock. Gamersgate says I can still order it and will get the keys when available. Are they pretty reliable with that stuff?

Also, these are steam keys. They'll work on my PC as well, right?

Thanks for any feedback.
 
In for D&D.

Also probably in for World Gone Sour.  There's usually one odd game I never have seen before during GG sales that I just can't resist.  A Sour Patch Kids platformer fills that role nicely.

 
In for D&D.

Also probably in for World Gone Sour. There's usually one odd game I never have seen before during GG sales that I just can't resist. A Sour Patch Kids platformer fills that role nicely.
What a weird ass game. I didn't even know it existed. I kind of want it now but I don't know if I want it enough to deal with not Steam + Securom. Ugh.

 
re: D&D Mystara. It's Capcom so they traditionally have been chintzy with deals and while somewhat better more recently I don't think they've ever done a bundle yet AFAIK. Outside of Sega, Japanese companies tend to be a bit more clueless about the whole you actually get more sales if you drastically discount and/or bundle old titles sort of thing.

I don't think it will get lower than this anytime soon but anything is possible. *shrug*
It's also a terrible, lazy, broken port according to the steam forum. Is this yet another example of the mostly toxic steam community being overly "passionate," or can someone here who is generally reasonable confirm?

 
It's also a terrible, lazy, broken port according to the steam forum. Is this yet another example of the mostly toxic steam community being overly "passionate," or can someone here who is generally reasonable confirm?
Okay so I actually went and played it for a bit and some quick impressions.

In default Win 8 64 it would start but kept kicking me back to the desktop. Running it in Windows 7 compatibility mode as administrator seemed to fix that and I could play without issue after that. Capcom deserves some ass ripping for that but there is an easy enough work around.

It has controller support but it wasn't exactly intuitive how to enable it. The title screen says "Push space to start" it says nothing of the controller start button even if the controller is on/plugged in. If you hit space to start the controls don't work. Though the game doesn't explicitly tell you this, you have to hit the start button on the controller screen and then the controls switch over to controller. Easy enough to do but some clarity the first time around would have been nice. It has keyboard control support but I didn't try it since that just feels odd to me for this sort of game.

The game is low res and obviously on an emulator being bumped up and run through a filter (which you can change in the settings). It's basically playing an old game on an emulator. Don't expect amazing visuals.

Gameplay itself ran fine for me. It's a classic beat em up that runs in stages. Nothing amazing but a fun little diversion.

So I think the criticisms were warranted given then regular price point and some fixes and clarifications that they could and should have done (but are easily worked around). However at $2-ish it's a fun little game for what it is.

I wouldn't pay $15 but $1 or $2 I think is reasonable. It's more or less like playing Golden Axe on the Sega emulator. If you enjoy that you will probably enjoy this.

Note that I didn't try multiplayer at all so I can't comment there.

 
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Okay so I actually went and played it for a bit and some quick impressions.

In default Win 8 64 it would start but kept kicking me back to the desktop. Running it in Windows 7 compatibility mode as administrator seemed to fix that and I could play without issue after that. Capcom deserves some ass ripping for that but there is an easy enough work around.

It has controller support but it wasn't exactly intuitive how to enable it. The title screen says "Push space to start" it says nothing of the controller start button even if the controller is on/plugged in. If you hit space to start the controls don't work. Though the game doesn't explicitly tell you this, you have to hit the start button on the controller screen and then the controls switch over to controller. Easy enough to do but some clarity the first time around would have been nice. It has keyboard control support but I didn't try it since that just feels odd to me for this sort of game.

The game is low res and obviously on an emulator being bumped up and run through a filter (which you can change in the settings). It's basically playing an old game on an emulator. Don't expect amazing visuals.

Gameplay itself ran fine for me. It's a classic beat em up that runs in stages. Nothing amazing but a fun little diversion.

So I think the criticisms were warranted given then regular price point and some fixes and clarifications that they could and should have done (but are easily worked around). However at $2-ish it's a fun little game for what it is.

I wouldn't pay $15 but $1 or $2 I think is reasonable. It's more or less like playing Golden Axe on the Sega emulator. If you enjoy that you will probably enjoy this.

Note that I didn't try multiplayer at all so I can't comment there.
Got in just in time. Thanks for the reasonable impressions, Motoki. It does sound quite lazy, but hard to complain at $1.88.

 
Tempted by the 50% off MAC non-GOTY Borderlands 2 DLC. One of the keys it out of stock. Gamersgate says I can still order it and will get the keys when available. Are they pretty reliable with that stuff?

Also, these are steam keys. They'll work on my PC as well, right?

Thanks for any feedback.
Well, if they don't get them in maybe they'll refund your purchase price and give you a "permanent" 20% discount for a year.

 
Tempted by the 50% off MAC non-GOTY Borderlands 2 DLC. One of the keys it out of stock. Gamersgate says I can still order it and will get the keys when available. Are they pretty reliable with that stuff?

Also, these are steam keys. They'll work on my PC as well, right?

Thanks for any feedback.
Borderlands is Steamworks And Steamplay. Meaning Steam only and Mac/PC cross platform keys.
 
In for D&D.

Also probably in for World Gone Sour. There's usually one odd game I never have seen before during GG sales that I just can't resist. A Sour Patch Kids platformer fills that role nicely.
It's supposed to be a poor man's LBP, right? I think that's what I remember hearing about it. I've been waiting for it to go on sale for 360 (it's $5 there instead of $2.50), but meh. SecuROM isn't worth the headache.

 
It's supposed to be a poor man's LBP, right? I think that's what I remember hearing about it. I've been waiting for it to go on sale for 360 (it's $5 there instead of $2.50), but meh. SecuROM isn't worth the headache.
Uh, it doesn't look anything like Little Big Planet to me, unless this is an allusion to something else. I mean, Little Big Planet has some strong platforming elements, but beyond that, not really, no.

 
Uh, it doesn't look anything like Little Big Planet to me, unless this is an allusion to something else. I mean, Little Big Planet has some strong platforming elements, but beyond that, not really, no.
LBP has strong platforming? For someone who allegedly hates platformers you sure pick odd ones to praise.
 
LBP has strong platforming? For someone who allegedly hates platformers you sure pick odd ones to praise.
I think you misunderstood my use of the term "strong." My recollection of the relatively-short time I've spent thus far actually playing it is that it's a bit of a 50-50 mix between puzzle-solving and platforming. More platforming than, say, Uncharted, but less than something like, I don't know, Sonic?

 
I think you misunderstood my use of the term "strong." My recollection of the relatively-short time I've spent thus far actually playing it is that it's a bit of a 50-50 mix between puzzle-solving and platforming. More platforming than, say, Uncharted, but less than something like, I don't know, Sonic?
So you're saying "strong" as in, it's a platformer with platforming? Well, OK then, glad we figured that one out.
 
I like it a lot, but the platforming isn't amazing in any regard (I'd even call it bad relatively speaking), hence my confusion when I thought Warren was implying as such.
Serious question, what makes platforming "amazing?" I mean, all you are doing is jumping. What would you consider an "amazing" platformer and what makes the platforming in that particular game amazing?

 
Serious question, what makes platforming "amazing?" I mean, all you are doing is jumping. What would you consider an "amazing" platformer and what makes the platforming in that particular game amazing?
The controls need to be precise, at least enough to where you can clear the levels without feeling like it was all luck, or fail and know it's your fault and not the game's. LBP in particular is extremely floaty and your character rather heavy, both of which make it difficult just to get through a level consistently since you have more momentum than you can control and the level designs (just counting the base game, not user generated content) rarely compensate for this.

When I think of a great platformer, I think of stuff like Super Meat Boy, where the controls and levels are so in tune with each other that even failing a thousand times doesn't make me want to give up because I always know it's possible to complete a level. Or something like Mutant Blobs Attack, which has floaty imprecise platforming, but never requires the sort of precision you see in SMB or similar games.

There are other things that make a great platformer, but to me it always comes down to how the controls and levels mesh with each other. I should feel in control of my character as much as I need to be and levels should be designed around my character's limitations, which I feel LBP does a very poor job of.
 
The controls need to be precise, at least enough to where you can clear the levels without feeling like it was all luck, or fail and know it's your fault and not the game's. LBP in particular is extremely floaty and your character rather heavy, both of which make it difficult just to get through a level consistently since you have more momentum than you can control and the level designs (just counting the base game, not user generated content) rarely compensate for this.

When I think of a great platformer, I think of stuff like Super Meat Boy, where the controls and levels are so in tune with each other that even failing a thousand times doesn't make me want to give up because I always know it's possible to complete a level. Or something like Mutant Blobs Attack, which has floaty imprecise platforming, but never requires the sort of precision you see in SMB or similar games.

There are other things that make a great platformer, but to me it always comes down to how the controls and levels mesh with each other. I should feel in control of my character as much as I need to be and levels should be designed around my character's limitations, which I feel LBP does a very poor job of.
That makes sense, but I feel SMB is an awful platformer reliant on luck and memorization so I don't see how it can be considered a good platformer. I also don't find the controls tight or precise at all compared to the level design.

 
That makes sense, but I feel SMB is an awful platformer reliant on luck and memorization so I don't see how it can be considered a good platformer. I also don't find the controls tight or precise at all compared to the level design.
Well I honestly can't understand that, since SMB is almost certainly the best controlling platformer I've ever played, but I can't very well convince you of that so I'll just agree to disagree.
 
Comparing SMB to LBP to me is kind of like comparing Serious Sam to F.E.A.R.  While both are in the same respective genres, one requires twitch and memory control, while the other does not (or at least to significantly smaller scale).

 
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