[PC] Playfire Rewards Thread

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MinDRIoT

CAGiversary!
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The Playfire Rewards BETA thread

BIENVENIDOS!
 

PlayFire

(Significant and bundled game rewards only)

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Madjoki's PlayFire Steam Tool
 
Steamlessness PlayFire Tool
 
PlayFire FAQ


 
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The only bug I've run across is the full screen one. Basically the game freezes if you try to expand the window and there are no graphic options in game. Otherwise I've had a blast with the game. I'm only past the first boss you posted there, but I am close to unlocking the first two achievements and might even get the third one.

Not sure what other bugs MadJoki means. If this happens with every playfire game I don't think the games are buggy, I think people are just being pirates and using SAM to unlock crap not even in order.
Huh, for me all you have to do is push the maximize button and the game switches to fullscreen no problem. No need to push alt-enter or edit graphic options.

And yeah, no graphic options... I wouldn't mind if the game was 1920x1080 and looked a little less like a flash game, but it makes up for what it lacks in graphics for really solid gameplay and an awesome adventure mode (was not expecting that at all).

 
oh you pirates:

Break it down achievement - 9.4% of players.
Kill 3rd boss achievement - 7.9% of players.
How is it even possible? You get an ability to break stuff after 3rd boss... 0_0

Those will probably be the next pirates to be keelhauled

I've played as much as I can handle with Sweezy Gunner ... it's alright but not fun enough to persist with to earn more playfire rewards. I'd rather do overtime at Neuro's job.

Moving on to Saints Row 3, which should be much more entertaining.

 
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Sweezy Gunner is pretty great and I haven't run into any bugs yet either. Sadly, I don't think I would have even touched this game had there not been Playfire reward achievements. Or unless a few CAGs mentioned it's worth playing.

I'm just under 50% through the game and have already achieved 18/36 achievements. Hell, I might even finish the game at this rate even after getting the four Playfire rewards already. So most of us will get [SIZE=11pt]£0.95[/SIZE] (or $1.60) in rewards for a free game from WGN and it's enjoyable plus easy to get these achievements. Outstanding. No complaints here.

 
Sweezy Gunner is pretty great and I haven't run into any bugs yet either. Sadly, I don't think I would have even touched this game had there not been Playfire reward achievements. Or unless a few CAGs mentioned it's worth playing.

I'm just under 50% through the game and have already achieved 18/36 achievements. Hell, I might even finish the game at this rate even after getting the four Playfire rewards already. So most of us will get [SIZE=11pt]£0.95[/SIZE] (or $1.60) in rewards for a free game from WGN and it's enjoyable plus easy to get these achievements. Outstanding. No complaints here.
Yeah, it was the first WGN free game I touched and definitely solid and something deserving to be on Steam. I never got around to playing Battlepillars because I didn't have time during the achievements time, but I might try that one out too.

When was Sweezy Gunner free? I don't remember seeing it.
Carlmundo's Steam group - Who's Gaming Now? ran a free giveaway for it before they got shut down by Steam for giving away free games because greed.

 
Since we're posting guides, let me post some tips for the F2P nightmare that is "You Have To Win The Game".

Achievement 3 - This one's ridiculous, you can't die without starting the whole game over. Refer to the video I posted, but here's another big tip. Have ANOTHER copy of the game open (download DRM-free version here) and set on regular mode (where you can die whenever). Why? Because as I said, the game is largely trial-and-error. Use the game in regular mode to test our your jumps/learn the appropriate patterns and then replicate them in the Steam version when you've finally gotten it down 100%.
My advice to all? Skip Achievement 3. There are way better ways to spend your time in life than trying to perfect a free, annoying platformer.

 
My advice to all? Skip Achievement 3. There are way better ways to spend your time in life than trying to perfect a free, annoying platformer.
I'm definitely choosing my battles. Til KF2 is released I'll be trying to get as many of these rewards to hopefully get enough to pre-order/early access it from GMG.

Edit:

If anyone hasn't done the Serious Sam 3 ones, the first two are really easy (and can be done on the first level).

The third one requires co-op so I will probably pass.

 
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If anyone hasn't done the Serious Sam 3 ones, the first two are really easy (and can be done on the first level).

The third one requires co-op so I will probably pass.
I hope anyone trying it for the first time will not stop at the first level. It's probably one of my least favorite levels in the entire series. They were kind of trying to go for a typical war game parody, but that's just not what SS is all about. There are definitely way better levels in the game.

 
Started knocking out some Saints Row: The Third rewards today. Unfortunately I already had a couple of them done, but there will still a few more to chase down.

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A Better Person is the first, and easiest one. Just play the game for a bit until you can buy an upgrade. There you go.

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£0.25

Union Buster is kind of a pain. It's not too bad if you're new to the game and rolling around the city for the first time, because there will be a lot of little events where some random will want to take your picture. Instead of letting them take the picture (and completing the event, getting some money and fame), you just need to kill them, 15 times. If you've pretty much done everything in the game like I have, though, there are hardly any of these guys left... so you have to kill one, leave, come back, kill him again, and repeat.

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Bo-Duke-En is pretty easy, just a little time consuming. Just hold the sprint button while you're hijacking a car and you'll jump in through the window and kick the driver out... 50 times. Can take a little while, since when you keep stealing cars, you'll get the police all over you, you'll have to go find more cars to hijack, etc. I lucked out and probably already had done this 30 times going through the game, so didn't have to do it 50 times in a row. Have fun, and remember, you have to HIJACK the car. Just jumping in the window of an empty car won't do it.

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Haters Gonna Hate... Not much to say about this one. Kill 1000 gang members. Get a gang mad at you and start blasting away. Going for this one specifically is going to get old fast and take a long time. I'd suggest just playing the game normally and getting it over time. The rewards are up for another 3 days, so you may get it in that time.

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Everything Is Permitted is the more manageable and funner of the two high rewards. You've just gotta complete every assassination mission, all 36 of them. Yes, it will take awhile, but assassination missions are honestly probably one of the funnest, most varied things to do in the game. I just blew through 20 of them (I already had done 16) in a couple hours and wasn't bored with them. This is a nice choice for a reward achievement, since it's not too ridiculous, but is challenging and makes you play one of the best parts of the game.

 
I hope anyone trying it for the first time will not stop at the first level. It's probably one of my least favorite levels in the entire series. They were kind of trying to go for a typical war game parody, but that's just not what SS is all about. There are definitely way better levels in the game.
Yeah, the first level definitely isn't your typical Serious Sam. I did the achievements for Double D XL and while a little time consuming to get the Dino one, the other ones are pretty easy. It's also a pretty fun game.

 
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Union Buster is kind of a pain. It's not too bad if you're new to the game and rolling around the city for the first time, because there will be a lot of little events where some random will want to take your picture. Instead of letting them take the picture (and completing the event, getting some money and fame), you just need to kill them, 15 times. If you've pretty much done everything in the game like I have, though, there are hardly any of these guys left... so you have to kill one, leave, come back, kill him again, and repeat.
Can be done in a DLC mission where you're shooting movie. It's repetable mission, but I believe I got it during first time in that mission.

 
I hope anyone trying it for the first time will not stop at the first level. It's probably one of my least favorite levels in the entire series. They were kind of trying to go for a typical war game parody, but that's just not what SS is all about. There are definitely way better levels in the game.
I'll keep that in mind, gonna start playing the Sam games between today and tomorrow.

So, funny thing about the Playfire Rewards achievements for Planet Stronghold. Without steering this towards anything political, I think it's interesting they picked both homosexual romance achievements for two out of three achievement rewards (you get two heterosexual and one homosexual romance option in each story, the characters available change according to which gender you pick).

The third achievement is simply for finishing a romantic subplot (so you can get two of the achievement rewards at once, easily).

I say this is interesting because I wonder who picks the achievement rewards, the dev or Playfire?

I could believe it was the dev based on the fact that there's a specific achievement for going completing a homosexual romance subplot (accurately titled "Best of Both Worlds") because the dev is clearly in league with Steam and Playfire to corrupt our youth, one lonely awkward teenager at a time. I mean look what happened to idiot!

 
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https://www.youtube.com/watch?v=nNzqAQzTFjc

TB plays Bound By Flame.
Since this seems to always pertain to Spiders Games...

Long-winded thoughts on voice-acting "quality" and quantity in RPG's coming....

So...sounds like voice-acting, dialogue, prose, writing sounds stilted and all over the freaking place in quality again in a Spider game - this time, here in Bound In Flames. That's a shame - b/c Spiders really had an interesting concept, environment + plot going on w/ Mars: War Logs - and that stuff was my main complaints w/ that game. I really don't know why dev's or pub's want to just go ahead and decide to just voice-act everything no matter what, if they ain't gonna load the game w/ lots of different voice-actors and actually good quality voice-acting.

Only way around that might be having one excellent Narrator for the entire game, like Bastion does. But, that probably worked well w/ Bastion probably b/c the game wasn't narrated non-stop for 50 hours in length by one guy. ;) Bastion ain't super-duper long, compared to many other RPG's - great Indie ARPG, BTW.

If they're (dev's and pub's) gonna hire crummy voice-acting work - they might as think again and just leave it out, IMHO. Or, let the player have the option to turn-off character's audio dialogue while in game in the menu and/or in dialogue-boxes - IIRC, the original Dungeon Siege allowed for that in the dialogue box.

(Damn, it been a while since I played Dungeon Siege, speaking of which...)

I remember in the old days of games like Planescape: Torment, BG series, and NWN1 - you know, before voice-acting everything became a thing in RPG's - when only what seemed like important stuff was voice-acted very well and uniquely by voice-actors. I find it annoying in RPG's in what seems like important main-quest characters are voice-acted by someone, then it's obviously that same voice-actor a bunch of different character in the game that is nowhere as important to the game - Gothic 2, anyone?

If dev's and pub's want to voice-act stuff, dev's and pub's that can't afford a lot of high-quality voice-acting, maybe they should get back to the roots of the older RPG's games - they should just have important quests and parts voice-acted...and make sure it's well done. Here's a thought - where there static lines are always the same (i.e. you'll always get a certain bit of the same dialogue no matter what, before players make a decision that alters the game-world, the result of the quest, NPC's, any other things), make that stuff be voice-acted.

 
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Long-winded thoughts on voice-acting "quality" coming....
To add, it's not just the VO work, but the dialogue/writing as well. M:WL suffered the same issues. I understand that certain NPC's always seem to fit certain stereotypes, but the writing is like off the shelf stock or taken from backyard LARPing sessions. Still it's good to see Spiders is getting better as they seem to want to do a good job. I'd say I'd use the same two words to describe BbF as I did M:WL...ambitious and potential.
 
To add, it's not just the VO work, but the dialogue/writing as well. M:WL suffered the same issues. I understand that certain NPC's always seem to fit certain stereotypes, but the writing is like off the shelf stock or taken from backyard LARPing sessions. Still it's good to see Spiders is getting better as they seem to want to do a good job. I'd say I'd use the same two words to describe BbF as I did M:WL...ambitious and potential.
It's funny - b/c sometimes, their writing is quite good. Then, minutes later - it's quite terrible....stilted, poorly written, or both. It's almost as if they got too many different people actually doing the actual writing here. It's very inconsistent. It's just often...all over the freaking place.

It's a shame - b/c like you said, M:WL had tons of ambition and potential to be something special.

And, it sounds like same has happened w/ BbF. :(

Hold on...

{insert here some "bangs head on the table" GIF}

 
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Eh. The combat problems are what turns me off more than the dialogue/voice issues. Granted it could be that he was just severely under-leveled for the area in the video, but if not...yeah, he was taking way too much damage and dealing way too little damage for that to be any fun at all.

 
Eh. The combat problems are what turns me off more than the dialogue/voice issues. Granted it could be that he was just severely under-leveled for the area in the video, but if not...yeah, he was taking way too much damage and dealing way too little damage for that to be any fun at all.
I can't speak for BbF, though. Ain't played it.

I was fine w/ the combat in Mars: War Logs - especially once it got further along, you had more skills, equipment, and stuff at your disposal. Took a little bit before that game really got that going, though...

Did you prefer combat in M:WL or BbF?

 
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Oh, I haven't played either. I do have M:WL, but haven't gotten to it yet.

And having BbF already? What kind of CAGerer do you take me for!?  :shame:

 
Did you guys play Mars War Logs before or after they redid the voice acting? It was like a night and day difference to me between the two.

There are lots of gamers nowadays (even RPG players) who don't want to be bothered to read anything which is why they likely feel they have to have voice acting even if they have to hire crappy actors. Their games have also been B tier quality games which people seem to expect more of than other indie games with lesser production values.

 
Did you guys play Mars War Logs before or after they redid the voice acting? It was like a night and day difference to me between the two.
I played after.

Edit: I can't find the review/first impression I did of it, but my issue with M:WL wasn't so much the VO work as the writing itself. But, due to the sub par writing, it's hard to effectively deliver lines that don't sound corny whether they're acted well or not.
 
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I'm not a big fan of the gameplay being bogged down with story/dialogue, especially at first. Any game that takes more than 20 minutes to let you start combat is going to have a really hard time capturing my interest. Gameplay is the biggest thing for me, with story being a distant second. I have books I can read if I want to focus on story--that's not what I'm gaming about. The only thing story does for me in a game is provide an impetus and sense of progression.

 
There are lots of gamers nowadays (even RPG players) who don't want to be bothered to read anything which is why they likely feel they have to have voice acting even if they have to hire crappy actors. Their games have also been B tier quality games which people seem to expect more of than other indie games with lesser production values.
For me, ideally, there are both. I want a voice actor in case I can't be bothered to read, and I want text so that I can read ahead of the voice dialogue and then skip it. Best case scenario: voice dialogue that can be skipped and that doesn't require me to stand right in front of the person to receive the monologue -- let me go do my thing while he/she chats in the background. Borderlands did this perfectly.

Walls of text aren't appealing to me, particularly if I am required to get something out of them like clues or instructions. If it's just optional lore (like Elder Scrolls), then that's fine. I had a hard time getting started with STALKER because of the walls of text I was asked to read.

 
Did you guys play Mars War Logs before or after they redid the voice acting? It was like a night and day difference to me between the two.
After.

There are lots of gamers nowadays (even RPG players) who don't want to be bothered to read anything which is why they likely feel they have to have voice acting even if they have to hire crappy actors.
Yeah, screw that noise!

If the voice-acting sucks, I don't really wanna hear it!

If they're gonna force it to be voice-acted, they should give the option for it to be muted in-game while in dialogue trees case-by-case (a la Dungeon Siege) and/or have the voice-acting flat-out ALL turned off in the game-menus or with a hotkey-toggle.

I have no problem w/ reading dialogue, prose, and any of that stuff.

Their games have also been B tier quality games which people seem to expect more of than other indie games with lesser production values.
That's b/c they're also trying to do A-tier quality type of things - it's just....their execution is hit or miss.

 
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So despite playing the game and falling asleep with it on and even unlocking achievements, Steam hasn't tracked any of my playtime for Planet Stronghold because apparently I was sitting on an update for the game (even though I already updated it yesterday). Am I fucked?

 
I played after.

Edit: I can't find the review/first impression I did of it, but my issue with M:WL wasn't so much the VO work as the writing itself. But, due to the sub par writing, it's hard to effectively deliver lines that don't sound corny whether they're acted well or not.
I agree with this, the changes to the VO in Mars War Logs didn't really help much. It's difficult to have good voice acting with bad writing. Also, the new accents seemed really out of place to me in the new VO.

 
Alright, Spoder brought this to my attention, and after looking into it, it looks like you all could benefit from the knowledge so here goes.

In regards to Strike Suit Zero, the achievement rewards on Playfire are NOT for the Director's Cut version, but the base version (included in HiB10 BTA, iirc)

I know this for a fact because several of the rewards achievements posted are not in the DIrector's Cut (the Director's cut version only has 13 achievements (including secret achievements) compared to the base game's 27). The DC version is missing these achievements that are on the rewards list: First Strike, Tailor Made, Achilles' Heel, Double Shot, Strike Mode Extended, Icarus Again.

For the base game, Take One For The Team and Double Shot are secret achievements.

It looks like Double Shot requires the Raptor DLC, and Icarus Again requires the Heroes of the Fleet DLC, unfortunately, but every other achievement that yields rewards just requires the base game.

Here's a guide for all the achievements that give rewards except for "Icarus Again". -> http://steamcommunity.com/sharedfiles/filedetails/?id=214454625

And here's how to get "Icarus Again" ->

hiroshi_tea
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May 30, 2013 @ 10:06pm
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for "icarus again", just fly towards sun until Control 2.0 gives you a warning. After she is done speaking, turning around and completing the mission should unlock it.

Edit:
According to their Community Manager in the comments, DC will get the rewards as well.
Just remember that you can only earn 5 of the 11 achievement rewards on the Director's Cut version then.

(Transformer, Take One For The Team, Strike Suit Combo, Completist, Shoot The Moon)

 
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Union Buster is kind of a pain. It's not too bad if you're new to the game and rolling around the city for the first time, because there will be a lot of little events where some random will want to take your picture. Instead of letting them take the picture (and completing the event, getting some money and fame), you just need to kill them, 15 times. If you've pretty much done everything in the game like I have, though, there are hardly any of these guys left... so you have to kill one, leave, come back, kill him again, and repeat.
Can be done in a DLC mission where you're shooting movie. It's repetable mission, but I believe I got it during first time in that mission.
Yep, the Gangsters in Space DLC is probably the best place to do it.

 
Did not enjoy Strike Suit Zero  :whistle2:(, Was a bit too frustrating for me.

Can't wait to play  Saints Row 3  :twoguns:

 
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Alright, Spoder brought this to my attention, and after looking into it, it looks like you all could benefit from the knowledge so here goes.

The achievement rewards on Playfire are NOT for the Director's Cut version, but the base version (included in HiB10 BTA, iirc)
For anyone else, like me, who was wondering what game you were talking about -- Strike Suit Zero.

 
Sweezy Gunners resize bug is pretty annoying, but so is this.

http://cloud-2.steampowered.com/ugc/3296944182303200536/2115DDBAC9D44D4F2C295180759F3A5A66B02946/

I was like. I got locked to wrong side of port, now this is going to be super easy.

No it wasn't, I had to run away :D

That port blocks you from damaging boss, but not boss from daming you.
LOL the games needs *********

I can't speak for BbF, though. Ain't played it.

I was fine w/ the combat in Mars: War Logs - especially once it got further along, you had more skills, equipment, and stuff at your disposal. Took a little bit before that game really got that going, though...

Did you prefer combat in M:WL or BbF?
Oh really cause all you do is cag talk idling spanks

 
Can be done in a DLC mission where you're shooting movie. It's repetable mission, but I believe I got it during first time in that mission.
Yep, the Gangsters in Space DLC is probably the best place to do it.

Nice, that's the last one I need to do. Thanks

because the dev is clearly in league with Steam and Playfire to corrupt our youth, one lonely awkward teenager at a time. I mean look what happened to idiot!
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Oh, I haven't played either. I do have M:WL, but haven't gotten to it yet.

And having BbF already? What kind of CAGerer do you take me for!? :shame:
A pierat CAGerer who owns the entire Playfire catalog for free, that's what we take you for!

 
Anyone try the Strike Suit Zero achievements yet?

No matter what I do

STRIKE MODE EXTENDED

DESTROY 20 TARGETS IN STRIKE MODE
won't unlock from me. I've probably killed hundreds at this point.

 
Speaking of the Strike Mode achievements, what the heck is up with the Shoot To The Moon one? 

"Start Mission 1, and as soon as you gain control of your craft, switch to rocket pods and fire off a few at the moon. After a while (the moon is really, really far away), the achievement will pop up unceremoniously."

How the hell do you do that? I'm pressing the "switch weapons" button, and trying the same with missiles, and there is are no "rocket pods". My weapon doesn't change.

So... what?

EDIT: Oh never mind. You switch your missiles to the "Titan" ones and fire those at the moon. No idea why that guide is calling them rocket pods... the game doesn't even call them that.

You fire them off and they disappear into the distance, but you'll get the achievement.

EDIT again: Okay, all missile systems are technically called rocket pods. Bad wording on the guide. It says switch "TO" your rocket pods. You always have rocket pods active, therefore you don't need to switch TO them. Now it could have said "switch your rocket pods" and made more sense, or it could have just been obvious and said "switch to your Titan rockets" and been done with it.

Ah well.

 
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So, I've been playing Sweezy Gunner, and I agree. It's pretty fun and I probably wouldn't have touched it if not for the rewards.

I'm in the tundra (after Boss 2), but I need a break.

My only complaints about the game (other that it froze once and cost me about 5 minutes of progress when it crashed), are:

1) The difficulty curve spikes as soon as you enter the first dungeon, it's not even funny. Prepare to get your ass handed to you until you finally get your first upgrades.

2) Cards can take way too long to drop. I've gotten one upgrade to increase card drop rate but it took me an hour to get one for the Beast. Wouldn't it just be easier to buy it with only the knowledge meter getting maxed out?

3) The music gets tedious, quickly.

4) Saving just saves your stats/unlocks/money and NOT your location. Which is something the player should be notified of. Reloading a save makes you teleport to your last checkpoint, with your "kill meter" reset as well.

And 5) I've enjoyed my share of twin-stick shooters. But this game manages to have two of my least favourite things: loot that vanishes after a quick amount of time and bullets that can fly across the map. The first thing is somewhat fixed with a magnet upgrade you get earlyish on, the other one is and always will be annoying as fuck.

Game's still fun though, just easy to get burnt out on. After I beat the third boss and smash what I need to I'm taking a break from the game for a while.

 
So, I've been playing Sweezy Gunner, and I agree. It's pretty fun and I probably wouldn't have touched it if not for the rewards.

I'm in the tundra (after Boss 2), but I need a break.

My only complaints about the game (other that it froze once and cost me about 5 minutes of progress when it crashed), are:

1) The difficulty curve spikes as soon as you enter the first dungeon, it's not even funny. Prepare to get your ass handed to you until you finally get your first upgrades.

2) Cards can take way too long to drop. I've gotten one upgrade to increase card drop rate but it took me an hour to get one for the Beast. Wouldn't it just be easier to buy it with only the knowledge meter getting maxed out?

3) The music gets tedious, quickly.

4) Saving just saves your stats/unlocks/money and NOT your location. Which is something the player should be notified of. Reloading a save makes you teleport to your last checkpoint, with your "kill meter" reset as well.

And 5) I've enjoyed my share of twin-stick shooters. But this game manages to have two of my least favourite things: loot that vanishes after a quick amount of time and bullets that can fly across the map. The first thing is somewhat fixed with a magnet upgrade you get earlyish on, the other one is and always will be annoying as fuck.

Game's still fun though, just easy to get burnt out on. After I beat the third boss and smash what I need to I'm taking a break from the game for a while.
1. Really? The game is way too easy for me. The only time I died was on purpose to get the dying achievement. I'm hoping the bosses get harder.

2. Nah, it's just that beast card. That one took me awhile too, but all other cards drop like crazy for me.

3. Yeah, it does. It's pretty good DnB stuff, but it does get old. I say just mute it and put your own wild EDM stuff on.

4. Kill meter is really just for bonus gold, a multiplier that rewards you for not getting hit. I seriously doubt anyone expects that to save after you turn the game off.

5. Only gold vanishes, power ups never do. Considering there's a constant amount of gold constantly all over the place, it vanishing isn't really a big deal, especially once you get a magnet upgrade or two like you said. And the bullet physics are actually kinda nice and challenging. Just invest in bullet speed upgrades if you're having a hard time with it. To each his own though.

EDIT: On the Strike Suit Zero topic again... does anyone know what ship you need to do the Take One For The Team achievement? Apparently you gotta use the marauder, but that's only a kickstarter ship? Can you survive a torpedo with a different ship? When do you unlock that ship?

 
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1. Really? The game is way too easy for me. The only time I died was on purpose to get the dying achievement. I'm hoping the bosses get harder.

2. Nah, it's just that beast card. That one took me awhile too, but all other cards drop like crazy for me.

3. Yeah, it does. It's pretty good DnB stuff, but it does get old. I say just mute it and put your own wild EDM stuff on.

4. Kill meter is really just for bonus gold, a multiplier that rewards you for not getting hit. I seriously doubt anyone expects that to save after you turn the game off.

5. Only gold vanishes, power ups never do. Considering there's a constant amount of gold constantly all over the place, it vanishing isn't really a big deal, especially once you get a magnet upgrade or two like you said. And the bullet physics are actually kinda nice and challenging. Just invest in bullet speed upgrades if you're having a hard time with it. To each his own though.
1) Are you playing with a controller? I'm playing with KB+M. It got easier once I got some upgrades, but it was still sort of a bitch until then. I will say that the bosses are all kind of a joke so far though.

2) So just a bug for the one monster? Fair enough.

3) Yeah, you're just in the dungeons too long for it to not get tiring on loop. I wish you could pick from different tracks (there's a shop at the beginning of the game it looks like you can buy music from but it's absurdly expensive).

4) I was more annoyed about losing my location the first time. I thought it'd at least spawn me in the right room. A disclaimer would have been nice.

5) Yeah, but pre-magnet upgrade you're so worried about dodging bullets that it's hard to pick up any with how quick it poofs. You're right, at least upgrades don't vanish, but everything else does and it's one of my pet peeves about this type of game.

The physics are handled well, I just hate getting sniped from across the map, particularly from an area I can't get to yet due to lack of power-up.

 
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EDIT: On the Strike Suit Zero topic again... does anyone know what ship you need to do the Take One For The Team achievement? Apparently you gotta use the marauder, but that's only a kickstarter ship? Can you survive a torpedo with a different ship? When do you unlock that ship?
I used the bomber, which I think you get in mission 7?
 
1) Are you playing with a controller? I'm playing with KB+M. It got easier once I got some upgrades, but it was still sort of a bitch until then. I will say that the bosses are all kind of a joke so far though.

2) So just a bug for the one monster? Fair enough.

3) Yeah, you're just in the dungeons too long for it to not get tiring on loop. I wish you could pick from different tracks (there's a shop at the beginning of the game it looks like you can buy music from but it's absurdly expensive).

4) I was more annoyed about losing my location the first time. I thought it'd at least spawn me in the right room. A disclaimer would have been nice.

5) Yeah, but pre-magnet upgrade you're so worried about dodging bullets that it's hard to pick up any with how quick it poofs. You're right, at least upgrades don't vanish, but everything else does and it's one of my pet peeves about this type of game.

The physics are handled well, I just hate getting sniped from across the map, particularly from an area I can't get to yet due to lack of power-up.
1. Nah, this game would be hard as balls with a controller I think.

2. Dunno, but that's the only monster I've come across that took awhile getting the card for. I'm past the third boss and I have all the cards for every monster so far and have bought all their badges.

I used the bomber, which I think you get in mission 7?
Alrighty, good to know another ship can take the hit.

 
There's a sign in front of the very first dungeon that tells you that.
Iirc, the sign specifically says that if you die that's where you get sent to. Not that you would be sent there upon reloading a save. I mean you only need to learn the lesson once, I just would have liked a warning screen or something.

I used the bomber, which I think you get in mission 7?
Based on what I've read, SecretSquirrel is correct.

Edit: Got the last achievement reward for Sweezy Gunner. I know I made some complaints about the game, but I did really enjoy it. The devs had some neat ideas.

Adding to those complaints, I wish the achievements had a counter or something, that you could buy health for yourself at a shop (seriously, why can't you?) and that the map was a little easier to read.

Also, @idiot, since I know you'll know what I'm talking about... [customspoiler=Nerd Stuff]Did the game give you a Maple vibe at all? I'm not saying the game deliberately borrowed anything from MS, but picking up monster cards that gave you stats on monsters and GP (which might as well be mesos) made me have Maple flashbacks. It's a pretty weak connection, but that's what it made me think of, I even kept pushing z to pick up money. :p [/customspoiler]

 
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I played Serious Sam DD XXL for PF rewards today and ended up finishing it. It's a really enjoyable twin stick platform shooter and I recommend it highly. 

I got all but the Untouchable Sam reward. The 2nd and 3rd rewards take a while to get but you don't have to stray from the main game path to get them.

 
Also, @idiot, since I know you'll know what I'm talking about... [customspoiler=Nerd Stuff]Did the game give you a Maple vibe at all? I'm not saying the game deliberately borrowed anything from MS, but picking up monster cards that gave you stats on monsters and GP (which might as well be mesos) made me have Maple flashbacks. It's a pretty weak connection, but that's what it made me think of, I even kept pushing z to pick up money. :p [/customspoiler]
Hmm, I didn't really think that, no.

It actually reminded me a bit of this old online game from the 90s where you were a little tank, hardly the size of the letter D on your screen. You'd pick a map and then click to move to different spots, searching for crates of special ammo, and blasting any other players you came across.

It was slow, kinda odd, old school graphics and top down, but I used to play it like crazy as a kid. Wish I could remember what it was called...

But yeah, Sweezy Gunner reminded me vaguely of that.

 
I played Serious Sam DD XXL for PF rewards today and ended up finishing it. It's a really enjoyable twin stick platform shooter and I recommend it highly.

I got all but the Untouchable Sam reward. The 2nd and 3rd rewards take a while to get but you don't have to stray from the main game path to get them.
To get the untouchable sam one just do the intro level on 50% speed. That's how I got it.

 
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