Steam Deals Thread V13 ~ Star Wars Empire at War $6.80 | The Legend of Korra $10.04 | Red Faction Guerrilla $2.99 |

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MrNinjaSquirrel

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Summer sale has come and gone; welcome to the Steam Deals Thread V13!
 
Stop: Before you go any further be sure you are using Enhanced Steam. It will save you a lot of time and embarrassment in the future.
 
Daily Deal
Star Wars: Empire at War Gold Edition - $19.99 $6.80

 
Yesterday's Deal

N/A

Midweek Madness
The Legend of Korra - $14.99 $10.04

Red Faction - $9.99 $1.49
Red Faction II - $9.99 $1.49
Red Faction Armageddon - $19.99 $2.99
Red Faction Guerrilla - $19.99 $2.99 
 
Thanks to EastX, Detruire, Psydero, and everyone else that has contributed to the thread!

 
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Are devs really this clueless? How can they know which bundles pull the most revenue but then not be aware of stuff like happy hour?

I always assumed bundles were a last resort when sales already were stagnant. Even from the chart they posted, seems like SMRPG had already essentially bottomed out at MSRP sales before they decided to do IG.

I definitely can get their frustration with the mass reseller sites, but at the same time, the number of people that would use those is small compared to the number of people that just buy stuff directly from Steam and no one else.
Live by the bundle, die by the bundle. As a dev if you put your game in a bundle you should be prepared for the fact that a lot of people won't ever consider paying full retail price (or even Steam sale price) on your game.

 
It doesn't really prevent reselling.

Some might check the site, but changes are they will miss games and buy again from reseller.
No, of course it doesn't prevent reselling, but it does make it more bothersome for the seller. There's a reason why you see all of the bundle sites going to that model.

 
e6PIBdq.png


Now available for Firefox & Chrome.
 
Basically it adds buy orders & sell orders to inventory.

"Quick sell" buttons for lowest price, undercut by a cent and highest buy order.
You still have to confirm it for safety reasons.

Future updates: Loading indicator and maybe make it less ugly?
 
Firefox: Install Greasemonkey
Chrome: Install Tampermonkey
 
Then install the userscript from this link

Edit: Update to fix small mistake a made fixing another bug, which broke sell buttons.
 
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There's a $2.99 flash sale for 2 hours (well, about 1 hour, 50 mins from this post) for the current Indie Royale bundle.

That'll teach you not to buy it if you miss the first few minutes after launch.
fucking IR. The new bundle was one of the only ones I bought after the price increased, mainly because I was hoping I could split it (which failed miserably). fuck them and fuck their pricing structure and when they randomly decide to circumvent it (which they didn't do with their last bundle despite them whining on Twitter it sold like shit).

Oh look, they even mentioned people in the trading thread in the article!

This is bad. Like, really bad. It will absolutely kill your game’s long-term saleability. Third-party resellers are effectively the seedy black market of Steam keys – they will sell keys for your game without your knowledge, at a fraction of your Steam price. Many times these prices will only be pennies on the dollar of your original price – which reflects how little they paid for the keys in the first place.
The statement in red is what bothers me about the article. Oh boohoo, how dare people sell your game without your knowledge for a cheap price comparable to what they paid for it! It's not like people do that with every other product ever. Obviously a comparison to the black market is entirely warranted!

IG are far from saints, but the dev should have known who they were getting into bed with, IG didn't do anything particularly shady in regards to their bundling unlike what may have happened with Interstellar Marines (being put in the wrong-tier and such).

Is it a shame that games are being valued at so little? Sure. But I have no sympathy for the dev in this case, simply because they could have easily just stuck to the other 3 bundle sites they did business with. Nobody made them to go to IG. They only went there because of all the money they thought they'd make because of IG's popularity and it bit them in the ass.

 
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"Quick sell" buttons for lowest price, undercut by a cent and highest buy order.
You still have to confirm it for safety reasons.
These bring up "You must enter a valid price" for me and don't have a price filled in. Having the buy orders and selling quantities and prices is really useful and works well though.

 
Hey guys! I was too busy to celebrate my tenth anniversary on CAG, so I am celebrating now!

Codes:
8GG2A-32V92-9RHCG Gearcrack Arena

0MIXE-77W4P-VVIDY Legend of Dungeon
0FKJ6-ZIIBD-KDGTE The Longest Journey
P7M6N-FYLW8-AKJAZ Metal Planet
3XCQM-INVYH-TIGRW Splatter
0PCJL-HW7JW-XKAAD Journey of a Roach
W4VZ8-MGNCE-XRBAN Dead Bits
RT2J3-MYLFM-9DN0L Radical Roach
 
If you like code drops, swing by my Extra Life page. I will drop more codes every time I get a donation, and give preferential treatment to anyone who has donated. Do your part to keep keys out of the hands of lurkers!
 
Hey guys! I was too busy to celebrate my tenth anniversary on CAG, so I am celebrating now!

Codes:
P7M6N-FYLW8-AKJAZ Metal Planet
W4VZ8-MGNCE-XRBAN Dead Bits
RT2J3-MYLFM-9DN0L Radical Roach

If you like code drops, swing by my Extra Life page. I will drop more codes every time I get a donation, and give preferential treatment to anyone who has donated. Do your part to keep keys out of the hands of lurkers!
I did my part and took one three for the team. ;)

 
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The statement in red is what bothers me about the article. Oh boohoo, how dare people sell your game without your knowledge for a cheap price comparable to what they paid for it! It's not like people do that with every other product ever. Obviously a comparison to the black market is entirely warranted!
It doesn't really sound like he's whining about it. He didn't know going in that IndieGala as a result of Happy Hours would make the value of his game plummet to levels that other bundles do not. He would like other devs to know that so they don't make the same mistake. And he's right. IndieGala makes your product worth next to nothing. Seems like a reasonable argument presented as a cautionary tale. Not really sure what the problem here is.

 
Anybody know how to add a free game to your library on Steam without downloading it? Steam won't give me that option. I tried getting Sunrider and it had to go all the way to the download screen before adding to my library. I paused the download because I don't need it now and don't have the space to keep stuff I don't plan on playing now. And now I don't know how to get it to stop downloading Sunrider. Steam seems to enjoy giving people trouble.

 
Anybody know how to add a free game to your library on Steam without downloading it? Steam won't give me that option. I tried getting Sunrider and it had to go all the way to the download screen before adding to my library. I paused the download because I don't need it now and don't have the space to keep stuff I don't plan on playing now. And now I don't know how to get it to stop downloading Sunrider. Steam seems to enjoy giving people trouble.
Do it from the Steam website. Works for me without having to install.

 
It doesn't really sound like he's whining about it. He didn't know going in that IndieGala as a result of Happy Hours would make the value of his game plummet to levels that other bundles do not. He would like other devs to know that so they don't make the same mistake. And he's right. IndieGala makes your product worth next to nothing. Seems like a reasonable argument presented as a cautionary tale. Not really sure what the problem here is.
Yeah, but comparing all resellers to the black market seems unnecessarily insulting. Like they're doing something wrong by selling his game without his permission for next-to-nothing. Comes off as whiny to me.

As for him not knowing any better in regards to IG, that's his own fault for not looking into it. Happy Hours have been a staple of IG for some time, it wasn't something they just came up with out of thin air for the bundle his game was in. Had he even done the basic research, he would have found that out.

 
fucking IR. The new bundle was one of the only ones I bought after the price increased, mainly because I was hoping I could split it (which failed miserably). fuck them and fuck their pricing structure and when they randomly decide to circumvent it (which they didn't do with their last bundle despite them whining on Twitter it sold like shit).
This reads as:

fuck fuck fuck I paid too much for a bundle now my bundle-splitting trade fodder is worth less

WOE IS ME

The statement in red is what bothers me about the article. Oh boohoo, how dare people sell your game without your knowledge for a cheap price...

Is it a shame that games are being valued at so little? Sure. But I have no sympathy for the dev in this case, simply because they could have easily just stuck to the other 3 bundle sites they did business with. Nobody made them to go to IG.
​And in the same post.... it reads:

fuck the stupid fuck ing fuck er

Dumbass shouldn't have Gala'd it if he didn't want to have his sales undercut

 
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It doesn't really sound like he's whining about it. He didn't know going in that IndieGala as a result of Happy Hours would make the value of his game plummet to levels that other bundles do not. He would like other devs to know that so they don't make the same mistake. And he's right. IndieGala makes your product worth next to nothing. Seems like a reasonable argument presented as a cautionary tale. Not really sure what the problem here is.
Doomstink (Josh Fairhurst) is a pretty cool dev, I appreciate what he's done.. however there are a few flaws in his article.

1. Groupees is just as bad as Indie Gala at this point, but he fails to mention that. Maybe he didn't mention it because they didn't do "dollar days" when SMRPG was featured in a Groupees bundle.

2. Humble offers no more protection against reselling than any other bundle site. The steam account link feature doesn't do anything to make it more difficult to resell games, and a couple sites have since copied the same feature (Indie Gala and Groupees).

3. He doesn't mention that he himself sells his own games (as in SMRPG/Breach & Clear) extremely cheap on a third party reseller site (99gamers).

Other than that, he has some valid points, but I think it was silly none of that was mentioned in the article.
 
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This reads as:

fuck fuck fuck I paid too much for a bundle now my bundle-splitting trade fodder is worth less

WOE IS ME

​And in the same post.... it reads:

fuck the stupid fuck ing fuck er

Dumbass shouldn't have Gala'd it if he didn't want to have his sales undercut
More or less accurate. :p

Can you explain to me how this is actually justifiable beyond a 'well everyone does it' excuse?
Because people resell and have the right to resell just about everything else? Why are Steam keys exempt from this when purchased legitimately?

I'm not defending shadier places like G2A or anywhere that carries keys obtained through less than legitimate means though, completely different situation.

Or are you saying I have to contact GameStop every time I sell a retail game I bought from them on eBay?

 
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Can you explain to me how this is actually justifiable beyond a 'well everyone does it' excuse?
Well, yes. Despite what Steam tries to tell you about owning a digital game, you DO own the things you pay for. I own every game that I bought in the WB bundle a few months ago just as much as I own the physical versions that I have on consoles. So if you own something, you can do whatever you want with it, including sell it for profit.

 
Yeah, but comparing all resellers to the black market seems unnecessarily insulting. Like they're doing something wrong by selling his game without his permission for next-to-nothing. Comes off as whiny to me.
When the TOS explicitly prohibits reselling keys, then yes, they are doing something wrong.

 
Because people resell and have the right to resell just about everything else? Why are Steam keys exempt from this when purchased legitimately?
You're confusing the word right with ability. Just because you have the ability to do it does not condone the action as correct. If you think the cesspool on this forum is any different than the actions carried out by a shady key reseller, you are mistaken. I fully admit to skirting the boundaries of ToS just like most people here.

Well, yes. Despite what Steam tries to tell you about owning a digital game, you DO own the things you pay for. I own every game that I bought in the WB bundle a few months ago just as much as I own the physical versions that I have on consoles. So if you own something, you can do whatever you want with it, including sell it for profit.
Games you purchase on Steam are added to your account; your account can not legally be sold. Games you buy as gifts are marked as tradable, not marketable for a reason; meaning not for resale. Just because you can do a thing, does not mean you, as Btastic put it, have a right to do so.

 
I've never understood the logic against key reselling.  It's not like you're selling a copy or depriving the developer of a sale.  It's a one-of activation.  The developer gets their money on the initial bundle purchase (if you lack the foresight to see a bundle has a happy hour then that's your problem).

 
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I've never understood the logic against key reselling. It's not like you're selling a copy or depriving the developer of a sale. It's a one-of activation. The developer gets their money on the initial bundle purchase (if you lack the foresight to see a bundle has a happy hour then that's your problem).
It's because dev's don't want the supposedly short term harm that bundling does to become long term, like with SatMRPG. For example, a Humble's two week run should be the end of the discount, but instead, resellers supposedly buy a bunch and keep prices low for an indiscernible amount of time. To devs that didn't know any better, that bundle just cost them a fuck ton of sales at higher prices.

Edit: look at all the sales that the Interstellar devs lost out on.

This isn't the first time thousands of destrctoid keys were gone in a minute or two. Something is fishy with their giveaways.
They add a few zeroes in an effort to get a few more sign ups, I'd wager.

 
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26. Can I sell my keys?
Absolutely NOT. Please read our Terms of Service.
Well shit. Surprised it was the 26th question.

As much as I disagree with the stance, at least it's there. Touche IG.

But why hold Happy Hours? For keys to give away to other people? :whistle2:k Surely they know what they're doing.

You're confusing the word right with ability. Just because you have the ability to do it does not condone the action as correct. If you think the cesspool on this forum is any different than the actions carried out by a shady key reseller, you are mistaken. I fully admit to skirting the boundaries of ToS just like most people here.
Well, I figured selling Steam gifts was against ToS but I didn't think selling keys bought from third-party vendors (aside from Humble) would be. In this case it's against IG's ToS, not Steam. Before the direct redeem system, how could you say you agree to Steam's ToS simply by buying something from IG? I was under the impression that redeeming the key is when you agreed to all the ToS stuff from Steam.

I'm assuming most bundle sites have something similar in their legalese then.

I've never understood the logic against key reselling. It's not like you're selling a copy or depriving the developer of a sale. It's a one-of activation. The developer gets their money on the initial bundle purchase (if you lack the foresight to see a bundle has a happy hour then that's your problem).
Basically it's to prevent someone from buying up a million copies on sale to sell later. So it's done in the interest of the dev/publisher's pockets, in the hopes that no one will have better prices than MSRP in the interim between the sales they hold (thus securing more purchases at MSRP). Of course this isn't realistic, but that's the intention. They're worried about mass resellers (like most reseller websites).

We're sorry, but all the codes have been claimed.
Well, unless Destructoid has 5k HUGE members, I assume the contest is broken.

 
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Well, I figured selling Steam gifts was against ToS but I didn't think selling keys bought from third-party vendors (aside from Humble) would be. In this case it's against IG's ToS, not Steam. Before the direct redeem system, how could you say you agree to Steam's ToS simply by buying something from IG? I was under the impression that redeeming the key is when you agreed to all the ToS stuff from Steam.

I'm assuming most bundle sites have something similar in their legalese then.
I have no support, but I'd imagine it would be in the ToS from Steam to any of their authorized resellers to have it in thier ToS that further reselling is not allowed, regardless of the format (key, gift, etc.). When you activate a Steam key/gift (license), you are agreeing to the ToS of the publishing company of the product.
 
This isn't the first time thousands of destrctoid keys were gone in a minute or two. Something is fishy with their giveaways.
The good news is that Bobby has a ton of keys available in the trade thread if you missed out.

Well, I figured selling Steam gifts was against ToS but I didn't think selling keys bought from third-party vendors (aside from Humble) would be. In this case it's against IG's ToS, not Steam. Before the direct redeem system, how could you say you agree to Steam's ToS simply by buying something from IG? I was under the impression that redeeming the key is when you agreed to all the ToS stuff from Steam.
[customspoiler=Pirate]
plank2.jpg

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Well, unless Destructoid has 5k HUGE members, I assume the contest is broken.
I was going to post a rye remark, but I wont.
 
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I don't see any "your downloads" text nor any key.

The sent 2 mails:


And then, later...



I think they messed up with the promo and want people to reverse the sale. Anyway, I think I'll ask for a refund and never buy anything again from them. First and last purchase. Very amateurs
You should tell them go lick ur eggo u lost ur customer and here my diaper for u eheh

 
Okay, well I sort of get it but as I said before: your game is effectively worth what you priced it at in a bundle.  And you have no one to blame other than yourself.

 
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Okay, well I sort of get it but as I said before: your game is effectively worth what you priced it at in a bundle. And you have no one to blame other than yourself.
And Obama.

And the terrorists.

And fat-free mayo...because such a thing should have never been invented.
 
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It doesn't matter if you're right or wrong, only that you're the last to give up, because that means you won.

And winning means you're right.
Will fully admit that I'm wrong, even if I disagree with the policy and think the dev should have done his homework, it's there.

I have no support, but I'd imagine it would be in the ToS from Steam to any of their authorized resellers to have it in thier ToS that further reselling is not allowed, regardless of the format (key, gift, etc.). When you activate a Steam key/gift (license), you are agreeing to the ToS of the publishing company of the product.
That would make sense.

The good news is that Bobby has a ton of keys available in the trade thread if you missed out.

I was going to post a rye remark, but I wont.
I wouldn't consider myself a mass reseller. The biggest reselling I've ever done is Hammerwatch and hosting IG HHs.

I don't post much in the trade thread either, as I usually give my extras away to family/friends (at least the smaller stuff, AA/AAA stuff that hasn't been bundled (for example: Skullgirls, Portal 2, THIEF (2014), Warlock 2, D&D: Chronicles of Mystara etc) is what I generally sell). I do buy a decent amount from the trade thread though.

I'm impressed that you're holding back on an insult. Are we friends now? :bouncy:

 
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I have no support, but I'd imagine it would be in the ToS from Steam to any of their authorized resellers to have it in thier ToS that further reselling is not allowed, regardless of the format (key, gift, etc.). When you activate a Steam key/gift (license), you are agreeing to the ToS of the publishing company of the product.
Kinda nit picking, but technically there are no steam authorized resellers, but all agreements are done between publishers & sellers.

Exception is the new key redeem system. Would've been good way to ninja- & collect protect keys.
 
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