Brothers in Arms: Hell's Highway - Gen. Discussion & Info

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General synopsis:


Gearbox's third entry in the venerable Brothers In Arms series heads up to the front as with the first of the series for next-generation systems. Delivering on the franchise’s compelling story, unrivaled authenticity and intense squad-based action, Brothers In Arms Hell’s Highway drops you into Operation Market-Garden, the largest airborne operation of World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne Division as they fight to open "Hell's Highway" in a daring bid for a quick end to the war. The game , makes use of the new Unreal Engine 3 technology for its delivery of the war experience, with new cutting-edge gameplay features and a completely redesigned online component.



June 16, 2008:

Emotional impact on the player is a key element of Hell's Highway, as Gearbox's President Randy Pitchford has gone to lengths to point out. Instead of putting you in the shoes of some faceless, floating head packing a luger, you take on the roll of Staff Sergeant Matt Baker – a fleshed out and believable character who routinely interacts with his squad and has to deal with the emotional and psychological impact of life and death on the battlefield. To that end, the player too is positioned to actually give a damn about the result of bad tactical decisions – though, we'll need to sit down with the final game to really see if Hell's Highway plies out the tears.

The gameplay makes squad management as seamless as possible, in a Ghost Recon kind of way. You're broken down into separate squads - initially the Fire team, the Assault team or the Bazooka team. Each has its own function, which is fairly self-evident.

While moments of action are generally played from the first-person perspective, the breakaway cover system pulls out to display your surroundings from above, in a third-person perspective. This gives you the best possible view of your squad and the immediate surroundings, while also giving you a chance to catch your breath, line up a grenade, redirect your squad or prepare to vault over your cover with a tap of the A button (on 360).

Let's talk about grenades for a second. These have, in past games, been far too readily available. In Hell's Highway, these have seemingly become much harder to find; you're forced to use them sparingly, therefore upping their value. On the flipside, like in the real world, the splash damage seems a little higher than your average shooter. A well-placed grenade can really stem the tide of Nazi oppressors.

A checkpoint system guides you from one point on the field to the next; when issuing orders to advance, flank or take cover, hand animations and waving signal the appropriate manoeuvre to your teammates. It's a subtle way of keeping HUD clutter to a minimum, too – though, there are still some pop-up notifications, such as a casualty warning when someone takes one too many rounds of hot lead. Other features also seem a little tried-and-tested at times – particularly the red-ring that eventually lines the screen when you take damage, and the AI, while possibly not fully implemented, still seemed a little daft at times. Still, the immersive setting and impressive animation routines made up for initial shortcomings in the demo we saw. Hopefully, the next few months will provide enough time to smooth over any AI wrinkles.

Will World War II shooters ever go out of fashion? Not as long as people are happy to keep putting down the dollars, it seems. Brothers in Arms: Hell's Highway is at least taking steps to break out of the Medal of Honour / Call of Duty framework by putting a stronger emphasis on story and characterisation than even Call of Duty 4 managed. Our fingers are firmly crossed that Gearbox polish the game on every platform and address our meagre concerns. Other than that though, we're feeling pretty good about this one. Roll on, August.



July 16, 2008:
At this point, we've written no less than 10 previews and features about Brothers in Arms: Hell's Highway, so there's not much more new to the game that we could talk about. The game was playable at Ubisoft's booth in PC, PS3, and Xbox 360 forms, and I played around with controlling an assault team and a bazooka team to outmaneuver and flank German infantry. There was also a chance to peruse the upcoming mass market paperback novel based on the game that is written by John Antal, the retired US Army colonel and author who is also a member of Gearbox's development team. Plus there's a comic book coming soon, as well.

I've always liked Brothers in Arms's tactical gameplay, which is a departure from the run-and-gun style of almost every shooter on the market. You have to think each encounter through, thinking on your feet as you maneuver fire teams into position, having them provide cover for one another, and engaging the enemy yourself with rifle fire and grenades. It's as close as gaming gets to real-world fire team tactics.

The controls take a bit of getting used to, especially if you've played other shooters (say, Halo or COD4). You either have to get used to the BIA controls (I had to restart several times after inadvertently throwing a grenade into the middle of my squad) or reconfigure them on the options screen. After a battle or two, though, you'll be commanding squads with confidence. Of course, it also helps to have a real-life Army colonel behind your back and encouraging you. I'm looking forward to the updated graphics of Hell's Highway, and it'll ship in the next month or two.
 
Now, I'm not particularly interested in Hell's Highway, but there is so little information about the game, I figured I'd just gather it all up.
 
I really enjoyed Brother in Arms series alot.....does this have Multiplayer (something just does not look right with this installment
 
[quote name='Poor2More']I really enjoyed Brother in Arms series alot.....does this have Multiplayer (something just does not look right with this installment[/quote]

I referred to Wikipedia and it supposedly has multiplayer.

For a title released next month, there is a serious drought of information about this title. I think that is a bad omen.
 
[quote name='chasemurata']I referred to Wikipedia and it supposedly has multiplayer.

For a title released next month, there is a serious drought of information about this title. I think that is a bad omen.[/quote]

checked gamestop.com the release date got pushed back from Early Aug to late Sept
 
Listened to the July 17, 2008 1UP Yours podcast and, the oft-critical, Garnett Lee enjoyed his hands-on experience with Hell's Highway, said it was still story-focused and he anticipates its September release. Someone at Gearbox joined in and said the advertising campaign would be kicked up and more information will be released next month.

I suppose I can raise my concern level to "uninterested" to "mildly interested." :whistle2:k
 
Its out this week.. and the videos look fun. ..wish there was more buzz on this game as the quietness is making me second guess my pre-order.
 
[quote name='homeland']Its out this week.. and the videos look fun. ..wish there was more buzz on this game as the quietness is making me second guess my pre-order.[/quote]

Have you watched the actual gameplay or the trailers? I thought the gameplay looked horrible, and i enjoyed the first BiA.
 
i played hell's highway at penny arcade expo. i really liked the first two games (more the 1st then the 2nd), and hh very much played like them. i'll definitely be picking this up, but seeing as how ubisoft games drop in price fairly quickly, i'll probably wait just a little bit.
 
I'm planing on picking it up on tuesday at gamestop. Is there any cool preorder merchandise there or anywhere else?

p.s. for anyone on the border:

OXM gave it a 9.0
+Intense squad combat that spins a good story
+Fantastic graphics and realism
-Weird A.I. glitches; too-sticky cover system.
?Who among you thinks checkpoints saves are a good idea? [Crickets...]
The entire review can be read in scans posted in this thread:
http://forums.xbox.com/22751772/ShowPost.aspx
 
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[quote name='BackInBlack']Have you watched the actual gameplay or the trailers? I thought the gameplay looked horrible, and i enjoyed the first BiA.[/quote]


The rag doll physics looked bad, but the gore was pretty nice.
 
I've got a pre order in on estarland.com. Should be here in the next couple days. Three other buddies are also picking it up so we'll be online if anyone wants to throw down on the Causeway. I hope they kept that map.
 
to answer your guys question about the site legitness and reliability, this is from my experience. I know that the site is real and they do operate like any legit online store. I bought items from there not to long ago and i got my order and nothing funny was seen on my credit card.

from other peoples experience, check out the amazon ratings they have and also ebay ratings they have.
 
[quote name='Scorch']It's a Ubisoft game, it'll be $39.99 in a month regardless.[/quote]

At Target, too.

Possibly involved in a buy two get one free deal.
 
[quote name='Chase']At Target, too.

Possibly involved in a buy two get one free deal.[/quote]

It'll be a free giveaway with copies of End War.

"You'll set up the battle.. then try to survive it! Get a free copy of Brothers in Arms: Hell's Highway with purchase of Tom Clancy's End War!"
 
I'll get 20 bucks of use out of it in the next month. Other than CoD4, it'll be my online game of choice. If it sucks, Goozex can always come through for me.
 
Since there is limited multiplayer I'll just wait. This goes in the category of condemned 2 for me. A must play but only when it is cheaper
 
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[quote name='slickkill77']Since there is no multiplayer I'll just wait. This goes in the category of condemned 2 for me. A must play but only when it is cheaper[/quote]

Where the hell did you hear there's no multiplayer? Of course it has multiplayer
 
UPnyc1g=.jpg
Focused 25
gp-g.jpg
While connected to Xbox LIVE, play the game once a day for 7 days

UPgSi8s=.jpg
Committed 50
gp-g.jpg
While connected to Xbox LIVE, play the game once a week for three months

UPxQmKE=.jpg
Obsessive 100
gp-g.jpg
While connected to Xbox LIVE, play the game for once a day for 100 days

UP0aoOE=.jpg
Remember September '44 50
gp-g.jpg
While connected to Xbox LIVE, play the game on September 17th.
Damn, look at these achievements, especially that last one. Shit's already come and gone.
 
[quote name='Trakan']Damn, look at these achievements, especially that last one. Shit's already come and gone.[/quote]


Wait, didn't the game come out... today (September 23rd)? How is that achievement even possible? :shock:??
 
[quote name='Chase']Wait, didn't the game come out... today (September 23rd)? How is that achievement even possible? :shock:??[/quote]

I think the game was suppose to come out sooner so people could get the achievement but it got delayed.
 
Are you kidding? This game was suppose to come out at least 9 different times. Thats why its so dissapointing that the game has a lot of issues
 
[quote name='slickkill77']Are you kidding? This game was suppose to come out at least 9 different times. Thats why its so dissapointing that the game has a lot of issues[/quote]

okay, where are you reading it has issues? I'm hearing decent things
 
Did you make this game or something?

"Unfortunately, your teams are sometimes stupid when it comes to responding to commands maneuvering them to safety, which is one of the core gameplay mechanics."

Every review has mentioned that.

"Even stranger are the moments where you start to push forward by yourself on the battlefield, calling your soldiers to form up behind you, only to see a team that you know is at least thirty or forty yards behind you get warped up ahead of your position"

"However, there are times where the AI will simply stand in the open and disregard incoming gunfire or explosions, not moving a muscle until you get within an unspecified proximity that seems to trigger them coming to life."

"Visually, the title is truly a hit or miss affair, which is unfortunate considering how solid the storytelling elements are."

"That is particularly true within the multiplayer game, which just feels tagged on."


Sure its getting 7'd and 8's but this game could have been great
 
canceled my preorder.. games without a strong multiplayer aspect usually drop quick in price. will pick it up after the holidays.
 
the lip syncing is horrible and the voice overs suck. The gameplay isn't too bead but I've only played the first level and there's been more cutscenes than gametime so far.
 
The multiplayer was limited in the first two but it was great. Defusing the bomb with less than ten seconds left always gave me that warm fuzzy feeling. On the other hand, popping some dude as he was just about to escape with the document was another great thing.

EDIT -- Uh oh. Looks like they changed up multiplayer.
 
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Hearing from IGN review of 7.6/10

8.5 Presentation
The tale of Sgt. Baker and his squad is as good as many war movies, and is a great story for fans of the franchise and newcomers alike. This is a compelling story.

5.5 Graphics
Some visuals, like the particle effects and the slow motion kill shots look great. Unfortunately, much of the rest of the title looks shoddy.

8.0
Sound
The orchestral score swells at just the right moments to add gravity to the situation, and the dialogue is delivered well, although some comments are poorly timed in the heat of battle.

7.5
Gameplay
Commanding your troops are extremely easy to do, and for the most part, they do their job well. However, it's the moments when the AI on both sides break down that stand out like a sore thumb.

7.0 Lasting Appeal
With three difficulty levels, there's enough challenge for newcomers and vets, but the multiplayer won't keep your attention for long.


7.6 Good
OVERALL
(out of 10 / not an average)


Its looks like its going to be a rental for me. Was thinking about picking it up but now im second guessing
 
dang it. i was gonna get it. I even showed up on launch but they didnt have a copy. with these poor reviews, it looks like id be better off getting viva pinata 2. see you guys in the BIA multiplayer in '09.
 
[quote name='Trakan']Next year.[/quote]


:lol: I suppose that would work. I think the "play this game for 100 consecutive days" achievement is ridiculous. I think it would be fairer to require 100 days total than consecutive. :whistle2:k
 
I don't think I played Earned in Blood 100 days consecutively and I was really into the multiplayer.

Oh, and most of the achievements are ridiculous. I've gotten nearly 80% completion on Burnout Revenge and played online and I've only gotten 230 or so points. I played through Prey once and played online once without getting many kills and I picked up over 600 points. I started enjoying my 360 more when I stopped playing for achievements.
 
[quote name='depascal22']I don't think I played Earned in Blood 100 days consecutively and I was really into the multiplayer.

Oh, and most of the achievements are ridiculous. I've gotten nearly 80% completion on Burnout Revenge and played online and I've only gotten 230 or so points. I played through Prey once and played online once without getting many kills and I picked up over 600 points. I started enjoying my 360 more when I stopped playing for achievements.[/quote]


Yep. I don't play for achievements. I play for fun. However, I do play online multiplayer in select first-person shooters with a competitive spirit. I like performing well in Call of Duty 4, for instance. I guess it's a leftover trait from my sports days.
 
The beautiful thing in Call of Duty is that you can still level up and play with friends. I hate that most games make you play in a Ranked room and not let me invite my friends.
 
rented this and I've got to say that its more Road To Hill 30 compared to Earned In Blood. If you dug the other games, you'll love this one. Though I have to agree with IGN on the graphics department (they are ugly but they're serviceable), the cinematics the come up during game play are pretty sweet though. The audio is quite improved compared to the other two games so if you have a nice setup, make sure you crank the volume as its totally worth getting lost in the audio.
 
why do we have a thread for this here and in the ps3 forum?
we have a forum that states its for multiplatform games?
I dont see why a general thread is needed for each platform.
 
Why does it matter to you? Is it really going to slow down your bandwidth that much that you had to come into this thread and point out something so pointless?
 
[quote name='slickkill77']Why does it matter to you? Is it really going to slow down your bandwidth that much that you had to come into this thread and point out something so pointless?[/quote]


This.

Don't most games have their own thread on each board's platform?

The only exception i know of is the SCIV multi-platform thread.
 
[quote name='depascal22']But how's the multiplayer.[/QUOTE]

Don't know yet, haven't found anyone in multiplayer when I've checked. But then again, I've been looking real early in the morning (about 2 AM or so)
 
[quote name='fart_bubble']Don't know yet, haven't found anyone in multiplayer when I've checked. But then again, I've been looking real early in the morning (about 2 AM or so)[/quote]


Would this be Eastern Standard Time? That would make it 11 p.m. PST, and at an Orange Box level activity. On a weekend, I played Bad Company past 2 a.m., and it was very active. So yeah, if Call of Duty 4 and Halo 3 represent highly-active online multiplayer games, and Bad Company represents the level below COD4, then Hell's Highway sounds pretty inactive. That's unfortunate, if so. After hearing impressions and reading reviews, I'll give the game a rent. It seems unworthy of a retail purchase.
 
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