CAG PS3 Fighting Game Matchmaking Thread - Injustice out NAO!

[quote name='Mr. Beef']Well, the Bison matchup is bad enough for Ibuki, so I feel your pain there. It just takes a lot of patience, spacing, and trickery to pull out the W.

If you can manage to make Bison's headstomp/Devil's Reverse whiff, however, it's a free Ultra 2 for you. Also, most Bisons will try and to scissor kick, poke, scissor kick. If you notice that they're getting a bit PREDICTABO with that, you can do Ibuki's command grab after the first scissor kick to nab them out of it.[/QUOTE]
Doesn't work, it's 0 frames on light scissor kick and ibuki's command throw is 6 frame startup (I doubt it'd reach a 1 hit light scissor kick). It'd get beaten by Bison's cr.lk (3 frames). Probably best to backdash when they're not expecting it, or just block and take it. Or you could do dragon kick.

When in doubt mash it out.
 
[quote name='option.iv']Doesn't work, it's 0 frames on light scissor kick and ibuki's command throw is 6 frame startup (I doubt it'd reach a 1 hit light scissor kick). It'd get beaten by Bison's cr.lk (3 frames). Probably best to backdash when they're not expecting it, or just block and take it. Or you could do dragon kick.

When in doubt mash it out.[/QUOTE]

It would get beaten by another scissor kick, but after a blocked scissor, you can indeed command grab Bison's pokes. It's been tested, and it works. Anything else will stuff it though, which is why it's better to just wait it out.
 
[quote name='Mr. Beef']It would get beaten by another scissor kick, but after a blocked scissor, you can indeed command grab Bison's pokes. It's been tested, and it works. Anything else will stuff it though, which is why it's better to just wait it out.[/QUOTE]

Problem is, Ibuki's HCB+P move isn't a "throw" it has to hit like a standing punch to connect (which is why it combos), does it still work in this context?
 
Just tested it out in training. If the moves trade, Ibuki doesn't complete Raida and hits the other person, but does no damage and receives whatever the other person throws. I tested with Bison's lk. scissors and a st. rh (6 frames) after.

Ibuki can definitely grab limbs, but when something is already hitting her hitbox, raida will trade. Otherwise, the move would be broken. http://i43.tinypic.com/ehp1h.jpg
 
[quote name='option.iv']Just tested it out in training. If the moves trade, Ibuki doesn't complete Raida and hits the other person, but does no damage and receives whatever the other person throws. I tested with Bison's lk. scissors and a st. rh (6 frames) after.

Ibuki can definitely grab limbs, but when something is already hitting her hitbox, raida will trade. Otherwise, the move would be broken. http://i43.tinypic.com/ehp1h.jpg[/QUOTE]
It's such a great move. It's like counter for pokes.

Wait, that's a terrible description.
 
[quote name='Mr. Beef']It's such a great move. It's like counter for pokes.

Wait, that's a terrible description.[/QUOTE]
It's nothing like a counter. If it trades, Ibuki is screwed as Raida then does no damage. That's why no one does reversal Raida, it loses out on any trade.

It's ok against pokes that are slow 6+ frames, but by doing raida against pokes, you're just guessing. Again, if it trades with pokes, raida loses out, and doesn't do any damage. Raida is initially treated like a normal hit move, not a throw. Looking at Bison's main pokes st.hk and st.mk, they're 6 frame startups, so again, would be a bad idea to throw out raida after a blocked scissors.

Raida technically only works against whiffed spaced out pokes. But whiffed pokes is not good practice and a decent player never throws out whiffed pokes unless they're trying to fake somone out and bait something or are expecting a fast forward move by the opponent. Using it as a guessing tool can and will get you punished. But by all means, use it on a Dhalsim that does nothing but spam st.fierce.
 
[quote name='option.iv']That guy looks a lot like Adon.[/QUOTE]

Actually the creators of Adon also did Hwa. The difference is that Adon in Street Fighter 1 had NO personality whatsoever and Hwa always had that crazy ass personality. This comes from the Street Fighter designers and their defection to the creation of SNK. One fun fact is that Robert Garcia from Art of Fighting was the ORIGINAL Ken from Street Fighter. Capcom instead did a pallette swap to save time and money.

But yes that is the reason on why Hwa looks a lot like Adon. The crazy personality that Adon has is more of a growing from the original crazy Hwa from Fatal fury.
 
[quote name='anathema728']it's a series of 5 videos, so they've been upped before? didnt know[/QUOTE]

Anything that's KoF, Paco already knows about it. Speaking of which... didn't Paco say they were adding EX moves to KoF too? Is this a first for the series? Seems like a lot of fighters (looking at you MK) are adding EX moves now.
 
[quote name='anathema728']no no, they're being released over 5 days of the upcoming week of the release of kof[/QUOTE]

I knew what you meant, I was just stating that Paco will see anything and everything KoF related before anybody else here will.
 
[quote name='distgfx']Anything that's KoF, Paco already knows about it. Speaking of which... didn't Paco say they were adding EX moves to KoF too? Is this a first for the series? Seems like a lot of fighters (looking at you MK) are adding EX moves now.[/QUOTE]

Yes they're adding EX moves. However there's not just EX moves, but EX DMs.

The thing that makes EX moves in KOF XIII a weird addition is the fact that they add a hell of alot more properties to moves such as changing moves from regular moves into command grabs, making moves that weren't comboable into actual comboable moves, and a whole bunch of other interesting stuff. It's going to be nice to see what's possible with this new engine and how EX moves work in this as I've seen stuff that I would have loved in previous KOF games and even Street Fighter games.

Shen Woo does nearly 90% damage with his Neomax. SEXY. Gonna main the Chin though.
 
YES. Tomorrow is the team Kim update on KOF XIII. The secrets of Hwa Jai will finally be revealed. I can't wait to see what his crunk powers grant him.
 
Hmmm discovered that you can do the Sobat Festival from an EX Air Slasher. Might change the game a bit.
 
GGs panzer. I was just going over the replays on what you can do to beat viper. I liked your usage of your crouching hp to stuff viper burning kicks. Also, look out for whiffed hp thunder knuckles[tk]. Punish it with c.hp xx ex tatsu/c.mk xx shouoken/or from what I've seen in the replays, just throw.

Also, I liked your usage of air tatsu to get in viper's zone. Use focus absorbs to deal with her seismos/ex seismos and burning kicks. (Seismo - focus absorb the seismo, dash-in with throw or focus absorb, dash-in with a c.mp/c.mk xx shouoken) (Burning kicks - focus absorb, dash-in throw) Cross me up more with j.mk after knockdown[kd], I didn't see it that much when we played.

Always note that viper's normals (except for her close s.lk/c.mp/c.mk) and slow startups on some of her specials suck, so try to out-poke/out-footsie me. I've seen a couple of replays where you used c.lk or c.mk as a gtfo me move. Spam it whenever I get near you with block string feint pressure or dash-in throw.

After an untechable kd up close, watch out for either a crossup tiger knee burning kick/ dash-in sjc burning kick/ or dash-in ex seismo. Tough situation to be in, because I'm going to mix it up. Pretty much a guessing game on whether to block back or forward on wakeup.

If I score a kd from mid-screen distance, watch out for the seismo pressure. Either block/backdash/ or from what I've said above, focus absorb it.


I found this setup on srk, shows a couple of things you can use on viper. Pretty nifty crossup after kd.


Around 0:41 and @ 1:41- If I ever super jump or jump, try to knock me out of the air. Take the air game away from me. Also, use neutral jump mk to knock me out of my burning kick attempts.

At 1:16 - If I score an untechable kd at full-screen, sometimes I will super jump hk into the fierce feint fierce. Block high and block low whenever I go for it. I may mix it up once in awhile with, ie. super jump hk xx mk burning kick to cross you up/super jump lk xx lk burning kick/ or super jump hk into throw.


I guess Sakura's neutral jump mp shuts down viper's mp tk, interesting. (0:12, 0:35) - I liked how the sakura player applies pressure with charged up fireballs and f.mk overhead on kd. I also notice the sakura player is using neutral jumps (i would just use j.mk) to stop viper's ability to jump. It's giving the viper player hesitant about jumping or super jumping.

So yeah, Viper's a tricky character and she has the mobility to get in and get out. I don't know what else advice to give. There are a couple of ppl in this thread who play against my viper. Hopefully, they can provide some more insight on dealing with the bitch, lol.

Got damn, this post is huge. I should have typed it in Arakune language.
 
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Viper's mp Thunder Knuckle is -1 on block, so Viper's options are to either backdash, use a move with invincibility. As a person defending, best thing is probably to either backdash or if you know they're backdashing, throw out your own horizontal attack. Ultimately though, stay within poke range to shut down that option, before she has a chance to do it. If you give Viper range, she's free to do anything.

If you do get knocked down and can tech, don't tech. If they catch on to this, mix it up with techs.
 
Color me impressed. Thought Hwa was just going to be Joe with Crunk powers and some small variation. Plays a lot like an older Joe with more combo possibilities and far different properties on his moves compared to Joe in 13. I've been hearing some people from the Loke Test actually LIKE Hwa more then Joe.

http://www.youtube.com/watch?v=5bUwnGP_HGQ
 
So...I just bought a PS3 today and got myself HD Remix.
I kinda skipped to SF3:3S and played in GGPO a lot. Yes, that's right: I never experienced classic SF2. Multiplayer anyways.
Time to re-learn everything! I'm finding the timing for the Dragon Punches a bit harder than 3S (nevermind SFIV >_>), and I still got to get used to the old-schoolness of it all.

I did pull my first clutch online though by winning with Guile by a throw with literally 0 seconds left on the clock.

Any beginners/moderately new to HD Remix out there? It'll be great if we can play up.
 
Welcome to the PS3 forums and the FGMT. HD Remix is a good place to start, as it's the fighting genre in its purest and simplest state. I honestly started from ST in GGPO and eventually into 4. I'd be up for some HD remix though.

On another note, how about that EVO. That Mike Ross v Gamerbee match was epic.... sans Adam Sesslar.

http://www.youtube.com/watch?v=NPBZrwBXcZY
 
There were way too many good matches;
jwong vs vangief
jwong vs gamerbee
floe vs tokido
rico suave vs tokido's option select demons
ed ma's juri vs marn's dudley
henry cen's dhalsim vs lamerboi
arturo vs lamerboi
dmg inthul's fei long vs chris hu's cody i think?

and is adam sesslar that other commentator you are referring to? that shit was dumb, he barely understood the tournament format, even during finals
 
I thought Sessler did a decent job of being the 'color commentator' for not being known as any sort of commentator.

Anyway, yeah it was a great Evo. I'll probably catch up with the other high profile matches later.

Snake Eyes winning HD Remix with Zangief was sick. Daigo winning again is impressive.
 
Lots of easter eggs are found. They found Big Bear in 13 along with Takuma bringing his Tengu mask. LOL

karate.jpg


LOL EL ZORRO ANDY

zoro-andy.jpg
 
[quote name='option.iv']Cool alts. What have the people who have played the game in the JPN arcades said about it so far?[/QUOTE]

Starting to post about it on the Shoryuken forums, not too much right now, just some people saying the timing is completely different from not only past KOFs but 12 also. Also some talk about how the lines were long and it took 30-40 minutes just to play the game at Arcade Infinity.

Here's one of the posts by Kane and some of his observations

"So I spent a couple of hours playing at Arcade Infinity yesterday (yet due to the line being over 9+ppl long, we get to play only every 30-35mins). Most of my impressions are congruent with what have been echoed before world wide--Let's start with the unpleasant:

The game is going to take time getting used to, moreso than before, and IMO, even more if you didn't play XII.
Canceling frames for drive cancel are somewhat demanding but nothing remotely close to XII Shen's infamous 1-frame-follow-ups.

The graphics/animations are even more amazing in person, gotta watch it in HD. It even impressed me more than XII did, and even though it's really the same thing, I think it has something to do with the game being more zoomed out (I'm indifferent about pixel art) so it looks more clean. Yes, the elephants do look as real as previously reported.

For the first time ever, I really like the alternate colors being offered. Many, aren't just simple palette swaps but I would peg them between a palette swap and full costume change:
-Seems like everyone has a color that is a reference to someone else (even outside the KOF realm)
-Kula has an OG Iori color, she even has the moon on her back (real cool SNK)
-K' has a Kula color as usual, has colors where only one leg is a different color
-Beni has what I call bionic Beni, where he's topless but his arms are metallic silver in color, but other colors he's wearing a top.
-The Robert-Terry Terry-Robert deal is confusing

Individual character reports will take awhile to compile over time, but since our local champ (Mr. Kof) keeps winning (albeit not like last year, I think he only had a 30+ win streak last night vs 100), it's very hard to try and experiment (with at the same time it's evident that he's getting more adapted to the game making us harder to beat him--catch 22).

Note, none of us has really utilized the XIII system really effectively yet (first day), so go easy on any of our vids that have and will be posted.

Compiling reports from friends and random people, this is how I would liken XIII to previous kofs (even though it's really different):
-The light hit chains are strigent like '98, precise tapping unlike XII
-The strong hits cancels speeds are actually like XII (I kept missing fundamentals combos like Yuri's s.C into Saifa (qcb+P) coz I was doing it too fast)
-The ground movement speed is faster than XII but slower than 2k2
-The jump arcs are back to normal from what I can tell
-Jump attacks are giving most ppl trouble to adapt to
-Meter build up is reasonable and generous as long as you're not turtling all day

The key is though, is getting used to. Fear not, as it's easily foreseeable that we'll adapt quickly enough and this will (I said it) be the most favorite KOFs easily IMHO.

NeoMaxes never get old. AFAICR, nobody pulled off any MaxCancels yet. The balance is pretty good so far throughout the 31 character roster.

Random character notes:
-All the EX anti-airs are real good at the same time making their normal counterpart look weak.
-Takuma is strong, end of story
-Robert is very much like his XII incarnation, very solid and has tons of options and user-friendly
-His jumping off the wall deal is sick (air.B+D near wall)
-Characters like Iori and Joe who were strong in XII, don't have the same edge as their specials need to be EX version to be like how they were in XII (think Joe's Tiger Kick)
-AFAICT, all the BC quick activation shortcuts do exist a la 2k2 (eg. d.B, d.BC etc...
-Robert can do dp+C SC into Rush DM as an anti-air. Beast
-Robert's f+A has two hits now, I'm not sure if the second hit is cancelable
-Duo Lon appears to have returned to his 2k3 goodness, doesn't have the low damage output problem from XII
-Shen feels more like his 2k3 self minus the headbutting DM, he's also very solid
-Shen's qcfx2+P DM has counter wire properties
-Shen's qcf+B slides his slightly forward unlike in XII where he stands there.
-I got some Maxima time in and his Guard Points (auto guard) are disgusting, he really feels like a tank that can bully you into submission.
-Beni's EX qcb+P is fun and overall an upgrade from XII IMO.

I'll write up more throughout the weekend and post vids soon.

Reply"

And some video footage on the first day of KOF 13 being in Arcade Infinity

http://www.youtube.com/watch?v=Jhkjv2qxZeI
 
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Gens have to be the new flowchart Ken. I've never run into such a slew of high ranked DP spammers. You really just have to shut off your brain and watch them implode on themselves.
 
I finally have some faith in SNK. I believe they will get the online right to the new King Of Fighters. They really have no excuse now since the online was good in Samurai Shodown Sen and Neogeo Battle Coliseum.
 
[quote name='jman619']I finally have some faith in SNK. I believe they will get the online right to the new King Of Fighters. They really have no excuse now since the online was good in Samurai Shodown Sen and Neogeo Battle Coliseum.[/QUOTE]

Yeah Neo geo Battle Coliseum was a surprise with how good the online was. Everyone in the country was good and even overseas was still playable. Everyone in Shoryuken was awed.
 
I'm going to wipe the spreadsheets and make it a little easier to input info. Gotta weed out all the CAGs who sign up on the first day and never play a game.
 
[quote name='panzerfaust']Gens have to be the new flowchart Ken. I've never run into such a slew of high ranked DP spammers. You really just have to shut off your brain and watch them implode on themselves.[/QUOTE]

I agree. LK gekiro/waterfall kick is annoying. Ate reversals on the 2nd waterfall kick after the 1st waterfall kick whiffed. It's kinda like ryu's light dp... throw invincible. I couldn't even apply pressure on Gen's wake-up. Well sometimes, if I used the right meaties. Use hard punch on wake-up?
I made a dumb mistake
Sucked in like a vacuum.

On a related note; played a very good Gen user yesterday
alt acct. for just messing around online
and the things he/ or she was doing left me scared shitless due to hands pressure and other weird Gen shenanigans that I don't know about. Never really encountered good Gen's online. The Gen user would throw a little bit of random mixups with lk gekiro, for example; oga/wall dive kick feint midscreen, I try to punish, got sucked into lk gekiro juggle. Another mixup would be (mantis) cr.lk x3 (crane) cr.mp xx hp jyasen/roll[really good in pushing you into the corner]. After roll animation, I thought I would be able to punish, nope... (mantis stance inputted during roll) Delayed lk gekiro comes out and I eat a full juggle again. Nice.

This guy would lock me down with block strings like - (mantis) j.mk, st.lp, cr.lp, cr.lk, st.mk xx hands xx fadc st.mp, cr.lk cross-up with j.mk, st.lp, cr.lp (crane) cr.lp, cr.mp xx hp jyasen xx fadc to throw. Or if, hit confirmed - (mantis) st.mp, st.mp, st.mk xx hands xx super to ultra 1. This Gen was pretty consistent in hitting hands to super every time.

Also, I have to say Gen's (mantis)st.mp is nasty. It's like makoto st.mp. Has frame advantage on block or hit. He would use it to stuff anything I dish out, like ground burning kicks. Other things I didn't know that comboed was st.mp, st.mk xx lk gekiro. I also noticed the Gen player would change stances all the time whether it would be after st.mp/or st.mk xx hands/roll/ during oga animation/or after knockdown. The guy constantly kept changing his stances throughout our matches; messing with his walk speeds and jump arcs. It left me a little bit mindfucked. Also, (mantis) cr.hk lowers Gen's hitbox I think, sometimes I couldn't even nail jump-ins right.

After watching the replays. I kind of want to try him out again.[Training mode] Damn, I can only do cr.lk, cr.lp, st.lp, st.mp xx hands xx super xx botched up lk gekiro/ or ultra. Gen's gekiro and Fuerte's run stop fierce are ugh. Damn, I can't even get the input rhythm right for the both of them.

Edit-HDR night or MVC2. Just for old times sake? Just one time. I'm not going to say Blue Ballz
But I did.
, cause I know Manny Pacquiao is going to bash me.
 
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[quote name='Paco']Yeah Neo geo Battle Coliseum was a surprise with how good the online was. Everyone in the country was good and even overseas was still playable. Everyone in Shoryuken was awed.[/QUOTE]

I still play it online quite a bit. I never did run into any lag. At the very worse was some button delay from someone that lives out of the u.s
 
I'm up for HDR or MvC2. Is Gen mk to hands any good anymore? It pushes him back far.

I've been trying to play Honda and cr.lp to HHS more but I get so tired fast since I use the slide method. After a couple rounds, I can barely get it out. I need to work out more with the shake weight.

Though I did actually go the hardcore route and got a pool glove to reduce the friction from sliding. Time to look like a dumbass.

Also, that Elizabeth match at the end was smexy.
 
Is Gen mk to hands any good anymore? It pushes him back far.


It still seems pretty solid in putting pressure. Easy to break focus armor if mk hits with hands. No loop, but still good in my eyes.

Gen video

I've been trying to play Honda and cr.lp to HHS more but I get so tired fast since I use the slide method. After a couple rounds, I can barely get it out. I need to work out more with the shake weight.


Honda HHS video piano hands
The slide method hurts the tips of my fingers. It's annoying. I went with the piano method for honda - cr.lp/st.lp to lp-hp-mp-lp-hp. I'm not sure if you've seen this video's demonstration on Honda's HHS, so I posted anyway. I just kept doing it in repetition for at least 15 to 20 mins. each day, to make sure I get it right. Muscle memory will take over and fingers will move on its own without you knowing.
But this was months back when I was interested with Honda HHS and Blanka electricity, lol.


Though I did actually go the hardcore route and got a pool glove to reduce the friction from sliding. Time to look like a dumbass.


I got a baseball glove, bandaid, white athletic tape, and surgical gloves. I'm going to do some experimenting and hope one of these things will make me do the slide method more efficiently. Who knows.

- I will get on right now, I'll be messing around in training mode for hdr or mvc2. Beware, I suck at both of them. Send an invite my way, if anyone's interested.
 
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maybe you could get seimitsu buttons, as they have um, forgot the term but they're lower

people cut out just the fingertips from mittens and use that

and i just came back to play online, and it laggggggggggggggs
 
[quote name='anathema728'] people cut out just the fingertips from mittens and use that

and i just came back to play online, and it laggggggggggggggs[/QUOTE]

-Interesting use of mittens, I should try that out too.

- I agree, lag recently sucks ass online. Half of my inputs doesn't come out properly. That's online for ya.

-Have you been doing offline comp. lately?
 
If you have the pre-order bonus from Gamestop, you can use those thumb fighter things for sliding. And as for which buttons, Sanwa is definitely easier.
 
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