[quote name='Xombie007']An RPG where the combat is purely turn-based probably shouldn't have a "hard/harder" difficulty mode. Becasue for most players, the solution would simply be to just
grind more and level up your characters, equip them with better gear, etc. to get past certain parts of the game because that's what the battles (especially boss battles) require.
Also, yes, the ability to save anywhere in FF1 (PSP) does make the game easier, but really only by making it slightly less of a nuisance from the original NES version. By the way, the GBA version which was released in 2005 (as part of FF I & II - Dawn of Souls), prior to the PSP version, also had the save anywhere feature. It kind of came in handy when you had the
extra dungeons to explore after you beat the main game. Ah, the memories!

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Yeah I played and owned the GBA version too. (Actually i've played nearly every version of the game. And beaten the PS1/GBA/PSP versions)
But the PSP version when I played it was so easy I literally fell asleep a few times out of bordem. That happens incredibly rarely with me. Almost no game can bore me to falling asleep.
All i'm saying is that a game that doesn't really have a well focused story(Or much of any at all) like FFI should be challenging or at least offer the options for those whom want it. Manual targetting would've been enough for me to at least keep me from falling asleep during battles.