[quote name='Ilikecoldbeverages']My personal issue is that I can't really get a straight justification for the game... the fans I talk to preface it with all sorts of warnings: “it doesn't look very good, or control very well, and the dialogue's corny” and then all of a sudden they'll wrap up with “...but it's amazing!” without ever really bridging the gap. Although you two are saying you like it bceause it's good, the only real stuff I've heard until now is “it's like Twin Peaks!” and “it's so bad it's good!”, hell I'm pretty sure I recall Destructoid giving the game a 9 or so based on that quality alone.
So... what IS good about it? Everyone seems to acknowledge faults but no one really seems to explain how the game overcomes them. It's hard for me to ignore the gameplay similarities to the recent Alone in the Dark, but somehow that game got panned and this one became a cult hit, why? The bullet points for the game are certainly intriguing; in many ways the game sounds like what I thought Alan Wake was going to be like with some almost Sim-like elements added, but none of these features have any depth or polish. The game has an open world, but all they ever do is put you on long slow-driving fetch quests. There is a combat system but the RE4 style gunplay doesn't reward, let alone much acknowledge precision shooting. Then we have the story... I can admit that sometimes a good story can compensate for less-than-stellar gameplay (like Enslaved), but that story has to really come together on all fronts: good acting, dialogue, and direction. Does DP do any of that right? I watch a cutscene and I get lingering shots of dead-eyed characters with short snippets of awkward dialogue jammed toghether as if they didn't have the disc space for dramatic pauses. Any time they dare to give a character an original animation it is ruined by watching them robotically lock back into one of their default poses. DP gives you the weirdness of Twin Peaks, but the whole thing feels detached, like some college kid trying to recreate his favorite episode using Poser 5 but not quite succeeding... this is why I have a hard time understanding how people find the story intriguing.
I really shouldn't complain too much about it because it is quite unique and it was only $10, but the whole “game of the year” talk is baffling to me.[/QUOTE]
Sounds like it just isn't your cup of tea then. A lot of the things you pointed out as having issues with, I didn't have a problem with at all. And you also have to remember that the game is a horror-comedy, so you shouldn't be expecting it to be completely serious and dramatic. And part of what adds to the humor is the awkwardness of the music, or the silly expressions that characters make. The game actually managed to use it's low-budget to it's advantage.
For me, what made me fall in love with the game the most though is the characters. Everyone in the town is just so unique and weird that I had fun just going around town talking to people, doing missions, etc. And also, I really found the story to be more interesting than almost any other game out there. And the twists were really unexpected as well. As for the acting, I thought the main characters were voiced pretty well, and a lot of the side characters were voiced in a way that was perfect for the humor the game was going for. The dialogue was funny when it needed to be, and serious when it needed to be. The relationship between York and Emily was especially done well.
And as for the gameplay, while it wasn't anything special, I had some fun with it. I thought the nightmare-type sequences were mostly pretty fun, and the parts involving the Raincoat Killer were actually very tense.
At the heart of the game, and one of the reasons Twin Peaks gets brought up so much when describing the game, is the fact that the town genuinely feels creepy though. You can tell that something sinister is going on behind the scenes. And much like Twin Peaks, bits and pieces of this are revealed as the story goes on. While the people are friendly, and the town seems relatively normal on the outside, there are certain things that just make you question if everything is as it seems. A lot of the music is fittingly unsettling, and the general weirdness of the characters just made the game something that gave me a feeling unlike any other game. It's not just that the game is similar in setting/characters to Twin Peaks. It's that it gave me the same sense of intrigue and mystery, while still being humorous and entertaining, that Twin Peaks did.
Oh and for the record Destructoid gave it a 10.