[Note: I'm really pressed for time today, so the "quality" of my response will surely suffer from it. However, I did want to toss a few words in because we
are talking about Mass Effect 2 (my favorite
son game :lol
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
and there were a couple of other things that popped up and caught my eye.][quote name='Ink.So.Well.']
LOL.
When it comes to these types of debates we will always remain standing on different sides of the same fence (which is one of the many reasons I respect your opinion; no homo) because of our elaborate yet conflicting stances on what's important to us in game design.[/QUOTE]That must be one sturdy-ass fence then, to not only be able to not topple over with my raging Mass Effect-ism but to also withstand the push back from your opposition. It is nice to feel an air of diplomacy around a debate, instead of me wanting to stab the first person who says "derp, ME2 isn't an RPG".
I will say, though, that the grass is greener on my side of the fence
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![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
.
[quote name='Ink.So.Well.']The development goals of both games can be broken down quite easily IMO:
Routine Maintenance (DA2) Vs.
Deliberate Remodeling (ME2);
Plastic Surgery (DA2) vs.
Prosthetic Limb (ME2);
Different Culdesac (DA2) Vs.
Different Borough (ME2). Radical modifications to the core game play mechanics of any title is the deciding factor I use when differentiating a "full fledged" or more traditionally built sequel from one by name, universe, or lore attachment/continuation alone.[/QUOTE]I believe it's better to say it like this (comparing the transition from Origins to 2 with the that of ME1 to ME2):
Complete Overhaul (DA2) vs.
Optimization (ME2);
Breast Enhancement Surgery and Tummy-Tuck (DA2) vs.
Switching to Contacts After Wearing Glasses (ME2);
Selling Your Station Wagon and Buying a Lamborghini (DA2) vs.
Buying the Sports Package for Your GT-R Skyline and Putting It Through Stage-1 Tuning (ME2).
[quote name='Ink.So.Well.']Now out of the list you've made only the frame narrative, conversation wheel and team oriented relations hold discussable weight. In stark comparison to DA:O however they only affect the core mechanics of the series cosmetically providing marginal alterations at best. A mended seam here, a freshly starched cuff there, a brand new tie and maybe fresh coat of polish to only pair of loafers you own to match. You may turn the heads of a few strangers but you'll look the same to the tailor and any associate who sized you up for that suit. The ripples while clearly seen and felt in this body of water will remain slight in their long term effect because they dissipate quickly.[/QUOTE]It's more than just trimming that unsightly nosehair and clipping your fingernails. You're taking the marginal employee who comes in with his wrinkly shirt untucked, hair in a mess, and his
stick it to corporate attitude in full swing and fitting him into a custom tailored suit, slicking his hair back, moving him into his own office near the top floor, and giving him his own parking spot as well as an adequate share of stock in the company. Sure, you can argue that all of that is cosmetic/material stuff and that it's technically the same man underneath all that - but there's going to be a definite personality change with this guy, and he's certainly not going to be the same person after all of these adjustments.
[quote name='Ink.So.Well.']The revamped pace of battle, minor changes and add-ons in attributes, retooled class design and even the increased damage scale while creating more noticeable ripples or waves are still incapable of inciting a full blown tsunami. The destination and the methods used to get you there haven't changed. A few of the new rules may occasionally circumvent the old ones but they neither absolve, replace or permanently negate them. You may have loosened your collar and broke free from your owner to enjoy these brief moments of "freedom," but you're still a domesticated animal.[/QUOTE]The recent public reaction to this demo would disagree with your weather forecast (not counting just the BioWare forums, because they can't be used as a good example for
anything). People who are talking about the demo have already shown some strong feelings one way or the other, regarding the changes made to the game, and they seem a lot more polarized than I remember them being after playing Origins. Whether they're right or wrong, or even rational or irrational, these changes are very noticeable and they (BioWare) are definitely going to garner more love for these changes, but also receive a bit of backlash for it. Of the handful of friends I have who play games on a day-to-day basis, 2 of them have already dropped their anti-Dragon Age banners after playing the demo - and believe me, nothing short of a tsunami was necessary for these people to switch their allegiances. There's even a handful of people so far in this thread saying somewhat similar things. Now, if your argument is "these things
shouldn't cause a sudden shift in the Earth's gravitational field" and not just "they aren't/won't", then we'd be much more in agreement.
Also, Dragon Age is more than a domesticated animal now, because they packed a
lot of energy into the sequel and gave the series a soul (combat-wise).
[quote name='Ink.So.Well.']Sometimes it's hard not to admire the shear amount of dedication and loyalty of their more sane/intelligent regulars. They know their games inside and out while supporting a great developer in the process so I respect the enthusiasm. They also have one of the largest outspoken female fanbases I've ever seen on a forum which is wonderful. Not a small feat by any length of the imagination.
Unfortunately even the best of them still inherently lack the same amount of common sense, curiosity, care and restraint we both possess when discussing the flaws of any video game. Fact is absolute; opinion is circumstantial. It's that f*cking simple isn't it? When they can't or refuse to acknowledge reality it's no surprise why most outsiders avoid contact at all costs. No one wants to argue with a psychopath - ever.[/QUOTE]It is kind of enjoyable sometimes digging through the desert full of raging lunatics on the BioWare boards to find that shining gem of a poster who not only shines as bright as the sun compared to those around him/her, but also increases your knowledge of the game as much or more as that diamond would increase your bank account. That being said...
maaaaan can it be frustrating sometimes, too. I can't count the number of times I've clicked away from some of those threads with a headache and a sick feeling in my stomach :lol:
[quote name='Ryuukishi']...
[insert punchline here][/QUOTE]
[quote name='Ink.So.Well.']My world didn't end when ME2
disappointed's greatness escaped me and neither will his because of DA2. At least I hope not.[/QUOTE]Fixed.
(guilty pleasure...sorry)
[quote name='Ryuukishi']You're trippin' dog.
Dragon Age II plays exactly the same as the first, just faster and with better animation, and you have to press A every time you attack (which apparently can be toggled back to auto-attack in the full game). I will grant you that the conversation system is totally new. The level-up process seemed exactly the same to me, except that the skill trees branch now rather than being linear.[/QUOTE]I can sit here and generalize and say that ME2 is the same as ME1 with a few minor additions, too
We both know that DA2 is more than just DA:O with a 1.5x speed mod turned on.
[quote name='Hell Monkey']I hope you guys all said Witch Hunt sucked balls.[/QUOTE]Me whenever I hear the phrase "Witch Hunt" (referring to the DLC):
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