First review of Final Fantasy III (DS)...not so good

[quote name='review']Dated, frustrating, and boring, FF III's gameplay has not aged well. The remake is faithful to the original, but that is not a good thing.[/quote]
I think they're saying the game play of the remake is like the original, and therefore not good. That's a shame, I know a lot of my friends are really looking forward to this one.
 
It sold like crazy in Japan. If you like Final Fantasy III you will like the game. He's basically saying in the review that the gameplay is dated...well gee golly it is a remake of an old game. I don't like RPGs anymore and I no longer play them but for fans of the series and the original game I'm sure it will be great.
 
Well, I just got the Bahamut summon magic this morning, so I'm about 5-6 hours out of finishing the game.

It's not different at all in terms of maps and gameplay (though I'm convinced that an area called "Ancient Ruins" uses a different map than the original, but that's the only one I've encountered thus far) from the original, except in very subtle ways:

1) The Famicom version had you getting "CP" points in addition to EXP. You had to use CP points to change from one job to another, and could only carry 255 CP at max. In the DS version, you can change jobs as much as you want, but will be a weaker version of the job for a few battles. If you're maniacially swapping jobs, then you're weaker for a larger number of battles (10 at most, from what I've gotten).

2) Enemy HP and weapon damage are much higher, but this kinda cancels each other out in terms of being "new"; just don't rely on the old Famicom walkthroughs for reliable info on enemy HP

3) Like Dawn of Souls, you level up much faster in this game. I'm about level 45 where I'm at now, where I'd typically be at level 32-35; this doesn't mean that there is a kindergarten level of difficulty like DoS had, it just means that different levels mean parse out differently between the two titles.

4) Lotsa cutscenes; not in the Famicom version, but that's a no brainer. This adds to the story considerably, although there are no new plottwists.

5) "Fifth party member" assistance. This *may* have been in the original, but you travel around the world, occasionally accompanied by a person helping you (or vice versa). At the start of the occasional battle (maybe 30% of the time?) that character will cast a spell or attack before the first round begins. The AI on it is terrible (they'll cast cure3 when your party is healed, instead of the Protect you really need), but it's a nice addition.

6) Wi-fi: I haven't messed around with it yet (can't get the fucker to connect!), but it boils down to sending messages to other characters in the game, as well as other people playing the game. The reward? The "Onion Knight" job class, which you start out as in the original, but is ultimately useless if the job itself isn't levelled to 99 and coupled with the complete "Onion" weapons and armor. Kinda thrown-on, if you ask me. I may wait to go for this until I get the English version (I wanna finish this game so I can get back to playing Yakuza)

7) There is an extra dungeon in this game (does that sound mundanely familiar with Nintendo portable FF titles at this point or what?), with extra-difficult enemies and a unique boss. As I've not beaten the game yet, I can't comment on this. I found the extras in DoS and FFIV to be pleasant additions, but not much more than that.

That may be it for major differences. I may think of others later.

The graphics are very good; the intro FMV is gorgeous, and really shows off what that lil' DS cart can hold.

My review of the game is this: it's a faithful remake of a 15-year old RPG. If Squeenix deviated too much from the original, people would be furious; this has to do, I feel, with a combination of how their other remakes and relreleases are (extremely faithful, save for a few touchups to gameplay) and the fact that FFIII has not been rereleased in any form. Thus, this will be the first time a large number of people have played the game. Is it innovative? In 1991, sure; this was the first FF title to feature the job system (that FFV did a fucking amazing job at perfecting), and the first to feature summon magic. Today? Nuh-uh; everything FFIII does has been done better, both by the *10 or more* FF games that have come out since, and other RPG franchises. That's fine, because if you wanted innovation, you wouldn't be buying any FF game, really (and I say that, obviously, as a die-hard FF fan).

I don't know what the reviewer wanted; those who want to play a classic RPG should pick this us ASAP. If you thought the SNES 2-D FF games were top notch, you'll feel right at home here. If you're not in those two categories, wait for another review. The only thing I would really have changed from the Famicom to DS is that even though the job system is cool, you have less than 5 points in the game where it's really necessary to swap jobs back and forth. Other than that, getting bigger and better jobs as you progess in the game is nice, similar to the original FF and the job change after getting the rat tail.

***I have heard that there is a MAJOR crash glitch in the game, in one of the final dungeons (either the Sylx Tower/Dark World, the final dungeon in the game itself, or in the bonus dungeon). I'm going to go look and find out if I can dig something up on it, and get back to you later.***
 
Myke, thanks for your impressions. I always prefer hearing what an end-user thinks as opposed to a reviewer.
 
Update on the crash glitch: evidently, it's a thing that only happened to one or two people, and their save files were also corrupted. Sounds more like a case of (1) people using flash carts instead of genuine DS games or (2) just a few people having crappy games, while the rest of us are safe.
 
After reading that review it sounds to me as if the reviewer was looking for FFX-style gameplay from a 15-yr old game. Well, duh! Of course the gameplay is going to be dated in that regard!!

I like how he praises the graphics and sound, but really hammers on the gameplay...

Seriously, has he actually PLAYED any of the early FF's??? Doesn't sound like it from what I read--sounds like he's only played FFX, and expected no less here.
 
people with roms are the ones complaining about crashes. i got an import also and it works fine, no crashes, no glitches whatsoever. i've beaten the game already too.

oh wait, i do remember there's some way to freeze the game in the last optional dungeon though.
 
bread's done
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