I could make Halo. It's just that I choose not to- Miyamoto

[quote name='Brak']Bungie responds.

"I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying."[/quote]
Another genre that Bungie is going to bandwagon on? You don't say?
 
I think Miyamoto is butt-hurt that Halo 2 sold more copies in 24 hours than any Gamecube game ever has. There was never mainstream media coverage of Legend of Zelda : Wind Waker's launch. No one batted an eyelid when Super Mario Sunshine came out.

It's sour grapes. Sorry Miyamoto, there was a shift in the gameplaying age in the US while you were dreaming about pipes and plumbers. There's still some market for your product but I can't imagine that there will ever be a Wii game that sells the insane numbers in the first 24 hours and captures headlines like Halo 2 did.

For the record. Halo 1 is better than Halo 2. Both are decent multiplayer although Live is plagued with cheaters and not worth bothering with. My screen name dates from the late 90's, far before any Halo games were announced (as far as I know).
 
Glad to see that Twilight Princess is experiencing the "Halo-like" backlash of everyone playing it and loving it and then lining up and shitting on it based on where their fanboy preference lies.

On a different subject, Twilight Princess sold gangbusters in the US. It didn't do all that hot in Japan though which is what he's referring to.

Oh and Halo05, both Super Smash Brothers and Mario Galaxy will sell in the insane quantities that Halo 2 did in the first 24 hours. Hell, at this point, Pokemon: Battle Revolution might do the same.
 
[quote name='yukine']Another genre that Bungie is going to bandwagon on? You don't say?[/QUOTE]
You could say that for most of the industry. Ironically, its the Japanese companies that are more compelled to produce cookie cutter games, the market there has been less accepting of new and unfamiliar types of games. For every commercially successful game thats innovative and new, like Katamari Damashii, there are 10 Okami's that are great games, but completely flop.

Part of Miyamoto's success is not always being 1000% new and original, he very successfully blends familar concepts (and genres) with new ideas.
 
bread's done
Back
Top