League of Legends anyone?

The health bonus is nice for his passive, but so was the other 20% ASPD that it lost.

But for supportive purposes to its owner, I can see how it's a better item since it gives CDR and health now. For the support's allies, it became a weaker item. You lost lifesteal which is supposedly compensated across the board because of the masteries/runes now :/. I find it sad that they didn't even mention the removal of the -20 Armor to near by enemies on the announcement. That was a great selling point for me. Hope abysmal scepter's aura stays safe.
 
I had a terrible game today. I was trying out MF today and well it was me and my two friends, then we had another group of two friends. So those other two people were Alistar and Udyr. Udyr was jungling, and he was somewhat ok but still bad, but that Alistar was so fucking stupid. When I was laning with him at the beginning he did nothing but walk around like a derp and attempt to heal me which failed because I kept dying, and made no attempt at attacking minions.

Later on in the match the dumbass Alistar would seriously use his headbutt to headbutt the enemy champs away from our team 99% of the time so we could not get the kills. Plus he would go wherever he wanted without thinking about the MIA champs.

End of the game, we are about to lose inhibitors and we are all camping at base because there are no turrets in front of the inhibitor. Both Udyr and Alistar think hey lets just go out and push without no team help and they both die :bomb:. Oh and Udyr build three Warmog's Armor :lol:.

The sad part was this game took 85 minutes to finish.
 
[quote name='Sir_Fragalot']When I was laning with him at the beginning he did nothing but walk around like a derp and attempt to heal me which failed because I kept dying, and made no attempt at attacking minions. [/QUOTE]

Support isn't supposed to steal minions from the AD carry. Now, if he isn't last hitting while you're dead and out of the lane, then that's another story. Also, Alistars heal sucks, so you shouldn't have been relying on that to save you.
 
[quote name='SEH']Support isn't supposed to steal minions from the AD carry. Now, if he isn't last hitting while you're dead and out of the lane, then that's another story. Also, Alistars heal sucks, so you shouldn't have been relying on that to save you.[/QUOTE]
I know support isn't supposed to steal minions but the dumbass was not doing anything really in the lane. There was a point during the match he stood at our tower for like 10-15 seconds and died from Nidalee spearing him in the face :lol:. Most of the time he was walking around like a derp and I would get an occasional heal (I didn't rely on his heals but he just used them whenever he felt like, instead of when it made sense) and when I needed help in teams fights, he would be try running at them and fail horribly to even attack and die (Their lane was Kog Maw and Nidalee and well all I have to say is spear to the face + kog maw's raining spit attack).
 
Tried Sejuani in a jungle route. Her base HP makes the first full clear pretty damn close. I see why a lot of guides recommend Armor Quints on her.
 
Tried Galio, first real game went 31 assists on him. I may like him :lol:.

Now the Teemo on my team was an idiot. Ok so we have one inhibitor down, and two of them are up but no turrets with no enemy champs there. Instead of grabbing the other two inhibs, he goes straight for the nexus turrets and fails. This happened multiple times and we lost because of it :bomb:.
 
[quote name='tgdvk']Nor do I feel like paying the money to use the characters that I liked. Plus I sucked.[/QUOTE]

Nobody here is good, dude. Except maybe Panzer.
 
[quote name='Morphx2']i was fine when i jungled with her

i jungled renekton today, worked fine[/QUOTE]

This was just a custom game by myself so no leash. I went Wolves-Blue-Wraiths-Blue-Red-Wraiths-Golems and used AS blues for more damage.

[quote name='Sir_Fragalot']Tried Galio, first real game went 31 assists on him. I may like him :lol:.[/QUOTE]

Galio is great when you need a solo top tank and have champs with AoE ults on your team. Like this game I had a few months ago

http://www.youtube.com/watch?v=jNR5-E6ysZk

He can be at a disadvantage if you're against an aggressive AD champion top like Renekton or Wukong since you'll have to build more armor early. He's also more of a support tank, has pretty long CDs, and can OOM very quickly.
 
Ziggs Spotlight. Seems like someone you might like Waughoo.

http://www.youtube.com/watch?v=kNabvLyUXzI


Patch notes

PVP.net v1.53
Co-op versus AI aka "Rise of the Bot Army"
You can now queue to play against a much wider roster of Champions in Co-op versus AI
Beginner and Intermediate queues are now available for Dominion in addition to Summoners Rift
The 3-game per day rewards limitation for Level 30 Summoners has been removed
The flat IP penalty for Co-op versus AI games has been removed. You will now earn IP at the following rates (as a percentage of the normal rate):

  • Summoner level 1-9
  • Beginner: 100%
  • Intermediate: 100%
  • Summoner level 10-19
  • Beginner: 85% (was 75%)
  • Intermediate: 100%
  • Summoner level 20-29
  • Beginner: 70% (was 50%)
  • Intermediate: 90% (was 100%)
  • Summoner level 30
  • Beginner: 55% (was 25%)
  • Intermediate: 80% (was 75%)





League of Legends 1.0.0.133
Ziggs, the Hexplosives Expert

  • Short Fuse (Passive) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
  • Bouncing Bomb - Ziggs throws a bouncing bomb that deals magic damage.
  • Satchel Charge - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
  • Hexplosive Minefield - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
  • Mega Inferno Bomb (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.



Alistar

  • Fixed a bug where Triumphant Roar was not granting assists




Amumu

  • Fixed a bug where Despair was dealing less damage with Ability Power than intended





Ashe
General

  • Base health increased to 474 from 438
  • Base armor increased to 14.9 from 12.7
  • Mana per level increased to 35 from 27
  • Volley cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
  • Enchanted Crystal Arrow now grants vision while in flight.





Caitlyn

  • Fixed a bug where Headshot did not trigger while Taunted or Silenced





Cho'Gath

  • Fixed a bug where Feast would fail to kill shielded targets







Ezreal

  • Trueshot Barrage now grants vision while in flight.
  • Fixed a bug where Ezreal would lose his run animation after 390 movement speed





Gragas

  • Fixed a bug where Barrel Roll immediately detonated when Gragas died



Heimerdinger

  • Fixed a bug where his turrets would not be demolished when he died if the turret was being teleported to (by Summoner Teleport)





Jarvan IV

  • Fixed a bug where Cataclysm immediately crumbled when Jarvan IV died





Jax

  • Mana regen per level increased to 0.7 per 5 seconds from 0.45
  • Fixed a bug where Empower's cooldown was higher than stated at earlier ranks
  • Counter Strike
  • Dodge duration increased to 2 seconds from 1.5
  • Now additionally reduces the damage from area of effect abilities by 25% while Jax is dodging
  • Now can be activated again after 1 second to end the effect early
  • Damage adjusted to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage)
  • Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge
  • Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14
  • Grandmaster’s Might duration increased to 8 seconds from 6





Lee Sin

  • Flurry attack speed bonus reduced to 40% from 50%
  • Sonic Wave missing health damage reduced to 8% from 10%





Morgana

  • Soul Shackles ability power ratio reduced to .7 from .8
  • Fixed a bug where Soul Shackles would sometimes fizzle





Master Yi

  • Fixed a bug where Meditate's ability power ratio was shown as lower than it actually was



Nunu

  • Fixed a bug where Absolute Zero's slow did not grant assists





Rammus

  • Minor tweak to Rammus' dance to actually rotate around his center axis when on his back



Sejuani

  • Fixed a bug where Glacial Prison did not detonate if Sejuani died





Sivir

  • Boomerang Blade
  • Damage reduced to 60/105/150/195/240 from 70/115/160/205/250
  • Bonus attack damage ratio reduced to 1.0 from 1.1
  • On The Hunt
  • Movement speed bonus reduced to 20% from 25%
  • Duration reduced to 10 from 15



Sona

  • Fixed a bug where Power Chord did not trigger while Taunted or Silenced



Swain

  • Fixed a bug where Swain had reduced mana regeneration while in Raven form





Viktor

  • Power Transfer missile speed increased to 2000 from 1400
  • Chaos Storm persistent damage per second increased to 50/75/100 (+0.25 ability power) from 40/60/80 (+0.2 ability power)



Items

  • Emblem of Valor (remake)
  • Components:
  • Cloth armor
  • Rejuvenation Bead
  • +25 armor
  • Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds
  • Locket of the Iron Solari (new)
  • Components:
  • Emblem of Valor
  • Heart of Gold
  • +300 health
  • +35 armor
  • Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
  • Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
  • Stark's Fervor has been changed and renamed to Zeke's Herald
  • Components:
  • Dagger
  • Vampiric Scepter
  • Kindle Gem
  • +250 health
  • Unique Passive: +15% Cooldown Reduction
  • UNIQUE Aura: Grants nearby allied champions 12% Life Steal, 20% Attack Speed
  • Will of the Ancients spell vamp reduced to 20% from 25%



General

  • Added a new option, "Show Smartcast Ranges"
  • Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area
  • Fixed a bug where the Demolitionist mastery disabled global passives such as Twisted Fate's Loaded Dice and Janna's Tailwind
  • Heal over time effects now show as health regen per 5 rather than discreet heals
  • Summoner's Rift (Winter)
  • Removed holiday decorations
  • Fixed prop visibility/collision issues in bases
  • Fixed particle glitching in river areas
  • Changed lighting and terrain to improve visual clarity
 
Ziggs seems like a lot of fun. I didn't intend on spending money on this game, but I might just have to buy him. o.o The bombs seems like fun to troll people with. :D
 
Ziggs looks like a fucking bitch to kill. I could imagine he is going to be nerfed to hell to bring any balance to him :lol:.

Tried the new co-op vs ai bots and Sejuani. Sejuani is a great jungler, but I never seen someone jungle as her which I don't fucking know why. Especially when in the preview for her, they were all jungle, jungle, jungle :lol:.

Co-op vs Ai bots are smarter but still easy enough for a quick daily ip game.
 
Well Phreak likes to jungle everything. Just like Saintvicious. That dude was in the jungle with Karma the other day. He was drunk, mind you, but he pulled it off well.
 
Great news! I got back into the positive with my win ratio!

Bad news! Got on a team that decided to go 3 mid all game! Now I'm even again!

So yeah, they took a tower early... great... then got ganked. Then got ganked again. Then got ganked AGAIN. The enemy Shaco got fed, and could 2 hit me. Their Gragas did 44% damage to me with just 1 barrel. Thats with MR and AR. I was behind in levels because early game Cait kept me zoned out. She did like 1/3 of my health per auto attack. I still never died to her during laning though, but was screwed on EXP. Then with mid feeding, I was just a free kill for Grag and Shaco.
 
Of course the champion I decide to buy on release is the underpowered one (Sej), and the next one is ridiculously OP. I like the reasoning Riot gave, that his more difficult skill shots let them pump up the damage on his skills, but they don't seem any more difficult, and that ult? Ridiculous.
 
So yeah, went AD Ziggs just now.

143exxw.jpg


Honestly, it didnt really feel like I lost out on that much damage on my abilities by not getting any AP. My auto-attacks were completely dominating them.
 
We played a smurf game last night, the Kat on the other team wasnt doing well and got made fun of. "OMG NOOB KAT".... Everyone was like under level 24 in that game, either they were a noob or a smurf. Not sure why you would expect great players before 30.
 
[quote name='Sir_Fragalot']Just played a game where we had a jungle fiddlesticks who could not get blue buff at the beginning with a leash and smite. :wall: That was a loss.[/QUOTE]

That did happen to me once... but in the old jungle.. Team gave a shitty ass leash, after arguing that fiddlesticks didn't need a leash at all... What happened though was that the blue golem started walking back after their leash and recovered all it's health. This actually seems to happen with fiddlesticks drain often with golem... so I am not too surprised to hear this.
 
[quote name='SEH']So yeah, went AD Ziggs just now.

143exxw.jpg


Honestly, it didnt really feel like I lost out on that much damage on my abilities by not getting any AP. My auto-attacks were completely dominating them.[/QUOTE]

Thats like making brand AD. Ziggs has no AD scaling whats-so-ever. No point
 
[quote name='Waughoo']We played a smurf game last night, the Kat on the other team wasnt doing well and got made fun of. "OMG NOOB KAT".... Everyone was like under level 24 in that game, either they were a noob or a smurf. Not sure why you would expect great players before 30.[/QUOTE]
Or after level 30.
 
[quote name='Morphx2']Thats like making brand AD. Ziggs has no AD scaling whats-so-ever. No point[/QUOTE]

Played a second game AD, 7-4-16. He may have no true AD scaling, but like I said, it doesn't feel like much damage is lost by not going AP, especially since the damage on his auto-attack makes up for it big time. Two games now and I've been able to completely shut down Trist and Kog in bot lane.
 
[quote name='the_grimace']That did happen to me once... but in the old jungle.. Team gave a shitty ass leash, after arguing that fiddlesticks didn't need a leash at all... What happened though was that the blue golem started walking back after their leash and recovered all it's health. This actually seems to happen with fiddlesticks drain often with golem... so I am not too surprised to hear this.[/QUOTE]
No this was the fiddle sucked so bad that he could not survive golem so he had to move away:lol:. Not the blue golem regaining health.
 
Really tired of trying to be nice to people and give advice mid-game to someone who clearly doesn't know what the hell they're doing, only for them to be a complete asshole and rage on you. Just had a Veigar who was horrendous with his stun, so we were trying to give him some tips on landing it better and he got super defensive just typing "k" like 200 times, then raged in end-game chat. Love this game's community so much.
 
Just played a game where a jungle Volibear died twice yes twice on blue buff at lvl 1. Plus to top it all of my team wanted me to solo bot as Sona against a Kat and Sejuani. Our top was a Master Yi and Annie. I am just glad they were smart enough to surrender at 20.

Just fuck...
 
Ugh, annoying game. I wanted to surrender twice around 30 min but no, CK and Waughoo wanted to drag it out another 25 min to comeback and win.
 
[quote name='icedrake523']Ugh, annoying game. I wanted to surrender twice around 30 min but no, CK and Waughoo wanted to drag it out another 25 min to comeback and win.[/QUOTE]

Actually, I voted to surrender on that. Glad we finished it now though since we won.

I got Ziggs now. I really like him, but my first game with him was annoying. I kept being the target of their Fiddle. So annoying that once he's level 6, he can just ult flash over a wall, fear, drain, and silence you while under your tower and walk away with like full health. But oh well, still won.
 
I went back to Chogath recently for top

Forgot how freaking strong he was. This one game I was like level 12 and everyone else was under 10. Enemy Garen finally came to me as i was attacking a tower. He literally did like under 100 damage each time he rotated his abilities. It was hilarious.

We ended up losing though cause my team was baddies
 
[quote name='Waughoo']Actually, I voted to surrender on that. Glad we finished it now though since we won.

I got Ziggs now. I really like him, but my first game with him was annoying. I kept being the target of their Fiddle. So annoying that once he's level 6, he can just ult flash over a wall, fear, drain, and silence you while under your tower and walk away with like full health. But oh well, still won.[/QUOTE]

Did you happen to get it on reply? I'm curious how the hell we won that last fight.
 
[quote name='Morphx2']I went back to Chogath recently for top

Forgot how freaking strong he was. This one game I was like level 12 and everyone else was under 10. Enemy Garen finally came to me as i was attacking a tower. He literally did like under 100 damage each time he rotated his abilities. It was hilarious.

We ended up losing though cause my team was baddies[/QUOTE]
I need to learn to play Cho. He is so damn fun, but I haven't got him down exactly yet in the few games I played as him.
 
I'm at the point where I legitimately want to be permanently banned. I fucking despise 95% of the people that play this damn game. Just had a jungler watch me get tower dived top lane while he sat at golems. Their top lane killed me and got away with one bar of HP, so I ping like 90 times for Lee Sin to go get the clean-up kill to which he responds "not my problem, I cant babysit you all game". This happened twice, same response both time.

I've said it before and I'll say it a million more times, the worst community/player base of any fucking game ever made. Just horrible.
 
[quote name='Waughoo']Actually, I voted to surrender on that. Glad we finished it now though since we won.

I got Ziggs now. I really like him, but my first game with him was annoying. I kept being the target of their Fiddle. So annoying that once he's level 6, he can just ult flash over a wall, fear, drain, and silence you while under your tower and walk away with like full health. But oh well, still won.[/QUOTE]
You always have to keep in mind how stupidly powerful Tryndamere is if he gets his stuff. Kyle does stupid shit all the time early on I personally think because he doesn't know the other character's damage and life since he never plays the other champs and the fact that IF he gets a crit or two he'll win just reinforces that playstyle, but with even a little support late game he usually comes through.

He also will be the last one to surrender because of that, which sucks when the entire team is getting raped, even if we do win, its just not a fun game. Its tough to convince him to surrender and its tough to justify surrendering when theres a Tryndamere on your team so I usually just vote however he goes.

[quote name='SEH']I'm at the point where I legitimately want to be permanently banned. I fucking despise 95% of the people that play this damn game. Just had a jungler watch me get tower dived top lane while he sat at golems. Their top lane killed me and got away with one bar of HP, so I ping like 90 times for Lee Sin to go get the clean-up kill to which he responds "not my problem, I cant babysit you all game". This happened twice, same response both time.

I've said it before and I'll say it a million more times, the worst community/player base of any fucking game ever made. Just horrible.[/QUOTE]
yup it sucks, i don't even play soloqueue anymore. not worth the rage.

play with friends and the game becomes so much better.
this is true of all moba's.
 
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