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This time it's Rare's new Banjo Kazooie game.
The amount of blunders here is so astounding it needs a numbered list:
1. This already happened with Dead Rising, how did a big developer like Rare not learn from Capcom's mistake?
2. The game isn't even out yet and they're basically dropping support for it considering this near-showstopper bug
3. I takes all of $100 to buy a small CRT TV and 5 minutes to boot the game and look at the first text box
What's more is that I have an HDTV and the text in Dead Rising still looks too small even in 720p. Just looking at that I know that in 480i it's going to be pretty much unreadable.
Addressing complaints that text in the Banjo Kazooie: Nuts & Bolts demo was too small for SDTV owners to decipher, developer Rare has admitted that the problem is "simply something that's too expensive in terms of time, resources and money to alter."
The amount of blunders here is so astounding it needs a numbered list:
1. This already happened with Dead Rising, how did a big developer like Rare not learn from Capcom's mistake?
2. The game isn't even out yet and they're basically dropping support for it considering this near-showstopper bug
3. I takes all of $100 to buy a small CRT TV and 5 minutes to boot the game and look at the first text box
What's more is that I have an HDTV and the text in Dead Rising still looks too small even in 720p. Just looking at that I know that in 480i it's going to be pretty much unreadable.