[quote name='CaptainPiracy']Anyone from XBL have a Promo Code for the Grave Titan? I know a lot of people have no use for the actual card. I bought the PS3 and steam game, but I don't have an XBOX.. / It would be SUPER appreciated! Just getting back into playing a lil after a 10 year hiatus.. lol.[/QUOTE]
Same here . I got the PSN version, but that gives you the promo red card. Since I mostly use a black deck IRL, I could really use the XBL promo card. If anyones feeling generous, I'd really appreciate an XBL code
Finally, a discard deck worth playing. And yes, of course the white/green is the new blue/green, it is beastly. Discard is my go-to deck now, but burn will remain a close second.
[quote name='Kevfactor']how many decks are in the dlc? this was a card game but there just wasn't enough variety [/QUOTE]
3 new decks with 20 unlockable cards for each. On top of that, 4 new unlockable cards for the existing decks. All of the new decks are unlike any of the other ones you'll find in the game. I have a hard time grasping why anyone would have a problem with paying $5 for this.
1x Elixir of Immortality
2x Lightning Bolt
1x Lightning Serpent
3x Shock
2x Spark Elemental
3x Into the Roil
1x Reverberate
2x Sparkmage Apprentice
2x Thunder Strike
2x Turn the Tide
2x AEther Tradewinds
1x Ball Lightning
2x Gelectrode
2x Wee Dragonauts
2x Skirsdag Cultist
1x Skizzik
1x Murder of Crows
1x Prophetic Bolt
1x Spellbound Dragon
1x Niv-Mizzet, the Firemind
1x Thundermare
1x Thunder Dragon
9x Island
16x Mountain
I've obviously not had enough time to determine if I'm content with the lists for the three new decks, so they are definitely subject to change. The Grave Whispers deck seems really flexible, as far as having a lot of variety in the way you want to build it. My build is more of a "dude version", meaning it has slightly more creatures and less spells. I can certainly see why someone would want to try a more spell-intensive "punishing" build for the deck.
In general, I worry about the mana curve (press Y in the deck manager to see the "curve" of your mana, most decks tend to want a bell curve for maximum efficiency) above all things for these decks. Obviously, decks like Ancient Depths tend to break that rule as it a deck that likes to ramp into fatty creatures as fast as possible. I tend to add in cards that benefit me or my team in Two-Headed Giant, as it is the mode I play the most - so that may explain a few weird choices here and there. I also tend to stay away from situational cards (ex. Wreath of Geists in the Auramancer deck), cards that could potentially help my opponents out as much/more than me or my team (ex. Rites of Flourishing in the Apex Predators deck), and I never use the "lucky charms" in any deck (two-mana artifacts that gain you 1 life when a certain color spell is played).
If there's any specific questions anyone has, feel free to ask and I'll answer to the best of my abilities (or at least show you my thinking involved with the decision). There's definitely some changes I'd make if I only played 1v1 or in Archenemy.