New Goozex Thread v2.5 -- Promo Details Given Here

After reading through a few pages of this thread, Goozex sounds a lot more complicated and more of a hassle than Gametz.com

Waiting for confirmation? people being allowed to trade w/ negative feed back? One unresolved BTR on gametz and your done trading, no one would trade with you. Plus, I don't have to pay the website for trades if I don't want to, because it's add supported or subscription based.

Anyone use both sites and have a thoughtful comparison?
 
[quote name='NWgamer666']After reading through a few pages of this thread, Goozex sounds a lot more complicated and more of a hassle than Gametz.com

Waiting for confirmation? people being allowed to trade w/ negative feed back? One unresolved BTR on gametz and your done trading, no one would trade with you. Plus, I don't have to pay the website for trades if I don't want to, because it's add supported or subscription based.

Anyone use both sites and have a thoughtful comparison?[/QUOTE]

In short....

I dont use Gametz at all anymore.

Goozex is better for me.

I dont have to have an exact match of what I want and what a seller/trader wants to get a deal..

I get rid of what I need/want to and then I use that "credit" to get what I want...

This is a much more reliable option as far as I am concerned.
 
I was thinking of signing up for goozex. Is it safe? I keep hearing that its run by 3 guys. That makes me think it might not be so safe.
 
If i end up signing up for it does anyone have a resistance fall of amn complete with everything and original box (not blockbuster box)? Im looking to trade dead rising and then use those points for it. The only way Ill end up using this service is if I can trade with people from these forums that are reputable. Ive never had a problem with trading with people on other forums. But ive heard a lot of stories already about goozex members screwing people and reading back on this thread i can see it happens to people here too when they dont deal with each other.
 
I use both gametz and goozex.

Basically, I only get 300pt games or higher from goozex. Rarely will I trade in 100 pt games.

Gametz gets everything else from me. :)

They both work great. You can sort of use one to get deals with the other and vice-versa.

Matthew
 
[quote name='genfuyung']I was thinking of signing up for goozex. Is it safe? I keep hearing that its run by 3 guys. That makes me think it might not be so safe.[/QUOTE]

I've found Goozex safe. I have sent 46+ games and received 11 games so far and have had no problems to speak of. There are bad eggs everywhere, but the Goozex system is setup pretty well to limit their damage.

There really isn't a need to worry because Goozex is still run by the founders. They do a good job of making things right when something goes wrong. Also, they are cool, reasonable guys. Their presence on CAG and in the CAG community is one part of this.
 
[quote name='NWgamer666']After reading through a few pages of this thread, Goozex sounds a lot more complicated and more of a hassle than Gametz.com

Waiting for confirmation? people being allowed to trade w/ negative feed back? One unresolved BTR on gametz and your done trading, no one would trade with you. Plus, I don't have to pay the website for trades if I don't want to, because it's add supported or subscription based.

Anyone use both sites and have a thoughtful comparison?[/quote]

I like GameTZ because traders have nearly all control over what's involved in the trade. It's real easy to add games to your lists and designate what's not for trade (collection). You can make some real good deals on GameTZ.

Goozex is also great because it's fast, efficient, and the founders/aka tech support have always been fast to respond to issues. The value of games now are much more balanced than they were a year ago. I have mirrored trading lists on both sites.
 
I finally got someone to commit to shipping Kingdom Hearts - 7 days after the match process started. I agree with what was said earlier, it sucks having points tied up for so long for a pending trade when the guys on the other side just won't commit. Still, I can't think of a better way of doing it.

Also, the guy with only one neutral trade did finally ship and it was in perfect shape. I guess you got to give people the benefit of the doubt once in a while.
 
What do I do when I receive the wrong edition? I requested Movies - Premier Edition, and received the regular edition... I already have the regular edition...

Thanks,
Matthew
 
[quote name='simpsonps121']What do I do when I receive the wrong edition? I requested Movies - Premier Edition, and received the regular edition... I already have the regular edition...

Thanks,
Matthew[/quote]

I personally would leave negative because I am so tired of people thinking it's ok to do shit like that. HOWEVER, the accepted method is to leave neutral saying got the wrong game. Which sucks you because seller recieves no real penalty, and you get stuck with a game you dont need/want, and are also out the points.
 
[quote name='SmellsLikeRandyMossGuy']When will the site be fixed? I keep getting the message it's being worked on when I try to leave feedback.[/quote]

Me too. Is this a site-wide problem?
 
To any of the other winners of Goozex promotions, such as the CAG DS Lite promos, etc, about how long did it take to get your item? I was told the PS3 I won should get to me soon, which was fine, but now that my Xbox 360 just died, it would be nice to get it soon.
 
[quote name='magiic']I personally would leave negative because I am so tired of people thinking it's ok to do shit like that. HOWEVER, the accepted method is to leave neutral saying got the wrong game. Which sucks you because seller recieves no real penalty, and you get stuck with a game you dont need/want, and are also out the points.[/QUOTE]

I totally agree about leaving a negative, I plan on doing so for all future transactions where the trader (obviously intentionally) sends the wrong game or sends the game incomplete.
If they want to take advantage of the system to screw me then I'll gladly screw them back. Luckily for me 12 of my last 13 game trades have been with good people, so no problems whatsoever.
 
Man that "turns to go" can really be deceiving sometimes. I was "48 turns" left to go on Shadowrun and I just matched. Definately the furthest out I have even been (usually I match at around 10-20 turns to go).

Time to try to stock up on points. I burnt through 2000 in about 5 days.
 
It was about the same for me as it was with JTWise with Resistance for PS3. I requested it, was about 40 or so in line, and got matched almost right away. It also happened with some other PS3 games, but I didn't have credit for any of the others yet. I guess all the people in front of me either requested more of a package than me (I request disc only as default), or did not have enough points at the time of the match.
 
More than likely everyone's mad trading pace drained accounts below the 1000 point level for a new 360/ps3 game. All of those people in the queue ahead of you probably didn't match because they didn't have enough points. I just wish I would have know that earlier since I burnt 1000 points on old ps2 games that I hadn't played before. If I knew that Shadowrun was going to trade so quick (relative to my place in line at least), I would have saved those points for Forza 2.

An a side note , I had to give my first NEUTRAL rating today. Some ass clown shipped my SOCOM II in a gamestop case when he agreed to send "Full Package." At least the game and manual were in good condition. Could have been worse, it was only a 200 point game. I would be pissed if it was a 1000 point game.

Finally, am I the only person that does USPS delivery confirmation? When I ship a game, I always PM the DC# right after shipping so that the person knows when it shipped and that I am a serious trader. In the 7 or so games I have receieved, I haven't even got a courtesy PM saying it was shipped, much less a DC. Maybe I am just anal. :booty:


[quote name='DeskLaser']It was about the same for me as it was with JTWise with Resistance for PS3. I requested it, was about 40 or so in line, and got matched almost right away. It also happened with some other PS3 games, but I didn't have credit for any of the others yet. I guess all the people in front of me either requested more of a package than me (I request disc only as default), or did not have enough points at the time of the match.[/QUOTE]
 
[quote name='JTWise']
Finally, am I the only person that does USPS delivery confirmation? When I ship a game, I always PM the DC# right after shipping so that the person knows when it shipped and that I am a serious trader. In the 7 or so games I have receieved, I haven't even got a courtesy PM saying it was shipped, much less a DC. Maybe I am just anal. :booty:[/QUOTE]

I only contact the buyer if I am late to ship.
I alway get dc as it is cheap when printing the shipping label thru paypal (just to cover my ass tho). I don't typically send the info to the buyer unless the ask for it.
 
So it's been 5 days since the item has been delivered, and I've yet to receive a feedback nor response from the guy who requested a game (Pikmin 2). Getting the feeling he's just going to take the game. Is the next step to ask once more or just ask Goozex to do something?
 
[quote name='suko_32']So it's been 5 days since the item has been delivered, and I've yet to receive a feedback nor response from the guy who requested a game (Pikmin 2). Getting the feeling he's just going to take the game. Is the next step to ask once more or just ask Goozex to do something?[/QUOTE]
If they don't give you any feedback at all, it defaults to positive feedback after three weeks. From the FAQ:

What if a member that I have sent a game to provides zero feedback?

Goozex will allow 3 weeks for feedback. After that time has passed, Goozex will mark the trade as a good trade and provide the sender with positive feedback.
 
I hate when I get matched for a game and then the person just decides not to accept that trade. I got all excited because I finally matched for EDF2017
 
[quote name='ManChowder']I totally agree about leaving a negative, I plan on doing so for all future transactions where the trader (obviously intentionally) sends the wrong game or sends the game incomplete.
If they want to take advantage of the system to screw me then I'll gladly screw them back. Luckily for me 12 of my last 13 game trades have been with good people, so no problems whatsoever.[/QUOTE]


I'm running into a similar problem. I left a neutral, with explanation, and it got CHANGED to a positive when the sender balked. Pretty lame.

I wrote all about it here:
http://www.cheapassgamer.com/forums/showthread.php?t=148078
 
[quote name='oxidative']I'm running into a similar problem. I left a neutral, with explanation, and it got CHANGED to a positive when the sender balked. Pretty lame.

I wrote all about it here:
http://www.cheapassgamer.com/forums/showthread.php?t=148078[/QUOTE]

In all seriousness there isn't much point to sending the neutral anyways. Unless the guy gets A LOT of Neutrals he'll never receive any consequences.
I could totally clear a bunch of disc only/complete but with incomplete manual condition games from my library list if I felt like being dishonest, and there is about a 99% chance that nothing bad would happen to me.

The only option would be to list the feedback as Negative for being damaged or not working, and not give give an explanation. This would be the only way to make sure the guy got a negative and for you to get your points back.

I really want to do this to the nest person that screws me, but I consider myself an honest person and doing this would no doubt bug me with guilt forever.

I love Goozex but this loophole in the system REALLY needs to be addressed. The fact that someone can be totally dishonest about the games they send and it's totally cool with the rules is just plain craziness.
Perhaps the craziest loophole is the fact that I could list something, send something totally different, and only get a neutral. I'd even get to keep the points!
 
I made this gargantuan post in the other, newer Goozex thread. Thing is, the more I think about it, the more I feel like cashing out on Goozex and never coming back. You hit a wall when you've gotten all the old stuff you could want... and then have to wait six months to get a new release. Here goes:

I don't think Goozex is worth the headache. I've been with the site for a few months now and done plenty of trades, but the people who run the place either have some of the worst judgement I've seen or are just too fucking lazy to iron out the bugs and user-unfriendly aspects of their system.

Examples:

Don't know the bugs? Too bad!

Goozex prevents users from adding future releases to their "wants" list, presumably with the notion that once it's released, everyone should have an equal chance to scramble and get the game on their want list, and then games are served in first-come, first-serve order.

With this in mind, check the "Top 10 Requested" list. You can do this by going to the homepage and clicking "Top Ten Lists" on the left navigation bar. Here are the top five games for your convienience:

1 John Woo Presents Stranglehold -- Comes out 8/27. 39 Requests.
2 Too Human -- Comes out "12/31/2008." 26 Requests.
3 Mario Strikers Charged -- Already out, should be the only one of these five that can be added to wants!
4 John Woo Presents Stranglehold: Collector's Edition -- Comes out 8/27. 19 Requests.
5 Two Worlds -- Comes out 8/21. 43 Requests.

Seems like a bug, right? Well, only partially. For a window of time after games get added to the system, they can be added to want lists, probably because the Goozex staff is slow in putting the actual release dates on the individual database entires.

So the right thing would be just to purge all the Requests and let everyone add it at the release date rollover, right? Not according to the Goozex staff! In their ignorance, they will allow these Requests to stand! Interested in Two Worlds for the 360? Well, once you're able to add it to your want list, the best postition you can get is #44! Which leads us to point #2:

Supply, meet Demand.

At 44th place (or worse!) in line, let's face it, it's going to be an eternity before you see that game. Hell, it already takes an eternity if you're 10th in line... unless you're looking for something from six months ago or more. But we've all heard of Supply and Demand, right? Games with a ton of requests and no supply should be worth more, and games with a ton of supply and no requests should be worth less, right?

Wrong! Point values are set from on high by Goozex staff, (hint: they're generally retail prices converted to Goozex points, 100 points = $5), and the staff never adapts point values to accomidate for supply and demand. It's why GRAW 360 is still worth 600 points ($30) despite there being 141 copies for trade and just 12 requests!

Of course it works in the opposite direction too. A brand spanking new game is worth its retail weight in Goozex points. But then, so is a game that's almost a year old now.

Anyone who's traded or sold a game before knows that new stuff is worth more. It's in higher demand. Let's say a Goozex user buys, I dunno, Two Worlds. He plays it for a day and figures out it's not for him. What are his options?

-Sell it on eBay for what he paid for it, give or take a couple dollars.
-Put it on a trade forum and get pretty much anything he wants within reason from an interested trader, as the other trader is willing to cough up more for a new release.
-Trade it in at a game trading store and get a pretty good credit return.
-Put it on Goozex, watch it get snapped up instantly, get 1000 points and go become #44 in line for a game he actually wants.

Unless you're a real noob, who in their right mind would add a new release to Goozex within, oh, a month since release? Goozex's "fair" (cough, communist) economy actively discourages the offering of new titles because the returns are so bad compared to practically every other alternative.

Goozex's staff could do quite a bit to remedy this problem. They could inflate new release point values. They could allow point "bidding" for games, allowing users to control their own position in line and granting suppliers more incentive to trade in new games. They could grant users who trade in new titles a one-use "fast pass" that would immediately ascend the user to number, oh, 5 in a queue.

Such methods would facilitate more trades and get the Goozex team more money. But none of this ever dawned to the Goozex staff. Or maybe it did and it got stonewalled by one of the project lead's sense of "fairness" (the same sense of "fairness" that ensures you're never close to the top in queues for new releases... unless you see the page before it gets updated, which is oh-so-vulnerable to insider stacking). Or maybe they were too concerned with making you a walking advertisement. Who knows.

Eventually when using Goozex, you catch up to all those old games you wanted to try, and then... you have a bunch of points left over and nothing to spend them on. Unless you want to try your luck with #44. It's the ultimate failing of every communist system.

Go do some research on the story of the DDR and Trabis if you don't believe me.
 
Sounds like you already made up your mind about Goozex, if you feel this strongly you should simply cash-out and be done with it. That seems the logical thing unless your intent is to scare others off or away from the site.

Personally I love using Goozex despite the fact that there are some problems here and there. I do wish they could keep up with the problems but IMHO the good waaaaayyy outweighs the bad.

[quote name='lord_ebonstone']I made this gargantuan post in the other, newer Goozex thread. Thing is, the more I think about it, the more I feel like cashing out on Goozex and never coming back. You hit a wall when you've gotten all the old stuff you could want... and then have to wait six months to get a new release. Here goes:

I don't think Goozex is worth the headache. I've been with the site for a few months now and done plenty of trades, but the people who run the place either have some of the worst judgement I've seen or are just too fucking lazy to iron out the bugs and user-unfriendly aspects of their system.

Examples:

Don't know the bugs? Too bad!

Goozex prevents users from adding future releases to their "wants" list, presumably with the notion that once it's released, everyone should have an equal chance to scramble and get the game on their want list, and then games are served in first-come, first-serve order.

With this in mind, check the "Top 10 Requested" list. You can do this by going to the homepage and clicking "Top Ten Lists" on the left navigation bar. Here are the top five games for your convienience:

1 John Woo Presents Stranglehold -- Comes out 8/27. 39 Requests.
2 Too Human -- Comes out "12/31/2008." 26 Requests.
3 Mario Strikers Charged -- Already out, should be the only one of these five that can be added to wants!
4 John Woo Presents Stranglehold: Collector's Edition -- Comes out 8/27. 19 Requests.
5 Two Worlds -- Comes out 8/21. 43 Requests.

Seems like a bug, right? Well, only partially. For a window of time after games get added to the system, they can be added to want lists, probably because the Goozex staff is slow in putting the actual release dates on the individual database entires.

So the right thing would be just to purge all the Requests and let everyone add it at the release date rollover, right? Not according to the Goozex staff! In their ignorance, they will allow these Requests to stand! Interested in Two Worlds for the 360? Well, once you're able to add it to your want list, the best postition you can get is #44! Which leads us to point #2:

Supply, meet Demand.

At 44th place (or worse!) in line, let's face it, it's going to be an eternity before you see that game. Hell, it already takes an eternity if you're 10th in line... unless you're looking for something from six months ago or more. But we've all heard of Supply and Demand, right? Games with a ton of requests and no supply should be worth more, and games with a ton of supply and no requests should be worth less, right?

Wrong! Point values are set from on high by Goozex staff, (hint: they're generally retail prices converted to Goozex points, 100 points = $5), and the staff never adapts point values to accomidate for supply and demand. It's why GRAW 360 is still worth 600 points ($30) despite there being 141 copies for trade and just 12 requests!

Of course it works in the opposite direction too. A brand spanking new game is worth its retail weight in Goozex points. But then, so is a game that's almost a year old now.

Anyone who's traded or sold a game before knows that new stuff is worth more. It's in higher demand. Let's say a Goozex user buys, I dunno, Two Worlds. He plays it for a day and figures out it's not for him. What are his options?

-Sell it on eBay for what he paid for it, give or take a couple dollars.
-Put it on a trade forum and get pretty much anything he wants within reason from an interested trader, as the other trader is willing to cough up more for a new release.
-Trade it in at a game trading store and get a pretty good credit return.
-Put it on Goozex, watch it get snapped up instantly, get 1000 points and go become #44 in line for a game he actually wants.

Unless you're a real noob, who in their right mind would add a new release to Goozex within, oh, a month since release? Goozex's "fair" (cough, communist) economy actively discourages the offering of new titles because the returns are so bad compared to practically every other alternative.

Goozex's staff could do quite a bit to remedy this problem. They could inflate new release point values. They could allow point "bidding" for games, allowing users to control their own position in line and granting suppliers more incentive to trade in new games. They could grant users who trade in new titles a one-use "fast pass" that would immediately ascend the user to number, oh, 5 in a queue.

Such methods would facilitate more trades and get the Goozex team more money. But none of this ever dawned to the Goozex staff. Or maybe it did and it got stonewalled by one of the project lead's sense of "fairness" (the same sense of "fairness" that ensures you're never close to the top in queues for new releases... unless you see the page before it gets updated, which is oh-so-vulnerable to insider stacking). Or maybe they were too concerned with making you a walking advertisement. Who knows.

Eventually when using Goozex, you catch up to all those old games you wanted to try, and then... you have a bunch of points left over and nothing to spend them on. Unless you want to try your luck with #44. It's the ultimate failing of every communist system.

Go do some research on the story of the DDR and Trabis if you don't believe me.[/QUOTE]
 
I'm just happy I have very few 'new' or 'hot' games. It pays to request classic title in my experience.

I was one of the first people to request Osu! ... Ouendan on Goozex over a year ago, and I finally received a copy over the weekend. A hell of a long wait, but worth it and I didn't need it asap - whenever was nice, which turned out to be a year. But again, supply finally met up with my demand and that $6 Rumble Roses XX paid for 80% of my Ouendan.
 
[quote name='lord_ebonstone']I made this gargantuan post in the other, newer Goozex thread. Thing is, the more I think about it, the more I feel like cashing out on Goozex and never coming back. You hit a wall when you've gotten all the old stuff you could want... and then have to wait six months to get a new release. Here goes:

I don't think Goozex is worth the headache. I've been with the site for a few months now and done plenty of trades, but the people who run the place either have some of the worst judgement I've seen or are just too fucking lazy to iron out the bugs and user-unfriendly aspects of their system.

Examples:

Don't know the bugs? Too bad!

Goozex prevents users from adding future releases to their "wants" list, presumably with the notion that once it's released, everyone should have an equal chance to scramble and get the game on their want list, and then games are served in first-come, first-serve order.

With this in mind, check the "Top 10 Requested" list. You can do this by going to the homepage and clicking "Top Ten Lists" on the left navigation bar. Here are the top five games for your convienience:

1 John Woo Presents Stranglehold -- Comes out 8/27. 39 Requests.
2 Too Human -- Comes out "12/31/2008." 26 Requests.
3 Mario Strikers Charged -- Already out, should be the only one of these five that can be added to wants!
4 John Woo Presents Stranglehold: Collector's Edition -- Comes out 8/27. 19 Requests.
5 Two Worlds -- Comes out 8/21. 43 Requests.

Seems like a bug, right? Well, only partially. For a window of time after games get added to the system, they can be added to want lists, probably because the Goozex staff is slow in putting the actual release dates on the individual database entires.

So the right thing would be just to purge all the Requests and let everyone add it at the release date rollover, right? Not according to the Goozex staff! In their ignorance, they will allow these Requests to stand! Interested in Two Worlds for the 360? Well, once you're able to add it to your want list, the best postition you can get is #44! Which leads us to point #2:

Supply, meet Demand.

At 44th place (or worse!) in line, let's face it, it's going to be an eternity before you see that game. Hell, it already takes an eternity if you're 10th in line... unless you're looking for something from six months ago or more. But we've all heard of Supply and Demand, right? Games with a ton of requests and no supply should be worth more, and games with a ton of supply and no requests should be worth less, right?

Wrong! Point values are set from on high by Goozex staff, (hint: they're generally retail prices converted to Goozex points, 100 points = $5), and the staff never adapts point values to accomidate for supply and demand. It's why GRAW 360 is still worth 600 points ($30) despite there being 141 copies for trade and just 12 requests!

Of course it works in the opposite direction too. A brand spanking new game is worth its retail weight in Goozex points. But then, so is a game that's almost a year old now.

Anyone who's traded or sold a game before knows that new stuff is worth more. It's in higher demand. Let's say a Goozex user buys, I dunno, Two Worlds. He plays it for a day and figures out it's not for him. What are his options?

-Sell it on eBay for what he paid for it, give or take a couple dollars.
-Put it on a trade forum and get pretty much anything he wants within reason from an interested trader, as the other trader is willing to cough up more for a new release.
-Trade it in at a game trading store and get a pretty good credit return.
-Put it on Goozex, watch it get snapped up instantly, get 1000 points and go become #44 in line for a game he actually wants.

Unless you're a real noob, who in their right mind would add a new release to Goozex within, oh, a month since release? Goozex's "fair" (cough, communist) economy actively discourages the offering of new titles because the returns are so bad compared to practically every other alternative.

Goozex's staff could do quite a bit to remedy this problem. They could inflate new release point values. They could allow point "bidding" for games, allowing users to control their own position in line and granting suppliers more incentive to trade in new games. They could grant users who trade in new titles a one-use "fast pass" that would immediately ascend the user to number, oh, 5 in a queue.

Such methods would facilitate more trades and get the Goozex team more money. But none of this ever dawned to the Goozex staff. Or maybe it did and it got stonewalled by one of the project lead's sense of "fairness" (the same sense of "fairness" that ensures you're never close to the top in queues for new releases... unless you see the page before it gets updated, which is oh-so-vulnerable to insider stacking). Or maybe they were too concerned with making you a walking advertisement. Who knows.

Eventually when using Goozex, you catch up to all those old games you wanted to try, and then... you have a bunch of points left over and nothing to spend them on. Unless you want to try your luck with #44. It's the ultimate failing of every communist system.

Go do some research on the story of the DDR and Trabis if you don't believe me.[/QUOTE]


major flaw in your NO FAIR ON THE REQUEST bUG

if those people dont have pts or trade spots open they are not getting them so even if your 30th in line you still could be matched first

also even if they waited till the day the game out it still wouldnt be fair

Say

HEROES OF MANA came out AUG 15 and they put it on their site AUG 15 1201am est time

Well that is way past the bedtime of people on the east coast who work and its only 9pm for the west cost , so by the time the east coast people wake up at 5 to 6am there could be 50 request for this game by west coast people

and the east coast people would scream UNFAIR

simple point is if you dont like the company then dont use it. For me its the best company out there and there is NOTHING that compairs to goozex

what other sites are out there

Switch planet ---- yea right they want 100 bucks for a 10 buck game Hell i can get a game on goozex for around 200 goozex pts that would run me anywhere for 60 to 90 on switch

60 to 90 pts on switch is like 1000 pts on goozex

and they have what 40 ds games and compair to 100s on goozex


sayswap----- 5 bucks per swap compair to 1 at goozex and half the time


there is no other site that can compair to goozex who will be the best.

there was 5 -10 times in the last 6 months i was ranked 20th or worse and it still matched within 24 hours

----------------------------------------------------------------------------------------------------------------------------------------
Goozex's staff could do quite a bit to remedy this problem. They could inflate new release point values. They could allow point "bidding" for games, allowing users to control their own position in line and granting suppliers more incentive to trade in new games. They could grant users who trade in new titles a one-use "fast pass" that would immediately ascend the user to number, oh, 5 in a queue.
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this will never work. Say you just traded a new game for 1000 pts and wanted a new game that fetches 1000 pts 3 months from now . Well goozex just put in the bidding system and now that game is now 2000 pts

what do you do ? do you give everyone double the pts cause its unfair cause it should been an even swap 3 months back but now it takes 2 games to get 1 game and their 1000 pts are now only worth half


if you want to see how fast bidding will kill off goozex go visit switchplanet.

goozex probally gets 100x more trades then switch
 
[quote name='OnChkMnDS']I don't think you can...

Man I wish someone would take my copy of super monkey ball 2 on Goozex[/QUOTE]
I just signed up for the first one. If I like it, I'll let you know. :)
 
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