Nintendo 3DS - General Discussion Thread

The "better" mobile games already get ported over to standard handhelds and console DD services, usually a a much higher price.

EDIT: I should change "better" to "some"
 
[quote name='doodofdoods']Nintendo and Sony already look bad when you compare prices of games available on both platforms. You can get Plants Vs Zombies for $2.99 on the Iphone vs $20 on the DS. The only thing holding back the Iphone/Ipod Touch is that the system has no buttons.[/QUOTE]
And it has a third of the content that everybody else got.
 
[quote name='FriskyTanuki']And it has a third of the content that everybody else got.[/QUOTE]

Good point. But Peggle has the same content and you can get Peggle/Peggle nights for $6 versus $20 on the DS. Or when GTA Chinatown wars came out, it was $35 on the DS, $40 on the PSP and $10 on the app store. or the two final fantasy games on the app store compared to the psp/gba versions. There are dozens of examples of this. It's just cheaper to get games on the app store.
 
[quote name='doodofdoods']Good point. But Peggle has the same content and you can get Peggle/Peggle nights for $6 versus $20 on the DS. Or when GTA Chinatown wars came out, it was $35 on the DS, $40 on the PSP and $10 on the app store. or the two final fantasy games on the app store compared to the psp/gba versions. There are dozens of examples of this. It's just cheaper to get games on the app store.[/QUOTE]

Part of it is economies of scale. On physical games only about half of the costs (it varies) make it back to the Publisher and from there who knows how much the developers get.

Despite all their failings, Apple's cut is a flat 30% and your publishing fee is a scant $100 a year.

Now regarding GTA and FF, its simple, Rockstar and Square were testing the waters with those prices. They thought they could only get $10, so thats what they priced.
 
[quote name='doodofdoods']Good point. But Peggle has the same content and you can get Peggle/Peggle nights for $6 versus $20 on the DS. Or when GTA Chinatown wars came out, it was $35 on the DS, $40 on the PSP and $10 on the app store. or the two final fantasy games on the app store compared to the psp/gba versions. There are dozens of examples of this. It's just cheaper to get games on the app store.[/QUOTE]
That's a result of the standards on the platform/marketplace for those games. The App Store is digital-only unlike the other portables, so there's no retail versions dictating what they cost so the market dictates those prices. The PSP and DS are retail-focused, so the prices have other factors in how publishers set their prices.
 
The problem that Reggie wouldn't admit to in the interview is that you get more value overall from a $1 to $5 mobile title than you do from a full priced portable console game, and unless Nintendo realizes that, it may end up being their downfall. You can't charge full price for crap like Nintendogs which was just a borderline tech demo, when your competitor is charging $3 for Final Fantasy. I understand that it's a different market, and their are different forces involved when you are marketing retail as opposed to digital, but Nintendo will have to find the happy medium somewhere. Even most of Nintendo's downloadable titles are overpriced and of much lower quality when compared to a lot of stuff available for your mobile device.

If Nintendo can't get with the times, they're going to be left out in the dust. The casual gamers they courted with the Wii and DS are going to abandon them for their mobile games, and unless they clean up their reputation, and get down on their hands and knees and pucker up to the hardcore fan base they've abandoned this last decade, they could very well go the way of Sega within the next console generation. If Nintendo decides to reveal their next console at E3, and they're still marketing mainly towards the casual crowd that they had with the Wii, then that's it for them, because you're not going to beat Apple and the mobile developers at that game any longer.

This says it right here:

http://www.gametrailers.com/video/nintendos-2011-mega64/709367
 
[quote name='spmahn']The problem that Reggie wouldn't admit to in the interview is that you get more value overall from a $1 to $5 mobile title than you do from a full priced portable console game[/QUOTE]

Sure is assumptions in here.

As for the "third of the content," yeah, it looks like you have way more apps when you count every version of iFarted, now in glorious double iFarted flavor.
 
?
"Third of the content" was in reference to the content in Plants vs Zombies on iPhone vs DS.
DS costs more but it has a lot more features.

It's all case by case though.
 
I figured FS was arguing about how the libraries the DS/PSP have get dwarfed by the App store, which is a pretty trendy thing these days.
 
It's easy to see things from a gamers perspective, but the parental perspective is important too. Anecdotally, I'm seeing my kids (at work) move from the DS to iPhones and iPads.

Keep in mind, these are all kids with autism. I attribute the change to two points. The first is the games are less complex. We tried to get my one client to play racing games on his DS, and he just didn't have the fine motor skills to use a d-pad. We introduced him to a racing game on the iPod, where he just had to tilt it on easy mode, and he was estatic.

The second is price is important to the parents. Parents probably don't look at the price of a 40.00 game and think, it must be higher quality. They think, I can get 30-40 apps for that price.

*I have had one parent push for consoles, because he felt iPhone games were too mindless for his kids

I think the simpliscity and price are what helps the most with iOS games. Speaking for myself, when I'm on the train, if I take a break from researching, I just squeeze in a game of doodle jump. Quick, easy to play, then I'm back to work.

I think it would be beneficial for Nintendo to get the best iOS games on the system, and to match apples prices. Angry birds, age of zombies, doodle jump, etc.

Just my .02.
 
[quote name='Strell']Sure is assumptions in here.

As for the "third of the content," yeah, it looks like you have way more apps when you count every version of iFarted, now in glorious double iFarted flavor.[/QUOTE]

Yeah, sure there are a lot of crap apps, but at least you won't spend more then a couple of bucks on them, as opposed to Majesco having the balls to charge $35 for Horsez or Baby mommaz or whatever crap they release.
 
[quote name='spmahn']Yeah, sure there are a lot of crap apps, but at least you won't spend more then a couple of bucks on them, as opposed to Majesco having the balls to charge $35 for Horsez or Baby mommaz or whatever crap they release.[/QUOTE]


who the fuck is forcing you to buy Horsez?


about 1% of all apps are any good, and even then they are $10 or more. The rest are just simple time wasters that have shitty controls.


The bad part is there isn't any way to demo any of these or get a refund while on the Nintendo side, you can demo some games and wiiware and maybe dsiware right from the wii.

iOS as a gaming platform is only extremely about conveinence, and not about solid gameplay. That's where they want to make an easy buck, not in making titles.
 
You guys are giving mobile iOS games way too much credit. Everybody knows they are all just glorified flash games. You get what you pay for.
 
[quote name='xycury']who the fuck is forcing you to buy Horsez?


about 1% of all apps are any good, and even then they are $10 or more. The rest are just simple time wasters that have shitty controls.


The bad part is there isn't any way to demo any of these or get a refund while on the Nintendo side, you can demo some games and wiiware and maybe dsiware right from the wii.

iOS as a gaming platform is only extremely about conveinence, and not about solid gameplay. That's where they want to make an easy buck, not in making titles.[/QUOTE]

Does sand taste good?
 
[quote name='2DMention']You guys are giving mobile iOS games way too much credit. Everybody knows they are all just glorified flash games. You get what you pay for.[/QUOTE]

This. I don't even get what the big deal is about Angry Birds. Don't get me wrong, it's one of the best games on phones in the west, but it's not really ground breaking. Maybe I played too many simple games in the past like worms and the chimpanzee games.

I do suddenly feel like playing Nanaca Crash though...
 
[quote name='spmahn']The problem that Reggie wouldn't admit to in the interview is that you get more value overall from a $1 to $5 mobile title than you do from a full priced portable console game, and unless Nintendo realizes that, it may end up being their downfall. You can't charge full price for crap like Nintendogs which was just a borderline tech demo, when your competitor is charging $3 for Final Fantasy. [/QUOTE]

Well, Nintendogs sold like hot cakes a few years ago. Until people stop paying $30 for those sorts of games, nothing will change.
 
[quote name='doodofdoods']Nintendo and Sony already look bad when you compare prices of games available on both platforms. You can get Plants Vs Zombies for $2.99 on the Iphone vs $20 on the DS. The only thing holding back the Iphone/Ipod Touch is that the system has no buttons.[/quote]

But that's a huge deal, as is not being able to buy games for it. As is stability for that matter. Right now, the original Gameboy is far more of a legitimate game system than any iOS device, let alone Android.



Sony's offering a $10 level for games on the PSP now, which is pretty cool. They did that on the original Playstation too. They've launched a few games at that point, and some third parties have relaunched some of their better games at $10 which is pretty cool.
 
There's some pretty irrational hate towards iOS games going on in here.

Obviously there's simple stupid games, just like any other gaming platform, there's just a whole lot more because ANYONE can make their own game and publish on the App Store.

That is also part of the beauty of it because you get a lot of real and honest games that play to the systems strengths, and not just adventure and board/strategy games.
It's not all Angry Birds or iFart.

Sony is catering to this.
Nintendo doesn't really have to.

I don't care, I'll have all the platforms and play what I like.

Also, what SeanR said I'm starting to see as well with younger kids. Interesting generation.
 
[quote name='dallow']There's some pretty irrational hate towards iOS games going on in here.

Obviously there's simple stupid games, just like any other gaming platform, there's just a whole lot more because ANYONE can make their own game and publish on the App Store.

That is also part of the beauty of it because you get a lot of real and honest games that play to the systems strengths, and not just adventure and board/strategy games.
It's not all Angry Birds or iFart.

Sony is catering to this.
Nintendo doesn't really have to.

I don't care, I'll have all the platforms and play what I like.

Also, what SeanR said I'm starting to see as well with younger kids. Interesting generation.[/QUOTE]

Well, xbox and psn both have minis already.
 
PSN does have minis, but you still need to be certified and get ESRB rated which costs a lot of money, time, and investment.

XBox does have XNA indie games though, you're right.
That is pretty much ignored on the system, but may be a good tool as the XNA setup also builds games for Windows Phone 7.
 
Launch list (March 25th that is) UK, NOA will probably release one soon... But it is probably close enough.

  • Pilotwings Resort
  • Nintendogs + Cats: Golden Retriever & New Friends
  • Nintendogs + Cats: French Bulldog & New Friends
  • Nintendogs + Cats: Toy Poodle & New Friends
  • Super Street Fighter IV: 3D Edition
  • The Sims 3
  • PES 2011 3D – Pro Evolution Soccer
  • LEGO Star Wars III: The Clone Wars
  • Ridge Racer 3D
  • Super Monkey Ball 3D
  • Samurai Warriors: Chronicles
  • Asphalt 3D
  • Tom Clancy’s Ghost Recon: Shadow Wars
  • Tom Clancy’s Splinter Cell 3D
  • Rayman 3D

http://nintendo3dsblog.com/confirmed-nintendo-3ds-launch-titles-for-the-uk

and... Nothing I'm really moved about. But I'll get SMB and SSIV when they become a deal.
 
[quote name='Wolfpup']Pilotwings will hopefully be good....that's one of two 3DS games I'm actually interested in...[/QUOTE]

ya pilotwings is the one I was hoping would be good too. The issue of Game Informer I just got had a hands on preview of all the games and said pilotwings was too slow and not fun. I hope they are wrong.
 
Oh dang, I haven't gotten that issue yet. Hopefully someone who enjoyed the original can compare it. Slow isn't necessarily bad, as really the original could probably be said to be slow (sort of...although really you're in danger of killing yourself at any moment :lol:)

Hopefully I'll like whatever art style they use for it. I liked the kind of realistic look of the original.
 
[quote name='Wolfpup']But that's a huge deal, as is not being able to buy games for it. As is stability for that matter. Right now, the original Gameboy is far more of a legitimate game system than any iOS device, let alone Android.[/QUOTE]

But the 3DS doesn't have dual analog sticks. Is that the downfall of the 3DS? Was not having any analog stick the downfall of the DS? What a waste that DS was, eh?

No, you just make games designed for the platform/that take advantage of what the platform has to offer. Sometimes devs even pull off what you didn't think was possible. Case in point: League of Evil. This is a pretty darned good Super Meat Boy-esque precision platformer for iOS and it plays great with the touchscreen. I like it more the SMB, but I'm probably in the minority on that I'll admit. :) I don't know, but the SMB (XBLA) demo didn't get me to buy it while the League of Evil demo did. It didn't hurt that the full version was only 99 cents....
 
[quote name='crunchewy']But the 3DS doesn't have dual analog sticks. Is that the downfall of the 3DS? Was not having any analog stick the downfall of the DS? What a waste that DS was, eh?[/quote]

I don't know why you'd think I think that when you're actually quoting something that says I think the original Gameboy is better for games than iOS devices are.

On the subject of analog sticks, two is better than one, one is better than none. But you can still do a lot with a single stick as the PSP, Dreamcast, Saturn, and N64 proved, and you can do a lot with just a d-pad as everything prior to the N64 (plus the DS and GBA) proved.

From pictures/descriptions at least, the 3DS analog stick thingee sounds nice, though two would be preferable.

Actually it's really weird how similar the PSP and 3DS ended up. On paper the specs are within spitting distance of each other, and they both have the same controller setup!

No, you just make games designed for the platform/that take advantage of what the platform has to offer. Sometimes devs even pull off what you didn't think was possible. Case in point: League of Evil. This is a pretty darned good Super Meat Boy-esque precision platformer for iOS and it plays great with the touchscreen. I like it more the SMB, but I'm probably in the minority on that I'll admit. :) I don't know, but the SMB (XBLA) demo didn't get me to buy it while the League of Evil demo did. It didn't hurt that the full version was only 99 cents....

I hadn't heard of that, and I'm grabbing the demo right now on your recommendation! I don't like Super Meat Boy...I think I may have quit after just a couple of levels of the demo.

Anyway though I don't like touch screens for games (or much else come to think of it). Like I said the only game it's enhanced IMO is Boing Docomodake, and even that I can envision working with a more normal setup.

I've played some games where it's okay or tolerable (TapDefense was pretty good, although I'm confused as to whether it's actually malware or something, from the comments :whistle2:o), but never to the point I'd prefer it.

[quote name='soliddragon']Pilotwings, and prolly one of those Nintendogs for the wife, to ease the purchase. :)[/QUOTE]

I've still never played a Nintendogs because I'd feel too stupid playing it when I have an actual dog I should be spending time with! "Sorry, I can't do anything with you because I'm busy pretending to do things with these fake dogs" :lol:
 
If you must have two analog sticks, Can't you still use the touchpad as a makeshift 2nd analog pad? You may not quite get the accuracy of a physical stick, but any competent developer should be able to think of 100 ways to get around that sort of limitation (aim assist, more forgivable hitboxes, etc). If you want perfect controls the right analog stick should be replaced by a mouse anyway. Never played it but Hunters seems to have proven the usefulness of the touchpad as an aiming device for FPS's in the past as well.

Most non-shooters should still be plenty controllable w/ a reasonably capable auto-camera and a button mapped to reset view.
 
Just use the ABXY as a d-pad for makeshift analog stick. For something like a shooter they can use d-pad on the left to switch weapons, left nub for aiming, right buttons for movement, right shoulder to shoot, left shoulder for secondary fire, start for menu, and select to increase weapon switch with d-pad.

If all that isn't enough for the developer they can even use voice commands to control your squad for example.
 
[quote name='muumuu']If you must have two analog sticks, Can't you still use the touchpad as a makeshift 2nd analog pad?[/quote]

Not really. It's awkward and doesn't work well.

Never played it but Hunters seems to have proven the usefulness of the touchpad as an aiming device for FPS's in the past as well.

You know I thought it might work with that thumb...thing that the DS originally shipped with, and the Hunters demo it shipped with it seemed like maybe it would work, but it was pretty terrible in the full game IMO.

Games like that SHOULD work okay though, as developers have gotten pretty good doing it on the PSP, with like laaj said using the face buttons for camera control. The 3DS' controller (and hardware performance for that matter) are practically the same as the PSP, so it should be workable.

It may have been Sony Bend that really perfected doing it, can't remember if they were the first, but their two Syphon Filter games are awesome and control well, and other developers copied off that...should work on the 3DS too. It is a little weird the 3DS doesn't have a second analog stick (it is like seriously Nintendo? This thing looks like it was made to equal the PSP from 2004 :lol:) but still, I've never thought it's as terrible only having a single stick as some people do. Only had one standard until the PS2 after all. MGS5 somehow crams crazy complex controls onto the same button setup, so it works okay.
 
Using the stylus as the right stick for aiming and camera control leaves only the left shoulder button for remaining actions, unless you're going to put a bunch of buttons on the bottom screen. I played an FPS that controlled like that on the DS and it was a terrible way to play an FPS that wasn't that good to begin with.

It was an issue with the PSP and it'll be an issue with the 3DS since it will be getting a lot of console ports.
 
[quote name='FriskyTanuki']Using the stylus as the right stick for aiming and camera control leaves only the left shoulder button for remaining actions, unless you're going to put a bunch of buttons on the bottom screen. I played an FPS that controlled like that on the DS and it was a terrible way to play an FPS that wasn't that good to begin with.

It was an issue with the PSP and it'll be an issue with the 3DS since it will be getting a lot of console ports.[/QUOTE]
In theory couldn't the gyroscope be used for camera control? It wouldn't be too hard to implement in my opinion and it solves the no 2nd analog stick problem.
 
[quote name='FriskyTanuki']Using the stylus as the right stick for aiming and camera control leaves only the left shoulder button for remaining actions, unless you're going to put a bunch of buttons on the bottom screen. I played an FPS that controlled like that on the DS and it was a terrible way to play an FPS that wasn't that good to begin with.

It was an issue with the PSP and it'll be an issue with the 3DS since it will be getting a lot of console ports.[/QUOTE]

It worked OK in Dementium. But Dementium wasnt exactly fast paced.
 
[quote name='Sir_Fragalot']In theory couldn't the gyroscope be used for camera control? It wouldn't be too hard to implement in my opinion and it solves the no 2nd analog stick problem.[/QUOTE]

That's how you sniped in Uncharted for NGP, and people who got to try it out said it worked pretty well. So hopefully that is a viable control option.
 
[quote name='Sir_Fragalot']In theory couldn't the gyroscope be used for camera control? It wouldn't be too hard to implement in my opinion and it solves the no 2nd analog stick problem.[/QUOTE]

Maybe, though there are potential issues with responsiveness and how it affects your view of the 3D screen when you're tilt the system to turn the camera. It may be easier to put camera control on the face buttons or the d-pad depending on what works best with the control scheme they have in mind.
 
Nicalis, NIS America, and Pixel have announced that Cave Story is being remade for the 3DS as a retail release.
http://www.gamesradar.com/f/cave-story-remake-announced-for-3ds/a-2011021016228990012

Remake:
First_Caves_Alpha_01--article_image.jpg


Original:
Cav002_01--article_image.jpg
 
From this month's Game Informer regarding the built in 3DS game Face Raiders:

"This wacky (and questionably named) title has you shooting down waves of your own face by using the 3DS's built-in gyroscope. Once you've taken a picture of yourself, the game pastes it over tons of flying enemies that will creepily wink, grimace, and scream at you as they attack. They enter the game space by breaking through the real world that the camera sees, leaving behind what appears to be outer space where a live image used to be. It's hard not to look crazy when you're spinning around frantically and pointing your 3DS at nothing, but it still managed to get a laugh out of everyone I saw playing it."

Just the description of the game made me chuckle. I'm looking forward to it.
 
[quote name='Cao Cao']Nicalis, NIS America, and Pixel have announced that Cave Story is being remade for the 3DS as a retail release.
http://www.gamesradar.com/f/cave-story-remake-announced-for-3ds/a-2011021016228990012[/quote]

Nice! That game sounds good. I would have bought it ages ago if they sold it without activation, so I guess I'll get my chance (except I kind of wish it were on a different system, but oh well. Guess there's a third 3DS game I want now.)
 
Another thing the Game Informer article mentioned was the Activity Log. Somehow this was the first I'd heard of it:

"You can technically track your gaming time with the Wii's message board system, but it involves laboriously leafing through messages with a calculator. The 3DS simplifies this process by tracking your gaming habits and placing them in an easily readable interface. Loading this app gives you a variety of stats and graphs so you can see exactly how much time you're spending with each title."

I wonder if it'll be backwards compatible with original DS games? Considering how many I'll still be playing after the 3DS comes out, that would be neat.
 
Although Game Informer doesn't seem at all impressed with Steel Diver or Pilotwings Resort (claiming both get dull quickly), I highly enjoyed their description of Combat of the Giants: Dinosaurs 3D. I feel sorry for all the children that will get this game from their parents.

"Without a doubt, [Combat of Giants: Dinosaurs 3D] was the worst game at the event. This title has you select a dinosaur and walk around until you find another dinosaur to fight. Fighting dinosaurs are almost always awesome in theory, but this game managed to make it unbearable. If the idea of customizing a dinosaur with equipment like it was a Call of Duty soldier doesn't sound stupid to you, just wait until you play it."
 
[quote name='Wolfpup']I wonder if you can crash it if your logs role over past the point it can track :D[/QUOTE]

You know somebody will put their game on charge and leave it open for days to see how high that counter can go. ;)
 
[quote name='utopianmachine']Although Game Informer doesn't seem at all impressed with Steel Diver or Pilotwings Resort (claiming both get dull quickly), I highly enjoyed their description of Combat of the Giants: Dinosaurs 3D. I feel sorry for all the children that will get this game from their parents.

"Without a doubt, [Combat of Giants: Dinosaurs 3D] was the worst game at the event. This title has you select a dinosaur and walk around until you find another dinosaur to fight. Fighting dinosaurs are almost always awesome in theory, but this game managed to make it unbearable. If the idea of customizing a dinosaur with equipment like it was a Call of Duty soldier doesn't sound stupid to you, just wait until you play it."[/QUOTE]

Even funnier since they said they're releasing quality titles. Steel Diver is a friggin' tech demo. It SHOULD be $1.

[quote name='utopianmachine']You know somebody will put their game on charge and leave it open for days to see how high that counter can go. ;)[/QUOTE]

The engineer in me now wants a 3DS lol =P
 
[quote name='utopianmachine']From this month's Game Informer regarding the built in 3DS game Face Raiders:

Just the description of the game made me chuckle. I'm looking forward to it.[/QUOTE]

I'm looking forward to trying the built-in software more than the launch titles so far.
 
[quote name='Wolfpup']I wonder if you can crash it if your logs role over past the point it can track :D[/QUOTE]

Highly unlikely. Assuming they round to the nearest minute and use a long integer to hold the playtime, they can hold roughly 2 billion minutes...or something around 1.5 million days. Even if they go so far as to record the seconds, that's still something like 25 thousand days. Let's not even get into how high it could go if the store the day count and second count separately, or if they use a 64-bit compiler...
 
[quote name='utopianmachine']Although Game Informer doesn't seem at all impressed with Steel Diver or Pilotwings Resort (claiming both get dull quickly), I highly enjoyed their description of Combat of the Giants: Dinosaurs 3D. I feel sorry for all the children that will get this game from their parents.[/quote]

Oh man, the Giant Bomb guys were having fun with that one :lol: I also liked when either Vinny or Brad was at the event and the person's telling them they can adjust the 3D to wherever they'd like it, and then the person goes "you just shut it off" and Vinny goes "oh, well that's where I like it :D

[quote name='utopianmachine']You know somebody will put their game on charge and leave it open for days to see how high that counter can go. ;)[/QUOTE]

:lol: I hadn't thought of that. SURELY Nintendo will just let it quit counting or something, but then it wouldn't be the first software that doesn't think about these things :lol:

Okay, so I'm the type of person who's wondered what happens if my Wii's message board thing fills up, or if I get too many trophies/points :lol:
 
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