No save state for 64 VC games?

catapult37

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I was pleased to discover that exiting the genesis emulator to go to the Wii menu creates a save state for the game you were playing. The only other game I have, Star Fox 64, doesn't do this. I found an old article where someone commented that "suspended play" is not available on 64 games. Does anyone know if this is ever going to be changed? Do all the other systems save your state when you exit?
 
nes and snes both do the save state when you exit the game. i havent tried it with 64 games, or at least i havent noticed.
 
Hmm.. not sure as Ive not yet gotten any N64 games. But why wouldnt it?

I know that the N64 games dont support functions of the game that used the memory card. Only what was saved to the carts internal battery is emulated. Thus theres no ghost saving or trading in MarioKart 64 for example.
 
Yea no save states for N64 games. I didn't really notice it in Mario Kart. Then Star Fox came and I played like halfway through, decided to take a break and came back later to be upset. Sucks but it seems like something they can update later.
 
That's unfortunate, but fortunately Star Fox 64 is like 30 minutes long. I also think they didn't include it because, at that point in the video game industry, companies were making extended games with fully-developed save functionality to support said extensions in gameplay, so a save state largely wasn't necessary.

Good luck earning Expert Mode, by the way!
 
This is something I haven't even noticed as I haven't played many N64 games except for Mario Kart and Starfox. I haven't really gotten around to playing these games much so there was never a situation where I would be leaving in the middle of a game, but I'm glad that I know this now. Hopefully this is something that they can change in the future.
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yeah I noticed that when exiting mario 64 it said anything not saved would be lost, so yeah no save state for that.
 
Star Fox 64 is amazing. Only VC game i have so far. Thinking about getting donkey kong. Save state would just ruin the feel of this game. I unlocked expert mode last night and it is just as fun.
 
panasonic hit the nail on the head for me. I don't see the point in save states to begin with. Nintendo seems to be all about strict emulation, but they gave us save states? I don't know, I feel that the save states ruin the original intention of some of these games.

Sort of like if StarFox 64 had one. Ok, so you'd be saving in a game where the programmer intended to have you play through in one sitting. Convenient? Sure. Detracting from the game? Definitely.

Down with save states!
 
Reading this makes me wonder if it's just impossible to have the save states or if they're just being implemented for games that don't have a regular battery save. Some N64 games only saved to the Controller Pak, and if Nintendo can't implement save state for those on the VC, then kiss any chance of them goodbye. (This includes Quest 64 and Mystical Ninja starring Goemon, neither of which can be beaten in one sitting unless you plan to spend the whole day on them)
 
Oh come on. Nobody's forcing you to use the save states on the other emulators. But now that I'm out of school, married, and have a full-time job, my game time often comes in chunks of 30 minutes *max*. I haven't yet actually finished Starfox yet -- but I've played through it halfway about five times! Incidentally, that's part of why I love the DS so much. Sleep mode is brilliant.
 
VC is pathetic.
Roms aren't perfect so the current rate should be cut in half.
There is no online which is horrible.
The lack of an arcade joystick is weak.
no 64 saves is the worst part
Are you guys freaking kidding?
How you suppposed to play through Perfect Dark in one sitting?
I'll stick to the real thing and not some cheap immitation.
 
[quote name='Da King']VC is pathetic.
Roms aren't perfect so the current rate should be cut in half.
There is no online which is horrible.
The lack of an arcade joystick is weak.
no 64 saves is the worst part
Are you guys freaking kidding?
How you suppposed to play through Perfect Dark in one sitting?
I'll stick to the real thing and not some cheap immitation.[/QUOTE]

Uhhh, there are saves, just not save states that essentially freeze the game wherever you exit out of it.

Oh and it's a little much to suggest that save states compromise the challenge and integrity of these games. They don't actually allow you to make a save state and then repeatedly go back to it. As soon as you load the save state, it gets erased, so you have to make a new one the next time you exit out. All the challenge is there... the only difference is that you don't have to play some of these games entirely in one sitting.

Just because I don't have to start at 1-1 each time I boot Super Mario Bros. doesn't mean that the game is a shadow of its former self.
 
I've never played the VC version of Star Fox 64... But, even in the original cartridge version of Star Fox 64, you cannot save in the game. The game only saved high scores and medals.
 
If I was a person that played roms I wouldnt pay that kind of money to play them. I would play them for free on the internet, which also allows you to play online against competiors. I bought the ps2 genesis collection for 10 dollars, that is a good deal for roms. Severe Milkage going on by Nintendo. They should give you a free rom with every wii game you buy or register.
I've bought 9 1st party nintendo ds games and I should be able to get like 3 roms for that don't you think.
 
[quote name='databuild']I've never played the VC version of Star Fox 64... But, even in the original cartridge version of Star Fox 64, you cannot save in the game. The game only saved high scores and medals.[/quote]
So let me get this straight:

In Star Fox 64 for the VC you cannot save high scores? That's annoying but not necessarily a show-stopper for a short-ish game like Star Fox 64 but ...

What about Mario 64, do you lose your progress and have to start over every time you play?
 
I saw this quote this morning which seems to imply that an incorrect reset will wipe your save state
[quote name='http://www.gamefaqs.com/console/wii/review/R116823.html']
But your hard-earned top slot may disappear if you reset the game incorrectly. Resetting by way of the Wii menu will reset everything, and that's a devastating blow that's easy to commit on accident. Fortunately, it's just as easy to reset by holding start and pushing select, which is nice for those times when you got off to a bad start and don't want to play the other two balls.[/quote]

That's from the devil's crush review at the url above.

Anyone have any clue if that is true for all the tg16 games?
 
I ran into this same problem when I got Starfox a few days ago. I would be pretty dissapointed, but considering you can beat Starfox in one sitting, I think I'll live.
 
[quote name='Judge Groovyman']So let me get this straight:

In Star Fox 64 for the VC you cannot save high scores? That's annoying but not necessarily a show-stopper for a short-ish game like Star Fox 64 but ...

What about Mario 64, do you lose your progress and have to start over every time you play?[/QUOTE]

That's not what he said.

To clarify the situation:

You can save all N64 games just like the originals. High scores in Star Fox will be saved. Mario 64 will save your progress as you go along. What you can't do with the N64 is go to the Wii menu then come back at some later point to your game exactly as it was. You *can* do this with NES/SNES/TG16/Genesis games. This is the "save state" people are talking about, although I would argue it's more of a suspend feature. To me, a save state implies I can start from that point as many times as I want, whereas with the suspend you can pause the game indefinitely, but once you start playing again the save point is lost.
 
[quote name='ma']That's not what he said.

To clarify the situation:

You can save all N64 games just like the originals. High scores in Star Fox will be saved. Mario 64 will save your progress as you go along. What you can't do with the N64 is go to the Wii menu then come back at some later point to your game exactly as it was. You *can* do this with NES/SNES/TG16/Genesis games. This is the "save state" people are talking about, although I would argue it's more of a suspend feature. To me, a save state implies I can start from that point as many times as I want, whereas with the suspend you can pause the game indefinitely, but once you start playing again the save point is lost.[/quote]

Cool. I see what he was saying now. Thanks for the clarification!
 
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