Offical Heavenly Sword Thread (Current GStat av score = 8.0)

[quote name='ighosty']got it from gamefly yesterday, will probably give it some play today and finish it sometime during the week. I'm looking forward to it.[/quote]
got it from gamefly last night also great game but im only at the part where
you free the prisoners and you found out that that big thing is bahn's son
 
[quote name='Inf^Shini']^^

I didn't want to read the spoilers but I hit quote and caught a part of the ending :bomb:

I'm guessing they might do a prequel then a sequel :eek:

We got a couple examples of that: MGS series and DMC Series (Although they did the opposite)

Seeing as how they made a five-part anime, I'll take a stab at it and say they make that Heavenly Sword 2

Gah! I gotta play this >.>''[/quote]

after reading that i did the same exact thing lol, but once i saw the spoiler things gone i just exited out so i didn't read anything. I was just going to say I have only playin about an hour and a little into it but it does play out a lot like a movie, which i really like.
 
[quote name='shipwreck']Took me exactly 6 hours and, like I said, that was with an extra half hour or so retrying one boss that gave me a little trouble. That's 6 hours of real-world time too, so that's including cut-scenes, loading screens, and gameplay.[/quote]Did you like it?
 
[quote name='Rei no Otaku']I have no doubt it will sell well. I mean lets be honest, what else are PS3 owners really going to buy? Best game on the PS3 so far, IMO (not counting Ninja Gaiden due to it being out on the Xbox already).[/QUOTE]

In this regard, it's smart to put out Lair and Heavenly Sword first - the fall is going to be rather nice for PS3 owners, with Folklore, Eye of Judgment, R&C, and Uncharted coming out (in addition to all the multi-platform games) - it's best, I suppose, to get the not-as-stellar stuff out of the way first, so that it can actually sell.

Of course, I also hope that it means I can find Lair for $30 by November. I'm willing to give it a try at that price.
 
I gave HS a rental two days ago. I have already beaten it, and I must say, that while it was short-- it was a great experience. I'm probably along the lines of Shipwreck's time--It basically took me two nights after work to get through it.

I'm glad I played it, for sure, but also glad I just rented it-- 60 dollars for that amount of time is just a wee bit much in my opinion. Production value is stellar-- and they did jam quite a bit into the time you're actually in the game world.

Glad to see we're starting to ramp up for the fall on the Playstation side of things.
 
[quote name='mykevermin']In this regard, it's smart to put out Lair and Heavenly Sword first - the fall is going to be rather nice for PS3 owners, with Folklore, Eye of Judgment, R&C, and Uncharted coming out (in addition to all the multi-platform games) - it's best, I suppose, to get the not-as-stellar stuff out of the way first, so that it can actually sell.

Of course, I also hope that it means I can find Lair for $30 by November. I'm willing to give it a try at that price.[/quote]
Same here, I'll give Lair a shot at that price, although I kinda doubt we'd see Lair go that low in a sale so early on, unless....*Thinks of Sonic for PS3* :whistle2:k

I have never really played the Ratchet & Clank series, but since it's comin' to the PS3 and looks very entertaining, plus everyone's all excited about it, I'll give it a shot. I loved Crash Bandicoot and Jak n' Daxter, so I guess this'll be right up my alley ;)

Still, despite the short length of Heavenly Sword, I'm still anxious to play it :drool:
BTW, how is the soundtrack of Heavenly Sword? In the main menu of the demo, I kept moving the cursor just to listen to the song that played, do they keep that same song in the actual game?
 
Really fun game so far. As weird as it sounds, I'm kinda happy it's 6-7 hours. Since school's started, I've only put about 2-3 hours into BioShock and Metroid, so maybe I'll actually finish this.
 
I need help with a part of the game in the mission called "Prison"
I beat up the guards but can't figure out in which order I need to hit the gongs to open up the gates?
 
[quote name='orko60']What does the length of the game have to do with having trouble with the hardware? It just takes an astoundingly long amount of time to create the environments in this game, along with the motion-captured cutscenes, that creating a game much longer than this was probably not possible in their timeframe. According to the documentaries that ship with the game, they started working on it before they even knew what the PS3 was going to be.

Expect most games to get shorter and shorter, unfortunately. It's just costing too much to keep up with graphical expectations.[/QUOTE]

what I mean is what takes maybe a week to develop normally (e.g. background) on other consoles probably takes 2-3 weeks on PS3.
That's why I feel that devs need tools to help them work more efficiently, and be able to work quickly and efficiently. Ninja Theory had plenty of time to make this game twice as long, however, sony is party to blame for getting the real PS3 specs to them late, and the fact that initially there wasn't much to help. The hardware is fine, the trouble lies in the devs utilization of the hardware.
 
I'm playing through the game (on chapter 3) and I really dislike the game. The fighting has become really redundant. All the enemies block and so instead of using the all the nifty combo's at my disposal, I keep using the same block breaking combo over and over.

The "missions" are extremely short so far and its very annoying to go through 10 minutes of cut scene, fight one battle in which I obtain two glyphs, and then have a new "mission" begin.

Lastly, my biggest gripe is with the sniper missions with Kai. I think the aftertouch idea is cool, but its just so frustrating. The aiming wihtout aftertouch is highly inaccurate and does minimal damage. The aiming with aftertouch is really difficult to control and it has taken me far too many tries to get through each section. Also, aftertouch makes any shot a 1 hit kill. Why is that? I've hit enemies in the head without an aftertouch shot and had them shake it off, but scraped the ankles of others with aftertouch to have them crumple to the ground!

The animations are awesome and the cutscenes (although a little too plentiful) are really amazing. They are the only thing keeping me in this game. The story is interesting thus far and makes the game worth playing through once. I do like the quicktime events, but I find myself missing the really cool final parts of each boss fight because I'm focusing so heavily on what button to press next. I wish there was a way to watch the sequence a second time, without having to press any buttons so I could actually see what happened.

I hope it improves as the game goes on, esepcially since I'm 1/3 of the way (and 1 hour) in.
 
[quote name='cdeener']I need help with a part of the game in the mission called "Prison"
I beat up the guards but can't figure out in which order I need to hit the gongs to open up the gates?
[/quote]
just hit the gong that is across from you
 
[quote name='seanr1221']Really fun game so far. As weird as it sounds, I'm kinda happy it's 6-7 hours. Since school's started, I've only put about 2-3 hours into BioShock and Metroid, so maybe I'll actually finish this.[/QUOTE]I agree about being short. With the time school keeps me busy, I welcome shorter games.
[quote name='Thomas96']what I mean is what takes maybe a week to develop normally (e.g. background) on other consoles probably takes 2-3 weeks on PS3.
That's why I feel that devs need tools to help them work more efficiently, and be able to work quickly and efficiently. Ninja Theory had plenty of time to make this game twice as long, however, sony is party to blame for getting the real PS3 specs to them late, and the fact that initially there wasn't much to help. The hardware is fine, the trouble lies in the devs utilization of the hardware.[/QUOTE]It's not just that, the PS3 is relatively new hardware and developers are still learning how to use it. If you remember last gen, many early PS2 games were quite short, like Devil May Cry (Could be beaten in 6 hours), Zone of the Enders (Could be beaten in under 5 hours), ICO (took 5 hours), Onimusha (took 4 hours), and so on. Short games early in a consoles lifecycle is normal (ones that weren't ported). As time goes on by, the games will get longer.

However, I don't want a developer to extend a length to a game just to make people happy, like how Castlevania: Curse of Darkness came out (I'm a big Castlevania fan, but the levels were WAY too drawn out, long, and boring).
 
Just finished it. I enjoyed the whole time I played it. The only time I got a bit frustrated was that boss battle against The Fox.

As for the ending:
Was surprised to see Nariko die since most games find some way for the character to get out of that.
 
I don't know if I've said this or not, but if this is a First Generation game for the PS3 then we are really in for some great stuff!
 
I'm really digging it so far - it's a comfortable level of difficult, where it isn't as brutally unforgiving to button mashers as Ninja Gaiden, and it isn't as button masher friendly as God of War.

The voice acting on the characters is good, particularly Bohan.

I don't know how short it is, since I play only 4-6 hours per week, if I'm lucky. Not every game I buy can be 40+. Of course, if the consensus is that it's short, then it's short, but not incredibly so, right?

the variety of gameplay is good - I had a blast with the cannonball stage (chapter 1), and I'm not someone who like the sixaxis all that much (especially when we're forced to use it).

It sets high standards for games to follow in a number of places (the lip synching is incredible, as are the facial animations), while it isn't perfect in a number of others.

If nothing else, it adds to more and more evidence that anyone who makes the foolish claim "the PS3 has no games!" is someone who isn't trying or simply doesn't want the PS3 to have good games more than anything else.
 
[quote name='The Mana Knight']I agree about being short. With the time school keeps me busy, I welcome shorter games.
It's not just that, the PS3 is relatively new hardware and developers are still learning how to use it. If you remember last gen, many early PS2 games were quite short, like Devil May Cry (Could be beaten in 6 hours), Zone of the Enders (Could be beaten in under 5 hours), ICO (took 5 hours), Onimusha (took 4 hours), and so on. Short games early in a consoles lifecycle is normal (ones that weren't ported). As time goes on by, the games will get longer.

However, I don't want a developer to extend a length to a game just to make people happy, like how Castlevania: Curse of Darkness came out (I'm a big Castlevania fan, but the levels were WAY too drawn out, long, and boring).[/QUOTE]


yeah, that's why I'm glad they didn't throw in any 'go get the key puzzles' or force people to have to retrace past through past levels. All that retracing steps and 'go get key' is what takes up a lot of time in games. I'm glad this is straight action. One thing, though, this is the blueprint for a next gen beat em up. I keep thinking about a semi 3d streets of rage, still 2d but 3d, the best example would be the level when she's on the bridge walking across. This game with hundred of solders on screen, this is what I want to see from a Golden axe game, or conan. But anyway this game is short that's why I consider a launch title, and that's why I say the PS3 is still launching.. [i.e Bouncer - I wouldn't mind seeing another bouncer game from square, nothing was wrong w/ that tobal no. 1 engine]
 
[quote name='mykevermin']I'm really digging it so far - it's a comfortable level of difficult, where it isn't as brutally unforgiving to button mashers as Ninja Gaiden, and it isn't as button masher friendly as God of War.

The voice acting on the characters is good, particularly Bohan.

I don't know how short it is, since I play only 4-6 hours per week, if I'm lucky. Not every game I buy can be 40+. Of course, if the consensus is that it's short, then it's short, but not incredibly so, right?

the variety of gameplay is good - I had a blast with the cannonball stage (chapter 1), and I'm not someone who like the sixaxis all that much (especially when we're forced to use it).

It sets high standards for games to follow in a number of places (the lip synching is incredible, as are the facial animations), while it isn't perfect in a number of others.

If nothing else, it adds to more and more evidence that anyone who makes the foolish claim "the PS3 has no games!" is someone who isn't trying or simply doesn't want the PS3 to have good games more than anything else.[/QUOTE]


same foolish person who said the PSP doesn't have games.
 
[quote name='Thomas96']yeah, that's why I'm glad they didn't throw in any 'go get the key puzzles' or force people to have to retrace past through past levels. All that retracing steps and 'go get key' is what takes up a lot of time in games. I'm glad this is straight action. One thing, though, this is the blueprint for a next gen beat em up. I keep thinking about a semi 3d streets of rage, still 2d but 3d, the best example would be the level when she's on the bridge walking across. This game with hundred of solders on screen, this is what I want to see from a Golden axe game, or conan. But anyway this game is short that's why I consider a launch title, and that's why I say the PS3 is still launching.. [i.e Bouncer - I wouldn't mind seeing another bouncer game from square, nothing was wrong w/ that tobal no. 1 engine][/quote]

Dude, The Bouncer was really fun IMO. If it really is reminiscent of Streets Of Rage, then that makes me want to play it even more ^^b!

SOR2, despite being able to pass it pretty quickly, was so fun to just beat up people that it has never gotten old for me :mrgreen:
If this game falls into the same category, I'll probably be coming back to this game over and over again.
 
[quote name='mykevermin']the variety of gameplay is good - I had a blast with the cannonball stage (chapter 1), and I'm not someone who like the sixaxis all that much (especially when we're forced to use it).
[/QUOTE]
If you liked that wait until you get to the Kai levels. I had a blast with those.
 
[quote name='mykevermin']the variety of gameplay is good - I had a blast with the cannonball stage (chapter 1), and I'm not someone who like the sixaxis all that much (especially when we're forced to use it).
[/QUOTE]
If you liked that wait until you get to the Kai levels. I had a blast with those.
 
[quote name='Mindzeye82']

Lastly, my biggest gripe is with the sniper missions with Kai. I think the aftertouch idea is cool, but its just so frustrating. The aiming wihtout aftertouch is highly inaccurate and does minimal damage. The aiming with aftertouch is really difficult to control and it has taken me far too many tries to get through each section. A [/QUOTE]

I've had zero issues with motion control. I actually enjoy those levels as much and sometimes more than the Nariko levels. The sword fighting gets redundant, but I could do Kai's "motion" levels all day. I haven't had to replay any of them either. The motion in HS is very well implemented. Nothing like launching an enemy through the air in slo-mo into his comrades.

I didn't have many issues with Lair either.
 
[quote name='Corvin']I've had zero issues with motion control. I actually enjoy those levels as much and sometimes more than the Nariko levels. The sword fighting gets redundant, but I could do Kai's "motion" levels all day. I haven't had to replay any of them either. The motion in HS is very well implemented. Nothing like launching an enemy through the air in slo-mo into his comrades.

I didn't have many issues with Lair either.[/QUOTE]


I'm using this game to train me for lair... if these motion controls were a type of roadside sobriety test, cops would be throwing me in jail, day in and day out.
 
[quote name='Rei no Otaku']If you liked that wait until you get to the Kai levels. I had a blast with those.[/quote]


CH 2, 2nd to last mission FTW! :D
 
Played about an hour and yes it's essentially a GoW clone, and yes it might be short as hell, but I'm digging the game so far.

Absolutely hate the after touch controls, but thankfully you can just turn them off. Still wish the brains behind Lair thought up that idea, might've saved them.
 
[quote name='Inf^Shini']I wouldn't claim it to be a god of war clone seeing as it was originally in development two years before GOW was released[/quote]

Yeah, and it's better as well.
 
[quote name='dallow']Damn guys, you're having too much fun.
I gotta pick this up!!![/quote]
You really should man, IMO it's a PS3 must have.
 
[quote name='Rei no Otaku']Just finished it. I enjoyed the whole time I played it. The only time I got a bit frustrated was that boss battle against The Fox.
[/QUOTE]

Any tips on Bohan? He is kicking my ass. I spent about an hour on him last night. I can't get the Fireball counter to work consistently enough to avoid fighting him. Fortunately button mashing works decent when you first fight him. Well enough to make it to round two with the winged bastard. Button mashing doesn't work so well on him this time around.

Any good tips? Certain combos? Trick to getting the fireball counter to actually work?
 
[quote name='Corvin']Any tips on Bohan? He is kicking my ass. I spent about an hour on him last night. I can't get the Fireball counter to work consistently enough to avoid fighting him. Fortunately button mashing works decent when you first fight him. Well enough to make it to round two with the winged bastard. Button mashing doesn't work so well on him this time around.

Any good tips? Certain combos? Trick to getting the fireball counter to actually work?[/QUOTE]
With countering you're probably making the mistake I did at first. When he goes to shoot a fireball (it's easy to tell, he'll run away from you) stand still and watch the color. Match the color to the stance and just let it hit you. Don't hit the triangle button until about a second after it hits you! My instinct was to hit it at the same time, but that's not how countering works in this game.

That's really the only tip I can think of. His normal attacks are pretty quick, so unless you're already in the required stance to block there's very little chance you'll switch in time. That's why countering the fireballs is so important.
 
[quote name='Thomas96']what I mean is what takes maybe a week to develop normally (e.g. background) on other consoles probably takes 2-3 weeks on PS3.
That's why I feel that devs need tools to help them work more efficiently, and be able to work quickly and efficiently. Ninja Theory had plenty of time to make this game twice as long, however, sony is party to blame for getting the real PS3 specs to them late, and the fact that initially there wasn't much to help. The hardware is fine, the trouble lies in the devs utilization of the hardware.[/quote]

Okay, thanks for clearing that up. I agree to an extent, but the creation and the implementation of the levels are handled by two different departments, as far as I know.

Anyway, this game really makes me think that Heavenly Sword 2 is going to be an amazing game (just like 1UP's John Davidson said about Motorstorm, a while ago). Once they get those damn shadows looking good (not all flickery).
 
[quote name='Rei no Otaku']With countering you're probably making the mistake I did at first. When he goes to shoot a fireball (it's easy to tell, he'll run away from you) stand still and watch the color. Match the color to the stance and just let it hit you. Don't hit the triangle button until about a second after it hits you! My instinct was to hit it at the same time, but that's not how countering works in this game.

That's really the only tip I can think of. His normal attacks are pretty quick, so unless you're already in the required stance to block there's very little chance you'll switch in time. That's why countering the fireballs is so important.[/QUOTE]

Thanks. It seems like there is a tiny window to counter them. Too early and you get hit, a split second too late and you get hit.

It wouldn't be so bad if there was a similar mechanic in an earlier level or boss fight to get you acclimated to it.
 
Yeah, that second part of the fight is the hardest. The third part is easier since he loses chunks of his health due to quick time events you do during it.
 
I actually had him down on my first try, I got close enough to trigger the 'O' kill, but he backed up too quick, flew up and launched a tirade of fireballs at me ending my life.

That's really the kicker for me. I was there. I haven't come close since. :lol:
 
[quote name='Corvin']I actually had him down on my first try, I got close enough to trigger the 'O' kill, but he backed up too quick, flew up and launched a tirade of fireballs at me ending my life.

That's really the kicker for me. I was there. I haven't come close since. :lol:[/QUOTE]

Just keep spamming the power stance square, square, square combo with an immediate evade afterwards. The evade cancels any recover animation at the end of combos, so you can pretty much use it on just about every boss. That combined with getting the timing on countering his projectiles makes him pretty easy.

That's on the standard mode at least. I'm not sure if the same strategy would work as easily on Hell mode.
 
[quote name='Corvin']I actually had him down on my first try, I got close enough to trigger the 'O' kill, but he backed up too quick, flew up and launched a tirade of fireballs at me ending my life.

That's really the kicker for me. I was there. I haven't come close since. :lol:[/quote]

I had a really hard time through my first couple tries too, but that was when I didn't know you can counter his projectiles. But that only helped a little bit though - the fight became a lot easier when I tried something new - after he's done with the fireball thing, just chase him down, keep close to him and starting barraging him with three triangle power stance combo, then roll, then repeat. I ended up finishing him with almost half my life bar still with this technique.
 
I want to rent it, but the blockbuster that is 2 miles from my house only has 1 freaking copy. Guess I'll have to wait until the guy returns it...
 
Thanks Rei, shipwreck and bryaaaant. Beat him on the first try during my lunch break.

I was trying to hit the projectiles like a baseball instead of absorbing them first. Then I tried these methods and it worked like a charm. He was very easy at that point. It probably didn't help that I was going at him last night around 1:30 when I was dog tired. :lol: Oh well.

Great game. I recommend it to all. Just be wary of the length when deciding what price point you want to pick it up at. I rented, but will definitely nab it when it is below $20.
 
I rented this game and thought that it was pretty good! I'm glad I didn't buy it though, because I had it finished in a single sitting. It's an absolutely must-rent, in my opinion, but a little thing to drop $60 on.

I was very impressed with the acting, which is some of the best acting I've ever seen in a video game.
 
[quote name='Rei no Otaku']With countering you're probably making the mistake I did at first. When he goes to shoot a fireball (it's easy to tell, he'll run away from you) stand still and watch the color. Match the color to the stance and just let it hit you. Don't hit the triangle button until about a second after it hits you! My instinct was to hit it at the same time, but that's not how countering works in this game.

That's really the only tip I can think of. His normal attacks are pretty quick, so unless you're already in the required stance to block there's very little chance you'll switch in time. That's why countering the fireballs is so important.[/quote]
Damn. That thought never occured to me to counter his projectiles. I just beat all of his chapters with brute force and quick use of the right analog stick.
 
[quote name='asianxcore']Caved in and bought this today with EB store credit.

Hoping the full game will be more interesting than the demo.[/quote]

At least you get to see more environments, which are really well done, imho :)
 
Well I just beat Heavenly Sword at 6:30 A.M right now. All I can say is wow, this game is seriously right up there with the best of them story wise. I haven't felt this much connection/cared for the characters since MGS3. IMO this is the best game on the PS3 right now. The end really hit me hard in my soft spot, just like SOTC, ICO, and MGS3 did for the PS2. I really am hoping for a sequel now after this masterpiece. I can't ever see myself getting rid of this game, to me it's just that damn good. Sorry if I sound like a fan-boy but this game finally made me glad to have a PS3. It actually warranted my $600 while no other game has so far. It also really made me remember why I play and love video games. I don't regret dropping $60 on it either, even if it is short I enjoyed every damn minute of it. Whether it be the game play, graphics, story, sound, what ever. To those who have completed it what is your final score? I rate HS a 9.3/10 I don't know if anyone will agree with my score or not but I really enjoyed this game.
 
yeah i bought this game on wensday and have been playing a chapter ever sitting . i love this game and i dont't mind paying 60 dollars for this game as i know i will be replaying it at least once so thats 12 hours. i rather have games i will actually finish anyway. a co-op feature with her sister would be awesome though
 
I'd say a 9.3 is accurate. The voice acting combined with the amazing character animation is in a league of it's own.

Here are my thoughts:
Positives:
- The character animations (cut-scenes) are some of the best I've seen. The emotions the characters evoke is nothing short of amazing. The game is worth checking out for this alone.

- Nariko might just be my favorite female character in a game... ever. Definitely since Jade from BG&E. She actually reminds me of Lara Croft(Legend/Anniversary era) crossed with Jade.

- The scope of some of the levels is on par with Lair and probably the largest I've seen in a next gen game. The large boards are beautiful.

- Voice work is top-notch as well. The best in a game since Dead Rising.

- Like Lair, the soundtrack is excellent.

- The Kai (Nariko's sister) levels are a blast to play. The crossbow with motion control is great.

- Motion control works great in this game and I love it.

- Boss fights are fun and can be challenging. Nice mix of straight battles and quicktime events as finishing moves.

- The game plays out like a movie with a lot of cut scenes which I usually hate but since the production values are high and I actually care about the characters it works in this game.

Negatives:
- 6.5 is too short. Another 3 hours would have been ideal. Personally I think 10 hours is the magic number to justify a $60 purchase. Anything

- no alternate modes or challenges to extend the life of the game other than a higher difficulty setting.

It's hard to fault a game for what it doesn't have, but when you are dealing with such a short campaign I think it is just in this situation. Especially since these companies are intent on charging a $10 premium on games this gen. I want to see my extra $10 go toward something.
 
[quote name='Corvin']I'd say a 9.3 is accurate. The voice acting combined with the amazing character animation is in a league of it's own.

Here are my thoughts:
Positives:
- The character animations (cut-scenes) are some of the best I've seen. The emotions the characters evoke is nothing short of amazing. The game is worth checking out for this alone.

- Nariko might just be my favorite female character in a game... ever. Definitely since Jade from BG&E. She actually reminds me of Lara Croft(Legend/Anniversary era) crossed with Jade.

- The scope of some of the levels is on par with Lair and probably the largest I've seen in a next gen game. The large boards are beautiful.

- Voice work is top-notch as well. The best in a game since Dead Rising.

- Like Lair, the soundtrack is excellent.

- The Kai (Nariko's sister) levels are a blast to play. The crossbow with motion control is great.

- Motion control works great in this game and I love it.

- Boss fights are fun and can be challenging. Nice mix of straight battles and quicktime events as finishing moves.

- The game plays out like a movie with a lot of cut scenes which I usually hate but since the production values are high and I actually care about the characters it works in this game.

Negatives:
- 6.5 is too short. Another 3 hours would have been ideal. Personally I think 10 hours is the magic number to justify a $60 purchase. Anything

- no alternate modes or challenges to extend the life of the game other than a higher difficulty setting.

It's hard to fault a game for what it doesn't have, but when you are dealing with such a short campaign I think it is just in this situation. Especially since these companies are intent on charging a $10 premium on games this gen. I want to see my extra $10 go toward something.[/QUOTE]

I definitely agree with your score.. but for good measure I'd bump it up to 9.5.
but.. you know.. its so easy to take a game like this and sweep it under the rug and say.. oh its too short, its a 7, or 8; but you have to give Ninja Theory credit for the production of the game, for the mini movie that this game is. Not just voice acting... but Acting. Now that I've finished the game, I'm even more impressed with it, than I was beforehand. I hope for part two that that Sony and Ninja Theory, commercilize it as a movie... like how they did FF7, they could do it now.. this game could sell plenty of PS3s but you got to flaunt it, like its the best thing since the invention of the wheel.
 
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