Beat the Lords of Shadows campaign. One thing it does well is using pretty varied mechanics for the boss battle so they don't seem too similar, though there are some, particularly toward the end that they didn't really need as they weren't that interesting. They went back to the well one too many times for the Shadow of the Colossus style bosses. The first one they had way too early, I think it was even in chapter 1, you don't start with the off-kilter bosses until you think the player will start to get sick of traditional bosses. Then they reused the same titan sized boss model later in the game and added a few new wrinkles, but it was basically the same procedure. Then they had one more titan boss which was similar in idea to the flying boss from Shadow of the Colossus, but different enough from the earlier 2 titans. I think they should have cut the early titan, and left it at only 2 in the game. Or if they wanted 3, they should have made the first two more distinctive from each other.
The story was good, but I don't like that the epilogue jumped ahead of the events of the two DLCs. I assume I am going to find out a little about what caused the change in circumstance during the 2 DLC chapters, but I would have rather they ended the campaign with a vague tease in that direction rather than jumping ahead.