coltyhuxx
CAGiversary!
So which do you prefer? Be as general or vague as you like.
After playing many of the C+C series and, of late, C+C3 I have to continue to vote Starcraft all the way.
Here's some Starcraft +'s, as I see it:
+ you actually get details on screen regarding your units. this is so key. it's really not much fun to think of a predator tank as ambiguously less powerful than a mammoth tank. I don't really want to have a series of print-outs on my lap.
+ the buildings are more fun to interface with in Starcraft, and they function more than just to building up a tech-tree. In a word, the C+C building are borrrrring. I'm almost done with the campaign and I can't even tell what half of them are or do. Just build them all, sir.
+ way, way better storyline for single player. don't get me wrong, the campy acting is fun, but starcraft murders C+C in this area.
+ air forces require too much micro managements and are too paper-platey in C+C.
+ upgrades are much more fun, and useful in Starcraft. every unit has something you can tweak.
After playing many of the C+C series and, of late, C+C3 I have to continue to vote Starcraft all the way.
Here's some Starcraft +'s, as I see it:
+ you actually get details on screen regarding your units. this is so key. it's really not much fun to think of a predator tank as ambiguously less powerful than a mammoth tank. I don't really want to have a series of print-outs on my lap.
+ the buildings are more fun to interface with in Starcraft, and they function more than just to building up a tech-tree. In a word, the C+C building are borrrrring. I'm almost done with the campaign and I can't even tell what half of them are or do. Just build them all, sir.
+ way, way better storyline for single player. don't get me wrong, the campy acting is fun, but starcraft murders C+C in this area.
+ air forces require too much micro managements and are too paper-platey in C+C.
+ upgrades are much more fun, and useful in Starcraft. every unit has something you can tweak.