Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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i know FO76 is beth.net exclusive, but i was assuming it's mostly because early access multiplayer game

Rage 2 looks like it's beth.net exclusive too. and assumingly GOTY 2019 Doom Eternal. so annoying
I'm sure Fallout 76 was kept off of Steam moreso because they knew a large amount of people were going to refund it after seeing how buggy and shallow it was.

But after that whole fiasco (including their incredibly stupid data breach) and them not having any kind of refund policy like Steam I can't see myself ever buying anything of theirs if it's exclusive to their launcher. If that means I miss out on Rage 2, Doom: Eternal and The Elder Scrolls 6 then oh well I suppose.

 
i know FO76 is beth.net exclusive, but i was assuming it's mostly because early access multiplayer game
Rage 2 looks like it's beth.net exclusive too. and assumingly GOTY 2019 Doom Eternal. so annoying
Bethesda is switching to their own platform so they can directly deal with the customer. It should allow for them to easier solve issues. That or send all your personal info to other users.

It has nothing to do with them not wanting to give steam a cut....
 
Bethesda is switching to their own platform so they can directly deal with the customer. It should allow for them to easier solve issues. That or send all your personal info to other users.

It has nothing to do with them not wanting to give steam a cut....
So it's just a coincidence that they'll be able to control the installation of mods and monetize them on their own platform?

 
Bethesda got too big for their britches.   I'm not sure when that happened exactly, I guess it happened slowly over time.   I think it might have been post-Skyrim craze when all these other big budget games like Wolfenstein and Doom started coming out.  It's kind of sad because it used to be like rooting for the scrappy little guy that made great big games.  I don't know at what point came along where all of the masses thought of themselves as these giant Fallout and Elder Scrolls fans.  It was always a niche thing for kb&m players.  Then those franchises became larger than life somehow. 

It's like politics, weeb game censorship discussions, or anything else now.  The loudest voices were never really the customer base to begin with.  Why does everybody think Fallout is for them?  I have no idea.  None of my friends even played Fallout games in the past, not even the d&d/rpg nerd types. 

 
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Maybe you need better any friends.
FTFY

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I watched the trailer this morning on Steam. It looks great.
I agree 100%. Really looking forward to this.

Especially w/ Tim Cain and Leonard Boyarksy aboard, from old-school Fallout fame; and Troika fame w/ Arcanum and Vampire: Bloodlines.

This looks like the Fallout: New Vegas sequel spiritual successors that I've been waiting for.

I also thought it was the best World Premiere trailer from last night's TGA 2018.

 
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The loudest voices were never really the customer base to begin with. Why does everybody think Fallout is for them? I have no idea. None of my friends even played Fallout games in the past, not even the d&d/rpg nerd types.
B/c Fallout got Bethesda'd.

Since Fallout 3, it's no longer really what Fallout 1+2 were. F1+2 were hardcore turn-based/party-based CRPG's in a post-apoc setting, with a lot of characters w/ personality, decision-making and very nuanced stuff (in stories, narrative, decisions, etc) - you know, stuff Bethesda isn't really that great at.

Bethesda has really lost a lot of their decision-making, depth, and whatnot since TES III: Morrowind. It was even more mainstream'd with Oblivion, as it was even tougher to break the game and kill certain NPC's (in TES3, you could still break the game and kill Vivec or important NPC's, if you wanted - just make sure you kept old saves, in case you wanted to go back and play the game in a finish-able state).

Skyrim went even further mainstream w/ having the Radiant AI questing/dynamic system also added to the game, so that you had the illusion of "Not running out of quests" (even though most of those felt like typical MMO assortment of grindy fetch quests: kill X/destroy X/find X quests).

Basically, Fallout 3 became Oblivion with guns...but that (F3) was actually was decent w/ choices (still had good, evil, neutral, and sometimes special decisions per quest).

Fallout 4 became less of a RPG (except Far Harbor DLC), as it became more shooter-y, action-y, ARPG'y - and less decision-making (more like Mass Effect, with different shades of good...and maybe a few evil decisions here and there); which is pretty much what happened w/ Skyrim. FO4 took it further, basically merging the Perks and SPECIAL system - in which most skills now only have a few stars (like 3, 4, or 5) or maybe some others have 10 stars tops. With each game, Bethesda aimed more for the mainstream audience each time around.

Fallout 4's Far Harbor DLC felt more contained, more decisions, more shades of gray - probably due to people's reactions (i.e. the more hardcore FO crowd) from FO4 base-game, as Beth actually stepped their game up there (like they sometimes do w/ much smaller DLC's/expansions - i.e. go see Morrowind's Tribunal & Bloodmoon expansions; Oblivion's Shiv Isles expansions; and Skyrim's Dragonborn & Dawnguard DLC's).

FO76 became...well, it looks like a MMO-ARPG with the old "Kill X", "find Y", "go to Z", "do this a bunch of times" type of game and finally is no longer was a FO game - took 'em a bit to got there, but they did. NPC's are pretty much gone, too - which now...makes it more of a shooter.

I think why a lot of people (like myself) do love Obsidian's FO: NV is b/c it really felt like it took a lot of the great things of Fallout 1+2 (the stories, humor, nuanced stuff, choices, gray areas, narrative, personality, cool characters) and also brought with it the Bethesda framework/engine to the table (i.e. 1st person open-world shooter/RPG gameplay). To me, it (FO:NV) was the close-to-perfect mix of stuff that made FO1+2 great and FO3 great. They (Obsidian) somehow threw all of that stuff into a blender...and it worked; worked out great.

 
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B/c Fallout got Bethesda'd.

Since Fallout 3, it's no longer really what Fallout 1+2 were. F1+2 were hardcore turn-based/party-based CRPG's in a post-apoc setting, with a lot of characters w/ personality, decision-making and very nuanced stuff (in stories, narrative, decisions, etc) - you know, stuff Bethesda isn't really that great at.

Bethesda has really lost a lot of their decision-making, depth, and whatnot since TES III: Morrowind. It was even more mainstream'd with Oblivion, as it was even tougher to break the game and kill certain NPC's (in TES3, you could still break the game and kill Vivec or important NPC's, if you wanted - just make sure you kept old saves, in case you wanted to go back and play the game in a finish-able state).

Skyrim went even further mainstream w/ having the Radiant AI questing/dynamic system also added to the game, so that you had the illusion of "Not running out of quests" (even though most of those felt like typical MMO assortment of grindy fetch quests: kill X/destroy X/find X quests).

Basically, Fallout 3 became Oblivion with guns...but that (F3) was actually was decent w/ choices (still had good, evil, neutral, and sometimes special decisions per quest).

Fallout 4 became less of a RPG (except Far Harbor DLC), as it became more shooter-y, action-y, ARPG'y - and less decision-making (more like Mass Effect, with different shades of good...and maybe a few evil decisions here and there); which is pretty much what happened w/ Skyrim. FO4 took it further, basically merging the Perks and SPECIAL system - in which most skills now only have a few stars (like 3, 4, or 5) or maybe some others have 10 stars tops. With each game, Bethesda aimed more for the mainstream audience each time around.

Fallout 4's Far Harbor DLC felt more contained, more decisions, more shades of gray - probably due to people's reactions (i.e. the more hardcore FO crowd) from FO4 base-game, as Beth actually stepped their game up there (like they sometimes do w/ much smaller DLC's/expansions - i.e. go see Morrowind's Tribunal & Bloodmoon expansions; Oblivion's Shiv Isles expansions; and Skyrim's Dragonborn & Dawnguard DLC's).

FO76 became...well, it looks like a MMO-ARPG with the old "Kill X", "find Y", "go to Z", "do this a bunch of times" type of game and finally is no longer was a FO game - took 'em a bit to got there, but they did. NPC's are pretty much gone, too - which now...makes it more of a shooter.

I think why a lot of people (like myself) do love Obsidian's FO: NV is b/c it really felt like it took a lot of the great things of Fallout 1+2 (the stories, humor, nuanced stuff, choices, gray areas, narrative, personality, cool characters) and also brought with it the Bethesda framework/engine to the table (i.e. 1st person open-world shooter/RPG gameplay). To me, it was the close-to-perfect mix of stuff that made FO1+2 great and FO3 great. They somehow threw all of that stuff into a blender...and it worked; worked out great.
1*LO8ENinrxsVeJq3h4_l3vA.gif
 
Bethesda got too big for their britches. I'm not sure when that happened exactly, I guess it happened slowly over time. I think it might have been post-Skyrim craze when all these other big budget games like Wolfenstein and Doom started coming out. It's kind of sad because it used to be like rooting for the scrappy little guy that made great big games. I don't know at what point came along where all of the masses thought of themselves as these giant Fallout and Elder Scrolls fans. It was always a niche thing for kb&m players. Then those franchises became larger than life somehow.

It's like politics, weeb game censorship discussions, or anything else now. The loudest voices were never really the customer base to begin with. Why does everybody think Fallout is for them? I have no idea. None of my friends even played Fallout games in the past, not even the d&d/rpg nerd types.
The quality of their games have been in steady decline. They've been pretty lazy in the writing and narrative department post-Morrowind.

 
Oh, anyone here want that degenerate cat-dating simulator from the Humble Monthly?

Gone.

 
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What are the SP Campaign DLC's for COH2, if there are any?
Ardennes Assault is the single player campaign. The mission packs now linked with the base game are vs AI, historic battle recreations essentially. To play skirmish or multiplayer with west gernman/us/brit armies you've gotta buy their dlc seperately. They used to be combined as the "Western Armies".

 
B/c Fallout got Bethesda'd.

<snip>
i agree with pretty much this whole wall of text. i would give anything for bethesda to even get back to the quality of quest design and rpg elements they had in oblivion, let alone morrowind. each game they released after morrowind got progressively more action oriented and less rpg oriented, fo4's "quest design" was absolutely horrible. go here, shoot that, come back. there were only a couple creative quests in the game, i played it twice and the only one i remember off the top of my head was the uss constitution quest. i wonder what happens w/starfield and tes 6, bethesda caught a lot of flak for fo4 but it sold great and reviewed well, fo76 is apparently complete trash though. tes 6 will sell amazingly well because people will have been waiting for a new elder scrolls game for like 10-15 years by the time it comes out, starfield might completely flop if they don't rebound well

 
Good lord... hoarding game launchers.

That's genius. Count me in.
Gotta' love GMG Capsule too!

Anyways, I'm also still waiting for Take-2 and 2K to make Rockstar expand the Rockstar Social Club into a game-launcher for all of their games...

 
Avengers 5 will be about the remaining Elders of the Universe pleading to the One-Above-All to bring Stan Lee back. You knew about that one, right?
I might be ok with that if it was presided over by the Living Tribunal and argued by She Hulk.
I mean, they have done similar storylines before.

 
I didn't know COD 4 remastered was a thing on PC.
Yep. It was packaged originally w/ the most expensive packaging of COD: IW (Legacy Edition) [which is this one].

It used to be sold only in that edition, but now can be bought for $40 alone.

COD: MW Remastered is on Steam, over here - https://store.steampowered.com/app/393080/Call_of_Duty_Modern_Warfare_Remastered/

Also, there is $DLC (4 MP Maps) for this MW Remaster, which is some of the MP maps that was originally packaged w/ the original's base-game - which goes for $15 separately.

COD: MWR $15 DLC Map Pack - https://store.steampowered.com/app/594970/Call_of_Duty_MWR_Variety_Map_Pack/

There's also loot-box & other MTX shenanigans in the Remaster's MP.

B/c of all of that nonsense, I think most people buying MW Remastered are possibly buying it to play the SP Campaign.

It's really just easy enough just to run the old COD4: MW (OG Version) and use the COD4X MP Mod to get MP going there.

Plenty of servers w/ that mod.

COD4X Mod Website - https://cod4x.me/

 
I paid $10 for the base game from Newegg. Should have waited for this deal. Oh well.
I paid $14 for base-game from NewEgg a while back.

I guess, I also should've waited. Oh well.

Don't normally see COD's slip in price that much anymore, you know? So, took it when I saw it.

So, I guess we can float in that same boat.

Not really the end of the world for me, TBH - as I probably would've only really wanted it for the SP Campaign, since the MWR MP sounded so botched only by shenanigans and MTX's.

SP Campaign was fantastic in the COD4: MW OG.

If they ever removed the MTX's, shenanigans, and made the old 4 MP Maps free - they'd probably have everybody lining up to play the MWR MP. MP in the old COD4: MW was groundbreaking & fantastic, back in the day. And even w/ COD4X mod, it still is a blast.

I still think COD4: MW is still the best COD game; both the SP and MP were fantastic.

 
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I still can't believe that Destiny 2: Forsaken Legendary Collection is $24.99 on all platforms now. Congratulations to everybody who paid $59.99 just 90 days ago when it released. Thanks Activision!
That feeling when you buy something, then it goes free to play under a monetization model where you are still pestered to keep buying to unlock content as if you were no better than a free to play player from the beginning.

This is why I don't buy any games from major publishers anymore.

 
Keep in mind, Forsaken Collection still isn't a D2: Complete Edition.

Keep in mind, the Annual Pass is out there now...
yeah cuz the publisher bullshit never ends. This is a second "annual pass" for a game that has been out for 15 months total.

They've essentially sold people four iterations of Destiny 2 since Sept. 2017: two games and two annual passes for one (non-)complete game. That's $200 retail and not the end of it.

Nothing like screwing your main customers and supporters! *insert Randy Quaid fucking Rupert Murdock .gif*

 
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Nothing like screwing your main customers and supporters!
I'm glad I'm not the only one bothered by it. I would really like to play the Forsaken raids but nope, not going to pay $60+ for content that will depreciate faster than Madden 19.

They had it about right charging $30 for Rise of Iron and a year of updates.

 
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yeah cuz the publisher bullshit never ends. This is a second "annual pass" for a game that has been out for 15 months total.

They've essentially sold people four iterations of Destiny 2 since Sept. 2017: two games and two annual passes for one (non-)complete game. That's $200 retail and not the end of it.

Nothing like screwing your main customers and supporters! *insert Randy Quaid fucking Rupert Murdock .gif*
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I'm glad they gave away the Destiny 2 base game because it made me realize the game is boring as fuck without having to pay for it.

 
Every time I consider buying more than the base version of Destiny 2 I get reminded that Activistion (and Bliz, yeah I said it) are a bunch of dick bags.
Blizzard hasn't been the same Blizzard since Diablo 2: LOD and WOW's success. A lot of the original and/or core Diablo guys (The Schaefers, David Brevik, Bill Roper & Matt Uelman) just aren't there anymore.

Slowly but surely, over the years, Activision's been overtaking that studio...

 
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