Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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Might try undervolting the card in Afterburner or upping the fan speed. I'm guessing its just that it is a blower single fan design causing some games to run hotter when pushed to the limit of the gpu. I'd expect higher than normal temps in benchmark programs though.
30 series always ran a little hot. It's actually one of the benefits of the 40 series that Nvidia advertised but most people didn't really care. I have the warmest room in the house with nothing running so it wouldn't matter how I cooled it.

 
The procedurally generated planet system seems a bit worrying on Starfield … getting flashbacks to Skyrim’s Dwemer ruins, and those were actually designed.

I’ll enjoy Starfield because the explore, loot, build mechanics are personally addicting … but I can imagine a lot of really empty, uninteresting worlds being generated (No Man’s Sky continues to have this issue).
 
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Cyberpunk 2077 stuff.

NEW Update to System Requirements for CP 2077 w/ the next patch for base-game & Phantom Liberty expansion:

-> https://www.gog.com/en/news/cyberpunk_2077_phantom_liberty_update_to_system_requirements

REQUIREMENTS.jpg


Notes:

-> No more HDD support tested, only SSD support

-> "These changes will take effect following the next update to the base game, no earlier than 90 days, and also apply to Phantom Liberty."

Trailer:

https://www.youtube.com/watch?v=reABCMNGM3w

 
Starfield PC.

System requirements are now up on Steam:

-> https://store.steampowered.com/app/1716740/STARFIELD/

-> https://wccftech.com/starfield-pc-requirements-out-now-youll-need-an-ssd-to-play/

MINIMUM:
OS: Windows 10 version 2004 (10.0.19041.0)
Processor: AMD Ryzen 5 2600x, Intel Core i7-6800K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
DirectX: Version 12
Network: Broadband Internet connection
Storage: 125 GB available space
Additional Notes: SSD Required

RECOMMENDED:
OS: Windows 10/11 with updates
Processor: AMD Ryzen 5 3600X, Intel i5-10600K
Memory: 16 GB RAM
Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
DirectX: Version 12
Network: Broadband Internet connection
Storage: 125 GB available space
Additional Notes: SSD Required
 
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Huh, my 6700k doesn't hit the minimum for Starfield.

Guess I'll just sit it out for a bit until I upgrade.  Pushing 8 years on the CPU?  I got so much to play as-is, that it's alright.

 
Huh, my 6700k doesn't hit the minimum for Starfield.

Guess I'll just sit it out for a bit until I upgrade. Pushing 8 years on the CPU? I got so much to play as-is, that it's alright.
Maybe the game really wants more cores/threads. I'd put a 6700k on par with a R7 1700/2700 in single threaded power. The GPU is more interesting, as it is a minimum of a 1070ti (really 1080) or a AMD card from 2019.

 
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Yep. I have it anywhere from 40-70 degrees C. Depends on the games I'm playing. Also keep in mind, I do have 6 fans and a 240ml Cooler Master AIO in there too.

EDIT - I'm running at 1080p60fps namely, I should mention that too.

Might try undervolting the card in Afterburner or upping the fan speed. I'm guessing its just that it is a blower single fan design causing some games to run hotter when pushed to the limit of the gpu. I'd expect higher than normal temps in benchmark programs though.
Thanks for the tips/experiences, guys. First, I upped the fan from the 55% it would usually stop at and I could get it quite a bit cooler (67-68C on doom with 70% fan), but it ended up sounding like a jet taking off (or the original Xbox 360). Next tried undervolting to compare, at 800mV and 1725 MHz core clock. The fps wasn't significantly worse on Doom and Secret of Mana. Temps got to about 72C on Doom compared to 81C before, and I think I hit about 45-50C on Secret of Mana, but much less intensive game. Probably will keep it undervolted for now.

 
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I knew the Starfield planets would be procedurally generated, there was no way they were gonna handcraft 1000 planets

But people didn't even like the randomized radiant quests in Skyrim or Fallout 4, so I'm wondering why Bethesda thought people would like randomized worlds? It has lessened my hype by quite a bit
 
Samurai Shodown is currently at an all-time low on Steam at 90% off:

https://store.steampowered.com/app/1342260/SAMURAI_SHODOWN/

The Kiwami Pack bundle (which contains all season pass characters) is only $11.83. And SNK is running their next rollback beta test this week for the game.
I don’t understand all the bundles. Can you just buy the game or is this one of those new age fads where all games are pay to play/pay to win and require dlc just to run?

 
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I don’t understand all the bundles. Can you just buy the game or is this one of those new age fads where all games are pay to play/pay to win and require dlc just to run?
The game got three season passes of characters over its lifetime so essentially the cheapest bundle is the base game + 1st season pass of characters. Then the next bundle up adds in the 2nd season pass of characters. And the most expensive bundle adds the 3rd season pass of characters. It's why I recommended the Kiwami Pack, you essentially get the full package that way.

I don't know why SNK thought it was a good idea to split it into three bundles like this, but if I had to guess I'd assume it was so people could buy the cheapest bundle and then only buy whatever other DLC characters piecemeal if they wanted.

 
So I'm starting the final act of Diablo IV and I got to say... Its easiest the best story every in ARPG loot game and ranks pretty dann high in general.

My complaints remain the same, the mount should be given earlier in the game, I woukd say at the end of act 2, and act 3 is crazy long.

Helpful tip, if your weapons are more than ten levels out of date you really need to test giving them up for a newer one even if the affixes aren't perfect.
 
Is D4 as dumbed-down as D3 w/ the stats and skills stuff? Or is it somewhere b/t D3 (for noobs) and D2 (complex w/ numbers you can sink points into stats and skills)?

Never rubbed me right in D3, when they eliminated sinking number points into Base Stats and that you'd basically just learn a new skill every level without choice. It's like you couldn't have a unique build of your Character Class compared to someone else's, as they made it for really noobs so everybody was almost the same across the board.

 
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It may just be me, but this was one of the worst E3-ish (Summer Game Fest now) times. I actually fell asleep during Capcom's presentation, and Ubisoft's was just horrible IMHO. I think Microsoft had the best one, and I'm including Sony's that happened first. Just a lot of underwhelming reveals to me. I think the indie stuff was good, although maybe a little too much as well. The PC game show was garbo. Also just sad for no Nintendo direct either. Just a lot of OK stuff, but nothing amazing.

 
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I just watch the trailers or streamers reacting to the trailers with their viewers/chat. I do miss the yearly memes from the E3 craziness. I think people will regret losing the Ubisoft shows just for the hilarity.

 
It may just be me, but this was one of the worst E3-ish (Summer Game Fest now) times. I actually fell asleep during Capcom's presentation, and Ubisoft's was just horrible IMHO. I think Microsoft had the best one, and I'm including Sony's that happened first. Just a lot of underwhelming reveals to me. I think the indie stuff was good, although maybe a little too much as well. The PC game show was garbo. Also just sad for no Nintendo direct either. Just a lot of OK stuff, but nothing amazing.
Surprisingly I thought Ubisoft had a good show. Star Wars Outlaws looks amazing. Avatar looks fun even if it is Far Cry, the setting makes it interesting to me. AC Mirage also looked fun. I liked the old AC formula more than the Witcher clones.

From Microsoft I liked Starfield, Forza and Clockwork Revolution. Sony's show was just an hour long ad to get to Spider-Man 2 gameplay.

 
Just an aside, I'm disappointed in the Lies of P demo.

It's definitely taking portions of Bloodborne and Sekiro to make a new game, and I love the dark take on a fairy tale setting, but mechanically the game is off-putting.

It's definitely a parry based game over dodge in the very beginning, however mechanized spastic enemies make parry timing difficult to judge. It doesn't help that the parry window is absurdly small.

It has the Bloodborne trick of recovering partial lost health through attacking and perfect parries result in zero damage loss, or depending on weapon, an opening for a critical.

It has a Sekiro like stagger mechanic but no stagger gauge, so it's all more guess and hope.

The first boss is absurdly hard to dodge consistently, while going full parry/block had me beat it in one go.

The level design is like a cheap imitation of Bloodborne in terms of layout; the veneer is slick, but the bones are hollow and not very interesting.

I gave up somewhere after a cheap attack animation that had me fall off a ledge with an enemy, there isn't animation cancelling for dodging as far as I can tell.

Supposedly you unlock new skills, one of which is an improved dodge, but much like the maligned early version of The Witcher 3, you don't bury key mechanics in a skill up later that are fundamental to combat styles.

You have an interesting durability mechanic that feels like another meter to manage, but the flourishes on the animation make it satisfying, IMO. The gun arm mechanic is cool too, but there is ludonarritive dissonance since in one instance, the gun arm could punch down and iron door, but another several where a simple lock stops your progress.

So far it's on the "would buy it bundled or below $10" out of 10 right now. Perhaps they could tweak timings and make parrying more significant, while also adding the poise gauge on enemies.

But the level design is likely not getting fixed...

I recommend you try it just to see it as I think it's artistically interesting, but lots of little issues that show the cracks in the house Gepetto built...
 
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Surprisingly I thought Ubisoft had a good show. Star Wars Outlaws looks amazing. Avatar looks fun even if it is Far Cry, the setting makes it interesting to me. AC Mirage also looked fun. I liked the old AC formula more than the Witcher clones.

From Microsoft I liked Starfield, Forza and Clockwork Revolution. Sony's show was just an hour long ad to get to Spider-Man 2 gameplay.
It's still Ubisoft, which means it'll be UPlay BS and a stupid number of bad microtransactions to deal with. It'll mean updating their app which subsequently will break games (like it did with Anno) for the Steam Deck.

In the end, Ubisoft can't get out of its own way enough for me to be excited. But it shows promise.

 
I thought MS has a pretty solid showing but my biggest disappointment was Avowed. I recently finished Pillars of Eternity 1/2 and had high hopes for that one but it looked like crap. PoE has such a lovely aesthetic but Avowed looked like some glossy kitsch I'd expect from a mobile title. Not good!

 
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I'm doing a second playthrough of Cyberpunk this time as a female V. That DLC announcement got me hyped. This game is so good after all the updates.

 
I'm doing a second playthrough of Cyberpunk this time as a female V. That DLC announcement got me hyped. This game is so good after all the updates.
Would you suggest PS5 or PC? I own the PS4 disc version when it was constantly $10. Now I built an uber gaming PC though haven't even opened my PS4 copy yet to do the PS5 digital upgrade.

 
Would you suggest PS5 or PC? I own the PS4 disc version when it was constantly $10. Now I built an uber gaming PC though haven't even opened my PS4 copy yet to do the PS5 digital upgrade.
PC for sure. Both versions look great but the PC version is noticeably more detailed and clean.

 
Tried Lies of P for the parry. It's sort of weird. The timing is a little delayed from most other games, which would just take time to get used to. But it's so unsatisfying when you succeed. It reminds me of parrying in Dark Cloud, where if you succeed, you have like no frame advantage.

When there were two enemies attacking me, the iframes wore off so fast I had to run back and not be able to get a hit in the from parrying. It's... odd.
 
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Anyone have any experience playing Assetto Corsa with a controller? I know everyone recommends a sim setup, but I just want to drive some cars for fun without turning my desk into an automobile.

 
Ghostwire: Tokyo.

Took me a little over 27 hours or so, but I did yesterday finish-up Ghostwire: Tokyo. I really enjoyed it, when it was all said and done. It never felt overly long, in terms of say talking story-wise, Lore-wise and character-wise. That stuff never felt like it slipped; it always kept me engaged and interested. The really fun finger-guns for combat & shooting (magic/elements/spells); the floating & flying; the cool investigations stuff; the horror elements; really good Japanese voice-acting; the excellent graphics; side-missions; a modern-day Tokyo setting; and the weirdness & off-kilter factor of most of the game was certainly more than enough to keep me going this entire playthrough. And this is all even despite the here-and-there performance issues (i.e. Shader Stutter and Traversal Stutters Problem) and some of the open-world standard type of stuff that this game still had going, which still wasn't enough to stop me from playing. Regardless, it was pretty good and I really liked it - and it's an easy recommendation, especially since it's in the $12 Humble Choice.

 
For Summerfest and the others I played some games of demos showed off. These aren't all the demos as some of the games I just didn't feel like playing or was bored of it immediately, leading to an automatic uninstall. Of the set I thought highly enough about Let's! Revolution!Little Nemo and the Guardians of SlumberlandLove Shore, and Toxic Crusaders. Many others felt good enough for bundles or cheaper sales as well. The best of the best were The Bookwalker: Thief of TalesEn Garde!LunarLux, and Videoverse.

Antonblast - 11 minutes completed first stage. This one is a very janky controlling 2D side scrolling Wario platformer. The animations are decent, but very messy in motion. The controls are OK, but feel weird on the dashing attacks and jumping. I wanted to like it, but it felt more of a chore to play and just never controlled right. Would only get in a bundle. 5.5/10

Between Horizons - 23 minutes completed beginning part. This one is a side scrolling 2.5D mystery adventure game. The voices are decent, as is the graphics. It takes place in a sc-fi ship thing, and seems alright. The UI is extremely clunky for things, but it works. It’s an alright game overall and would be great bundled. 6/10

Big Boy Boxing - 4 minutes completed demo fight. This one is an inspired from Punch Out boxing game. The graphics are pretty nice, average voice acting, okay music and not very good sounds. Overall it feels solid enough, and for a cheaper price it wouldn’t be a bad buy. 6.5/10

The Bookwalker: Thief of Tales - 40 minutes completed demo. This one is a pretty solid adventure game where you have the power to go into books and take special things from them. It has decent enough controls, a great atmosphere, good music and voice acting, a pretty cool puzzle solving where you can bring stuff from the real world into the books, and generally was very solid. Honestly only the controls with the Series X controller could be a little finicky for dragging things and for also selecting items in the environment. There are also weird RPG battles in the game, which don’t really add much, but aren’t too difficult to me either. Would get this one bundled or on a slight sale. 7.5/10

Dead Pets Unleashed - 15 minutes. This one is a pretty cool looking life simulation with mini games game about a demon in a punk band and her and her bandmates doing things as they get older. This one was alright and had decent music and graphics. Could be fun for sure, and would be great bundled. This also has a rhythm game for their songs. 7/10

Distant Bloom - 21 minutes. This one is a very nice looking adventure type game where you are an alien crash landing on a planet. You explore, clean up and build to get your colony going. This had decent graphics and was pretty fun. Not much happened, but it felt worth playing. 7/10

Ebenezer and The Invisible World - 19 minutes. This is a 2D platformer Metroidvania game about Ebenezer Scrooge after the book I guess where he sees ghosts and helps them. This one had a pretty good art style, but didn’t feel as good in motion. The animation feels floaty which isn’t great for an action game. I could get used to it, but I kept getting hurt since there felt like a delay to actions. This just felt really linear and boring without knowing much of what to do. I didn’t like this very much. 6/10

En Garde! - 31 minutes finished demo. This one was a neat swashbuckler 3D action game with arenas, platforming like Prince of Persia, and great voice acting and graphics. I wasn’t amazing at this (it was a bit tough), but it was really fun. The action was great and did feel like sword fighting. This one is worth it bundled or even on a slight sale. 8/10

Gori: Cuddly Carnage - 25 minutes completed demo. Very, very cringe humor in a 3D beat em up skateboarding arena action game with action similar to Devil May Cry. I liked the graphics enough and the sound was pretty good although the voices were just OK. Its tricky traversing the world in your hoverboard, but it is fun. It’s more of a bundle game for me, but it’s a higher end one. Only thing that really sucked was the camera at times. 7/10

Grimfield Mystery - 15 minutes completed demo. This one is a nicely drawn horror mystery adventure game. It sucks to control with a Series X controller. This one felt clunky overall, and I’m not sure why the main character is so disgusting looking. There is even a boss fight with horrible action segments. I hate those in adventure games. Overall it was average, but would be OK bundled. 6/10

HELLCARD: Prologue - 67 minutes died at end of one run. This one is a weird one. You are in circle arenas with a far and near field. You play cards using energy and it’s really zoomed out and doesn’t look great. It’s a bit hard to figure out where your damage is coming from. You can get companions and play co-op. It’s a bit unbalanced single player, so co-op is likely where it’s at. It was fun and okay polished, but felt a little underwhelming at times. 6.5/10

Let's! Revolution! - 27 minutes completed demo. This one is kind of a puzzle turn based action game where you play a hero trying to defeat enemies with skills and weapons while not revealing them and getting hurt tile by tile, till you find the king and go to the next stage. You fight and the characters have powers. They also have weapons, but they’re not infinite on uses. Overall this one was kind of fun, but also a little bland. It was easy to understand after a while, and felt like a puzzle. I wouldn’t mind this one for cheaper or in a bundle. 7.5/10

Lil' Guardsman - 27 minutes completed demo. This one is a Papers Please type adventure game where you take over as a younger daughter of the guard position for a castle. It was kind of fun and there where tools and people you can talk to figure out if they are good people. Lots of okay humor with good artwork makes this a decent bundle game. 7/10

Little Nemo and the Guardians of Slumberland - 24 minutes completed most of the demo. This one is another 2D Metroidvania game where you play Nemo in a dream world and explore a land and try to get the nightmares away. This one was gorgeous with great animations and a great art style. The movement and all was a little floaty, but nothing horrible. Overall it was great and felt really nice. 7.5/10

Love Shore - 13 minutes. This one is a cyberpunk visual novel life simulation type game. You play a guy who just gets out of jail and tries to figure out who to help and what to do in his life. During his day back he comes home to a weird voice mail of someone he once knew and has to figure out the mystery and also getting to know the place he hasn’t seen for months. This one was pretty interesting. I liked the art quite a bit and the atmosphere was great. The story was a bit confusing, but I’m sure if I played more I’d figure out things. I liked this one and would get it on sale. I wish it had voices. 7.5/10

LunarLux - 107 minutes completed demo. This was more than I wanted to play this for, but this game was excellent. It is a sci-fi RPG with a battle system consisting of skills using energy that can have augments (support skills) in an active battle system where you have to raise your shields (if you have them) and must dodge and all. There aren’t enough Sci-fi RPGs and this one hit all the right notes. There are also some tricky environmental puzzles. They’re tricky but it felt good when I finished a harder laser shooting one. This also had very passable graphics with good character art and some good sound and music. I really liked this and will purchase it on release. 8.5/10

Odinfall - 61 minutes. This one is a rougelite Nuclear Throne like game where you play some berserker in a future apocalypse where robot AI norse machines took over the earth. It is okay to play overall. When stuff starts happening you take damage quickly. I like you have a melee to start and get some guns as well. Overall it was polished enough, but still felt floaty to play. Not amazing, but has some potential. The story is bollocks and means very little to the game. 6.5/10

A Tiny Sticker Tale - 14 minutes completed demo. This is a cute game where you can turn things into stickers to solve puzzles by using them in the correct place. I liked the art and music. The controls were okay with just a bit of finicky controls mainly for the stickers. Overall a decent enough game bundled or on an OK sale. 7/10

Toxic Crusaders - 17 minutes completed first stage which was the whole demo. This is pretty cool and looks really nice. It’s a lot shallower than say Streets of Rage 2-4, but it’s still decent. The characters and story are corny, but it was fun. It’s another quality beatemup to add to the recent retro revival we’ve been seeing. 7/10

Venba - 10 minutes completed demo. This one is about a family of a husband and wife who are Indians who immigrated to Canada. It’s a narrative story about cooking, living, and family. I liked the art style and the characters seemed pretty cool. The actual cooking was simple but nice as well. I’d likely get it bundled or with a slight discount, as it’s likely a shorter game. 7/10

VIDEOVERSE - 26 minutes completed demo. This one kind of reminded me of Emily Is Away, which I beat the first of. That simulated AOL Instant Messenger and also Myspace. This simulates a gaming community that may be on its last legs, but you chat with friends and draw and such for this game. It had a pretty cozy atmosphere and reminded me of days forgone when I myself used to participate in MUDs. Those days were fun, and you usually had a little tight nit community, but they probably weren’t amazing. I do want to see where this online community goes, and it also is about a teenager growing up. I would buy this or get it bundled. 7.5/10

 
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