Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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Any chance you've played any on the Steam Deck? I know some are listed as "playable", just wondering how playable haha...
Sorry for the late response; I don’t use this site as often as I once did. And no, sorry, I have the ROG Ally, not a Steam Deck. I hope the bundle works well for you if you decided to get it, though!
 
I beat Tunic.

It's a 9/10, the crap combat holds back an otherwise excellent puzzle/exploration adventure game. If LotZ (NES) and Fez had a baby.

I didn't get all the achievements since one of them is super dumb, but otherwise solving all the puzzles on my own, except the hardest ones near the end, was satisfying. Definitely a game where's there's no shame in looking up the last bits unless you like ARG-esque puzzles and deciphering cryptic messages.

Music is masterclass.

Overall, worth the 15 hours or so. Just turn on easy combat or no fail mode, IMO. Doesn't stop you from getting the achievements and papers over the most tedious parts of the game.
 
I beat Tunic.

It's a 9/10, the crap combat holds back an otherwise excellent puzzle/exploration adventure game. If LotZ (NES) and Fez had a baby.

I didn't get all the achievements since one of them is super dumb, but otherwise solving all the puzzles on my own, except the hardest ones near the end, was satisfying. Definitely a game where's there's no shame in looking up the last bits unless you like ARG-esque puzzles and deciphering cryptic messages.

Music is masterclass.

Overall, worth the 15 hours or so. Just turn on easy combat or no fail mode, IMO. Doesn't stop you from getting the achievements and papers over the most tedious parts of the game.
I want to play it, just waiting for a bundle.
 
Finally getting around to playing Doom (2016) and I don't know, but maybe my preferences have changed because I'm just not having the fun I thought I would. The shooting is fine, but I guess I want more motivation in the form of loot, greater skill progression or story. It's weird because I love the newer Wolfenstein games, but Doom is more of a fond memory and apparently the "new" iteration just isn't for me, I guess.

Is Eternal much different?
 
Finally getting around to playing Doom (2016) and I don't know, but maybe my preferences have changed because I'm just not having the fun I thought I would. The shooting is fine, but I guess I want more motivation in the form of loot, greater skill progression or story. It's weird because I love the newer Wolfenstein games, but Doom is more of a fond memory and apparently the "new" iteration just isn't for me, I guess.

Is Eternal much different?

Wait, who plays Doom for looter progression or story? Doom ain't meant to be a grind.

In Doom 2016: you basically go through labyrinths of levels to find your way out of (Classic Doom games and some early Doom 2016 levels) and/or levels that are constant arena arena or levels w/ arena-like shoot-outs (think Painkiller, later parts of Doom 2016, and especially Doom Eternal).

Doom Eternal's basically Doom 2016 on steroids...and then some. You have to be smarter & more strategic on how to kill enemies (certain enemies need to be killed in certain ways w/ certain weapons) and more bunny-hopping & jumping around (think Mario) - or you're toast. Doom Eternal's harder, since - unlike Doom 2016 - you don't & can't always rely on the shotgun to get most stuff done.
 
Not me. I was just saying that I don't think I like Doom's style of arena shooting as much now. I actually like games with some grind where I didn't before.

If you want grind - well, Doom series ain't it.

Maybe play Hellgate: London, Borderlands, or something else looter-shooter or shooter-RPG with grind.

Hmmmm, what about Remnant series?
 
Finally getting around to playing Doom (2016) and I don't know, but maybe my preferences have changed because I'm just not having the fun I thought I would. The shooting is fine, but I guess I want more motivation in the form of loot, greater skill progression or story. It's weird because I love the newer Wolfenstein games, but Doom is more of a fond memory and apparently the "new" iteration just isn't for me, I guess.

Is Eternal much different?
Eternal is harder, I think there's more platforming if I remember correctly and exploration. The expansions have insane amount of enemies. Had to turn the difficulty down once I started them.
 
Doom remake at least for me to get through it was play a level or 2 a day until I'm done. I don't have the same attention span I had when I was younger and need to take breaks while playing RPGs and such. Only games I could get my fix in and be OK are some Rouge lite games like Slay the Spire. It's why I do so well with all the demos since I finish them up usually within an hour and move on to the next one.
 
I beat Tunic.

It's a 9/10, the crap combat holds back an otherwise excellent puzzle/exploration adventure game. If LotZ (NES) and Fez had a baby.

I didn't get all the achievements since one of them is super dumb, but otherwise solving all the puzzles on my own, except the hardest ones near the end, was satisfying. Definitely a game where's there's no shame in looking up the last bits unless you like ARG-esque puzzles and deciphering cryptic messages.

Music is masterclass.

Overall, worth the 15 hours or so. Just turn on easy combat or no fail mode, IMO. Doesn't stop you from getting the achievements and papers over the most tedious parts of the game.

Whenever I go back to it I'll definitely take your advice here and turn on easy combat. I really really wanted to like it but I made the mistake of playing Death's Door at the same time and the combat in that is sublime and when I'd go back to Tunic I'd just quickly get annoyed.
 
Yeah, I'm halfway through and it's not that I find it difficult (I'm only on Hurt Me Plenty), it's just kind of boring or maybe uninteresting would be better. Kill enemies, activate something, rinse repeat. I know that is Doom and always has been Doom, it's just annoying that it seems since I waited so long to play it that my preferences have changed enough that I don't know that I have it in me to finish when there's other games I could play that I would enjoy more (like Mass Effect, lol). I hate getting old.
 
If it helps any I was having trouble getting through Turbo Overkill just being a bit bored overall although it got kind of hard at one point. Just like you said nowadays I generally prefer games that hold my attention enough like Balatro or Slay the Spire instead of random boomer shooters, or long winded RPGs. I still try to love RPGs but I have to have short play sessions because I usually get bored unless I love a game. Your gaming matures over time and I don't know about you but after playing so many games of so many types it just takes a lot to excite me in games these days.
 
Finally getting around to playing Doom (2016) and I don't know, but maybe my preferences have changed because I'm just not having the fun I thought I would. The shooting is fine, but I guess I want more motivation in the form of loot, greater skill progression or story. It's weird because I love the newer Wolfenstein games, but Doom is more of a fond memory and apparently the "new" iteration just isn't for me, I guess.

Is Eternal much different?
I couldn't get into 2016. The sort of self-contained rooms felt odd, like you want to move on quickly instead of murdering monsters.

Eternal feels more like classic Doom, and is probably more familiar to us old farts, but it still feels a little too modern.

But I haven't really enjoyed most FPS in the past 20 years (except for Borderlands), so I'm not really the best judge of whether it's good or not.
 
Yeah, I'm halfway through and it's not that I find it difficult (I'm only on Hurt Me Plenty), it's just kind of boring or maybe uninteresting would be better. Kill enemies, activate something, rinse repeat. I know that is Doom and always has been Doom, it's just annoying that it seems since I waited so long to play it that my preferences have changed enough that I don't know that I have it in me to finish when there's other games I could play that I would enjoy more (like Mass Effect, lol). I hate getting old.

But Doom's always been that: go into a level or area, kill enemies, move to the next one.

I dunno, franchises often should just stay in their lane, TBH - we got too many franchises changing things drastically and majorly when stuff's already good there, works well, and is not broken...and they all want to either copy the other games and their trends for what's hot, causing too many copycats on the market across the board.

We've got Final Fantasy now turning into GoT setting meets DMC combat and turning into a real-time Action-RPG and is no longer a turn-based JRPG (FF16); Greedfall 2 is changing its combat & turning into old-school DAO CRPG combat more or less with the real-time with pause BioWare style & full-blown party control (straying from its hack-n-slash-y Souls-like combat system with Bioware pause direction and you can also have 2 other AI-controlled party members with you); Lies of P 2 has rumors of it going open-world; and more stuff of this sort.

Shadow Warrior Reboot series - SW Reboot was more or less old-school Shadow Warrior design & boomer-shooter stuff of that sort; SW2 turned into looter-shooter with some RNG stuff; and SW3 turned into Doom Eternal. Talk about a franchise having an Identity crisis.

No wonder COD sticks to its usual bread and butter and still does gangbusters every year, as you know what you're getting: single-player campaign that's 5-10 hours and a robust multiplayer skirmish mode that they've been doing since COD4:MW (with unlocks, level-ups, grind, etc).

If Id wanted to do a level-grinding looter-shooter or shooter-RPG, maybe create a new IP or spin-off for that? Doom's always been expected to be what I mentioned in the first paragraph. They did a semi open-world game to do something different; that was RAGE 1.

And Thank God that Doom hasn't changed THAT much. Sure, it's changed a bit - but, the main concept's still the same, for the most part: go into a level, slay some demons, move to next area. So many franchises with new iterations of sorts want to add Action-RPG, loot-grind, leveling-up system, and/or open-world - it just gets tiresome. I don't need more treadmills to try and run up here. Don't need more old-game franchises adding grind & loot-tiers (think what AC did w/ AC Origins, after The Division hit it big) and/or open-world elements that didn't have it before (hello there, Lies of P 2) - we got enough of those already. For me, it's nice to go back to any Doom game to just slay some demons and then move to the next level.
 
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Whenever I go back to it I'll definitely take your advice here and turn on easy combat. I really really wanted to like it but I made the mistake of playing Death's Door at the same time and the combat in that is sublime and when I'd go back to Tunic I'd just quickly get annoyed.
I liked Tunic more than Death's Door, but Death's Door does have the better combat, for certain.
 
Is Eternal much different?
I enjoyed 2016 for what it was, a lot of running, shooting and jumping. Once it clicked that the secret was to never stop moving (versus other FPS games with a lot of aiming/sniping) I had fun. I'm not saying you didn't realize that, just what my experience was.

With that, I strongly disliked Eternal. Shooting is restricted to having to make chainsaw kills to get enough ammo to fire for a short bit then shuffling back to the chainsaw, etc. Some people like that but I hated it. I play Doom to run around and shoot things and, in the past, the chainsaw is more novelty, last-ditch survival or used in specialty situations like stunlocking cacodemons. But I got no joy out of being mandated to continually use it before I could get permission to shoot things for a short bit. I just wanna shoot stuff.
 
Yeah, I'm halfway through and it's not that I find it difficult (I'm only on Hurt Me Plenty), it's just kind of boring or maybe uninteresting would be better. Kill enemies, activate something, rinse repeat. I know that is Doom and always has been Doom, it's just annoying that it seems since I waited so long to play it that my preferences have changed enough that I don't know that I have it in me to finish when there's other games I could play that I would enjoy more (like Mass Effect, lol). I hate getting old.

I feel your pain. My problem is preventing myself from buying games in genres that I know I won't play anymore.
 
Capcom Fighting Collection 2 is now listed on Steam for a 2025 release:
 
Why no Rival Schools 1 (my favorite of those 2 for sure and the PSX version has so many extras)? Also I believe evolution was a mess, but I didn't play it much at all. Looks like an okay $10 collection. The Power Stone games were a delight though for sure.
 
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Capcom Fighting Collection 2 is now listed on Steam for a 2025 release:
Never got to play the Power Stone games, so might have to pick this up early before online dies. Did that with that Street Fighter collection that came out years ago, though, and it was buggy as hell.
 
Why no Project Justice 2 (my favorite of those 2 for sure)? Also I believe evolution was a mess, but I didn't play it much at all. Looks like an okay $10 collection. The Power Stone games were a delight though for sure.
Unfamiliar with the series, but always hate to see them skipping games. I still want a couple of the missing beat 'em ups too like that Aliens games.
 
I'll also point out that Kingdom Come: Deliverance is 90% off on Steam right now, including the Royal Edition ($3.99):


This was my game of the year in 2018 so this is an absolute steal at this price. Can't wait for the new one.
 
For anyone interested, child arc prologue sucks, completely skippable in NG+

Fun combat, mediocre story that at least doesn't drop off a cliff (looking at you, Arise and FFXVI)
The prologue sucks gameplay wise definitely. But you'd at least want a summary video of it to explain their situation.
 
I beat Tunic.

It's a 9/10, the crap combat holds back an otherwise excellent puzzle/exploration adventure game. If LotZ (NES) and Fez had a baby.

I didn't get all the achievements since one of them is super dumb, but otherwise solving all the puzzles on my own, except the hardest ones near the end, was satisfying. Definitely a game where's there's no shame in looking up the last bits unless you like ARG-esque puzzles and deciphering cryptic messages.

Music is masterclass.

Overall, worth the 15 hours or so. Just turn on easy combat or no fail mode, IMO. Doesn't stop you from getting the achievements and papers over the most tedious parts of the game.
I tried to play this on PS5 a few months ago. It kept frustrating me, I got so mad at it. I never finished.
 
I tried to play this on PS5 a few months ago. It kept frustrating me, I got so mad at it. I never finished.
If it was combat, just use No Fail mode. It doesn't impact anything but combat and it still allows for achievements.

If it was puzzles, then yea, they only get more "ARG-like" as the game progresses, with the last few (one?) requiring some pretty extensive brainwork.

Edit: Per the other post, GameStop has 10% off digital Steam Bucks (15% for Pro Members). I got $50 worth for $42.50. Will pocket that for the next sale or DLC I want. Great way to get a discount on a Steam Deck, too.
 
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If it was combat, just use No Fail mode. It doesn't impact anything but combat and it still allows for achievements.

If it was puzzles, then yea, they only get more "ARG-like" as the game progresses, with the last few (one?) requiring some pretty extensive brainwork.
I think it was not knowing where to go, getting lost, only running into enemies I couldn't kill, and then getting sent so far back and losing my bag of whatever loot you lose when you die. It just wasn't fun, I ended up having the worst time so I just stopped. But when I started the game it seemed so good. I don't want to revisit it.
 
I think it was not knowing where to go, getting lost, only running into enemies I couldn't kill, and then getting sent so far back and losing my bag of whatever loot you lose when you die. It just wasn't fun, I ended up having the worst time so I just stopped. But when I started the game it seemed so good. I don't want to revisit it.
The allure of the game is that it harkens back to the original Zelda, such that there's absolutely no tutorial or handholding.

It adds more to that allure by having an in-game manual that's predominantly in a language specifically created for the game.

So I can see how something like that is absolutely frustrating in 2024. It's definitely an acquired taste and one that mostly retro fans seem to "get."

For me, most of the puzzles were more obvious and just figuring out how the developer wanted to connect the dots. Some of the secret paths were pretty clever!
 
Got CastleVania Dominus Collection from GMG for 25% off. I was planning on waiting for a decent discount but didn’t expect one this soon, so that made my day. About $6 each for 3 of the best metroidvanias ever made is a steal! Can’t wait to play these classics during Spooktober 🎃🎃
I've been waiting for them to do a collection of the DS games, as those are my favorite Castlevanias. I might wait a bit on the GMG sale though, the dominus collection has some odd translation issues along with a slowdown bug that seems to affect framerate for a lot of people. Hopefully these issues will be fixed, but I'm worried they're using older builds for the games since I don't know why else there would be translation problems/typos that weren't present in the originals
 
The allure of the game is that it harkens back to the original Zelda, such that there's absolutely no tutorial or handholding.

It adds more to that allure by having an in-game manual that's predominantly in a language specifically created for the game.

So I can see how something like that is absolutely frustrating in 2024. It's definitely an acquired taste and one that mostly retro fans seem to "get."

For me, most of the puzzles were more obvious and just figuring out how the developer wanted to connect the dots. Some of the secret paths were pretty clever!
Oh yeah, the manual. I found that super obnoxious. I don't recall getting stuck on puzzles, but I don't really remember any puzzles.
 
I am debating where I want to play BG3, steam deck or my Series X. I feel like it deserves the big TV but it'll definitely get more playtime on the Deck.
 
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