Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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RoboCop is back in stock on IndieGala. I had to reset my IG password for whatever reason, but it actually worked this time, and I was able to purchase and redeem. I went with just the base game because I'm cheap and the only non-cosmetic is a shotgun that apparently has an issue with ammo replenishment.

Oh, and all of my past store purchases are no longer present. It's been almost two years since my last purchase, but no games or bundles show up. The freebies I've claimed are there, however, which is weird.
 
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CONTROL = Update incoming Today for PC.

New Update incoming today for CONTROL on the PC & the patch notes are linked below:
-> https://controlgame.com/control-march-2025-update-notes-pc/

NOTE: Console gamers on X Series and PS5 will get this update eventually.
So.. is this going to include people that got the base game from Humble? They've been on an outdated version for the last couple of years

EDIT: Seems that humble base game owners do get the new version. My game is updating now. I can't confirm if everyone gets the DLC for free though as I already owned it (bought separately from humble store when that was a thing)
 
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@spoderman
No clue; don't have Bame-game version from Humble for Steam..
I have Control: Ultimate Edition on Steam and also Control: Base-Game with all DLC's over on Epic from before it even launched on Steam.
 
I'm doing game impressions again from games in my own Steam library. Most will be random stuff, but the next few will likely be currently bundled games. This gives me a good idea of what I want to play (not all games are worth it), but also will hopefully help those purchasing. I do hope the impressions help some. They will help me tackle my backlog at least. My first set (posting in a bit) will be for games from the Platinum Collection - Build your own Bundle - March 2025 on Fanatical.
 
I've managed to get to Covenant Level 11 in Monster Train. Still lots of stuff to learn to wombo combo and I feel like the additional difficulties never feel like a brick wall.

The Umbra (dark monsters based on eating "morsels") are my least favorite and the Melting Revenants are my favorite. Still recommend for anyone who hasn't tackled it.

A lot of the odd achievements are definitely "figure out the one scenario that enables this" to pull them off. Also, doing them at the lowest Covenant Level is probably what most people do.
 
The Umbra (dark monsters based on eating "morsels") are my least favorite and the Melting Revenants are my favorite.
Hah if you're talking about the original MT, I also played up to around the same covenant level. My favorite and least favorite are the exact opposite.

For umbra, I find it most fun to deploy primordium (superfood x1 then stalwart snack x2). Then min/max the most game breaking unit posible in front of it by passing compounding buffs every snacktime. It gets pretty broken if you get an overgorger or apex imp. If not, the common umbra construct works fine.
 
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Here are some game impressions including some demos (these are starting to be often included when I am doing my daily queue through games). Many of these are my purchases from the Platinum Collection - Build your own Bundle - March 2025 on Fanatical, so it may help you if you're building a bundle from that. Grapple Dog and Tiny Thor were both pretty good from that bundle. 9 Kings, Dragon Eclipse Arena, and Golden Warden were the decent ones from the demo list.

9 Kings – 47 minutes completed demo. This one supposedly was the most popular rogue lite of the last Steam Fest. I think it is kind of cool. You use cards to build stuff on plots like archers, towers that shoot arrows, buildings that buff the armies next to it (very important for placement) and some other stuff. This is almost an auto battler except you control the castle catapult by using the mouse and hold the button over where you want the rock thrown. You can level up the plots by until they reach level 3 (two duplicate cards on top of the original). You generally can play one card a round except for boss rounds. Some buildings give bonuses each battle, so it’s good to get them early. It is pretty unique and gets challenging during the last rounds, and the boss rounds are very tough. I’ll let you in on a secret that statuses that affect movement to stop movement or slow movement or actions are very good. The graphics are just okay being really simple and the same games for the music and sound. Overall, I liked this game, but I didn’t love it. It was very unique but I can see runs being very samey although you do face different kings each time. Probably would only be a bundle or heavy sale game for me. 7/10

Corpse Keeper – 79 minutes dropping game. This one is a side scrolling kind of like the original Darkest Dungeon, where you interact with elements in the background. The main thing about this one is gathering parts/souls for making zombies, of which you start with a few. They decay a bit after every level, so you hope by the time the first batch is ready to go, you have a whole new batch. The combat is like a 2D Bushido Blade/Dark Souls where you have to dodge/attack to kill enemies. The combat is really slow and clunky controlling okay with a Series X controller. Dodging is hard to do and everything Is weighty, which is alright. Honestly, I do feel this a very unpolished game especially visually, but there is something here. I just was not enjoying the grind which is pick a level, explore and interact with elements, and fight and maybe escape if you can’t beat the enemies. There is something here, but it’s not for me at all, and I like Dark Souls games an OK amount. 6/10

Dragon Eclipse Arena – 77 minutes completed demo. This one is a strange 3x3 grid monster deck building game. The main thing is powering up the monsters with skills/spells and if 3 of them are on the grid at the same time in a column they evolve and usually give a spell/skill to play as well as getting lots of more stats. I think you should try to get as many of the same mons as possible especially not the super common ones. In my winning run I had 3 of 2 cost monster and it helped a lot and was super tanky in life. I thought the graphics, sound and music were all fine enough. It was pretty fun overall even though I can see it getting repetitive since the structure is always the same (shop and then do a level. First 2 are battles and the third is a boss). It’s one I’d get cheap or bundled. 7/10

Golden Warden – 17 minutes completed demo. This one was a strange 2D platform kind of deck building dice action game where you move along a 2D plane and execute actions of spaces. If you move so much past an enemy you dash through them dealing some damage. The graphics are pretty minimal but nice and that goes along with the sound and music. It was challenging especially for the boss at the end of the demo, but it was pretty fun. I could see myself getting this as I like board games and this feels like one. 7/10

Grapple Dog – 26 minutes going to keep playing. This one is 2D platformer with an actual story where you play a dog and you fall in a hole and get a grapple and afterwards go exploring to find the great treasures of the past. It looks nice, sounds like an old school Sonic game, controls kind of like Umihawara Kawase, but this is much easier grappling physics. This was a really good one and I can tell why it won indie awards on blogs and such I read. Very easy to pick up and play a level or two as well. 9/10

Hook Line and Sniper – 5 minutes completed one level in demo. I didn’t like this much at all. It’s kind of a combo Devil May Cry fish in water with a 3 round sniper rifle and a hook shoot where you try to combo and stay out of the air. The graphics, sound and music are basic and everything is just arcade like and I would probably only get this one bundled. It functioned well and was fun enough, but I wouldn’t play it for very long, but I can see arcade style score hunters playing this game. 6/10

NEODUEL: Backpack Monsters – 44 minutes may play now and then. This one is a now offline auto battler similar to Backpack Battles but a lot worse. I don’t think this one is too bad where you have pets and you try to beat the opponents generally getting synergy with other pets. The developer had to abandon this one, but you still get a somewhat gimmicky single player mode, and a duel mode where you face ghosts of previous players locally. It’s actually interesting, because I’m assuming Backpack Battles will also do this someday. For the most part it’s a bit generic, but it’s easy to learn. The one thing I hate is figuring out the energy because at least I didn’t see in the GUI a great representation of it other than a graphic showing warnings for low energy. I’d say it’s worth it enough bundled, but it doesn’t have the longevity of other auto battle games. It’s still solid enough and worth a try at least. 6.5/10

Omelet You Cook – 37 minutes completed demo. This one is a strange omelet making rogue lite game where you put ingredients on an omelet to fulfill customer’s point requirements while sometimes having limitations and buying ingredients/slightly more expensive artifacts between rounds. Some ingredients are more for money making instead of points. It’s an interesting one that’s very simple to learn and decently fun. I don’t think this is as interesting as the food truck one I played during the fest (A La Cart), but it would be fine bundled. It’s probably a bit too simple overall for me. 6.5/10

Tiny Thor – 21 minutes going to keep playing. This one is a 2D action platformer where you play a tiny Thor and get to fight enemies, collect little balls and jewels and make it through levels. The graphics are relatively good although the scrolling of the screen hurts my eyes a little. It makes things look blurrier. The game controls pretty well with the Series X controller and just because I don’t think the game mentioned it the button to release the hammer also recalls the hammer. I beat a boss level and it was solid overall. The bouncing physics are a little off, but otherwise the game was relatively solid. I’ve heard the bosses get hard later, but it felt pretty good and it having levels in an overworld like Super Mario World make it a good pick up and play type game. It’s easy to play a level or two and move on to something else for a time. I’d recommend it enough if you like platformers and light action games, although it says it’s a very hard game when you start it. I’ve heard the last quarter or so of the game is pretty hard and tedious. 7/10

W.A.N.D. Project – 32 minutes dropping game. This one is a not so hot Vampire Survivor like game. The best thing about the game is how the attacks for the character are done in the game. You have a wand and there is a grid. You buy nodes for it for which green are starters (like after a cooldown cast the next node), orange spells and blue nodes that modify them. There are no levels otherwise other than buying more spaces on the grid and putting nodes in there. Like many gacha games two of the same level of a node create the same node up one level. The game controls pretty well with the Series X controller, but everything else about this is not great. The character art is really generic and feels AI like, but I think it is original. The lack of leveling makes it where you’re just gathering money for the next round hoping you get some good nodes. The story is about aliens attacking and girls use some wands. This isn’t a great game and IMHO the game should be skipped. Also, the game takes place in a tiny arena that gets crowded after a few levels. It’s in a current bundle. 5.5/10
 
I've managed to get to Covenant Level 11 in Monster Train. Still lots of stuff to learn to wombo combo and I feel like the additional difficulties never feel like a brick wall.

The Umbra (dark monsters based on eating "morsels") are my least favorite and the Melting Revenants are my favorite. Still recommend for anyone who hasn't tackled it.

A lot of the odd achievements are definitely "figure out the one scenario that enables this" to pull them off. Also, doing them at the lowest Covenant Level is probably what most people do.

Revenants with harvest plus imps/imp queen. A great way to get to Cov25 fairly easily. Transcendimps are the key.
 
I'll likely clean out my wish list again as I have some pretty heavily discounted games and they're not anywhere close to getting me to bite. There is a set of stickers to collect for going through your queue this sale. Also you can unlock every free sticker today by going through the queue fully 3 times I believe. As I went three times through my queue, I noticed it was likely some of the lowest quality stuff I've seen in a while. A lot were me toos with so many cheap looking auto battlers. There are 2 demos I'm going to try, and lots and lots of ignores.
 
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Oh, my new rule for 2025 in playing games is 80% is the new 100%. I stress out about getting everything in games, but realize that so few people get 80% completion (achievements, main game only, etc.) is in the "I saw most of the game, and unless I'm losing sleep over it like Monster Train, putting it down and moving on is okay."

Maybe just getting older thing, but I always felt guilty about leaving unfinished games lingering. Tales of Arise was one that was a "mark of shame" sitting on top of my PS5, even though I tried it, didn't have fun, and read that it only got worse.

Trying to be better this year.
 
I say if a game doesn't hit you or it gets boring, repetitive, etc - well, just leave it, for now; esp. if you ain't even close to being done w/ the main story. Move onto the next thing, until something hits you and stick w/ it.

Esp. when it comes to Achievement Hunting; I don't need or care about 100%. I want to play the game and enjoy it, as is - just by playing. If I earn some Achievements and they pop-up b/c I guess I did something - cool. If not - still, cool. I don't care that much - since that stuff should really be built into the game itself and work offline like Hard Reset Redux and like Divinity 2: DKS/DC do (since those games came out on before Steam made Achievements a thing PC and they saw Xbox/PS had it already and had idea "Let's make our Xbox Achievements to PC and make it work in the game itself!"). But, really most games really want you tied to these "online" Achievement systems so these dev's know what players can accomplish, how many finish what parts of the main story, what they do for side stuff, etc. What will we "Achieve", when say Sony, GOG, Steam, PSN, or any of these stores/client-app/services die and there's no official Achievement system to earn this stuff on since dev's and pub's didn't built this stuff right into the game to work offline? [shrug]

You can always come back to unfinished games (whether you re-start or pick-up from old-saves), if you want to give it another chance.

I'll never keep up w/ my backlog; it's too big. I'd need to become a vampire, immortal, and/or time-travel or something...to catch-up w/ this insane backlog.
 
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I am so slow playing games just to beat the main story and whatever side content of interest that I could not imagine ever enjoying playing games going into them with the expectation that I needed to get all the random achievement trophies. There is no lifetime achievement award awaiting me at my funeral for most digital gaming trophies earned and no human that I interact with cares about how many trophies I earned gaming.
 
I don't mind doing 100% achievements if it doesn't take a lifetime and it goes with the story or a few challenges to knock it off. Grinding and playing games multiple times for nonsense completion trophies is not my style. Since I play so many roguelites I just get to a point where I'm good and say I'm done with said game, like the TMNT one where I beat it enough times to see the horrible ending. As long as I see an ending to a game I like I'll usually be satisified. For visual novels true ends are good and sometimes I skip routes if I'm growing tired of said games or don't really want to see the routes. I'm probably at another point where I see some games as just being not as worthy even if they're playable and I'm retiring games more often than I would in the past.
 
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I never particularly cared for achievement/trophy hunting unless it's a game I'm really into. Like right now I'm working on completing the Kingdom Hearts series since the only one I've ever Platinum'd is KH III (that one was much easier to complete).
 
Oh, my new rule for 2025 in playing games is 80% is the new 100%. I stress out about getting everything in games, but realize that so few people get 80% completion (achievements, main game only, etc.) is in the "I saw most of the game, and unless I'm losing sleep over it like Monster Train, putting it down and moving on is okay."

Maybe just getting older thing, but I always felt guilty about leaving unfinished games lingering. Tales of Arise was one that was a "mark of shame" sitting on top of my PS5, even though I tried it, didn't have fun, and read that it only got worse.

Trying to be better this year.
Don't feel bad about arise. The demo was otherwise basically the entire game minus gimmick bosses. It really really needs a rebalanced patch. Take off 000 to 000000 out of enemies hp totals and add a 0 to your party damage with 00 for burst and link artes and 000 for mas since those should not be in the 4 digit range. Especially when enemies have ridiculous hp totals.

The story is also one of the worst after part 1. Honestly it should have just ended there with the defeat of all the lords vying for emperor and be done with it. Ignoring the earth kingdom was otherwise Abe Lincoln to begin with.
 
"But, really most games really want you tied to these "online" Achievement systems so these dev's know what players can accomplish, how many finish what parts of the main story, what they do for side stuff, etc"

At this point I don't think they actually look at that data. Otherwise most rpgs would be abandoned as a genre. Seriously I don't think the average rpg let alone big ones like even p5 have over 50% completion rates and that's for the main story. Most of the games I've played hover in the 20% range even. With some like exist archive being .03% or something. P5 though had a larger audience than it's predecessors so it does make some sense that 40% iirc of players dropped it by the first dungeon. Especially when that dungeon could be it's own game due to length alone.

The current game I'm playing is at 16.3% iirc and steadily dropping with each story trophy.

Trails zero was especially bad iirc as the drop off before the first dungeon was huge. I think like 20% of players dropped before the tutorial. ...
 
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"But, really most games really want you tied to these "online" Achievement systems so these dev's know what players can accomplish, how many finish what parts of the main story, what they do for side stuff, etc"

At this point I don't think they actually look at that data. Otherwise most rpgs would be abandoned as a genre. Seriously I don't think the average rpg let alone big ones like even p5 have over 50% completion rates and that's for the main story. Most of the games I've played hover in the 20% range even. With some like exist archive being .03% or something. P5 though had a larger audience than it's predecessors so it does make some sense that 40% iirc of players dropped it by the first dungeon. Especially when that dungeon could be it's own game due to length alone.

The current game I'm playing is at 16.3% iirc and steadily dropping with each story trophy.

Trails zero was especially bad iirc as the drop off before the first dungeon was huge. I think like 20% of players dropped before the tutorial. ...
Given most people don't finish games, it's more a case of why are they making them so large and so long when only a small portion of the market squawks about game length?

I'd rather have a tight 20-40 hour experience than a plodding 100+ hour experience, filled out with bloat to just put a bullet point on the back of the box.
 
I don't do RPGs as well nowadays. First of all, sometimes their characters/stories aren't as good as they're made out to be, plus bloating really gets in the way. I still do some especially first party Atlus ones, but for the most part my RPG past is more a dream now. I much prefer short roguelite runs and pick up and play games like 2D platformers where it saves your game after each stage.
 
Given most people don't finish games, it's more a case of why are they making them so large and so long when only a small portion of the market squawks about game length?

I'd rather have a tight 20-40 hour experience than a plodding 100+ hour experience, filled out with bloat to just put a bullet point on the back of the box.

Amen. How many games would just be better games, if they were shorter w/ more real interesting meat to the main story and/or side stuff & less filler UbiSoft side-quest bloat & less grind?

I'm sure also making these big open-world games that only a small percentage finishes full-stop - what's the point here? Seems like there's tons of waste here, if most of the mainstream ain't doing everything. This can't be cheap to make at all in the modern-era, making games this big and w/ so much filler and/or grind.

I guess they want us to spend 50-300 hours and make it feel like it's the only game I'll play ever again & make sure gamers they pre-order, Day-1 or buy very early at the usual $50-70+ MSRP game-price - but, I don't even want that said game to be my last game. Sure, I replay very few games - but I'm often trying to move over to the next awesome game & get to the next experience.
 
I'm down for a quality 100+ hour experience. I mean I have over 1000 hours in each of Skyrim and ME trilogy. So, big games don't bother me, but I agree bloat is unnecessary and undesirable.
 
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Most of my favorite games are long games. Many of the elements I appreciate most in games are best executed over the long haul. When I hear complaints about a game's length, it strikes me similar to an elderly person complaining that their meal portion is too large.

What's reasonable to complain about are long games that have long stretches of bad content. I've spent the past few weeks playing one: Trails through Daybreak II. I keep thinking, "___ should have been done better" and not "this should be abridged."
 
Oh when I think of overly long games trails definitely comes to mind. You could trim so much fat from some of those. The saddest part was they wasted resources in cs1 on garbage they didn't even put effort into. But they cut out important bits and just give them summarize blurbs for what happened off screen. Including the one party members hometown and backstory.

I don't dislike them necessarily but I definitely feel like they could stand to be shorter and better develop the casts. I kinda feel like that npcs are more developed than the majority of the games party members. Especially the filler characters like Elle and Eliot who exist solely to chime in I'm here remember me?!
 
I'm down for a quality 100+ hour experience. I mean I have over 1000 hours in each of Skyrim and ME trilogy. So, big games don't bother me, but I agree bloat is unnecessary and undesirable.

This is me right here. The game length isn't an issue for me as long as I'm having fun.

Those big open world Assassin's Creed RPGs? I'm taking hundreds of hours and hunting down everything because the story, the gameplay, and the location are all interesting. (disclaimer - haven't played Valhalla yet). You give me a 12 hour game that makes me feel like I'm wasting my time and I'm outta there and I will not feel bad about it.

Out of 5k+ games I've perfectly completed 35. It's likely impossible that I could finish just the ones I own in my current lifetime.

Recently I've been playing Grim Dawn. Already I've put in 174 hours because I'm having fun. I've finished the game once and am nearly done with a second run. In between long games I usually try to fit in a few puzzle games/short games. Boxes is one I've completed in 10 hours recently. A Short Hike was another -- 2.5 hours to the end. Perfect.

tl;dr I feel less than zero pressure to complete a game but I have no problems doing so with ones I enjoy.
 
Been thinking A LOT about PC upgrades lately, not really sure why. I guess I've been out of it for a few years and there's so many shiny new and interesting things. I've had my HP OMEN 27" (TN panel w/built-in G-Sync module) monitor since 2017 and it got burn in (on a freekin' LCD) only a few months after using it. It still works fairly well enough. But all this shopping around for a living room replacement set has had me looking at PC monitors too. For YEARS you could only get 4K UHD at abysmal $2000 price points, and all the rage in recent years are these super HRR 240hz to 480hz panels. But it's pretty wild what they've got at the enthusiast ~$600 price point now. It took many years to get here.



It's nuts what you can get for a $150-$199 budget IPS monitor now too. They finally came down to reasonable levels, after a decade of price gouging. I don't really value anything above 240hz. But the high-end 1440p and 4K monitors are at least slightly more reasonable now. Never thought I could be talked into an OLED PC monitor, but recent models have me salivating. Which is fun, even if you can't afford it.
 
The market really has aligned nicely in current mid-high tier products. I've updated all 3 of the displays I use for gaming in the past few months. I purchased a 55" LG B4 ($560) and liked it so much that I bought a second for another room when I saw it available for $443. Most of my PC gaming is done on the B4. For desktop use (productivity and the occasional kb/m fps) I decided against oled and bought a sub-$200 ips ultrawide (MAG401QR). Basically all 3 displays for roughly the same price I considered for a single C2 a few years ago. A good time to upgrade.
 
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Lossless scaling is the only notable deal I've seen from this sale so far. It's 50% off, and has technically been lower than that years ago but I don't think we're ever gonna see it drop that low again since it's been updated a lot and superior to FSR/AFMF in some cases. Extremely useful software, especially if you have a ROG Ally/Legion Go

Rest of the prices I've seen have been kinda meh, besides RDR2 if you didn't buy it on sale the last time it hit 75/80% off
 
BTW for those who like my game impressions I'm very close to finishing up another set of demos. This one includes a lot of visual novels, adventure games, some RPGs that I just wasn't able to get to in the last Steam Next Fest. It also includes new demos from my goes through the discovery queue. Likely will post those tonight or tomorrow and there is some solid demos in there.
 
I'm down for a quality 100+ hour experience. I mean I have over 1000 hours in each of Skyrim and ME trilogy. So, big games don't bother me, but I agree bloat is unnecessary and undesirable.

This made more sense when open-world games like Morrowind, Oblivion, Skyrim weren't dominating the market. Now there's plenty of open-world games wanting to be a Bethesda ES game and UbiSoft game with filler-junk everywhere.
 
Lossless scaling is the only notable deal I've seen from this sale so far. It's 50% off, and has technically been lower than that years ago but I don't think we're ever gonna see it drop that low again since it's been updated a lot and superior to FSR/AFMF in some cases. Extremely useful software, especially if you have a ROG Ally/Legion Go

Rest of the prices I've seen have been kinda meh, besides RDR2 if you didn't buy it on sale the last time it hit 75/80% off

Even without ROG Ally, LossLess Scaling can be super useful - I basically used it to get good performance on ELEX 2 DX11 version, since it's graphically perfect for what it is and trying to do (i.e. this version got no graphical bugs) - unlike DX12 version which has all kinds of bugs and was rushed-out; DX12 version runs great, but too many graphical bugs. DX11 version went from like 20-30fps over to 50-60fps and LossLess made it playable w/ its Frame-Gen techniques.

Also, LossLess can be useful to force Windowed-Mode Games into a "Fake" fullscreen, when some other games might still not do that right even when trying app's like Borderless Gaming. Can really help w/ older W95 to W7 games.

Also, about Steam sale - Heavy Rain for $2 is a steal.
 
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I think it is fine for a truly great game to be 100 hours long, but for anything less than that it's probably not a good thing. Basically for a 9 out of 10 game, sure; if it is a 7 though... at that length I'd probably rather player a 5 for ten hours instead. Really I'd probably avoid both, but you get the idea >_>
 
My last set of demo impressions for a while. My library doesn't have demos installed on it for once! I will continue impressions from current bundles to help me with what to tackle from my backlog and hopefully help everyone on purchasing too. Steel Century Groove: Midnight was my favorite of the bunch being a clever take on Osu. Lots of charm and possibly a weird story as well in that one. I quite enjoyed High Times - Dating/Cooking Sim being an interesting one of those games where you get to know your customers and in this one you make mood doughnuts for them. Elroy and the Aliens, Hunt the Pale Gods, Kemono Teatime, Komadori Inn, Mousebusters, Order Automatica, Signy & Mino: Against All Gods, The Silent Kingdom, and Urban Myth Dissolution Center are recommended as well.

Elroy and the Aliens – 24 minutes completed demo. This one is a hand drawn adventure game with really good music, quite good voice acting, a normal adventure game system that is easy to handle with mouse controls, an interesting story and puzzles that aren’t super obtuse. I think this will be a really solid game in that genre, and I will be glad to get it on sale or bundled. 9/10

Fracas – 10 minutes lost in demo and got a game over. This one is a dungeon crawling monk fighter kind of SMT looking game. The graphics reminded of the original SMT on the Super Nintendo. The navigation with the Series X controller feels a little more off when moving around and doesn’t feel as clean. Battles are too much including 1 that killed me after I took 1 step after another battle. Honestly the gameplay was alright enough, but not super exciting. The story was okay I guess mainly told through notes. The music is horrible reminding me of old RPGMaker game soundtracks sounding very, very MIDI. I like to support dungeon crawlers, but this one feels like it needs refining. I have my eye on it at least. 6/10

Heartsworn Abyss – 6 minutes played enough of the demo. This one is a hand drawn, well voiced thriller visual novel. In this one you play both a girl and her boyfriend, and the girl seems to be a well-off lady. The guy is sent a video of her being kidnapped or something (her secret) and the part I was on was her upbringing before said incident. Pretty much the point of the visual novel is to protect her from an evil organization and mentions NTR, which I don’t like NTR at all, but it may or may not be preventable. These are some pretty high production values, but other than the intrigue, I’m not as much into the storyline. I do think this will be an interesting visual novel nonetheless, but it’s just not for me. 6.5/10

High Times - Dating/Cooking Sim – 29 minutes completed demo. This is a really nicely animated, okay voiced (the voices are a little loud and not as properly balanced), good sounding lofi grunge soundtrack, and an okay simulation of yourself running a doughnut shop where you make doughnuts that affect peoples’ moods. In taking over said shop, your main character meets with old exes and flings among other characters and makes doughnuts and conversation with them. This has been one of the better versions of the running a shop while interacting with customers demos I’ve played in a while. It shows a little bit of a lack of polish with the voices I mentioned as well as a tinier font than I like. The personalities are neat though, and the doughnut making isn’t too bad either. Honestly it was pretty chill and I really wanted to get to know some of the exes and all. This will likely be a buy on purchase or on sale, and I would gladly get it bundled. It just made me feel good playing it. The company has made several good visual novels and I have played at least 2 of them. 9/10

Hunt the Pale Gods – 19 minutes finished demo. This one is a Slay the Spire kind of like except you move around on a grid. It shows you where the enemies will move and if they’ll attack (the red box will be their range). You try to go out of their range and attack in when they buff or do something else. Every hit causes a stagger and I believe 10 total stagger causes the condition where you draw 2 cards and do double damage I believe. When you become staggered you cannot move, I believe. The graphics in this are okay enough. I like the art style, but the graphics themselves and animations are a bit basic. I think the balancing is kind of off. When you stagger an opponent, you beat them down so badly that their life just drains away. The final boss I beat fully in 2 turns after I got my attacks off since I was doing so much damage. Overall, I like this game enough to get it bundled, but I wouldn’t go out of my way to get it unless it’s super cheap. 7/10

Kemono Teatime – 80 minutes abandoned demo after a few days as it was just a very long demo. This one is a kind of visual novel X café simulation. It pretty much amounts to choosing a desert at the beginning of the day and making tea for customers while talking to them a lot, spending time with your sister, and spending time with one other in the house. The background for the story is not as interesting honestly with a pandemic taking place and people are kemomomini’s in this village and the main sister character is the only human. There is a lot behind the characters as it’s hinted that this is their final time and likely they’ll die off or something. There isn’t much behind the simulation itself (very light on getting new stuff and figuring out recipes), but the characters drive the story. I liked some of them, and the main character herself is one of my least favorite anime stereotypes with a ditzy busty girl who takes everything so seriously and tries to be happy all the time and dotes heavily on something, in this case her sister. I think this game would be fine cheaper or in a bundle, and I was enjoying seeing the days of the characters in more slice of life anime with some darker stuff likely going on in the background. The graphics are amazing with great animations and the sound and music are perfect as well. 7.5/10

Komadori Inn – 57 minutes completed demo. This one is an 18+ hotel type simulation where you play someone doing tasks in a hotel while getting to know guests and completing quests. The little mini games aren’t that fun on a controller (keyboard/mouse may be recommended). The graphics are fine and everything seems pretty alright. I enjoyed my short time with it and these games are usually fun to play. 7/10

Ladie’s I’m Ready – 12 minutes completed day one which I think is the whole demo. To think at one time FMV games were the future. This one is a simple one where you play a new transfer student in an overseas academy. You meet two girls and live college life I guess. The writing and acting were a little off for this, but not completely terrible. The video quality was decent enough. It needs subs especially because I could barely understand what the mom and dad said. I think I might be out of FMV games and only get them bundled, and if this bundled, I’ll get it, since I’ve heard it’s very short and ends abruptly. I don’t think you’re missing much here unless you really love those FMV dating games. 5.5/10

Molytropia: Dead Stars Still Shine Here – 7 minutes demo crashed on me. This one is an interesting looking VN about a guy who meets a girl in a video store and she is disabled and they talk and interact and get to know each other. It’s a little bit depressing and all, but honestly seemed pretty alright. I liked the art style at least, but the crashing didn’t help much. Still would likely get it bundled, as it could be an interesting story. 6/10

Moonchild – 71 minutes abandoned demo. This one is an Earthbound like in RPGMaker I’m pretty sure. It starts very much like Earthbound with an alien waking you in the night. There are a lot of weird stuff and weird stuff attacks you. There is a bug where if you analyze a creature, it wont attack again (I’m guessing they’re missing information and it breaks the enemy AI). Honestly other than the RPGMaker limitations it was pretty alright. It feels very Earthbound like, has decent graphics, has some quirky characters, and likely would be interesting. One big negative is some story elements were very, very slow and repetitive to get (why did I have to read like 15+ signs going up a staircase each time?). I would probably only get it cheap or bundled, but it’s on my radar now, and my radar doesn’t crash the enemy AI. 6.5/10

Mousebusters – 15 minutes completed demo. This one is a kind of adventure game where you play some guy who moves into an apartment that has some history. He ends up turning into a mouse and another mouse calls you in and tells you the apartment is haunted by ghosts. Then you kind of get a Ghostbusters parody thing where you fight ghosts and can’t get caught by apartment tenants. Maybe someday the guy will be a guy again and not a mouse. The little battle system is okay enough with the Series X controller, though a little loose for aiming. I enjoyed this one enough with good graphics and a little bit of a unique story. I would get it pretty cheap or bundled. 7/10

Order Automatica – 49 abandoned demo after a few levels. This is a strange auto battler taking place on a 3x3 grid. You buy units which can be combined to level up with 3 of a unit. You can also equip items, and later levels give you ambitions (stuff that happens like extra essence which is a currency each turn, +2/+2 to middle grid, etc….) and certain spots on the board give bonuses as well like 5 defense. It’s a bit repetitive, but this is pretty unique. I would think it would need a higher number of creatures, but then it would be hard to level them up. The graphics/sound are good. I think I’d only get it bundled, but I’m intrigued by it. 7/10

The Phantom – 14 minutes completed 2 levels. This one is a kind of janky but nice looking 2D beat em up with some decent moves, repetitive enemies and some somewhat janky controls with the Series X controller. The sound/voice/music were all solid. I liked this one even though it was a bit messy. It still played better some recent junkers like the GI Joe beat em up. Felt a little glitchy at times especially the throw. I’d probably get it very cheap or bundled. 6.5/10

Ritual of Raven – 26 minutes abandoned demo. This one is a weird farming/magic game where you are a witch who arrived in a new world and meet another witch. You learn how to do things like farming, but in this one you use familiars and programming with cards. It adds tedium as well as taking away tedium. There was some nightmare puzzle at the end where I had to move and plow tiles but there was no move and plow command. I gave up on the spot. The programming part doesn’t control very well with the Series X controller although everything else controls fine. It has some charm and I liked the characters, graphics, sound and music. I just was not a huge fan of the programming part. It felt clunky and more like a puzzle game especially to get more tarot, but I hope it’s cleaned up to make it a lot less tedious before that I was liking it quite a bit, but I’ll still keep my eye on it, but would only get it bundled. 6.5/10

Seeds of Calamity – 16 minutes grew bored of demo. This is a Stardew Valley like where there is a calamity and people are trying to survive after it and like every one of these games you inherit a farm, except these tools are enchanted so your watering can never runs out of water and such. It’s just another one of these games. It looks and sounds very similarly to Stardew Valley and I didn’t really see anything that interesting honestly. There are quests and level ups for skills and such. I don’t think it’s a bad game overall, and is a one developer project, but I wasn’t excited either. 6/10

Sentinel Point Heroes – 4 minutes abandoned demo. This felt awful to play. It’s a deck building game where you have a timer for cards and once a card is done you can queue another and you use time to draw cards. It just feels awkward and also the card play felt weird to not as clean as some other games where you just slide a card up and can play it. It may work for others, but I’m not going to be seeking out this game at all. 4.5/10

Shumo: Prologue – 15 minutes abandoned demo after completing one level. This one is an okay Slay the Spire clone where the difference is you can only play defense when attacked and only one attack card a turn unless it combos. You can play any number of green cards a turn (generally may draw cards or gain life). It was okay for a bit and also looked OK. Then it started slowing down and running horribly for a bit. The boss was next to horrible as well taking both my revives to kill it as it attacked multiple times. I wasn’t enjoying this much and was ready to kill it after it started running like poop (it doesn’t look good enough to require much computing power). Nothing special here and I would only get it bundled and it would have to be super cheap in said bundle. I ignored the main game already, so I’m not really sure why I got recommended this in my queue. 5.5/10

Signy & Mino: Against All Gods – 28 minutes completed demo. This one is a pretty unique turn-based RPG with timing-based mechanics for attacks. The closest I can think of off the top of my head is Project X Zone. The graphics are relatively detailed for characters kind of like Paper Mario looking, but the backgrounds and moves are okay, but less detailed. The story seems OK and the battle system is fun. I can see myself getting this one early on. It at least doesn’t feel like it’s trying to copy something else like the few Earthbound likes I tried. 8/10

The Silent Kingdom – 57 minutes completed demo. This one is an RPGMaker game but done pretty well. First of the portraits of all characters are very nice. The music is quite good and the default characters don’t look super cheap. The fighting system feels very RPGMaker like, but still animates well. It just looks simpler than other parts of the game. I was surprised by this, as I generally don’t give basic RPGMaker games a chance, but this one is pretty nice. I would love it bundled and would get it on a higher sale. It was Kickstarted and it feels like they used their money well. It’s in early access and I wouldn’t play RPGs really until they’re fully done. 8/10

Smack Monkey – 12 minutes abandoned demo after failing so many jumps. This is a meme speed runners’ game where you play a monkey trying to get to the top of something for a date. You also act like pinball every time you run into something and get flung around like nothing. Everything feels super floaty and when you mess up obstacles and the flinging throws you to a previous screen this just isn’t for me. It was infuriating me and making me want to quit. I was tired of the physics and all, but I know there will be a small scene for this game. I would only get in the cheapest of bundles. 5/10

Steel Century Groove: Midnight – 65 minutes completed demo. This one of the most unique mixes of Pokemon (dance battles everywhere) and Osu. In this rhythm action game, you follow a story about dancing robots and at the end of the demo there is more stuff going on. It feels like a rhythm game Pokemon where you level up robots and can get mods for them. This helps you do moves during Osu style rhythm games where you have to follow the beat, attack when necessary, use moves, and generate energy when you’re low. It wasn’t too hard for with the Series X controller. The graphics are decent in this other than the character models, which are just OK. The music is excellent with many electronic songs, and I think in the full game you’ll be able to do custom songs as well. I was surprised by this and it also reminded of the classic Bust a Groove from the PSX. That and its sequel where some of my favorite early rhythm games. Very likely a buy on release to support games that just aren’t as much around anymore. 10/10

Tales of Seikyu – 50 minutes abandoned demo. This one is a pretty janky open world kind of Genshin Impact/Breath of the Wild kind of like crafting game, with some quests in a Yokai world where you get to farm, build up stuff, expand on relationships and just do stuff. This may be too ambitious and doesn’t run well at times. It controls well enough with a Series X controller but switching menus and items doesn’t feel as good. I can’t tell if AI is used for character portraits, but these portraits match the 3D models (which are pretty nice) well enough that I don’t think they’re fully AI generated. The interactions seemed a little shallow like an early Harvest Moon game. I would get this bundled, and I hope they get through the early access fine, but Guardians of Azuma is coming this year and feels like it will just be this game but a lot better. Still decent enough and I did feel like it had potential. 6.5/10

Uberich: Advent Sinners – 14 minutes abandoned demo. This is possibly one of the most confusing, weird UI action sci-fi, way too many choices that mainly might just do a psychological assessment or something. The graphics are kind of like a hand drawn hard outlined style. Honestly, I didn’t understand much as a drugged thing and some black core and shadows that people are fighting, along with so many character profiles with stats even though I think it’s just a visual novel. This seemed way too messy for my tastes and I already don’t like super action-packed visual novels anyway. I think AI will do the personality assessment as well, which I don’t even know. 6/10

Urban Myth Dissolution Center – 64 minutes completed demo. Pretty weird game about urban myths and investigations and a pretty annoying main character girl who is duped into working for this center. There is a lot of investigating, dialogue, and it’s interesting enough. I’ve heard the ending is not good though. The graphics are excellent and the actual gameplay is alright. Putting stuff together can be annoying, but it’s not terrible. You really do feel like a detective, although sometimes the writing can be a bit silly. I do like this one and think it would be cool to play, but I think I’m more on the wait for a steeper sale or bundling. 7.5/10

Yokai Landlord: Monster Mystery! – 44 minutes completed demo after a terrible first run. This one is a Werewolf style murder mystery game where you have to figure out which one is the Yokai in your apartments and evict them before they bring calamity. What’s annoying about this game is you have to manually take down notes by pressing a button and then later can use it as evidence. I was not doing this during the demo and when I confronted one I thought was a Yokai, they lashed out and kicked me away since I had no evidence. It’s a weird system and I wish things would automatically go down. I like the art and the characters enough, but this was an annoying system for sure. I think it could be OK, but I think I prefer a system more where it can highlight words to use or evidence like a Danganronpa game. You have to connect these manual takings to get suspicion and you may get a clue in the beginning like in the chapter they say yokai cannot lie, so if someone denies yokai exist that needs to be noted down. It was trickier than I thought, but kind of fun. Still there is potential, but I think I would mainly only get this bundled or very cheap. 6.5/10
 
Just thought I would mention that I finally got around to trying Star Wars Outlaws on my RTX 4070 and it ran well. The default was High settings at 4K and all I changed was enabling frame gen. I was getting 55-100 fps. Mostly around 90. I tried enabling some other optional settings, one was some kind of enhanced ray tracing and one was maybe lighting, both tanked the fps too much. It looks really good as is, though. And the game seems great, only 2 hrs in but I like it a lot.

More on topic, I noticed the puzzle game by the Picross team went on sale today for 30% off. Logiart Grimoire. I'm tempted. Anyone tried it? https://store.steampowered.com/app/2492390/Logiart_Grimoire/
 
Has anyone experienced what I am seeing? In the Ubisoft Connect Windows app, games have appeared in my library that I own on PS4 or PS5, but never bought or played on PC. I have tried installing and playing one of them, and it worked. There are like 10 or more of these titles in my library. Some are fairly recent, like AC Valhalla, Riders Republic, Far Cry 6...

Some of the titles I own on PlayStation physical disc, some digital. And at least for the one game I tested, the season pass DLC I own on PS4 did not carry over to PC.
 
Has anyone experienced what I am seeing? In the Ubisoft Connect Windows app, games have appeared in my library that I own on PS4 or PS5, but never bought or played on PC. I have tried installing and playing one of them, and it worked. There are like 10 or more of these titles in my library. Some are fairly recent, like AC Valhalla, Riders Republic, Far Cry 6...

Some of the titles I own on PlayStation physical disc, some digital. And at least for the one game I tested, the season pass DLC I own on PS4 did not carry over to PC.
I'm guessing you're subbed to one of the PlayStation Plus tiers that includes Ubisoft plus classics or whatever it's called
 
Just seeing this now and that's such a a bummer. I absolutely loved Damnation on 360 and would have loved to have gotten it on Steam. It's the one key of the bunch you can't even get anymore. Super disappointing when these delistings happen with no heads up
 
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