Steam Deals Thread V11 ~ Let's move along, people...

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MrNinjaSquirrel

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Seemed about time for a new thread, so here it is. Welcome to the Steam Deals Thread V11!

Daily Deal
Luftrausers - $9.99 $5.99
 
Yesterday's Deal
Metro: Last Light Complete Edition - $19.99 $9.99
Metro 2033 - $14.99 $3.74
 
Weekend Deals
Europa Universalis IV - $39.99 $9.99
Europa Universalis IV Extreme Edition - $44.99 $11.24 [customspoiler=DLC][/customspoiler]
Europa Universalis III Collection - 39.99 9.99
Europa Universalis III Complete - 14.99 3.74 [customspoiler=DLC][/customspoiler]
Europa Universalis: Rome - Gold Edition - 9.99 2.49
PAYDAY 2 - 29.99 9.99 [customspoiler=DLC][/customspoiler]
PAYDAY™ The Heist - 14.99 4.99 [customspoiler=DLC][/customspoiler]

Midweek Madness
Audiosurf 2 - $14.99 $8.99
Audiosurf - $9.99 $2.49
XCOM Complete - $49.99 $24.99 [customspoiler=Includes][/customspoiler][/customspoiler]
Painkiller Complete Pack - $69.99 $13.99 [customspoiler=Includes][/customspoiler][/customspoiler]
 
Weeklong Deals
Pool Nation - $9.99 $1.49
Booster Trooper - $4.99 $0.74
Zeno Clash - $9.99 $1.99
Thunder Wolves - $9.99 $1.99
Alien Breed™ Trilogy - $22.99 $11.49 [customspoiler=Includes][/customspoiler]
Two Worlds II - $19.99 $4.99 [customspoiler=DLC][/customspoiler]
Titan Quest - Immortal Throne - $14.99 $3.74
Titan Quest - $14.99 $3.74
Sine Mora - $9.99 $2.49
Primal Carnage - $14.99 $3.74
Mirror's Edge™ - $19.99 $4.99
Hard Truck Apocalypse / Ex Machina - $7.99 $1.99
Guncraft - $14.99 $3.74
Expeditions: Conquistador - $19.99 $4.99
Alien Spidy - $9.99 $2.49
Violett - $9.99 $2.99
Dark Matter - $14.99 $4.49
Survivor Squad - $8.99 $2.96
Victoria II - $19.99 $6.79
Star Trek - $14.99 $5.09
Knights of Pen and Paper +1 Edition - $14.99 $5.09
Tiny Troopers - $4.99 $2.49
Spate - $9.99 $4.99
SimCity™ 4 Deluxe Edition - $19.99 $9.99
Litil Divil - $9.99 $4.99
Last Dream - $9.99 $4.99
KickBeat Steam Edition - $9.99 $4.99
Euro Truck Simulator 2 - $39.99 $19.99
Dead Space Pack - $34.99 $8.74 [customspoiler=Includes][/customspoiler]
Earthworm Jim Collection - $19.99 $9.99
Dominions 4: Thrones of Ascension - $34.99 $17.49
Desert Thunder - $9.99 $4.99
Construction Machines 2014 - $14.99 $7.49
Tower of Guns - $14.99 $8.24
PlayClaw - Game Video Recorder - $49.99 $29.99
Vox - $9.99 $7.49
Obscure II (Obscure: The Aftermath) - $9.99 $7.49
Obscure - $6.99 $5.24
Action Indie Pack - $14.99 $1.49
Geneforge Saga - $19.99 $3.99

Miscellaneous Deals (end time varies)
Cloudbuilt - $19.99 $9.19
Titan Quest Gold - $19.99 $4.99
Football Manager 2014 - $49.99 $12.5
Dracula Trilogy - $19.99 $9.99 [customspoiler=Includes][/customspoiler]
The Wolf Among Us - $24.99 $16.74
MXGP - $39.99 $25.19
FX Eleven - $19.99 $9.99
Franchise Hockey Manager 2014 - $39.99 $19.99
Brothers: A Tale of Two Sons - $14.99 $6.00
 
Thread under construction, more to be added shortly...
 
Thanks to EastX, Detruire, Psydero, and everyone else that has contributed to the thread!
 
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One of these days I might actually get around to playing one of those Infinite Space games. . . . At least I feel like less of a sucker buying an EA game in a bundle. 

 
This sort of thing could be avoided if there were a little more QC on Valve's part.
Well yes, but that applies to the entire Steam store, not just Early Access games. A lot of stuff getting released lately on Steam, even in a so called "finished" state, is absolute garbage and ought not to be allowed to release on Steam (or at the very least put into EA and given some time to be polished before they push it out).

I agree Valve needs to do a lot better job with QA and curating what is allowed on Steam, but that's certainly not restricted to EA stuff, a lot of which I would consider a better investment than "random finished game X/Y/Z" as at least then the game is allegedly going to get better/have work continued to be done on it.

 
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Well yes, but that applies to the entire Steam store, not just Early Access games. A lot of stuff getting released lately on Steam, even in a so called "finished" state, is absolute garbage and ought not to be allowed to release on Steam (or at the very least put into EA and given some time to be polished before they push it out).

I agree Valve needs to do a lot better job with QA and curating what is allowed on Steam, but that's certainly not restricted to EA stuff, a lot of which I would consider a better investment than "random finished game X/Y/Z" as at least then the game is illegibly going to get better/have work continued to be done on it.
 
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The games I'm thinking of didn't go through Greenlight (Takedown: Red Saber, Rekoil, The War Z/Infestation Survival Stories, etc). You can blame it on Greenlight, Early Access, whatever you want, but it all comes down to Valve becoming extremely lax with its standards for what can be sold on Steam. You can remove EA and Greenlight, but that doesn't fix the problem, it just means we'll be seeing those games pushed out without going through the proper development phase and/or getting picked up by developers that don't care if they release a broken piece of garbage because people will buy it anyway.
 
The games I'm thinking of didn't go through Greenlight (Takedown: Red Saber, Rekoil, The War Z/Infestation Survival Stories, etc). You can blame it on Greenlight, Early Access, whatever you want, but it all comes down to Valve becoming extremely lax with its standards for what can be sold on Steam. You can remove EA and Greenlight, but that doesn't fix the problem, it just means we'll be seeing those games pushed out without going through the proper development phase and/or getting picked up by developers that don't care if they release a broken piece of garbage because people will buy it anyway.
I'm hoping that Valve would replace Greenlight with something better if it does chuck it at some point, but honestly, what's their incentive to do so? The actionable complaints are minimal, from their perspective, and they're basically printing money.
 
I'm hoping that Valve would replace Greenlight with something better if it does chuck it at some point, but honestly, what's their incentive to do so? The actionable complaints are minimal, from their perspective, and they're basically printing money.
If they ever shut Greenlight down it will probably just get worse and become like Desura where anyone who knows how to put together a flash game with MS Paint can get a game up on the store. I don't really know what they should do because there is obviously too much stuff for them to go through submissions manually like they used to, but what they are doing now is definitely not working.
 
That's basically why I linked to the Towns page, hal. I saw this article on Eurogamer.
Yeah, I didn't think your point was coming across. I was getting ready to post about the same thing and only knew what you meant by posting that link to Towns because I already knew the story. My link points tot the forum post by the developer, in which he calls it quits, while at the same time proposing a sequel to the unfinished game.

Whether it's Early Access or Greenlight, people really need to be aware of when a game is not considered (by the developer) to be a full release candidate. I don't feel like the Early Access page does enough to stress this, and so many Greenlight games are essentially Early Access without the EA banner.

 
Rise of Prussia Gold has been (re)released. The old version was published under Paradox. This one has "Two-years of game improvement and updates included (the game has all latest patches and changes included)" plus some other stuff.

Existing owners of the old version, which has since been yanked, get 75% off this one. I don't feel like paying for a patch and some extra stuff but if someone really wants this game at $5 it seems like it's giftable with the discount for the time being.

Oh and re: Towns

Yes I saw that too. :roll: They've been pretty scheisty from the get go though so it really doesn't surprise me much. Another example of shenanigans going on because Valve is continuing to wash their hands of any responsibility for what they sell.

 
...where anyone who knows how to put together a flash game with MS Paint can get a game up on the store.
I know how to use MS Paint!

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Not sure your point is coming across.... so:

More Early Access/Greenlight woes:

Towns is Going to be Abandoned

tl;dr. Towns isn't paying the bills. Talks of a sequel are in play.
lol...that's such total bullshit.

It also makes no sense. What makes them think Towns 2 is going to sell any better than 1? Seems like Towns 2 is going to be essentially what 1 was supposed to be, but they probably won't finish that either. Sort of reminds me of 3079 and 3089.

 
Hmmm I like this Bundlestars bundle. Want Zooloretto, Hotel and Grey Matter (have DRM free copy from Amazon...want Steam copy)....not as many repeats at least!

 
Hmmm I like this Bundlestars bundle. Want Zooloretto, Hotel and Grey Matter (have DRM free copy from Amazon...want Steam copy)....not as many repeats at least!
You can request a Gray Matter Steam key from the rep on Steam if you own the non-Steam version, just FYI. I think he's still working on giving them away to owners though the requests seem to have slowed down quite a bit.

 
If they ever shut Greenlight down it will probably just get worse and become like Desura where anyone who knows how to put together a flash game with MS Paint can get a game up on the store. I don't really know what they should do because there is obviously too much stuff for them to go through submissions manually like they used to, but what they are doing now is definitely not working.
Whether it's Early Access or Greenlight, people really need to be aware of when a game is not considered (by the developer) to be a full release candidate. I don't feel like the Early Access page does enough to stress this, and so many Greenlight games are essentially Early Access without the EA banner.
I certainly think there should be different paths to approval for games that are complete (stuff like Kingdom Elemental that just appeared on Steam after having been out for six years as a finished product) and things that are a glint in dev daddy's eye (anything on Kickstarter or with a release date of TBD).

I do agree with Squirrel that it just seems like Steam pretty much abandoned any notion of quality control when they started opening the floodgates of Greenlight by accepting stuff in batches of 50-100 at a time.
 
in honor of NBA 2K14 getting the daily, here's Kevin Durant's emotional MVP acceptance speech.

https://www.youtube.com/watch?v=UvKDw-EkfYg

 
Millenium: A New Hope Steam keys were added to the Indie Gala January bundle's keys page (don't think you can activate through Desura).  Good luck finding the email for the gift link (mine was received January 27).

 
Millenium: A New Hope Steam keys were added to the Indie Gala January bundle's keys page (don't think you can activate through Desura). Good luck finding the email for the gift link (mine was received January 27).
What? You didn't download it to a super secure email software program that deletes it off the server and then back it up to 6 different backup drives? Shame on you!

As for me, I just search that dirty Gmail that spies on me for "Indiegala gift" and then try to figure out the approximate time frame that bundle ran so I can find an email around that time.

 
I certainly think there should be different paths to approval for games that are complete (stuff like Kingdom Elemental that just appeared on Steam after having been out for six years as a finished product) and things that are a glint in dev daddy's eye (anything on Kickstarter or with a release date of TBD).
I agree, but I wouldn't lump in Kickstarter stuff with the greenlight rabble. Kickstarter has a bit of a vetting process and the do reject some kickstarter-aspirants. I'm not saying it's perfect but it does have to meet a standard, unlike greenlight.

 
I feel like this may have already been mentioned, but I just figured it out. Maybe I am slow. 

Full Bore was released yesterday on Steam and keys are (supposedly) available if you bought it from IndieGameStand, Desura, or Humble. I got mine from IGS and can confirm keys are there. 

+ cards! 

 
Millenium: A New Hope Steam keys were added to the Indie Gala January bundle's keys page (don't think you can activate through Desura). Good luck finding the email for the gift link (mine was received January 27).
Better late than never, but still peeved it took so long and I missed free Playfire monies. Thanks Gala.

 
Rise of Prussia Gold has been (re)released. The old version was published under Paradox. This one has "Two-years of game improvement and updates included (the game has all latest patches and changes included)" plus some other stuff.

Existing owners of the old version, which has since been yanked, get 75% off this one. I don't feel like paying for a patch and some extra stuff but if someone really wants this game at $5 it seems like it's giftable with the discount for the time being.

Oh and re: Towns

Yes I saw that too. :roll: They've been pretty scheisty from the get go though so it really doesn't surprise me much. Another example of shenanigans going on because Valve is continuing to wash their hands of any responsibility for what they sell.
What exactly is Valve's responsibility here? Don't get me wrong, Towns' developer is obviously at wrong here for releasing a broken product and cutting the game loose instead of fixing it. (Read that they are considering a Towns sequel. Good luck with that).

But how its it Valve's fault for clueless gamers NOT being responsible for their own money and researching games before they make purchases. Information (with Youtube Quick looks, reviews, Metacritic) on the Internet is widely available. I own Towns for (what I assume) from a bundle I purchased long ago and never played it due to my backlog of superior games from so many game bundle and Steam deals. I wouldn't even know this game existed had it not been in a bundle.

My point is that instead blaming Valve for doing what every company in the world does which is to make money, shouldn't the blame be firmly placed on the consumers for being irresponsible with their money, not researching the reviews (that's what they are for), and buying from an unknown indie developer with no reputation for making good products. Steam is a store and like every store, there are good and bad products. Valve shouldn't be responsible for what customers choose to buy and support. If people want to buy broken games with the expectation that the developers will eventually fix it (and they don't), then let them learn from their lesson.

 
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It's the difference between a store stocked with reasonable quality merchandise and some low-end "dollar store". Which should Valve aspire to be?
The store that carries Bad Rats, Coconut Queen, Secrets of the Magic Crystal, Eversion, so many "simulators", and cheap point-and-click adventure games. "Low Quality" products exist because people continue to buy these products and companies continue to make money.

Valve has always been a store that carries both AAA and indie games. Maybe if people stop buying "dollar Store" products, then developers would stop making them because its not financially viable?

OR

BH8VOD0CEAAzeUP.jpg
 
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If you get through Cryptonomicon, you might want to try the almost-completely-not-related Baroque Cycle. I'd describe it as Science Fiction set at the birth of Science. Another interesting book with fascinating similarities is Leslie Marmon Silko's Almanac of the Dead, though I'm not sure I'd recommend that one. It's rather dark and disturbing.
I did make it through all of them actually; some of the characters in the former are related to those in the latter books, which is kinda cool. Also kinda cool is Isaac Newton as a central character in the role of a quasi-badass spy slash head of the Royal Mint. Whodathunk a feud about calculus could be made interesting? I'll have to check out the Silko; thanks!

I just got an email from Indie Meadow with news that my Steam key for Millennium was added (and one for Full Bore forthcoming), so they haven't totally sketched out and abandoned their customers.

I'm not as passionate as some of you about Greenlight and Early Access, but pour moi it boils down to: Steam is a store, and there'll always be crap in stores you won't give two shits about for longer than a glance, and the idea of paying for an unfinished product is something I'd only buy into after a lot of scrutiny, and even then probably just wait 'til it's finished. Because BACKLOG.

edit: For the love of Gabe, someone keep posting until we advance the page past this abomination.

 
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shouldn't the blame be firmly placed on the consumers for being irresponsible with their money, not researching the reviews (that's what they are for), and buying from an unknown indie developer with no reputation for making good products. Steam is a store and like every store, there are good and bad products. Valve shouldn't be responsible for what customers choose to buy and support. If people want to buy broken games with the expectation that the developers will eventually fix it (and they don't), then let them learn from their lesson.
Sure, the consumer needs to take the blame. I doubt anyone disputes their culpability.

However, Steam, as a storefront, needs to be sure that its products are represented fully and that they have done everything reasonable to explain the risks of buying an unfinished product.

With Early Access, there's a bright blue banner with a small link. All of the text makes it sound sort of cool to get in on the early fun, and very little says "buyer beware". At best, they do recommend checking out how active the developer seems to be.

What they need to do is state in no uncertain terms on the store page (because this info is every bit as important as the price):

1. If the game is incomplete in the eyes of the developer

2. A rough timeline for completion -- ideally with a few promised milestones

Valve is risking their reputation, like it or not, on a lot of promises from (sometimes) shady developers. When people get burned too often, they tend to stay away.

And there's no excuse whatsoever for Greenlighting a game that really ought to be in Early Access. Once an unfinished game moves out of Greenlight... it just gets dumped into the main store with a banner that says "woohoo, everyone thought we were cool enough to greenlight!". It ought to go right into EA if it isn't finished.

Again, this info needs to be right on the front page. THAT much Valve owes its customers.

 
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The store that carries Bad Rats, Coconut Queen, Secrets of the Magic Crystal, Eversion, so many "simulators", and cheap point-and-click adventure games.
Another real world example. Fry's Electronics... they're local and they carry a lot of stuff and have a good return policy, but I'm now leery of buying their sales items because I've been bitten many times by that particular name-brand laptop/camera/etc being some shoddy problematic model... or investigating online reveals that. I'm pretty reluctant to buy sales items from them now.

This ties into Hal's point:

Valve is risking their reputation, like it or not, on a lot of promises from (sometimes) shady developers. When people get burned too often, they tend to stay away.
 
The store that carries Bad Rats, Coconut Queen, Secrets of the Magic Crystal, Eversion, so many "simulators", and cheap point-and-click adventure games. "Low Quality" products exist because people continue to buy these products and companies continue to make money.
I would also point out that all of the things you call out by name are actually fully-realized games, even though some of them aren't very good games and some of them are very niche products (but things we like to joke about on CAG precisely because they are niche products). The fact that a product may have a specific audience doesn't necessarily means it is a low-quality, unfinished, or unplayable product.
 
The thing is, a reputable store does not sell things that are scams. Valve does actually remove dubious games in very rare instances when the shit blows up and goes viral and hits the press so clearly they recognize it is a problem. They just don't have any mechanism in place to check until and unless it blows up all over the internet and they have no choice but to hear about it. Not exactly the most effecient system.

You guys can caveat emptor all you want but some of these games it's not so clear cut to tell what you are getting before you buy and there really should be some sort of quality control to some extent. I mean brick and mortar stores don't make a habit of selling bullshit items or a box with nothing in it or bootleg stuff. It's ridiculous to put all the blame on the consumer for everything. There's got to be some quality control otherwise we constantly run the risk of buying snake oil or shit in a box. Why should the retailer not care about the product they are selling, particularly if they want the customer to have a good experience and come back?

In markets where there's competition there's no way this crap would stand. It's only because they have little in the way of serious competition and what they do is mostly other large publishers who by and large only sell their own games in any significant quantities (and by extension there's some assurance of quality and standing by their product there) that Valve can allow this circus to go on.

 
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I would also point out that all of the things you call out by name are actually fully-realized games, even though some of them aren't very good games
I (and many other people I'd assume) would rather play a high quality unfinished product than a poopy "finished" game

 
Another real world example. Fry's Electronics... they're local and they carry a lot of stuff and have a good return policy, but I'm now leery of buying their sales items because I've been bitten many times by that particular name-brand laptop/camera/etc being some shoddy problematic model... or investigating online reveals that. I'm pretty reluctant to buy sales items from them now.

This ties into Hal's point:
So you stopped shopping at Fry or stopped buying their sales items? Isn't that how it's suppose to work? If you get burned once, you learn and stop putting your hands on the stove?

Valve is risking their reputation, like it or not, on a lot of promises from (sometimes) shady developers. When people get burned too often, they tend to stay away.
Tend to stay away from Valve or from shady developers? Like people would not buy Half-Life 3 (should it ever come out) because people got screwed by the Towns developer? Are people going to stop buying from Steam and move on to Uplay or Origin? Or people going to stop PC gaming unless its DRM free because even other game store like GMG, Amazon, and Gamersgate sell games that register on Steam?

Towns was release before Early Access was implemented. Complaints like this is probably why Valve started the Early Access program.

 
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So you stopped shopping at Fry or stopped buying their sales items? Isn't that how it's suppose to work? If you get burned once, you learn and stop putting your hands on the stove?

Tend to stay away from Valve or from shady developers? Like people would not buy Half-Life 3 (should it ever come out) because people got screwed by the Towns developer? Are people going to stop buying from Steam and move on to Uplay or Origin? Or people going to stop PC gaming unless its DRM free because even other game store like GMG, Amazon, and Gamersgate sell games that register on Steam?

Towns was release before Early Access was implemented. Complaints like this is probably why Valve started the Early Access program.
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I (and many other people I'd assume) would rather play a high quality unfinished product than a poopy "finished" game
Of course there's some degree of relativity but the thing about Early Access is that it's extremely vague. You don't necessarily know that you are getting a high quality unfinished product before you buy.

A project could be 1% done or 99% done. It could be going into final release tomorrow, next year, in 5 years or never. There's no accountability whatsoever. There needs to be some clarity and structure. What is the state of the game? What are their goals? What is their estimated timeline? What are the risks? Etc. Even Kickstarter has a basic template for these sorts of things.

This Laissez-faire attitude of Valve's might seem a good thing to indie developers in the short term, but in the long term I think it's a negative trend that will damage the industry and make people afraid to invest in alpha funding and possibly indie games in general.

When Valve was selective about games it allowed quality indie games to be exposed to a wider audience. People were discovering them and it was good for those developers who got exposure. Lately more and more I hear people make despairing remarks about indie games. All these half assed mobile ports Valve is letting in plus the half baked Greenlight stuff is giving 'indie games' a bad reputation.

Dissing Coconut Queen?

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Thank you. I was going to comment on that too. It's actually a really well put together fun and clever little high quality casual game. I originally bought it for others as a joke and then realized it was quite good. It definitely doesn't deserve to be lumped with Bad Rats just because it has a silly sounding name.

i dunno, if someone would like to gift me a copy so i can find out. *WINK WINK*
I would if they would ever put it on sale again. It hasn't been since that one summer where I went Coconuts. I love you guys but it's a 75% off love, not a full price love.

 
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I (and many other people I'd assume) would rather play a high quality unfinished product than a poopy "finished" game
One man's poop is another man's . . . er, fertilizer.

You guys can caveat emptor all you want but some of these games it's not so clear cut to tell what you are getting before you buy and there really should be some sort of quality control to some extent. I mean brick and mortar stores don't make a habit of selling bullshit items or a box with nothing in it or bootleg stuff. It's ridiculous to put all the blame on the consumer for everything. There's got to be some quality control otherwise we constantly run the risk of buying snake oil or shit in a box. Why should the retailer not care about the product they are selling, particularly if they want the customer to have a good experience and come back?
This and the fact that unlike brick-and-mortar stores, which usually have very explicit return and refund policies, Valve's CS is crap and if you do feel you got shafted by a particular purchase, good luck getting any kind of recompense. Origin and GOG both have reasonable return policies in place, so it's not as though it's unprecedented in the digital marketplace. Hell, you can trade stuff back to GMG. Valve just doesn't give a rat's ass because it's the market leader and they don't have to care--which leads me to this:

Like people would not buy Half-Life 3 (should it ever come out) because people got screwed by the Towns developer? Are people going to stop buying from Steam and move on to Uplay or Origin?
Yes, Valve doesn't have to care, but that doesn't mean that we as consumers should stop demanding that they care. If we just acquiesce and say, "Oh well, that's Valve for you," then we're tacitly saying it's okay to treat your customers like garbage because, digital. As CAGs and online consumers in general, we shouldn't accept that.
 
The thing is, a reputable store does not sell things that are scams. Valve does actually remove dubious games in very rare instances when the shit blows up and goes viral and hits the press so clearly they recognize it is a problem. They just don't have any mechanism in place to check until and unless it blows up all over the internet and they have no choice but to hear about it. Not exactly the most effecient system.

You guys can caveat emptor all you want but some of these games it's not so clear cut to tell what you are getting before you buy and there really should be some sort of quality control to some extent. I mean brick and mortar stores don't make a habit of selling bullshit items or a box with nothing in it or bootleg stuff. It's ridiculous to put all the blame on the consumer for everything. There's got to be some quality control otherwise we constantly run the risk of buying snake oil or shit in a box. Why should the retailer not care about the product they are selling, particularly if they want the customer to have a good experience and come back?

In markets where there's competition there's no way this crap would stand. It's only because they have little in the way of serious competition and what they do is mostly other large publishers who by and large only sell their own games in any significant quantities (and by extension there's some assurance of quality and standing by their product there) that Valve can allow this circus to go on.
I always saw quality control as a greater responsibility for the manufacturer and not so much for the retailer. What I look to the retailer for is a refund policy and if that's not to my liking I don't buy. I know that Valve doesn't do refunds easily so I'm even warier.

Remember when gamers used to bitch about publishers making us pay to beta test products? Early Access is almost explicitly that.

 
I always saw quality control as a greater responsibility for the manufacturer and not so much for the retailer. What I look to the retailer for is a refund policy and if that's not to my liking I don't buy. I know that Valve doesn't do refunds easily so I'm even warier.

Remember when gamers used to bitch about publishers making us pay to beta test products? Early Access is almost explicitly that.
^This

Yes, Valve doesn't have to care, but that doesn't mean that we as consumers should stop demanding that they care. If we just acquiesce and say, "Oh well, that's Valve for you," then we're tacitly saying it's okay to treat your customers like garbage because, digital. As CAGs and online consumers in general, we shouldn't accept that.
If consumers cared then they should stop buying unfinished games or stop buying games from unreputable developers just because the game is cheap. Voting with your wallet is the best way to show that you care. Demanding shit AFTER you threw your money away is hopeless.

I don't expect ANY company to protect me and cater to my self interest. I expect companies to find ways for me to spend my money and if I get get burned once, I might yell about it for a bit but eventually learn and be smarter on how I spend.

 
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