Steam Deals Thread V11 ~ Let's move along, people...

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MrNinjaSquirrel

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Seemed about time for a new thread, so here it is. Welcome to the Steam Deals Thread V11!

Daily Deal
Luftrausers - $9.99 $5.99
 
Yesterday's Deal
Metro: Last Light Complete Edition - $19.99 $9.99
Metro 2033 - $14.99 $3.74
 
Weekend Deals
Europa Universalis IV - $39.99 $9.99
Europa Universalis IV Extreme Edition - $44.99 $11.24 [customspoiler=DLC][/customspoiler]
Europa Universalis III Collection - 39.99 9.99
Europa Universalis III Complete - 14.99 3.74 [customspoiler=DLC][/customspoiler]
Europa Universalis: Rome - Gold Edition - 9.99 2.49
PAYDAY 2 - 29.99 9.99 [customspoiler=DLC][/customspoiler]
PAYDAY™ The Heist - 14.99 4.99 [customspoiler=DLC][/customspoiler]

Midweek Madness
Audiosurf 2 - $14.99 $8.99
Audiosurf - $9.99 $2.49
XCOM Complete - $49.99 $24.99 [customspoiler=Includes][/customspoiler][/customspoiler]
Painkiller Complete Pack - $69.99 $13.99 [customspoiler=Includes][/customspoiler][/customspoiler]
 
Weeklong Deals
Pool Nation - $9.99 $1.49
Booster Trooper - $4.99 $0.74
Zeno Clash - $9.99 $1.99
Thunder Wolves - $9.99 $1.99
Alien Breed™ Trilogy - $22.99 $11.49 [customspoiler=Includes][/customspoiler]
Two Worlds II - $19.99 $4.99 [customspoiler=DLC][/customspoiler]
Titan Quest - Immortal Throne - $14.99 $3.74
Titan Quest - $14.99 $3.74
Sine Mora - $9.99 $2.49
Primal Carnage - $14.99 $3.74
Mirror's Edge™ - $19.99 $4.99
Hard Truck Apocalypse / Ex Machina - $7.99 $1.99
Guncraft - $14.99 $3.74
Expeditions: Conquistador - $19.99 $4.99
Alien Spidy - $9.99 $2.49
Violett - $9.99 $2.99
Dark Matter - $14.99 $4.49
Survivor Squad - $8.99 $2.96
Victoria II - $19.99 $6.79
Star Trek - $14.99 $5.09
Knights of Pen and Paper +1 Edition - $14.99 $5.09
Tiny Troopers - $4.99 $2.49
Spate - $9.99 $4.99
SimCity™ 4 Deluxe Edition - $19.99 $9.99
Litil Divil - $9.99 $4.99
Last Dream - $9.99 $4.99
KickBeat Steam Edition - $9.99 $4.99
Euro Truck Simulator 2 - $39.99 $19.99
Dead Space Pack - $34.99 $8.74 [customspoiler=Includes][/customspoiler]
Earthworm Jim Collection - $19.99 $9.99
Dominions 4: Thrones of Ascension - $34.99 $17.49
Desert Thunder - $9.99 $4.99
Construction Machines 2014 - $14.99 $7.49
Tower of Guns - $14.99 $8.24
PlayClaw - Game Video Recorder - $49.99 $29.99
Vox - $9.99 $7.49
Obscure II (Obscure: The Aftermath) - $9.99 $7.49
Obscure - $6.99 $5.24
Action Indie Pack - $14.99 $1.49
Geneforge Saga - $19.99 $3.99

Miscellaneous Deals (end time varies)
Cloudbuilt - $19.99 $9.19
Titan Quest Gold - $19.99 $4.99
Football Manager 2014 - $49.99 $12.5
Dracula Trilogy - $19.99 $9.99 [customspoiler=Includes][/customspoiler]
The Wolf Among Us - $24.99 $16.74
MXGP - $39.99 $25.19
FX Eleven - $19.99 $9.99
Franchise Hockey Manager 2014 - $39.99 $19.99
Brothers: A Tale of Two Sons - $14.99 $6.00
 
Thread under construction, more to be added shortly...
 
Thanks to EastX, Detruire, Psydero, and everyone else that has contributed to the thread!
 
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You don't necessarily know that you are getting a high quality unfinished product before you buy.

A project could be 1% done or 99% done. It could be going into final release tomorrow, next year, in 5 years or never. There's no accountability whatsoever. There needs to be some clarity and structure. What is the state of the game? What are their goals? What is their estimated timeline? What are the risks?
i thought that what the internet was for. Besides porn, what has more coverage on the web than videogames. there's coverage on top of coverage on top of coverage. type in whatever game you want and you'll instantly find forums dedicated to the game, youtube and twitch videos of people playing, tweets from people playing the game, and blogs covering the game. we are not in some information dearth here. if you choose not to do your due diligence in researching a game before purchasing it, it's your own damn fault.

 
You know some random university student out there is probably writing his thesis on EA games and they're long term effect on the Steam ecosystem.

 
i thought that what the internet was for. Besides porn, what has more coverage on the web than videogames. there's coverage on top of coverage on top of coverage. type in whatever game you want and you'll instantly find forums dedicated to the game, youtube and twitch videos of people playing, tweets from people playing the game, and blogs covering the game. we are not in some information dearth here. if you choose not to do your due diligence in researching a game before purchasing it, it's your own damn fault.
958bd105f22132f3359cb4c064afa0ee.jpg


 
Yes, Valve doesn't have to care, but that doesn't mean that we as consumers should stop demanding that they care. If we just acquiesce and say, "Oh well, that's Valve for you," then we're tacitly saying it's okay to treat your customers like garbage because, digital. As CAGs and online consumers in general, we shouldn't accept that.
I very much agree in principle about consumers not standing for shit, but this is digital entertainment and not net neutrality or public utilities or anything nearly so vital. I also feel that for the savvy consumer, of which most of us here are, there is plenty of information on dat Internet about what you're getting into.

There's also the matter of the huge tradeoff of having such an open market, and not the frou frou boutique shop that many of seem to yearn for Steam to be, is the fantastically low prices, and the fantastically low-priced bundles that provide Steam keys. I can deal with the cheap crap being inside the store as long as it enables me to get stuff like Amnesia, Psychonauts, Bastion, LIMBO, and Superbrothers for a single freaking dollar.

 
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I always saw quality control as a greater responsibility for the manufacturer and not so much for the retailer. What I look to the retailer for is a refund policy and if that's not to my liking I don't buy. I know that Valve doesn't do refunds easily so I'm even warier.

Remember when gamers used to bitch about publishers making us pay to beta test products? Early Access is almost explicitly that.
This may be your view as a consumer, but I can assure you that it isn't so when you look behind the scenes. Of course, that depends on the retailer.

Take Goodwill, for example. They accept and sell almost any product. That retailer serves a purpose, but the market they serve mostly shops there out of need and you certainly would be cautious about what you bought there. Most items in that store can be examined on the spot.

Target is a mass retailer that sits a little higher up on the scale. They are very much concerned about the quality of goods they sell, as they are aware that many consumers do not want to waste their time sifting through garbage to find the good stuff. If you want reasonable prices and reasonable quality, you likely think of Target.

You can go up and down the scale of retail and you will find lots of different scenarios -- and all but the very bottom level are highly concerned about quality. They are concerned about consumer perspective as well as the cost of servicing a high volume of returns from said dissatisfied customers.

I'm pretty sure Steam doesn't want to be the Goodwill of videogames. At some point, they will have to refocus on quality -- or at least making consumers fully aware of "what's inside the box". Which, of course, brings up the point that downloadable games are a consumable good. Returns would be very susceptible to abuse and it would produce a tremendous cost in servicing the returns as well as a perceived loss in value from the publisher/developer. Unless compelled by law -- it's probably going to be a very rare thing.

Steam can't police game quality, nor should they be the gatekeeper for what is good and what is bad. But they DO need to provide consumers with the means to protect themselves through education about the product. Right now, they are not doing an adequate job.

 
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Steam can't police game quality, nor should they be the gatekeeper for what is good and what is bad. But they DO need to provide the consumer with the means to protect himself through education about the product. Right now, they are not doing an adequate job.
You mean like reviews, metacritic scores, demos, video Quick-Looks, and forums on the Internet?

I thought I cut off your arm? (among other appendages)

tumblr_lr9qd11j3H1qmzju8o1_500.jpg


 
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I very much agree in principle about consumers not standing for shit, but this is digital entertainment and not net neutrality or public utilities or anything nearly so vital. I also feel that for the savvy consumer, of which most of us here are, there is plenty of warning and plenty of external resources available at our fingertips about what you're getting into.

There's also the matter of the huge tradeoff of having such an open market, and not the frou frou boutique shop that many of seem to yearn for Steam to be, is the fantastically low prices, and the fantastically low-priced bundles that provide Steam keys. I can deal with the cheap crap being inside the store as long as it enables me to get stuff like Amnesia, Psychonauts, Bastion, LIMBO, and Superbrothers for a single freaking dollar.
I don't think there's any difference between this and any other type of digital store; you should have an expectation of a reasonable level of consumer protection. You agree with me in principle but not in practice?

The "digital things are cheap" argument doesn't really hold much water with me either. The reality is that it's cheaper to make things and distribute them exclusively as digital items. That's why when you buy a typical CE these days, most of the extra $10 you're ponying up goes to three in-game gemgaws and a digital soundtrack. If you're not paying costs of printing manuals, pressing and duplicating physical media, printing and manufacturing boxes, shipping, storing, and distributing a finished product, as well as paying for shelf space in a retail outlet, you shouldn't be passing those nonexistent costs to consumers. The market really hasn't caught up with this concept yet (unless you're referring to iOS apps), and that's why digital books and magazines cost exactly the same amount as their physical counterparts.

 
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Damn, Bundlestars, you surprise me.  Gray Matter and a bunch of other relatively unbundled stuff?  I don't even know you anymore.

 
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hal said:
You can go up and down the scale of retail and you will find lots of different scenarios -- and all but the very bottom level are highly concerned about quality. They are concerned about consumer perspective as well as the cost of servicing a high volume of returns from said dissatisfied customers.

I agree that they're concerned, but more about the quality of their service than the quality of the goods that they sell, especially when they're clearly labelled as non-standard.

hal said:
I'm pretty sure Steam doesn't want to be the Goodwill of videogames. At some point, they will have to refocus on quality -- or at least making consumers fully aware of "what's inside the box". Which, of course, brings up the point that downloadable games are a consumable good. Returns would be very susceptible to abuse and it would produce a tremendous cost in servicing the returns as well as a perceived loss in value from the publisher/developer. Unless compelled by law -- it's probably going to be a very rare thing.
Yes, and that's my point about Edith's cake; if we want to keep the prices for this stuff almost shamefully low, we should be able to bear having to sort through the crap.

hal said:
Steam can't police game quality, nor should they be the gatekeeper for what is good and what is bad. But they DO need to provide consumers with the means to protect themselves through education about the product. Right now, they are not doing an adequate job.
I respectfully disagree that they aren't doing enough, unless it's for the Gamestop granny type of consumer we all aren't.
 
Which, of course, brings up the point that downloadable games are a consumable good. Returns would be very susceptible to abuse and it would produce a tremendous cost in servicing the returns as well as a perceived loss in value from the publisher/developer. Unless compelled by law -- it's probably going to be a very rare thing.
I'm not quite sure I agree with this. As I said earlier, other online stores are doing it, so I think Valve could do if they placed some reasonable restrictions on it. If Steam can monitor how long you play a game, it should be smart enough to tell when you've actually finished something and are trying to game the system as opposed to being someone who has genuine issues with a product and would like to have a refund (e.g., 5-6 play sessions of <1 minute each should tell the client that you're probably having issues getting the product to run in a stable way; 2-3 play sessions of <2-3 hours for a game with an average completion time of 30-40 hours is probably indicative of a product you don't like and would prefer to return).

 
I'm not quite sure I agree with this. As I said earlier, other online stores are doing it, so I think Valve could do if they placed some reasonable restrictions on it. If Steam can monitor how long you play a game, it should be smart enough to tell when you've actually finished something and are trying to game the system as opposed to being someone who has genuine issues with a product and would like to have a refund (e.g., 5-6 play sessions of <1 minute each should tell the client that you're probably having issues getting the product to run in a stable way; 2-3 play sessions of <2-3 hours for a game with an average completion time of 30-40 hours is probably indicative of a product you don't like and would prefer to return).
Think bigger... Steam has aggregate data across many users... many customers requesting a refund indicates a problem. They can also see how many people don't seem to have a problem with any given game.

 
I resemble that remark; don't "lurk" keys and don't believe in not giving thanks.

I don't think there's any difference between this and any other type of digital store; you should have an expectation of a reasonable level of consumer protection. You agree with me in principle but not in practice?

The "digital things are cheap" argument doesn't really hold much water with me either.
I think the context is important in differentiating what goods we're discussing, but I didn't argue that consumer protections aren't necessary. I also stated that I think the protections that Valve has in place on Steam, as well as the many others available to the average gamer, are adequate.

Yes, it's a lot cheaper to produce digital goods rather than physical ones, but there's the matter of what a pub/dev wishes to charge in order to maintain its existence, and the matter of Valve's maintaining whatever profit level it deems sufficient in order to discount during its own sales, and to continue to enable bundlers to provide keys. Again, if the choice is between keeping game prices low and keeping the riff-raff out, I'm no Groucho.
 
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I agree that they're concerned, but more about the quality of their service than the quality of the goods that they sell, especially when they're clearly labelled as non-standard.


Yes, and that's my point about Edith's cake; if we want to keep the prices for this stuff almost shamefully low, we should be able to bear having to sort through the crap.


I respectfully disagree that they aren't doing enough, unless it's for the Gamestop granny type of consumer we all aren't.
Quality service goes hand-in-hand with quality of goods. Having a good product IS a customer service.

Consumers will ultimately decide whether or not they are willing to sift through crap because it is cheap (see my Goodwill example). In the end, Valve will have to decide which direction to go. Just be aware that even though Valve holds most of the chips right now, another retailer can (and likely will) come along to give them a serious challenge by taking on one or more of Steam's weaknesses.

You can respectfully disagree as we are just giving opinions on what we want and need. But you have to admit that lately there have been several instance of high profile breakdowns of Steam's ability to accurately convey the contents of its product. That's a problem for Steam whether or not you or I agree.

 
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All lurked by one of these dumbasses:

Huh. Wasn't expecting to get called a dumbass for reading a topic. Then again, that's exactly what a dumbass would say...

Seriously, though, I was reading the giant walls of Valve bashing. I think it could probably be fixed if they just added a guaranteed refund within the first X hours of activation if a non-early access game is objectively unplayable or unfinished. And then have the option for one if an early access game goes, say, three months without some form of update. A couple people would probably try to exploit it to get free demos, but it would become pretty obvious which games were problematic just by looking at the percentage of buyers who file refund requests.

 
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If you got 1849 from IndieGameStand, your Steam key is waiting for you.
That was my first purchase from them, awesome (yes, newbie, I know). Was wondering when we were getting keys, thanks for the heads-up.

Now I just gotta wait for my key from the Chameleon game. :mrgreen:

Haha, I just noticed I accidentally pasted a support ticket number too. That's what I get for multi-tasking at work. Now if one of those lurkers would just get that Barracuda case fixed and closed, I'd appreciate it.
Thanks, that support ticket number got me Dark Souls 2!

 
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I'm not quite sure I agree with this. As I said earlier, other online stores are doing it, so I think Valve could do if they placed some reasonable restrictions on it. If Steam can monitor how long you play a game, it should be smart enough to tell when you've actually finished something and are trying to game the system as opposed to being someone who has genuine issues with a product and would like to have a refund (e.g., 5-6 play sessions of <1 minute each should tell the client that you're probably having issues getting the product to run in a stable way; 2-3 play sessions of <2-3 hours for a game with an average completion time of 30-40 hours is probably indicative of a product you don't like and would prefer to return).
There are a lot of hurdles before this is a reality. Currently, there are games sold on Steam that will run outside of the Steam client. I believe that Valve would have to highly satisfy publishers that there was no room for abuse (read: intrusive DRM) before you'd see them all lining up behind that idea.

I'm really only aware of Amazon being a key retailer that is very good about refunds (would love to be educated on others!) and I think that is in large part because they do such an enormous volume in physical goods that their tiny slice of the digital pie isn't too bothersome. They have a huge CS base that can deal with call volume, so that structure is already in place. Steam does not have such a mechanism.

I'd love to see something happen in this area without affecting prices and DRM restrictions, but I'm not convinced we're quite there.

 
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Has anybody gotten a steam key from Indie Meadow? I bought the bundle w/full bore in it and don't know how to get my key, or if they're even available yet

 
Has anybody gotten a steam key from Indie Meadow? I bought the bundle w/full bore in it and don't know how to get my key, or if they're even available yet
We were just talking about IndieMeadow in another thread and how people who were supposed to get keys for Millennium through it never got them. I think the assumption is that they took the money and ran.

 
Has anybody gotten a steam key from Indie Meadow? I bought the bundle w/full bore in it and don't know how to get my key, or if they're even available yet
Did they give you a desura key? If so I'd check your collection there for a Steam key. If not then I dunno.

 
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I think the bigger problem with towns is that it WASNT an EA game. I can understand caveat emptor when it comes to something clearly being marked as early access/in beta/production/what have you. Towns was a greenlit game.  While the average user may be suspicious of something marked EA, many would probably go to the towns page and assume it was a fully finished and complete game since it was not marked as such. It only has a greenlit banner on it, which may even drive some to believe it is indeed a completely finished game.

to me thats where the big problem lies, a game was greenlit that was in no way finished and full of bugs, and the average consumer has no real way of knowing this from the store page

 
I think the bigger problem with towns is that it WASNT an EA game. I can understand caveat emptor when it comes to something clearly being marked as early access/in beta/production/what have you. Towns was a greenlit game. While the average user may be suspicious of something marked EA, many would probably go to the towns page and assume it was a fully finished and complete game since it was not marked as such. It only has a greenlit banner on it, which may even drive some to believe it is indeed a completely finished game.

to me thats where the big problem lies, a game was greenlit that was in no way finished and full of bugs, and the average consumer has no real way of knowing this from the store page
That's basically what several of us said earlier: Greenlight itself is a problem because it ranges from "things that seem like a good idea" to things that have been in the digital marketplace for years or decades. Someone else also said that Towns was actually released prior to the inception of the EA program and it probably would have been a EA game otherwise.

There are a lot of hurdles before this is a reality. Currently, there are games sold on Steam that will run outside of the Steam client. I believe that Valve would have to highly satisfy publishers that there was no room for abuse (read: intrusive DRM) before you'd see them all lining up behind that idea.

I'm really only aware of Amazon being a key retailer that is very good about refunds (would love to be educated on others!) and I think that is in large part because they do such an enormous volume in physical goods that their tiny slice of the digital pie isn't too bothersome. They have a huge CS base that can deal with call volume, so that structure is already in place. Steam does not have such a mechanism.

I'd love to see something happen in this area without affecting prices and DRM restrictions, but I'm not convinced we're quite there.
Well, like I said, Origin and GOG have refund policies in place:

https://www.origin.com/en-us/news/origin-great-game-guarantee

http://www.gog.com/news/announcing_our_new_guarantee

That's why I don't feel as though this should be considered some "pie-in-the-sky" notion.

And as Ashes pointed out, Valve could use data on refund requests for several purposes, not only noting problem titles but also red-flagging the devs of those titles for a bit of extra scrutiny. It's a system that would probably really benefit everyone in the long term.

 
Has anybody gotten a steam key from Indie Meadow? I bought the bundle w/full bore in it and don't know how to get my key, or if they're even available yet
What excellent timing.

I just got an email from them saying my Steam key for Millennium was ready. The email also said the key for Full Bore should be available in a couple of days.

 
With Early Access, there's a bright blue banner with a small link. All of the text makes it sound sort of cool to get in on the early fun, and very little says "buyer beware". At best, they do recommend checking out how active the developer seems to be.

What they need to do is state in no uncertain terms on the store page (because this info is every bit as important as the price):

1. If the game is incomplete in the eyes of the developer

2. A rough timeline for completion -- ideally with a few promised milestones

Again, this info needs to be right on the front page. THAT much Valve owes its customers.
To be fair, the area on the top of the page titled "what the developers say" is SUPPOSED to be used to give a rough idea of where the game is in development, and where it's expected to go. The problem is a lot of devs don't use it well, so I would agree that there ought to be more rules as to how little has to be included there.

Knowing if a game is almost finished and just in EA so it can be polished a bit more (like what is/was said on Love's and Serious Sam Revolution's pages), or still a long way off with a laundry list of features still to be implemented (like what you see on the Kerbal Space Program, DayZ, and Space Engineers pages) definitely seems like something that should be mandatory for Early Access games. Just having a basic "yeah, this game isn't finished, but we promise we're working on it" doesn't exactly incite a lot of confidence, but that's about as much as you get in most cases.

If Valve needs to make changes to EA, this would definitely be a better place to start than enforcing timelines or similar restrictions, and it would definitely make buying EA games feel a lot less risky knowing the developers have some sort of plan however far off from completion it may be.

 
Indie Face Kick :newbie:
So glad they only tried one of those. The childish attitudes combined with horrible games made it one of the worst things I've ever seen, and I once watched a Jimmy Buffett performance.

Off-topic: So I'm probably going to get silenced/banned soon. I posted a topic on how to win Wolfenstein: The New Order in the Contests & Free Stuff section, and I posted my woobox referral link like fucking everyone else only to have the topic deleted. These mods are dumbasses, I tell you.

 
Off-topic: So I'm probably going to get silenced/banned soon. I posted a topic on how to win Wolfenstein: The New Order in the Contests & Free Stuff section, and I posted my woobox referral link like fucking everyone else only to have the topic deleted. These mods are dumbasses, I tell you.
They probably think you're a pedophile.

No idea why.

 
So I'm probably going to get silenced/banned soon. I posted a topic on how to win Wolfenstein: The New Order in the Contests & Free Stuff section, and I posted my woobox referral link like fucking everyone else only to have the topic deleted. These mods are dumbasses, I tell you.
1417550-istameanplaceyw2.jpg


 
That's basically what several of us said earlier: Greenlight itself is a problem because it ranges from "things that seem like a good idea" to things that have been in the digital marketplace for years or decades. Someone else also said that Towns was actually released prior to the inception of the EA program and it probably would have been a EA game otherwise.

Well, like I said, Origin and GOG have refund policies in place:

https://www.origin.com/en-us/news/origin-great-game-guarantee

http://www.gog.com/news/announcing_our_new_guarantee

That's why I don't feel as though this should be considered some "pie-in-the-sky" notion.

And as Ashes pointed out, Valve could use data on refund requests for several purposes, not only noting problem titles but also red-flagging the devs of those titles for a bit of extra scrutiny. It's a system that would probably really benefit everyone in the long term.
Don't get me wrong... I do hope a stronger measure of consumer protection can be enacted to help negate what amounts to almost predatory and/or neglectful game development.

Origin only offers that service on EA games -- games that they've quality tested and on which they stand to gain the most profit. GOG looks to have a great refund policy. Obviously some publishers are comfortable with allowing some of their games to be handled under that policy. To some, that will make a difference in where they make their purchase and that will probably be the next battleground over which retail game downloads are waged.

 
I won't be happy until I can trade my digital games freely and I am willing to move to some countries in Europe to gain that right, but never will I move to England.  Probably the worst country in the world.  

 
I won't be happy until I can trade my digital games freely and I am willing to move to some countries in Europe to gain that right, but never will I move to England. Probably the worst country in the world.
Scotland might have you. It's cold, wet, miserable and full of rebellious cheapskates up there too.

:whee:
 
But are there any English-speaking places that would be suitable for a CAG?
Channel Islands is very suitable for a well-heeled CAG. Plenty of Tax Evasion there. Same with Monaco (though less English-dominant).

Isle of Mann is also worth a look.

 
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Personally, I'm more excited that a Koei game is getting on Steam in hopes of getting some Romance of the Three Kingdoms stuff on there, in spite of owning ROTTK11 on GG because eww DRM free Securom.
Those ROTK games were always too complex for me. Lu Bu chasing me around the stage on Red Hare, I understand right away.

 
Don't Starve multiplayer coming this summer! 

The game's price is going to increase, but current owners will get the expansion for free.

Source.

 
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So I managed to get Steam support to elaborate slightly...

They say they "received a significant amount of reports regarding community behaviors".

Any idea what they mean by this?

 
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