electrictroy
Banned
I was just looking at the specs, and PS2 looks better to me:
PS2 - DC
300 - 200 MHz
450 - 360 MIPS
6.2 - 1.2 billion FLOPS
1.2 - 0.8 gbytes/second bus
25 - 3 million polygons/second
150 - 100 million pixels/second
I don't know how anyone can seriously say, "The Dreamcast is more technically advanced."
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EDIT:
Never mind, I should have read further: "There are no doubts that the PS2 ‘Emotion Chip’ is state of the art, but it’s design made things difficult for software developers who had grown spoiled by the Dreamcast. The initial batch of PS2 games where indeed a rushed effort. PS2 launch games seemed to pale in comparison to the Dreamcast’s latest offerings. How could this be? Wasn’t the Playstation 2 a more superior console?"
"Early developers complained about the console's amount of video ram, and centered all programming to the main CPU. It wasn’t till later that they learned to take advantage of the ‘Emotion Chip’s’ two other co-processors."
"Another drastic complaint was jaggiest and flickering in launch games. One of the reasons behind this: The games lacked Full Screen Anti Aliasing. The Playstation 2 hardware did not seem capable of producing this effect which could be seen in Nintendo 64 and Dreamcast. It was only till later on that Sony revealed methods of producing FSAA in software. One method that was unique to the PS2 and differs from traditional methods is a field bending technique that works well with televisions."
"In the year of 2002 it became clear what a next generation console can really do." - http://darkwatcher.psxfanatics.com/console/ps2.htm
In other words, the EARLY games look inferior to the DC, because of a developer learning curve. That makes sense.
troy
PS2 - DC
300 - 200 MHz
450 - 360 MIPS
6.2 - 1.2 billion FLOPS
1.2 - 0.8 gbytes/second bus
25 - 3 million polygons/second
150 - 100 million pixels/second
I don't know how anyone can seriously say, "The Dreamcast is more technically advanced."
=========================================
EDIT:
Never mind, I should have read further: "There are no doubts that the PS2 ‘Emotion Chip’ is state of the art, but it’s design made things difficult for software developers who had grown spoiled by the Dreamcast. The initial batch of PS2 games where indeed a rushed effort. PS2 launch games seemed to pale in comparison to the Dreamcast’s latest offerings. How could this be? Wasn’t the Playstation 2 a more superior console?"
"Early developers complained about the console's amount of video ram, and centered all programming to the main CPU. It wasn’t till later that they learned to take advantage of the ‘Emotion Chip’s’ two other co-processors."
"Another drastic complaint was jaggiest and flickering in launch games. One of the reasons behind this: The games lacked Full Screen Anti Aliasing. The Playstation 2 hardware did not seem capable of producing this effect which could be seen in Nintendo 64 and Dreamcast. It was only till later on that Sony revealed methods of producing FSAA in software. One method that was unique to the PS2 and differs from traditional methods is a field bending technique that works well with televisions."
"In the year of 2002 it became clear what a next generation console can really do." - http://darkwatcher.psxfanatics.com/console/ps2.htm
In other words, the EARLY games look inferior to the DC, because of a developer learning curve. That makes sense.
troy