Wii U - General Discussion Thread

Pre-ordered the Premium Set from GameStop.

I didn't pre-order any games, as I just don't know what I want. I want ZombieU to be awesome, but I will wait for reviews. More than likely though, I'll pick up NSMBU.

Wonderful 101 looks like fun too, so maybe that too.
 
[quote name='Corvin']I don't think we know which games you can sub out the Pro controller for the Wiimote/Nunchuck combo.[/QUOTE]

I'm going from memory, but the only games I recall NOT seeing the pro controller as an option were New Super Mario Bros. U and Batman: Arkham City. This was from the demo station at Best Buy. If you just scroll through the 19 games listed, it displays the controller options in the bottom-left corner of the television screen. It was about a week ago when I checked out the machine, so I may be missing a game or two.
 
[quote name='coolz481']I'm going from memory, but the only games I recall NOT seeing the pro controller as an option were New Super Mario Bros. U and Batman: Arkham City. This was from the demo station at Best Buy. If you just scroll through the 19 games listed, it displays the controller options in the bottom-left corner of the television screen. It was about a week ago when I checked out the machine, so I may be missing a game or two.[/QUOTE]

Did not know this. I'll try to go by my BB and check this out.
 
Bad news for those hoping for some kind of Wii U achievement/trophy system:

There are no system-wide accomplishments on Wii U

November 11th, 2012 Posted in News, Posted by Valay, Wii U | 2 Comments » There’s been a lot of talk about the possibility of system-wide accomplishments on Wii U. In the past, some developers have hinted that Nintendo may have implemented such functionality, but we finally have a confirmation that no such feature is in place.
5th Cell CEO Jeremiah Slaczka confirmed that Wii U games will only include accomplishments if the developers choose to add in the feature. Achievements aren’t mandatory for any title on the system.
According to Slaczka:
“There are no Wii U accomplishments that are system wide. They are up to the developers to include or not include. Scribblenauts Unlimited loosely has them in the form of ‘Global Starite Shards’ which is like a giant checklist of global things to spawn and do in the game that aren’t area specific.”

-I don't think of achievements as a dealbreaker, but I did tend to buy 360 versions of games over PS3 ones because I cared more about my gamerscore.
 
^ It is definitely a mistake as I think it is at least one factor (of many) when choosing multiplatform games. It is nice to have some sort of record of what you've played and on some games in particular (like Dark Souls) what you've accomplished. They also add replayability/longevity to a game. Without some sort of reward I'm less likely to go for all the stars in a Mario game, for example. I got them all in SMG 1 but then when I played SMG 2 recently I felt like once I beat the final boss there was no point in going back and getting everything else. Had there been some sort of profile-linked accomplishment system I probably would have done it.
 
[quote name='io']^ It is definitely a mistake as I think it is at least one factor (of many) when choosing multiplatform games. It is nice to have some sort of record of what you've played and on some games in particular (like Dark Souls) what you've accomplished. They also add replayability/longevity to a game. Without some sort of reward I'm less likely to go for all the stars in a Mario game, for example. I got them all in SMG 1 but then when I played SMG 2 recently I felt like once I beat the final boss there was no point in going back and getting everything else. Had there been some sort of profile-linked accomplishment system I probably would have done it.[/QUOTE]
You never know, Nintendo might be able to do a firmware update for the Wii U down the road just like Sony did with the PS3's trophy system.
 
[quote name='coolz481']I'm going from memory, but the only games I recall NOT seeing the pro controller as an option were New Super Mario Bros. U and Batman: Arkham City. This was from the demo station at Best Buy. If you just scroll through the 19 games listed, it displays the controller options in the bottom-left corner of the television screen. It was about a week ago when I checked out the machine, so I may be missing a game or two.[/QUOTE]

Good to know, but I wonder if that's in tandem with the tablet or instead of.
 
[quote name='io']^ It is definitely a mistake as I think it is at least one factor (of many) when choosing multiplatform games. It is nice to have some sort of record of what you've played and on some games in particular (like Dark Souls) what you've accomplished. They also add replayability/longevity to a game. Without some sort of reward I'm less likely to go for all the stars in a Mario game, for example. I got them all in SMG 1 but then when I played SMG 2 recently I felt like once I beat the final boss there was no point in going back and getting everything else. Had there been some sort of profile-linked accomplishment system I probably would have done it.[/QUOTE]

Same here. As lame as it sounds, I'm much more likely to spend time with a game after playing through it in order to hunt down achievements.

Your SMG example is perfect. A Mario game has ZERO incentive to find stuff any more which used to be so much fun. For example, coins in NSMB2 are pointless because they lead to 1UPs.... of which there are an unlimited supply of. Imagine if there were "achievements" for collecting X number of coins on each level (like Rayman Origins)...

This is a huge missed opportunity, IMO, and another example of Nintendo being behind their competitors for basic stuff.
 
I agree that I think it's a bit foolish to not have implemented some kind of acheivement system, but... on a personal level, I'm actually not complaining. I've found myself 'hunting' more and more for acheivements, like playing levels a certain way, or doing other things I wouldn't normally do if it weren't for the allure of hearing of seeing an Acheivement pop up.

I know the easy answer is to not care, but that's easier said than done. So, really, I sort of like that I'll be able to just sit down and play a game without worrying about whether I'm 'accomplishing' anything.

From a system selling standpoint, though, I think this is a mistake. People love waving their e-dicks around.
 
Achievements aren't a deal breaker at all for me. I wouldn't be surprised if they go the Sony route and require them a year down the road.
 
[quote name='007']I agree that I think it's a bit foolish to not have implemented some kind of acheivement system, but... on a personal level, I'm actually not complaining. I've found myself 'hunting' more and more for acheivements, like playing levels a certain way, or doing other things I wouldn't normally do if it weren't for the allure of hearing of seeing an Acheivement pop up.

I know the easy answer is to not care, but that's easier said than done. So, really, I sort of like that I'll be able to just sit down and play a game without worrying about whether I'm 'accomplishing' anything.

From a system selling standpoint, though, I think this is a mistake. People love waving their e-dicks around.[/QUOTE]

You're still playing the role of the apologist here, and Nintendo doesn't deserve that. They fucked this up pretty hard. I don't care about 'cheebs but I don't see them as being epeen related. Like em or not, they're an important part of gaming now, it's not just about showing off. As io and javery mention, for a lot of people cheebs are now how people gauge how much of the game they've experienced.

Nintendo can't play dumb on this: they're one of the first I recall using the percentage indicator (in DKC) as a way of hinting at content not yet experienced. That's really just a step or two removed from cheebs.

This is a glaring omission, it was a dumb mistake. Maybe in their mind it sets them apart, but to 99.9% of consumers (the 0.1% being Nintendo apologists), this is a mark against the WIIU.
 
[quote name='dothog']You're still playing the role of the apologist here, and Nintendo doesn't deserve that. They fucked this up pretty hard. I don't care about 'cheebs but I don't see them as being epeen related. Like em or not, they're an important part of gaming now, it's not just about showing off. As io and javery mention, for a lot of people cheebs are now how people gauge how much of the game they've experienced.

Nintendo can't play dumb on this: they're one of the first I recall using the percentage indicator (in DKC) as a way of hinting at content not yet experienced. That's really just a step or two removed from cheebs.

This is a glaring omission, it was a dumb mistake. Maybe in their mind it sets them apart, but to 99.9% of consumers (the 0.1% being Nintendo apologists), this is a mark against the WIIU.[/QUOTE]

Exactly. Is adding something like this that difficult? All multi-platform games contain achievements so why not have them? It's like Nintendo knows what people want and then says, "eff that - you are getting this and you will learn to like it instead" which may have been fine 20 years ago when they were actually innovating (for reals - not just because) but this is not 1992 and there are too many other, less frustrating options for video games these days.

There should be a baseline for standard features like achievements, online functionality, etc. that all consoles have and then if you want to differentiate yourself, think of something new and make that the standard for the next gen... you know, exactly like what happened with achievements.
 
I forgot about the little star indicator on SMW saves. That little star is a proto-achievement if there ever was one!

It's amazing how Nintendo thinks that by standing still on this, they're distinguishing themselves. Like you say, cheebs would be so easy to implement. Maybe N isn't crediting their customers enough, in which case...

Dear Nintendo, don't worry, your customers understand how superficial cheebs are. But it's what they want. It's not like you balked at giving people what they want in the past. How many Mario Parties have we had? There's extreme tricks and fucking motorcycles and gliders in a KART racer! So just put the cheebs bullshit in there or come up with a better system. Just move forward already.
 
[quote name='dothog']It's amazing how Nintendo thinks that by standing still on this, they're distinguishing themselves. [/QUOTE]

This wasn't said. I'm not disagreeing, but you know what you're doing here.
 
I don't care about achievements. I do however care about people seeing how long I have played x game. If people can see hours played per game, I will b happy.
 
I know I'll be bashed for this, but with no achievement system, no wired connection out of the box, worries about 3rd party support, some games not supporting pro controller-only play, a launch including ports, no real details on their online system, my enthusiasm for the system has really waned.

I preordered it, and I really want to like it, because I've been a Nintendo fan for 20 years. But now I'm considering trying to flip the thing to get some other stuff for the holidays that I know my family and I will enjoy, rather than something where I kind of gotta concentrate on looking past the flaws to justify my purchase.
 
[quote name='dothog']You're still playing the role of the apologist here, and Nintendo doesn't deserve that. They fucked this up pretty hard. I don't care about 'cheebs but I don't see them as being epeen related. Like em or not, they're an important part of gaming now, it's not just about showing off. As io and javery mention, for a lot of people cheebs are now how people gauge how much of the game they've experienced.

Nintendo can't play dumb on this: they're one of the first I recall using the percentage indicator (in DKC) as a way of hinting at content not yet experienced. That's really just a step or two removed from cheebs.

This is a glaring omission, it was a dumb mistake. Maybe in their mind it sets them apart, but to 99.9% of consumers (the 0.1% being Nintendo apologists), this is a mark against the WIIU.[/QUOTE]

For what it's worth, I'll reiterate... I *personally* don't have a problem with this in regards to my own *personal* gaming. As a recent example, I found myself trying to 'one up' my friend in RE6 in terms of acheivements. That's fine, but I realized that I was playing the game differently that I would have had I not been trying to do that. Again, I just feel like this is something that may actually positively impact *my* experience with the console. I've found myself sometimes turning what should be a relaxing pasttime into work, which I've been trying my damnedest to get away from.


That doesn't change the fact that from the perspective of someone looking at the gaming market and the consumers they're trying to reach, this is a big mistake. There's genuinely no argument there. Like someone said, I wouldn't be surprised to see it implemented later, but we'll see.

Sorry for the reply, but there wasn't any 'apologist' thinking here. Just a personal opinion. That doesn't change this being a bad business decision.
 
[quote name='Strell']This wasn't said. I'm not disagreeing, but you know what you're doing here.[/QUOTE]

If by "what [I'm] doing," you mean I'm assuming their process, that's true, I may be casting things either too negatively or positive for them. It's entirely possible they have something in the works; OTOH they may not care at all about this. I don't know. It's odd.

I can understand the hidebound approach a little bit, I'm not 100% against what Nintendo approach. My daughter is of age where vidya games are appropriate, but I'm a much more rigid parent when it comes to games than other CAGs, I'm a controlling asshole with family gaming. In that sense, I respond to the Nintendo way. I'd love to keep my feet firmly planted in 1999 as a parent: offline games, and no facebook/twitter bullshit so the kid isn't exposed to the pedonet.

However, that approach is incredibly pussified. I know it as a parent, I know I've got to come up with something better than "no online for you young lady!" if I don't want to alienate my kid. I'm embarrassed for Nintendo, that they haven't got to that stage of self-realization yet.
 
[quote name='Sir_Fragalot']I don't care about achievements. I do however care about people seeing how long I have played x game. If people can see hours played per game, I will b happy.[/QUOTE]
Actually the Wii already has a gameplay hour logging feature via the Nintendo Channel, I visit there often just to see how much value (or how much time wasted) I've gotten out of select games. Not all of them are tracked, but most of them are, based upon the hourly totals in the Wii calendar.

I know this information isn't shown to others, though hopefully Nintendo will include this feature via Miiverse or other such component that others can see, because I agree with your statement. I could care less about the achievements, but gameplay time is much more of a factor to me.
 
I feel exactly the same way 007 feels. I would like the system implemented on Wii U, but, internally I'm gonna breathe a little sigh of relief they aren't doing them. It is *really* hard not caring about my Achievements on 360. I've played some games and grinded quests and such that I generally didn't enjoy.

(I worry about Trophies on PS3, too, though not as heavily as my Achievements. 360 was there first, and, I get all my multiplatform games over there.)

It's really hard to not care about them for me. If Wii U doesn't have them, it's one less then to nitpick on.
 
[quote name='Strell']I'm reminded why I barely post in here anymore.[/QUOTE]

Less talk, more rawk, rite????

Anyway, who gives a kay-flip-flibbity about achievements? They started to ruin my Xbox experience, and I'm glad I got over them. I'm having fun with gaming again. I'd rather see creative Miiverse interaction with tips and fun comments from friends pop up around games than see that they collected 100 mcguffins in various obscure corners of a game, no doubt using a gamefaqs guide, thus wasting several hours of their life.

I'm very enthusiastic about the Wii U. Are there some blundering mis-steps in the lead up? You bet. Wouldn't be Nintendo without that. But what are we getting out of the box? One of the greatest fan service games ever made (Nintendo Land), a very fun looking new Mario game with tweaks that are getting very strongly positive comments from early players, a pretty neat interface device that opens up new possibilities for playing games, and access to a ton of third party content including on-line multi-player games like COD BLOPS 2 with a community that hopefully will be populated with at least 20% less a-holes than on XBL.

And what's this stuff about "they're not showing enough games so I'm out" nonsense? The games will come, and there will be some glorious best-of-the-generation games like Super Mario Galaxy 1 & 2 exclusive to the Wii U.

Also: New console smell.
 
Honestly? I'd almost rather have no system-wide achievement/trophies. Too many games nowadays reward you with nothing but trophies/points. I fondly remember the days where games actually rewarded you with actual stuff -- game art, cool items, madden cards (oh, how I long for madden cards unpolluted by microtransactions and forced online play), cheats, whatever. Some games still do it, sure (FFXIII gives you wallpaper, RE6 and Uncharted gives you points to buy stuff, IIRC, etc.), but developers shouldn't expect the DING in the corner alone to motivate me (because it doesn't).
 
It's just that Nintendo has the perfect system for Achievements - the Miis. Microsoft sort of jumped on this wagon by letting you get clothes and other little bits of nonsense for them. The Miis could be the same. Beat Metroid in under X hours at 100%? Get a Samus helmet, or have her ship orbitting around you. Beat Zelda with all hearts? Get a Master Sword slung around your back. Mario gloves. Gym badges.

It's all right there and there's no reason it can't exist. I would think the APIs are more fleshed out now as well, what with the way the 3DS has extended Miis.

Whatever though.
 
I also say that I don't care much for achievements. I will occasionally chase after trophies, but for many games, it is just busy work. My gamer card below kinda reflects that.

What I do care about is being able to show off what I've played recently and logging how long I've played. Anything beyond that is gravy.
 
[quote name='Strell']It's all right there and there's no reason it can't exist. I would think the APIs are more fleshed out now as well, what with the way the 3DS has extended Miis.[/QUOTE]
Perhaps. I've never had a 360, so can't speak specifically to that platform, but there's so many PS3 games that have you hunting for trophies for no other reason than to get trophies. Only game I've ever platinumed on PS3 is FFXIII-2, and that's because by the time felt "finished" with the game, I already had every single trophy except for 1, because there was other motivation than just the trophy. And not because they were easy to get. Not saying they can't be good, but just that developers treat them in such a different way from one to the other, that for some games, it's just bleh (edit: at least for me. I have no issues with the fact that some people are motivated by them).
 
[quote name='wampa8jedi'](1) Wii points - My understanding is that these do not carry over to the Wii U, but the downloadable games will if included in the initial transfer--correct? If so I may need to go on a mini-buying spree, as I've had 2500 points sitting on my account for ages...[/QUOTE]

According to this Nintendo Life article, you should be able to transfer your Wii Shop points over to the Wii U, no need to spend them now if you don't want to.
 
[quote name='Strell']It's just that Nintendo has the perfect system for Achievements - the Miis. Microsoft sort of jumped on this wagon by letting you get clothes and other little bits of nonsense for them. The Miis could be the same. Beat Metroid in under X hours at 100%? Get a Samus helmet, or have her ship orbitting around you. Beat Zelda with all hearts? Get a Master Sword slung around your back. Mario gloves. Gym badges.[/QUOTE]

YES. Imagine having a closet/shelf of these things that you could display with your Mii (to show off everything you have accomplished instead of just the one thing your Mii is wearing)... so many possibilities...
 
[quote name='007']
That doesn't change the fact that from the perspective of someone looking at the gaming market and the consumers they're trying to reach, this is a big mistake. There's genuinely no argument there. Like someone said, I wouldn't be surprised to see it implemented later, but we'll see.[/QUOTE]

Exactly. People here can boast of their indifference but it's easier for them to ignore achievements than someone to earn them on a system that doesn't have them. There's nothing to lose by having them. Simple as that. People can chase them down or ignore them at their own will.

As for merits of Achievements, sure there is a lot of wasted time chasing some (even went through a whore period myself, I'm over 80k), but like them or not they ABSOLUtELY add playtime to nearly every game. That's a good thing, especially given most single player games top off around the 10 hour or less mark.

Take the last Tomb Raider game, or even Uncharted. Both can be finished under 10 hours. Add in collectables, speed runs and various random challenges and you just doubled your $/hour ratio. Is it filler? Maybe, but if you finish a game and aren't ready to leave that world cheevos give you an excuse to keep playing.
 
[quote name='Billytwoshoes']According to this Nintendo Life article, you should be able to transfer your Wii Shop points over to the Wii U, no need to spend them now if you don't want to.[/QUOTE]

That's awesome! Thanks for the info.

Now if only I could get confirmation on the system voltage... it's crazy to me that with all the unboxings, no one has snapped a pic of the power supply to see if its universal or not. Sigh...
 
[quote name='Strell']No one is boasting.[/QUOTE]

I kinda was... :whistle2:#

Anyway, probably the thing that encourages me most about the Wii U is how enjoyable some of the recent 3DS games have been... Layton, Paper Mario, Super Mario 3D Land, etc. It's been a great year to be a Nintendo gamer, and I get the sense that Nintendo has been holding back on 3DS and certainly Wii development to create Wii U games. Should be a super fun year ahead of us.
 
[quote name='Strell']It's just that Nintendo has the perfect system for Achievements - the Miis. Microsoft sort of jumped on this wagon by letting you get clothes and other little bits of nonsense for them. The Miis could be the same. Beat Metroid in under X hours at 100%? Get a Samus helmet, or have her ship orbitting around you. Beat Zelda with all hearts? Get a Master Sword slung around your back. Mario gloves. Gym badges.

It's all right there and there's no reason it can't exist. I would think the APIs are more fleshed out now as well, what with the way the 3DS has extended Miis.

Whatever though.[/QUOTE]

Strell I really wished you worked for Nintendo that has been probably be best idea for me wanting to play games for games again. Thank you and please continue posting:applause:
 
[quote name='bjstucker']Strell I really wished you worked for Nintendo that has been probably be best idea for me wanting to play games for games again. Thank you and please continue posting:applause:[/QUOTE]

The little Xbox awards that you can unlock for your avatar push me to finish bits of games far more than regular achievements or trophies do.

Someday I'm going to just play Afterburner Climax until my hands fall off in order to get that pilot's helmet.
 
[quote name='Strell']It's just that Nintendo has the perfect system for Achievements - the Miis. Microsoft sort of jumped on this wagon by letting you get clothes and other little bits of nonsense for them. The Miis could be the same. Beat Metroid in under X hours at 100%? Get a Samus helmet, or have her ship orbitting around you. Beat Zelda with all hearts? Get a Master Sword slung around your back. Mario gloves. Gym badges.

It's all right there and there's no reason it can't exist. I would think the APIs are more fleshed out now as well, what with the way the 3DS has extended Miis.

Whatever though.[/QUOTE]

Yep, and that's all it has to be. It doesn't have to be the same points-like system the other consoles use. Just something that shows you accomplished something cool in a game. A hat or shirt for the Mii would be just fine. I'd prefer a little of both (like the 360 has) but I'd take either at this point.

I haven't played many Wii games in the last 2 years or so. But when I did, I have to admit to feeling a sense of relief that I didn't feel the pull to get missable achievements (as others have said by using a guide). I was able to enjoy Xenoblade Chronicles for what it was without worrying about missing that "walk to this place that you only see once in the game on a Tuesday night and hit this guy on the head" achievement ;). But then I felt the flip side of it when it got to the point where I had spent 160 hours playing the game and had nothing to show for it. I mean, would a Monado for my Mii have been too much to ask for ;).
 
It's just frustrating that Nintendo rubber-band-AIs all the time. ALL the time. The Wii U has a good push for digital content, but there's no account system. You can transfer stuff from the Wii, but it's an all-or-nothing thing and your Wii gets flashed in the process. They made Miis, but they were super limited (no red hair). There's so little consistency in their comments and movements, save for the occasional time where you see a trend be exploited (Wii _[Noun]__ games).

I don't know if it's a breakdown between NoA and NoJ, or if NoJ is just so stubbornly rooted in their own culture, or if NoA isn't pushing hard enough, etc. I get the feeling that Iwata and crew sit over there and say things out loud to themselves that would make Reggie and co cringe just as strongly as I think NoA might be completely out of touch. Maybe the whole thing is simply a lot of hand wringing about the unstable world economy, so there's a strong effort to cull costs at every chance possible.

I just have no idea. Someone needs to go in there and kick some ass. Not enough to appease every gamer on the 'net, but enough to make everyone in there look around and say "This is the modern digital world we find ourselves in, and we need to have a foundation in place NOW."

/done rambling
 
[quote name='Strell']I don't know if it's a breakdown between NoA and NoJ, or if NoJ is just so stubbornly rooted in their own culture, or if NoA isn't pushing hard enough, etc.[/QUOTE]

Pretty much this is the gist of it. NCL develops with the Japanese market in mind and everyone else just gets scraps. It's the first party devs, the official publications, licensing, everything. It's just the way it is.

The Wii U chat video was outrageous. I've never before seen Iwata and Reggie interact directly before. You could tell that Reggie was clearly Iwata's bitch.
 
Does anybody know if the homebrew channel will mess anything up with the data transfer process? And do I need a second SD card to do it?
 
[quote name='Corvin']Exactly. People here can boast of their indifference but it's easier for them to ignore achievements than someone to earn them on a system that doesn't have them. There's nothing to lose by having them. Simple as that. People can chase them down or ignore them at their own will.

As for merits of Achievements, sure there is a lot of wasted time chasing some (even went through a whore period myself, I'm over 80k), but like them or not they ABSOLUtELY add playtime to nearly every game. That's a good thing, especially given most single player games top off around the 10 hour or less mark.[/QUOTE]

It CAN be a good thing. It can also be a bad thing, and an obnoxious waste of time. It all depends on how the developers utilize them.

There won't be anything stopping developers from creating their own "achievements" system within their own games. Some developers had already been doing this before XBL made it a requirement. The real innovation behind achievements is their ubiquity across games.

If Nintendo fails to implement a similar system with the Wii U, they are missing a possible opportunity for greater social integration, but they are also providing developers with greater freedom. The achievement system is partially responsible for Microsoft's draconian approvals process.
 
I have mixed feelings about the lack of global achievements. For the most part achievements on the Xbox are things that pop up and I go, "oh, I guess I got an achievement". There has only been one game that I really made an effort to go for the achievements on: Costume Quest. But I admit that I kind of like hearing that tone. :) In the worst case achievements create an artificial and utterly worthless economy. Take, for example, Fruit Ninja Kinect. It's a great game and I like it a lot, but they keep creating paid DLC which consists of some new graphics and... some achievements. Instead of creating actual new content, they are just adding achievements along with some new graphics, charging for it, and calling it a day. If there was no global achievements on the Xbox, they'd be forced to actually make something fun as DLC.
 
As someone who keeps all their old systems hooked up, I'm conflicted about the transfer process. I honestly don't want to gut my Wii, but... Wii games over HDMI. The flipside of that, though, is that I may eventually pull the trigger on hooking up an old SDTV for non-HDMI systems, where the Wii would go. Then there's also the loss of GameCube controls for stuff like Brawl. Of course, even if I leave the Wii as-is, I have to recreate all my Miis. If I just decide to start fresh... well, that pretty much splits the Wii collection, since I wouldn't play Animal Crossing, Brawl, or Mario Kart without my save data.

Seriously, Nintendo, this shit is difficult. I don't want to have to make decisions like this. Ha.
 
Brawl is especially infuriating, since I won't be able to use a Gamecube controller any more if I decided to move data over. And since the stupid Wii isn't being software emulated, you can't use the Wii U Pro controller either. Microsoft lets me use the 360 controller with Xbox games (that's how I played Psychonauts), so there's no excuse for the Wii U not being able to do that as well.
 
Anybody else preorder games from NewEgg? Just looking to see if anybody who has could post when they get a shipping email. Just excited is all.

5 days. Excited. :D
 
[quote name='advanced']Anybody else preorder games from NewEgg? Just looking to see if anybody who has could post when they get a shipping email. Just excited is all.

5 days. Excited. :D[/QUOTE]

I chatted with a cs rep last week and he told me my games wouldn't ship until Monday:cry:
 
[quote name='Josh5890']I chatted with a cs rep last week and he told me my games wouldn't ship until Monday:cry:[/QUOTE]

Thanks. :D

And bummer. :(

I'm in Cali, so hopefully I can get them Wednesday. And I'm guess I'm glad I cancelled ZombiU. It'll give me something to buy in person and play.
 
[quote name='Strell']Brawl is especially infuriating, since I won't be able to use a Gamecube controller any more if I decided to move data over. And since the stupid Wii isn't being software emulated, you can't use the Wii U Pro controller either. Microsoft lets me use the 360 controller with Xbox games (that's how I played Psychonauts), so there's no excuse for the Wii U not being able to do that as well.[/QUOTE]

Can't you still copy your Wii save game data (I assume its this data you are talking about) to an SD card? I believe most games allow you to backup save data. In which case, copy all that you can to an SD card before you do the data transfer, that way if you decide you do want to fire up the old Wii, you just copy it from that backup.

I haven't tried it with Brawl's data, so maybe you can't, but I know most games allowed you to do this.
 
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