[quote name='pete5883']I think the real answer is just that you're wrong about 500k & 100k.
If NOA wouldn't stupidly require that the voicework be re-recorded by American actors, you'd be right.[/QUOTE]
Ummm, and you don't think I didn't look at the sales figures of any of Nintendo's releases in the past few years and saw what they labeled as failures and successes....
Gimme a break Pete, I'm not pulling numbers out of my ass here, give me the benefit of the doubt will ya.

(I do watch sales figures and what most companies determine as success and failure come down to those two sales figures)
You're just arguing it because you think I pulled these out of thin air, which I am not, but whatever helps you sleep at night buddy.

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[quote name='cochesecochese']Should be noted that Itagaki Street makes tons of money. Even though it's a Hori game the budget is absolutely negligible in modern gaming terms.[/QUOTE]
Ok since you and Pete feel like putting me in the firing line, fine, let's do it.
Yeah it might sell droves IN JAPAN (edit: two versions of it maybe), but it's never been tested outside of that country.
Here's the sales numbers for Itadaki Street since it's original releases via a link provided on GAF.
http://garaph.info/gamesearch.php?t...d1=&sltd2=&gameid=&orderby=&res1=&res2=&opt=1
And here's what VGChartz has to say about it (taken with a grain of salt of course)
http://gamrreview.vgchartz.com/browse.php?name=Itadaki+Street
With the exception of those two games the only other versions on the PS2 released in 2004 and the DS none can be considered extremely successful. The PS2 (2002 version) and the PSP version were the only other titles in the line to break 100k, but were successful enough to warrant sequels.
And as we all
SHOULD know handhelds are HUGE in JPN PSP continues to dominate week in and week out with the 3DS in second place for software and hardware sales, so again how this directly relates to the localization of Itadaki Street in the US and how that directly affects Xenoblade perplexes me, other than you two just looking for excuses as to why you think Itadaki Street will be successful in the US, (which I believe it probably won't be) compared to the sales standards that I've already mentioned that Nintendo of America holds it's titles up to. (and to contradict my argument on how many sales Nintendo expects games to make to consider them successful)
I mean if what I've shown so far isn't enough proof, we can keep going round and round with last falls big Wii releases, hell I can even be happy enough to go back as far as GC releases, but I've much better things to do instead of arguing sales numbers with two disciples of S.P./Nintendo about semantics.
Believe what you both want, in the end, I have the numbers to back me up and they all show that in 2004 (the last console version of Itadaki Street sold very well for 2004 era game, but Nintendo and other companies hold the standards to 2011 sales these days) but will it do the same on the Wii?
Will the casuals buy it up, or will the RPG starved FF Otaku's buy it in droves, if the speculation on GAF is correct, FF doesn't have the name recognition it once had, and I don't see the sales coming from name alone
Fortune Street (I'd say Rhythm Heaven doesn't either, unless Nintendo markets the hell out of both games, even then, limited appeal) doesn't have quite the buzz you might believe it does, plus it is already limited by the fact it's a board game, FF/DQ or no...
Anyway, I believe I made my point, if you two want to derail the thread do it on your own time, I'm done discussing this with you both.