It would be more awesome if it said "Don't require this thing and I'll consider buying your product"I totally agree that this would be awesome!
Via Reddit...
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You can be anti Kinect and pro X1. They aren't mutually exclusive. I'll be getting an X1 but still absolutely hate the fact that I'm being forced to buy a useless (for me) peripheral I don't want at all. It would be pretty cool if they put some QR codes on things and let you just scan them with the Kinect though. It would be the one and only thing I'd use it for.Yeah but I like the new kinect. You can buy the eye though...
The QR thing has been confirmed by microsoft:It would be pretty cool if they put some QR codes on things and let you just scan them with the Kinect though. It would be the one and only thing I'd use it for.
Main reason I put in a pre-order was my preference for Live. Very happy with PS + games, though. Pretty nice value there.I'll take live over ps+ any day as well, but that doesn't mean the games they are getting aren't superior in basically every way.
Definitely a good point about PS+ continuing on PS3/Vita. I'll be keeping my PS3 for a good while as I have a good 10-15 games in the backlog (both disc and PS+ freebies) and growing that I want to get through, so as long as they keep putting up free games there Plus will be a good value even if there isn't much on the PS4 worthwhile for the first year or two.PS+ and Live are definitely going to be a more even comparison next gen, so yes I think it's worth talking about. Also consider that unless you're planning to dump your PS3 & Vita if you have one, your plus membership extends to all three consoles, so even if there isn't much for the first few months on the PS4, you'll still be getting an influx of games for the other two systems. Does anybody know if your Live subscription carries over from the 360 to the X1? I've been wondering since they've been touting this live-in-a-steelbook thing.
They did. Live (and PS+ for PS4) subs will carry over.I thought they said it would carry over. I hope so since I still have numerous 360 games.
Live will carry over and you can use it on the both the 360 and Xbox one. You can also have multiple user on one account.PS+ and Live are definitely going to be a more even comparison next gen, so yes I think it's worth talking about. Also consider that unless you're planning to dump your PS3 & Vita if you have one, your plus membership extends to all three consoles, so even if there isn't much for the first few months on the PS4, you'll still be getting an influx of games for the other two systems. Does anybody know if your Live subscription carries over from the 360 to the X1? I've been wondering since they've been touting this live-in-a-steelbook thing.
I honestly dont see how they can be comparable at launch, I really dont.When it comes to gaming yes I agree they both will be comparable.
When it comes to everything else I would say they live still has the edge. All of the entertainment, apps, services, UI etc. I believe really puts XBL over the edge.
But if you don't care about those features then yes I would say they are comparable.
That's something we just have to wait and see on. The PS4 UI etc. is totally redesigned from the PS3 one, and the X1 one looks pretty different too--and both companies haven't showed a whole lot of that. Also have to wait and see if PSN download speeds improve or are still very slow compared to Live. Only time will tell on all that. Kind of hypocritical of you to so strongly assume the X1 stuff will still be better, given how you jump on people saying Kinect 2 won't be better than Kinect 1 and telling them they haven't tried it yet etc.When it comes to gaming yes I agree they both will be comparable.
When it comes to everything else I would say they live still has the edge. All of the entertainment, apps, services, UI etc. I believe really puts XBL over the edge.
But if you don't care about those features then yes I would say they are comparable.
I hope both store UI will be better for their next-gen system. Both are horrible to navigate through, especially the redesigned PS store.That's something we just have to wait and see on. The PS4 UI etc. is totally redesigned from the PS3 one, and the X1 one looks pretty different too--and both companies haven't showed a whole lot of that. Also have to wait and see if PSN download speeds improve or are still very slow compared to Live. Only time will tell on all that. Kind of hypocritical of you to so strongly assume the X1 stuff will still be better, given how you jump on people saying Kinect 2 won't be better than Kinect 1 and telling them they haven't tried it yet etc.
But yeah, I don't care about apps on my consoles. I only use them for gaming, and primarily single player gaming. I use my Bluray player for the Netflix and Amazon Instant Video apps, my DVR has a Pandora app etc. I don't like putting extra wear and tear on consoles as they're more expensive, and they tend to be louder with the fans etc.
For sure.I hope both store UI will be better for their next-gen system. Both are horrible to navigate through, especially the redesigned PS store.
Entertainment and apps that are behind a paywall that aren't on PSN?When it comes to everything else I would say they live still has the edge. All of the entertainment, apps, services, UI etc. I believe really puts XBL over the edge.
So you paid for Live to use peer to peer connections and you won't even be able to see those benefits until next-gen? Totally worth it.I honestly dont see how they can be comparable at launch, I really dont.
Simply mathematics would tell you it could not be. We've paid for Live for how long now? Microsoft has used that time to buy servers, among other things. Then they announce they are putting even more servers, to a total of 300,000.
Meanwhile, Sony hasnt said anything other then "Yeah, we are working on it".
It just isnt a fair comparison at launch. I think before we compare, we should give Sony at least a 6 month break (giving them a year in total from the announcement of pay).
Other then Microsoft saying they would be servers, and having huge expansions in all of their major data centers, costing billions of dollars in total?So you paid for Live to use peer to peer connections and you won't even be able to see those benefits until next-gen? Totally worth it.
Show me a link to where it says 300,00 servers in the cloud are actual physical servers and not VMs.
Sony has a history of using dedicated servers already for some 1st party MP games for free. They've even used cloud solutions before MS:
http://aws.amazon.com/solutions/case-studies/naughty-dog/
Sure, let's look at this one:Other then Microsoft saying they would be servers, and having huge expansions in all of their major data centers, costing billions of dollars in total?
You can get plenty of links showing their servers, how many, etc. I guess I can dig them up for you if you are simply too lazy?
At the end of the Xbox 101 presentation, Henshaw is asked whether the 300,000 servers that will be available when the Xbox One launches are all physical servers or a combination of virtual machines. "We haven't gone into that level of detail yet," is all he'll say, somewhat tellingly.
The only ones saying anything was better was you and WV saying XBL has the edge. They both currently use peer to peer connections so the difference in quality is all relative to the host and everyone's internet connection. So it definitely is not better, it's just the same with a paywall.As to if Live was worth it, I do not think anyone here can say with a straight face PSN is better then Live. That would be completely idiotic. You'd literally need to live on fantasy island for that to be true. You can clearly say PSN+ delivers far better *games*, while Live delivers better *online play* however.
Not surprising you didn't actually read the link. AWS is a cloud service, Naughty Dog is a top Sony developer who utilized AWS for Uncharted 3. So yes, some games on PSN have already used Cloud technology, since 2012.Your link is talking about *AWS*, not Sony. Unless it's your intention that PSN servers are using Amazon Web Services? Which, well, we know they are not.
Yeah, people need to stop with the "specs" bullshit, you're not going to notice a difference at all. In fact, it's already proven the Xbox One has many more features, isn't that more important?For starters you get better specs, Netflix and I'm sure a bunch of other apps not behind a pay wall, PS+ and it's "free" games, and possibly game sharing if that stays the same as PS3.
PSN servers were using Amazon Web Services until the 2011 PSN hack. Sony said after the hack they will be moving their servers offsite to an undisclosed location. Well that undisclosed location would be OpenStack. SEN/PSN servers are now running on the OpenStack cloud platform. Gaikai is just a cloud platform Sony bought to complement the third party cloud services they already use.Unless it's your intention that PSN servers are using Amazon Web Services? Which, well, we know they are not.
Agree on the first. If any thing maybe some first party games will look a little better on PS4 than the X1 exclusives (just like this gen)--but not enough for anyone to care about. I mean yea, Last of Us looks better than anything on 360, but it's not leaps and bounds better or anything.Yeah, people need to stop with the "specs" bullshit, you're not going to notice a difference at all. In fact, it's already proven the Xbox One has many more features, isn't that more important?
So, I guess your taking that negatively? Oh wait, you are. Your awful silly sir.Sure, let's look at this one:
http://www.eurogamer.net/articles/2013-06-19-microsoft-makes-the-case-for-xbox-ones-300-000-server-cloud-but-what-do-developers-think
The only ones saying anything was better was you and WV saying XBL has the edge. They both currently use peer to peer connections so the difference in quality is all relative to the host and everyone's internet connection. So it definitely is not better, it's just the same with a paywall.
Not surprising you didn't actually read the link. AWS is a cloud service, Naughty Dog is a top Sony developer who utilized AWS for Uncharted 3. So yes, some games on PSN have already used Cloud technology, since 2012.
Openstack is a software solution, you know that right?PSN servers were using Amazon Web Services until the 2011 PSN hack. Sony said after the hack they will be moving their servers offsite to an undisclosed location. Well that undisclosed location would be OpenStack. SEN/PSN servers are now running on the OpenStack cloud platform. Gaikai is just a cloud platform Sony bought to complement the third party cloud services they already use.
Doesn't seem like Sony is the one behind on cloud services, it is just that they are using third party cloud services instead of wasting money building one.
SEN/PSN itself no longer use AWS but developers are still allowed to use AWS to host their games. Naughty Dog, Ubisoft, and Media Molecule are just some examples.As to the article, I of course read it. However, if you knew anything about the PSN network, you would know they do not use AWS anymore due to the massive security attack. That includes first party developers.
I never said it was the data center, I know it is software.Openstack is a software solution, you know that right?
It is what runs the data center, not actually "the data center". That would be like saying I'm selling my car and going to OnStar. While OnStar is in a car, it certainly is not "the car", it's software solution in the car.
Companies like Metacloud, etc are actually behind the data centers..then offer them at reasonable prices for other companies.
From articles I had read at the time of the attack, Sony was severing all ties to AWS. (Ubisoft is not a first party developer by the way, they are what's called a third party developer)SEN/PSN itself no longer use AWS but developers are still allowed to use AWS to host their games. Naughty Dog, Ubisoft, and Media Molecule are just some examples.
You actually did...I never said it was the data center, I know it is software.
A Sony spokesman got back Friday afternoon with the following statement:
“Sony Computer Entertainment America utilizes various hosting options, including those from Amazon Web Services and OpenStack, among others, for its game platforms. The reports claiming that SCEA is discontinuing its relationship with Amazon Web Services are inaccurate.”
http://www.geekwire.com/2012/sony-gaming-unit-dumps-amazon-web-services-moves-rackspaces-openstack/
Agree on all pointsAgree on the first. If any thing maybe some first party games will look a little better on PS4 than the X1 exclusives (just like this gen)--but not enough for anyone to care about. I mean yea, Last of Us looks better than anything on 360, but it's not leaps and bounds better or anything.
For the second point, that's just up to the individual. I don't care about features as I only use my consoles for gaming, and mostly single player gaming. So all the extra bells and whistles are just lost on me as I really don't want to do more (other than the occasional online co-op game) with my consoles today that I did with my NES and other consoles back when I first started gaming.
Of course, the features are a huge plus to others who want the TV stuff, who use apps on their console rather than a bluray player or roku box, or do more online gaming etc.
Ok, you got me on the "location" slip up. I didn't proof read my reply before I submitted that. I had it in my mind as suggesting Sony moving from one service to another.
I never said first party developers, I just wrote "developers can still use AWS". Naughty Dog is still using AWS for Uncharted 3. Uncharted 3 came out at the end of 2011 which was months after the hack.
Most aren't going to ever notice a difference but the differences are there this gen (again most won't notice) so there's no reason to think they won't be there next gen.Yeah, people need to stop with the "specs" bullshit, you're not going to notice a difference at all. In fact, it's already proven the Xbox One has many more features, isn't that more important?
Yeah, because the idea that it is completely unfair (to Sony) to compare them at launch because MS threw lots of money at a cloud system of their own with 300,000 (still not confirmed to be actual physical) servers has no Microsoft bias or negative connotation. Right. They have an extensive history of locking out media features and using peer-to-peer connections behind a paywall, that surely means better stuff is coming.So, I guess your taking that negatively? Oh wait, you are. Your awful silly sir.
I implied XBL would have the edge day one because of it's extensive history behind the pay wall as compared to Sony. I also said it would be unfair to compare them at launch. However, if you feel that both PSN and Xbox Live offer the exact same quality right now (which is laughable, but apparently you feel that way..) then sure, let's compare them on day 1. I know who my money is on.. the company with billions invested in their data center, as opposed to the company who dosent even pull in a billion profit per year.
Well according to you, you've already read the link:So far, none of Sony's first party studios have said any game is being hosted on AWS, but if you have a article please feel free to link
The PSN hack was April, 2011Added August 1, 2012
"From articles I had read at the time of the attack, Sony was severing all ties to AWS."
Well, I said specifically first party developers. I did not mention third, because Sony has absolutely no control over what Ubisoft does. (Since we are talking about them, change your uplay password, I'm sure its been posted here, but the more that see it..)
As to Naughty Dog, you and I both know that there would not have been enough time to change it's development.
A more telling example would be The Last of Us. Which does not use AWS. It uses P2P. Ask yourself why if Naughty Dog has been using AWS for all of their releases, why would the Last of Us be different? Because they no longer have a relationship with AWS.
Even Media Molecule has stated they will consider AWS for future projects. I'm not even sure Last of Us is P2P, I thought UC2&3 were P2P but apparently they were hosted on dedicated servers in the cloud. You have a source to back-up that statement Last of Us is P2P?A Sony spokesman got back Friday afternoon with the following statement:
“Sony Computer Entertainment America utilizes various hosting options, including those from Amazon Web Services and OpenStack, among others, for its game platforms. The reports claiming that SCEA is discontinuing its relationship with Amazon Web Services are inaccurate.”
http://www.geekwire....aces-openstack/
It wasnt a slam against Sony. Jesus, I thought I was a fanboy. God damn son.Yeah, because the idea that it is completely unfair (to Sony) to compare them at launch because MS threw lots of money at a cloud system of their own with 300,000 (still not confirmed to be actual physical) servers has no Microsoft bias or negative connotation. Right. They have an extensive history of locking out media features and using peer-to-peer connections behind a paywall, that surely means better stuff is coming.
Prove to me how a normal match of COD on XBL is superior to the same match on PSN. Cross game chat? That's it?
Well according to you, you've already read the link:
http://aws.amazon.com/solutions/case-studies/naughty-dog/
The PSN hack was April, 2011
http://forums.naughtydog.com/t5/The-Last-of-Us-Multiplayer/Does-this-game-have-dedicated-servers/td-p/40658725"From articles I had read at the time of the attack, Sony was severing all ties to AWS."
Does it even matter if you meant first party developers? I just proved to you Sony is not severing all ties to AWS. First party developers are still using AWS for their games including LB2 and Uncharted 3.
Even Media Molecule has stated they will consider AWS for future projects. I'm not even sure Last of Us is P2P, I thought UC2&3 were P2P but apparently they were hosted on dedicated servers in the cloud. You have a source to back-up that statement Last of Us is P2P?
He can't because COD servers on XBL are the same as PSN. Activision uses demonware for all online matchmaking for all of it's online titles.Prove to me how a normal match of COD on XBL is superior to the same match on PSN. Cross game chat? That's it?
Have you ever played the Uncharted games? it does the same thing also, which is why I was surprised Uncharted 2&3 were hosted in the cloud via AWS.http://forums.naughtydog.com/t5/The-Last-of-Us-Multiplayer/Does-this-game-have-dedicated-servers/td-p/40658725
^ What happens when your host disconnects. This does not happen in dedicated servers. Specifically Evang's post, who is a developer confirms its a host to host (p2p).
I have not. I assumed you guys did your fact checking, but apparently you have not. Therefor, I've went ahead and done it for you. (/sigh)Have you ever played the Uncharted games? it does the same thing also, which is why I was surprised Uncharted 2&3 were hosted in the cloud via AWS.
I have not. I assumed you guys did your fact checking, but apparently you have not. Therefor, I've went ahead and done it for you. (/sigh)
http://www.computerandvideogames.com/311253/no-dedicated-servers-in-uncharted-3-multiplayer-naughty-dog-explains/
Apparently UC2 did not have dedicated servers either.. so uh, yeah? Struggling to find a link for it specifically however, but comments on various forums are all saying the same thing.
Notice how he never confirmed it was P2P? The fact they can fix this in a patch should indicate this is not really P2P.The game should migrate to a new host- however, if the game cannot find a new suitable host, this does happen.
This is at the top of our "to do" list for the next patch!
-EvangM
Uh, what?Notice how he never confirmed it was P2P? The fact they can fix this in a patch should indicate this is not really P2P.
When players start a new game on their PS3, they receive a page of instructional information that is stored and delivered from Amazon S3. Profile changes and customized options are also stored in Amazon S3. If players want to join live multiplayer games, they are routed to an Amazon EC2 “matchmaking” server, which connects them with games currently in progress.Uh, what?
How so? The very fact that they would need to patch the game shows its P2P. If it was a dedicated server, they'd push a patch to the server, restart late at night and it will be fixed.
Your assuming he meant a server patch, when it was not. It was a CLIENT patch to fix P2P.
http://www.joystiq.com/2013/06/29/the-last-of-us-patch-1-02-removes-sex-hotline-numbers-includes/
(Direct link: http://www.naughtydog.com/site/post/the_last_of_us_patch_102/ )
It cannot get any clearer that it is P2P. It really cant HTZ, you know that, use your head a little. It's using the exact same system as UC3 for god sake's, where a developer *CLEARLY* says its P2P.
Firstly, I'd say I had PS+ update it for me overnight. And secondly about "in the match," that's entirely my point.While you say what difference in a CoD Match, I'd ask.. firstly.. how long did it even take to download COD's updates? It's clear that Sony's services are not at the same level as Live's.. just from download speed alone, which is the #1 complaint about PSN. (Slow, slow download speeds) When you are actually *in the match* there is little difference because CoD is P2P, thus its purely based on your host.
Does whether or not Uncharted 2 uses P2P or dedicated servers have any bearing whatsoever on this thread? Honestly, the tangents in here.
^It all started with that quote from Ashane. :lol:Unless it's your intention that PSN servers are using Amazon Web Services? Which, well, we know they are not.
Which, again, is not dedicated servers. It's using P2P hosting, with your MP data saved on the cloud. I guess if you want to believe its dedicated go ahead, but I'll take the word of the developer of the game. I cant even believe your attempting to argue it is dedicated.. I really cant. Like, I'm baffled, since I know your far smarter then that.When players start a new game on their PS3, they receive a page of instructional information that is stored and delivered from Amazon S3. Profile changes and customized options are also stored in Amazon S3. If players want to join live multiplayer games, they are routed to an Amazon EC2 “matchmaking” server, which connects them with games currently in progress.
How do you know that patch to fix matchmaking is not something wrong with code in the game(client) instead of the servers? Maybe they did roll out a server patch on the same day as the client patch to fix single player issues like in 1.02.
Gotcha, so, to get around the slow download speeds of PS+, you must have the foresight to actually log into the game you wish to play tomorrow and make sure the updates get downloaded. Hmm okFirstly, I'd say I had PS+ update it for me overnight. And secondly about "in the match," that's entirely my point.
So you're basically saying the XBL advantage is update speeds? The kind that until recently cost so much it caused a game like Fez to never be fixed?
I say go ahead and compare the shit out of them on launch day. It will be the first time they will both be on the same paywall required playing field.
And I never said Uncharted used dedicated servers, only that they used cloud solutions. But again, your article is dated July 2011 and the AWS article is from 2012.
Which was 100% correct^It all started with that quote from Ashane. :lol: