Bungie is a company that gives 0

s about pissing it's customer base off. Make the

ing Gally a bitch to get, then for Bungie Day, eat a Gally cake and show it off. Instead of giving out a shader/emblem, you have to do a bunch of shit to earn it. Then they announce they are nerfing all of the weapons people hold dear to them. So when people complain about the incoming nerfs, they be like "

you all crying about weapons nerfs, so we will have Xur carry no exotic weapons."
I got this Crux, but no way to combine it since that blade asshole only spawns in 1 place now and wont drop it. I have killed that guy 75 plus times now in the past 2 weeks.
Only good thing going is that they arent raping Scout rifles anymore. VoC/Mida/Fang will still be usable. I just dont understand what is so hard to give people more access to the weapons they are paying to play to get. Can't they let you buy a random exotic weapon like they do with the armors? It's not like this a fremium mobile game. Everyone actually paid and it shouldn't be like a damn job.
The nerfs are generally a good thing. It's the problem with basically every encounter in the game being complete shit. Stand on an edge/safe zone. 95% of the map is never used. All the bosses are non-dynamic bullet sponges.
Fix the encounters so the OP weapons aren't necessary. After playing the same boring bullet sponge bosses over and over, you look for ways to kill them faster. Hence GHorn and BH.
I took down Skolas last night in 1HR 50 Mins (we had a couple early wipes and lost our 3rd man in the first round so had to find another). I was the only team member with a gally. One guy didn't have a mic (he waved when it was time to take the essence) and the other guy had never done Skolas before. We did just fine. Gally, IB, BH are not game breaking. They more or less mitigate the bullshit.
I understand the Strikes having dumb boring bosses. Those are able to be played alone (only in the nightfall, though). Anything that requires a team should require team tactics. Bosses like the Raid bosses should be throughout the game. Bosses in the Raids should be even more dynamic.
Destiny is at a point where it is a perfectly serviceable game and worth the money if you purchase 'the complete' pack. If you are a day one player, I'm sorry, but the content is not worth:
$60 Vanilla game (sorry, $150 Ghost Edition)
$35 Expansion Pass (Or $20+$20)
$40 The Taken King
Hours played does not equal quality if you are grinding the same BS and low quality encounters. The game right now is in the state it should have been at release. Improvements to resource farming (no more 4 hour patrols in a circle at scablands to upgrade raid armor with relic iron), the destiny app, more bounty slots, matchmaking weekly heroic, etc. have made the game much better. Now you can focus on actually playing the game and doing activities you want to do. The activities themselves do need improvements, but generally the community, camaraderie, and excellent gunplay make it still a fun game to play.
32/34 POE should no doubt have matchmaking as they aren't exactly complicated/difficult. Matchmaking chat should be on by default since many people don't even know how to properly use it/never use it. Nightfalls should have matchmaking.
Also, the POE is a waste of time after you've reached lv34 on all 3 characters and have a decent amount of maxed things. Loot needs to be fixed.