Japanese Niche Games Deals & Discussion Thread 4.0

shivan128

CAGiversary!
Feedback
163 (100%)
Welcome to the Japanese niche games deals and discussion thread!  Feel free to talk about local and import Japanese games here.  Our goal is to maintain a thread dedicated to active deals on niche games including RPGs, Visual Novels (VN), Shoot'em ups (Shmups), Musou, etc.  Also maintained are pre-orders for standard, limited and collector's edition games with key release dates provided.

I've wikified the thread to make it more friendly and open to others that can actively update with important information. You can find the wiki post directly below this one.

NOTE:  Please, leave the censorship discussion away from this thread.  It's common for japanese games to have questionable content outside of the country.  We want to keep discussions to the game itself and not about cultural/societal tolerance.

A message from Thorbahn:

Our CAG Japanese Niche Games Thread also has a community on PS4, where you can interact and game with other members of the thread.

Our moderators are: Draekon, Las_Hole, and Waffleswanton

You can basically friend any of our members, or any moderator, and you will be able to request to join the community under "Communities friends are in" tab, and a mod will approve your request.

You can also leave your PSN ID in the thread, saying you want to join, and we can invite you directly as well.

As always, have fun and enjoy your stay!

 
Last edited by a moderator:
Played around 5 hours of the Monster Hunter Beta Yesterday. 

As much as i could since the beta is only lasting thru the weekend.

One thing i can say initially is im so glad that capcom has moved on from the sub HD 3ds. 

If anyone in here has a PS4 Pro and a 4k+HDR TV (and you have your picture settings set correctly), this game is absolutely stunning.

I need a proper team to take on the Rathalos, everyone i match with just runs after Anjanath and doesnt even attempt to kill the Rathalos. ( I must Kill him  :twoguns: )

So far i think the insect glaive will be my main since i like being an agile/quick type in this game with all the terrain. 

But i'll probably switch it up once i get proper testing out of all the weapons.

 
Last edited by a moderator:
Well, I certainly shouldn't have fully postponed writing this until this morning. I did not expect this amount of titles. I hope Steam someday fixes their barrier of entry a bit so I don't have to go through so much drivel constantly. Nothing particularly big hitting this week. Just ports, DLC and smaller titles. Although an updated version of Arcana Hearts 3 is releasing on Steam. Heart of Crown does also look a little interesting too.

Other stuff that released without warning last week (Assume PC unless otherwise noted):
- Zelda: Breath of the Wild - The Champions’ Ballad (Wii U/Switch | DLC | Action-Adventure)
- Deep Space Waifu: FLAT JUSTICE (SHMUP)

Weekly Releases (December 10th - December 16th)

Okami HD
- Platform(s): PS4, XB1, PC
- Genre: Action-Adventure
- Demo: N/A
- Online: N/A
- Comments: Runs at 30 FPS due to game logic tied into framerate.

Fallen Legion: Flames of Rebellion
- Platform(s): PS4
- Genre: Action RPG / 2D Sidescroller
- Demo: N/A
- Online: N/A
- Comments: Alternate story to Sins of an Empire I think? Cross-buy with the vita that was previously released.

Resident Evil 7: Biohazard Gold Edition
- Platform(s): PS4, XB1, PC
- Genre: Survival Horror / Third-Person
- Demo: N/A
- Online: N/A
- Comments: Should include all DLC.

Resident Evil 7: Biohazard End of Zoe (DLC)
- Platform(s): PS4, XB1, PC
- Genre: Survival Horror / Third-Person
- Demo: N/A
- Online: N/A
- Comments: Fourth DLC from the Season Pass. It's a mini-game.

Resident Evil 7: Biohazard Not a Hero (DLC)
- Platform(s): PS4, XB1, PC
- Genre: Survival Horror / Third-Person
- Demo: N/A
- Online: N/A
- Comments: Previously delayed DLC. It's a gametype. Should be free for everybody.

Final Fantasy XV: Episode Ignis (DLC)
- Platform(s): PS4, XB1
- Genre: Action RPG
- Demo: N/A
- Online: N/A

Romancing SaGa 2
- Platform(s): PS4, Vita, Switch, XB1, PC
- Genre: RPG
- Demo: N/A
- Online: N/A
- Comments: Expect this to be a port of the mobile version with large abhorrent UI.

Super Hydorah
- Platform(s): PS4, Vita
- Genre: SHMUP / Horizontal
- Demo: N/A
- Online: N/A
- Comments: Previously released on Xbox One & PC.

ACA NeoGeo: The Last Blade
- Platform(s): Switch
- Genre: Fighting
- Demo: N/A
- Online: N/A
- Comments: Digital only. Old port. Previously released on PS4, Xbox One & PC.

Yooka-Laylee
- Platform(s): Switch
- Genre: 3D Platformer
- Demo: N/A
- Online: N/A
- Comments: Previously released on PS4, Xbox One & PC.

Bleed
- Platform(s): Switch
- Genre: Action Platformer / Fast Paced
- Demo: N/A
- Online: N/A
- Comments: Previously released on Xbox One & PC.

Enter the Gungeon
- Platform(s): Switch
- Genre: Roguelike / Bullet Hell
- Demo: N/A
- Online: N/A
- Comments: Previously released on PS4, Xbox One & PC.

UnEpic
- Platform(s): Switch
- Genre: Metroidvania / RPG
- Demo: N/A
- Online: N/A
- Comments: Previously released on PS4, Vita, Xbox One, Wii U & PC.

Cassandra's Fabulous Foray
- Platform(s): PC
- Genre: Visual Novel
- Demo: N/A
- Online: N/A
- Comments: Not Japanese.

Fearful Symmetry & The Cursed Prince
- Platform(s): PC
- Genre: Puzzle
- Demo: N/A
- Online: N/A
- Comments: Not Japanese.

Heart of Crown PC
- Platform(s): PC
- Genre: RPG / Card Game
- Demo: N/A
- Online: Yes.
- Comments: Published by MangaGamer.

Arcana Heart 3 LOVEMAX SIXSTARS!!!!!!
- Platform(s): PC
- Genre: Fighting
- Demo: N/A
- Online: Yes.
- Comments: Updated version of Arcana Hearts 3 & LOVE MAX. This version seems to only be available on PC. Previously JP Arcade only.

Alexa's Wild Night
- Platform(s): PC
- Genre: Visual Novel / Dating Sim?
- Demo: N/A
- Online: N/A
- Comments: Not Japanese.

Nirvana Pilot Yume
- Platform(s): PC
- Genre: Visual Novel / Racing
- Demo: N/A
- Online: N/A
- Comments: Not Japanese.

绝境幸存者Escape Zombie Land
- Platform(s): PC
- Genre: Action Platformer / RPG
- Demo: N/A
- Online: N/A
- Comments: Chinese dev.

Meow Go
- Platform(s): PC
- Genre: Sidescrolling Platformer
- Demo: N/A
- Online: N/A
- Comments: Chinese dev. Looks like a flash game.

Battle High 2 A+
- Platform(s): PC
- Genre: Fighting
- Demo: N/A
- Online: Yes.
- Comments: Not Japanese.

Omega Quintet
- Platform(s): PC
- Genre: RPG
- Demo: N/A
- Online: N/A
- Comments: Previously released on PS4.

Purrfect Date
- Platform(s): PC
- Genre: Dating Sim / Visual Novel
- Demo: N/A
- Online: N/A
- Comments: Well, this certainly looks weird.

Hoshi & Ishi
- Platform(s): PC
- Genre: Visual Novel
- Demo: N/A
- Online: N/A
- Comments: Ukranian dev.

A Sky Full of Stars
- Platform(s): PC
- Genre: Visual Novel
- Demo: N/A
- Online: N/A

Past Releases
December 3rd - December 9th
November 26th - December 2nd
November 19th - November 25th
November 12th - November 18th
November 5th - November 11th

 
How many hours did it take you? I got my first crash the other day but luckily I had just used a core crystal so the game was saved.
I honestly have no idea. I turned off auto-sleep for the squad missions and let those do their own things while I did other things. Plus there's supposedly a bug that increases your played time as well. Mine said 150 hours, which doesn't sound right even with how much I left the game running while I wasn't playing. I could've beaten it in 40-50 hours I think, but I'd wager I didn't spend more than 60. I did quite a few sidequests, particularly ones involving my blades but I didn't bother doing all to completion that were available to me.

 
Last edited by a moderator:
I need a proper team to take on the Rathalos, everyone i match with just runs after Anjanath and doesnt even attempt to kill the Rathalos. ( I must Kill him :twoguns: )
There is a Diablos on site 8 of Wildspire Waste (underground) for another challenge.

Rathalos and Diablos are the only two monsters that are at their normal scaling/difficulty for the beta. All other monsters are heavily altered to bring in new comers to the series.

 
Played around 5 hours of the Monster Hunter Beta Yesterday.

As much as i could since the beta is only lasting thru the weekend.

One thing i can say initially is im so glad that capcom has moved on from the sub HD 3ds.

If anyone in here has a PS4 Pro and a 4k+HDR TV (and you have your picture settings set correctly), this game is absolutely stunning.

I'm also glad they moved on so I can play the game with a proper controller without having to shell out extra cash. Trying to play MH4 on a 3DS XL without the circle pad attachment was not a pleasant experience.

There is a Diablos on site 8 of Wildspire Waste (underground) for another challenge.

Rathalos and Diablos are the only two monsters that are at their normal scaling/difficulty for the beta. All other monsters are heavily altered to bring in new comers to the series.
They probably also had to make the quest related monsters easier since you can't create any new equipment in the beta. The other two are for those who want the challenge of trying to beat them with crap gear I guess. I just did the quests to get a taste of the gameplay and get the rewards for the full game. Not bothering with anything else since there's no reward other than the satisfaction of beating the harder monsters.

 
Last edited by a moderator:
Purrfect Date
- Platform(s): PC
- Genre: Dating Sim / Visual Novel
- Demo: N/A
- Online: N/A
- Comments: Well, this certainly looks weird.
Lol.

ss_e248f28a3f66827921a53f32735ba65c5afea89f.1920x1080.jpg

 
Last edited by a moderator:
I have no idea how you guys are beating Xeno already. Granted, I haven't had that much time to play, but I also get kind of frustrated when I do get the chance to go back to it. I'm still at the first town where you're looking for Nia. I was just sort of getting a grasp on the mechanics when I got that new party member and blade. 

I like how the game goes through about 30 tutorial messages so far explaining what salvaging does, what cloud tide is, how to refine and equip aux cores, but when they give you this new blade character that adheres to absolutely nothing of what the game has taught you it just tells you "good luck lol." Why couldn't they at least gloss over what some of these blade options are for this character? 

 
I like how the game goes through about 30 tutorial messages so far explaining what salvaging does, what cloud tide is, how to refine and equip aux cores, but when they give you this new blade character that adheres to absolutely nothing of what the game has taught you it just tells you "good luck lol." Why couldn't they at least gloss over what some of these blade options are for this character?
It's not too bad. Just grind the retro mini game a few times and you should have enough points to fill out a basic tank setup (which is what you need from this character at this point). The menus are just way more clunky and frustrating than they should be. For instance, instead of an easy-to-read list or table they decided to arrange affinity skills in a rainbow pattern and requre R1 or L1 to switch between arcs. There's no point to this.

I'm at the next town where you get the 4th character and blade. The main thing I'm stuggling with is learning the combo sequences / button prompt timing and elemental orb stuff. Does anyone know of a good written explanation on this? Thanks.

 
The main thing I'm stuggling with is learning the combo sequences / button prompt timing and elemental orb stuff. Does anyone know of a good written explanation on this? Thanks.
So, as you perform Blade Arts (preferably via canceling an auto-attack to increase damage) it raises your special meter (A). You can initiate a special as early as tier 1, but can use anything from Tier 1 to 4 to initiate it. Then above the enemies health bar on the top right side is the countdown bar until the you can no longer combo attacks. The tree in the top-right is your combo tree for the element you just started, which is two paths and further breaks down to two paths. In order to continue to the second part of the combo, you need someone to have a tier 2 special available before the combo bar above their health depletes.

An example Being Tier 1 Fire Special -> Tier 2 Water Special. This causes the combo Steam Explosion. From there you can perform the final special that has to be tier 3 or 4 to continue the combo at that point. If I went with Fire -> Water, then lets say I initiate a Tier 3 Fire Special again. This is the final combo that will cause the Self-Destruct combo.

Your allies can use their specials and show on the right/left side of the screens. If you notice, they have orbs floating around their portraits. It shows you what tier their special is at. If they have the L/R buttons showing, then they can combo their special into yours or start the combo going.

Every time you fully finish a combo, meaning going all the way to the final part of the combo tree it will create an orb of the final special element. Doing this multiple times with different elements will add an elemental orb, but never create multiple of the same element. At which point you can use a full party gauge to chain attack via start (+). Orbs have 3 HP and you do one damage a hit to orbs unless you use its opposing element which causes two damage. Breaking one will allow you to continue another round in the chain attack to break more if there are more. If you have 4 or 5 orbs (I can't remember) and break them all via chain attack then you'll get a full chain finisher (I think it was called) which does a ton of damage.

Oh and there's a blade later on whose attacks during chains does 1 damage to all orbs in a single attack.

Also, [customspoiler='here's an image']
988291DQZwE9V4AI8Yho.jpg
[/customspoiler] that I found floating around that may help. Direct link if CAG isn't expanding it for readability.

Also if the enemy is afflicted by Break/Topple/Launch during a combo, it will deal more damage. Causing a Slam to a launched enemy while a combo bar is active will also increase damage as well. Granted using Break -> Topple -> Launch -> Slam does a ton of damage by itself. If you have blades equipped that can do these and you're able to perform them even if you have to switch between blades, it'll make fights go faster. They can literally take half the health of an enemy or more that's of similar level. Larger enemies tend to have larger health pools though and some can't be broken or will self-slam for less damage.

EDIT: Just keep in mind every enemy enrages at half health. So if you hit half the enemies health and they don't have enough orbs for a full chain attack, don't bother trying. It could potentially get you killed.

 
Last edited by a moderator:
Nah, I'll pass on another re-re-re-release. Half the time the originals are better anyway (like Uncharted, Batman Arkham Asylum/City, ZOE, Ultra SF 4, Jak and Daxter=all better on their original consoles).

But I would love to see some HD releases of games that we haven't seen yet. Some of those PS2 era Gundam games or rare games like Rule or Rose. Y'know, anything not RE or DMC.
I want a God Hand remaster or sequel because after playing it last year I think it's my favorite game from capcom

 
Street Fighter 30th Anniversary Collection coming to PS4, XB1 and Switch

[media]https://youtu.be/vpUXoCqD6GM[/media]

 
Last edited by a moderator:
I guess there are more people that game on the go or make use of undocked mode due to their kids/wife/whoever wanting the TV than I expected because I am surprised how well the Switch is doing.
Yes, that's pretty much exactly why the Switch is doing as well as it is. Lifestyles change. And the sheer bustle and activity of modern life has sapped a lot of people's schedules. Time is at more of a premium than ever before. A lot of people just don't have the time to commit to sitting down in front of a television or a computer monitor. More people are gaming on their laptops or tablets than they are on their personal computers or home consoles. In fact, most people I know now consider me weird for always having a personal computer. All of them just buy laptops, or tablets, or some manner of tablet/laptop hybrid. They don't understand why I insist on maintaining a gaming-capable rig with a dedicated GPU.

And it's people like that who are making the Switch a success. A console that is pick-up-and-play, and is extremely small fits well with the on-the-go lifestyle so many have come to adopt. It gives them a level of flexibility with their gaming, even if they have to sacrifice rendering power to do it. So many of them have become accustomed to just using tablets that the disparity in power barely even comes into the equation. When stacked up next to a capable gaming rig, the Switch is an anachronistic throw-back to yesteryear. Out of date and woefully underpowered. When stacked up to a tablet, though, the Switch looks like a powerhouse. Tablets require general-purpose computing, and have to sacrifice power in order to enable those other functions. Switch's narrow focus allows it to put all of its meager power behind gaming.

And then there's the software line-up for the Switch's first year on the market. It's been excellent. Again, it's a matter of comparison. If your standards are coming from a PC-power background, it's been a trickle. (the average PC gamer's selection has swollen dramatically over the past five years, the PC is usually considered a base-line release platform for most games) But compared to the average console, the Switch has come out swinging, with significant Nintendo first-party support, and a considerable number of third-party titles, largely spear-headed by indie developers.

I will say that the Switch has been a little weak on the Japan-centric side of things, aside from Nintendo's own first-party efforts. The U.S. indie scene has actually been a bigger support of the platform, as well as several European developers. There have been announcements for firmer support going into next year, but for the time being Japan developers and publishers were taking a bit more of a cautious approach on the Switch's launch. I can also appreciate why a PC-focused player might not feel any need for a Switch. Japan has started porting far more of their big titles to the PC over the past few years. Services like Steam and GOG are now fully stocked with high-profile and indie Japan-developed titles, and new releases now come out on the PC almost as a matter of course. So PC gamers are indeed spoiled for choice for most Japanese games. Unless you are just hungry for some Nintendo first-party titles you should be able to get by just fine with a decent gaming PC.

 
Yeah it's hard to find time to play video games when you have to check Facebook every 5 minutes with ur modern lifestyle. 

 
Last edited by a moderator:
Street Fighter 30th Anniversary Collection Announced for PS4, Xbox One, Switch and PC
https://www.youtube.com/watch?v=vpUXoCqD6GM
 
Sakura Is Coming to Street Fighter V: Arcade Edition on January 16! Entire Season 3 Roster Announced!
https://www.youtube.com/watch?v=WABWyJ45XCo
https://www.youtube.com/watch?v=3l4mux-seHI


Lost Soul Aside PS4 Gameplay Shows Stylish and Brutally Challenging Boss Fight and More
https://www.youtube.com/watch?v=MRDn2OvrSd8
https://www.youtube.com/watch?v=KDxsgxpKIjI

SoulCalibur VI Gets New Footage; Producer On Rivalry With Tekken 7 And Gameplay Systems
https://www.youtube.com/watch?v=iUUS-Smwc40



A Demo For A Certain Magical Virtual-On Will Be Available Soon With All Characters

 
Last edited by a moderator:
Day one on that SF collection. Including the first Fighting Street as well as SFA games is beyond sweet. Only way to top this would be to include Street Fighter: The Movie: The Game just for shits & giggles.
 
Watch it be unlockable

 
Last edited by a moderator:
Day one on that SF collection. Including the first Fighting Street as well as SFA games is beyond sweet.
I'm glad I waited on picking up the HD Turbo release for the Switch. While that game is probably decent, THIS is the Street Fighter release that the fans really want.

In truth, almost no one is going to play the original Street Fighter in this collection. The game just wasn't very good, and has little value aside from being a historical curiosity. But the sheer volume of other content in this collection makes it easy worth it. Especially if they are able to deliver on the quality of emulation they are boasting about. This essentially encompasses the entire Street Fighter II major releases, and all of the Alpha and Street Fighter III releases. That's a very sizeable collection, and should richly serve any of the platforms it's being released on.

I'm tempted to go for the Switch version, as it would be a good fit for local multi-player on the go. But I will need to wait for reviews on the performance. The Street Fighter experience requires silky-smooth frame-rates and uncluttered performance. If the Switch version isn't able to deliver on that front, than it can forget it. I might just get a PS4 copy no matter what. I've got lots of PS4 controllers, and they work fairly well for fighting games.

It's good to see Capcom delivering some anniversary content with some actual meat to it.

 
It's not too bad. Just grind the retro mini game a few times and you should have enough points to fill out a basic tank setup (which is what you need from this character at this point). The menus are just way more clunky and frustrating than they should be. For instance, instead of an easy-to-read list or table they decided to arrange affinity skills in a rainbow pattern and requre R1 or L1 to switch between arcs. There's no point to this.

I'm at the next town where you get the 4th character and blade. The main thing I'm stuggling with is learning the combo sequences / button prompt timing and elemental orb stuff. Does anyone know of a good written explanation on this? Thanks.
I don't like that you HAVE to play the mini-game to improve Poppi. I'm planning on switching out Tora as soon as possible. I had a pretty good grasp on the battle system but then the game decided to
replace Pyra with Mythra throwing off the elemental combos I had become used to using. I couldn't make any combos with Mythra's Light element so I switched to Roc as my main blade and things started to progress more smoothly again.

 
Last edited by a moderator:
Two years of waiting, you can finally have my money Capcom.

https://www.youtube.com/watch?v=WABWyJ45XCo

https://www.youtube.com/watch?v=3l4mux-seHI

 
Weekly free PSN junk:

Resident Evil 7

PS4

- Not a Hero

Marvel vs. Capcom Infinite

PS4

- Sharefactory Theme

Tokyo Xanadu eX+

PS4

- Complete DLC Collection

- Free Sample Set 1

- Free Sample Set 2

- Free Sample Set 3

- Free Sample Set 4

Senran Kagura Peach Beach Splash

PS4

- Bus-Tree

Lost Sphear

PS4

- Demo

Fighting Ex Layer

PS4

- Beta Demo

The Last Guardian

PS4 VR

- VR Demo

PSN's Holiday Sale (Week 1) starts today. Up to 50% off with PS+ being up to 60%. Also that "Complete DLC Collection" for Tokyo Xanadu eX+ is not a mistake. The enhanced version received all of Vita's DLC content for free. Not sure why it wasn't included with the base game like the PC version was. It's mostly just aesthetic equippable add-ons for characters such as a dozen different pairs of glasses at least.

 
Anyone in here played Dark Rose Valkyrie? I see it's $15 in this weeks holiday sale on PSN. I did check and it has mediocre review scores but I couldn't tell if the few I looked at were from people that generally enjoy CH games like Neptunia and Fairy Fencer. If I had more money to blow I'd just go for it, but you know holidays and stuff.

 
Last edited by a moderator:
whew, I certainly don't mind delaying another huge credit card charge by a couple months.  NNK2 will be sweet when we get it. 

I also love the Japanese take on finishing video games.   For several companies it's "It'll be ready when it's ready".  We actually still get complete, tested, improved products and extra features from them.   We should be thankful for getting polished games.  Instead of the western way of doing things:  crunch crunch crunch and just get it out the door ASAP in order to meet publisher demands and satisfy shareholder interests. 

When Japanese games get delayed it just pleases me.  I'm surprised this stuff hasn't been talked about more in gaming news and editorials but then again I'm currently out of the loop. 

 
Last edited by a moderator:
Man I love demos and betas. Really showed me I'm passing on Monster Hunter World. I just don't find the game too fun, even though it's OK. I prefer my action more like the Souls games. Plus I do dislike grind in games and have heard it's necessary to craft armor and weapons. Different strokes for different folks.

 
I'm surprised this stuff hasn't been talked about more in gaming news and editorials but then again I'm currently out of the loop.

It's worth pointing out that Japanese development frequently focuses much more heavily on single-player narrative experiences. Not always, naturally, but I find it does seem to be a common element in many Japanese titles. The Japanese definitely seem to love stories, it helps to explain a lot of their development focus. And narrative experiences do have a tendency to play better with a development cycle that focuses on a completed experience, rather than one that gets rolled out in stages.

Western development over the past decade has shifted HARD towards on-line multiplayer games. And these types of games frequently get rolled out over time, as opposed to a single major release. More often than not an initial "release" of such a game is really just a beta. The first few months on the market involve frequent patching. And we've seen how most major publishers feel about narrative experiences recently. Entire development houses are getting shuttered if they specialize in narrative design.

Of course, much of this is motivated by money. The transition to HD development hit the Japanese game industry hard, and it's only just now beginning to turn things around. Japanese game development hadn't learned the lessons it should have from the Japanese animation industry, and there was a lot of overhead and waste, especially on the technical side of things. Re-making game engines from scratch for every title wasn't a particularly good idea back in the 16-bit era, and is untenable in modern game development. So for a while, Japanese developers were hard-pressed on the financial side of things, unable to adapt rapidly to the changes and demands that the industry was undergoing.

But now many Japanese developers have managed to transition to a more modern approach to development. They have started to adopt more modern engines like Unreal 4 and Unity, and are getting their toolsets and production pipelines streamlined to a point where they can recycle elements between releases. They're also getting better about using art assets more efficiently, and utilizing shaders for stylized rendering that decreases their overall art budgets. And perhaps more importantly, they've discovered the advantages of cross-platform releases. Gone are the days when they would focus solely on the dominant console in Japan. Now Japanese developers release their games on every appropriate platform they can port them to. This increased reach is garnering them a lot more overseas sales, which helps to keep the doors open and the lights on.

 
For any who still play Overwatch, the games winter event, Winter Wonderland, has gone live on all platforms. It will last until January 2nd, which is the usual three weeks. There were no real leaks this time around, so I didn't bother posting it early. It has last years brawl of Mei's Snowball Offensive as well as a new one, Yeti Hunter, which is 5 Mei's vs 1 Winston in an Evolve style gametype.

[customspoiler='Winter Wonderland 2017 Trailer']
https://www.youtube.com/watch?v=IyzMyugk8xM[/customspoiler]

Event specific skins, highlights and emotes can be found here. Like past events, you can use the item tracker to help track your event specific loot progress. It hasn't been updated for the 2017 stuff yet, but should within 24 hours.

Bonus Patch Notes.

 
Last edited by a moderator:
Isn't the game 720p native tho?
No 3D rendered game has one fixed native resolution. Depending on the platform, it can be rendered at all sorts of different resolutions. I believe the Xbox 360 release for Bayonetta featured 1080p support, while the PS3 version topped out at 720p. The recent PC release of Bayonetta most likely runs at whatever resolution your rig can manage.

Having a Switch release of the game target 720p is not actually unusual. Nor is it really pathetic, as nagpo is attempting to assert. The Switch's base rendering resolution is 720p, as that is the resolution closest to the fixed resolution of its built-in screen. Most Switch games target 720p by default, and will occasionally support 1080p for docked playback. More often than not, they remain at 720p for their base rendering, and simply upscale those graphics to 1080p for docked playback. (which is not as high-quality as native 1080p rendering)

I have no trouble believing that the Bayonetta releases for the Switch will target 720p. The Bayonetta series is an action-focused franchise with extremely tight and responsive twitch controls. It's what it's known for. As such, increased native resolution isn't nearly as important to those games as a smooth framerate is. The Switch is a mobile platform, and has very limited hardware. There's only so much performance to be squeezed out of it. And when push comes to shove, compromises have to be made. Platinum games will definitely choose framerate over resolution if they have to decide between the two.

 
bread's done
Back
Top