TBH I don't think the numbers are worth a monthly update over: all they really do to us folk is really let us know how much is remaining for limited quantity items (So the part about them being inaccurate at least is BS on that end: if an item says 70, and I click 70, it adds them to the cart. If I remove them and add 71, it won't work because there's only 70) which would be helpful to know if a limited quantity item you may want is close to running out of stock or if it's running low (though LRG's natural LOW STOCK warning does a good job with this anyhow).
The only part where they're dubious is during the preorder period since it seems shopify logs the completed purchases made during the order period, so if you checked that value right before an auction closed it'd give supposed rough estimates on how well an item sold during the period... And seeing some items a friend DM'd and photographed for me over the past few months, some stuff definitely doesn't show signs of being manipulated or edited too much, if at all. Per what said person sent me for Enclave HD, the PS4 CE sold around 40 and PS5 CE sold around 120 early in the morning on October 23rd (the final day).
Now uh, if we took that at face value and add let's say, a few dozen extra to both of those, then CEs on PS systems aren't doing so hot (I didn't get sent anything for the Switch version but I looked myself and the standards at least seemed to be doing fine for a game that isn't out yet so I'm guessing like with all things it did better) and we could guess that both of those would be pretty darn scarce later down the line. (and considering how much cheaper some Switch CEs are compared to PS4 ones, this tracks with a pattern) Likewise I checked RCG2 close to the end of preorders just for the standards, and yeah that game did pretty well even though Xbox had the worst numbers of all of the platforms, which isn't much of a shocker as much as I love the platform. (It's pretty much the reason I collect XB/360 games that are BC, since they're so fun to nab IRL!) This is despite the switch double pack existing in Japan, but the Switch version still seemed to match numbers over 5K so that indicates to me that if LRG puts things out people want, they'll buy them.
But if we take the words from earlier and believe say, the enclave numbers are vastly inaccurate and it actually sold several thousand CEs on PS4... Well, OK, fine then. No biggie, good for the game. It just seems hard to believe when I see some numbers rounded up matching what's put on that spreadsheet from the discord, making me think that said copies not counted from shopify are referring to whatever retailers buy, which I can believe.
TBH the only ones I see truly caring and feeling life or death about these numbers are devs worried their game won't really get bought during the preorder period (and thus not worth signing with LRG or holding off for later than intended) or people worried that X game is more rare than another but not knowing for certain: and if that's the case for any of you here, I always at least focused on PS4 for the CEs I got since those typically aren't going as well as Switch and even PS5, which Special Reserve noted lately too and pointed as a reason for dropping PS4 physical editions. LRG doesn't have to release the numbers, but if they're stupidly easy to see via a basic ass javascript command and they're manipulated to be not fully accurate for those with the knowhow, but not removed or fixed outright... (And if per the numbers for in-hand items, those *are* accurate in that the site won't let you buy more than what it lists in that field) they should just be fixed for crying out loud. Super Deluxe Games' store does not have that same exploit, so it seems silly to know about it for months and rather than patch it out they just mess with some numbers now and then to make the numbers seem inaccurate (even if despite that it shows declining sales on a lot of things over the past few months, with bigger names getting bigger numbers and Xbox/PC not being popular platforms)