[quote name='jkam']Good point...I could see how $20 GH titles could make the PSP look a lot more attractive. I would agree it helped the PS1 & 2. Again Nintendo was late to the game as we are finally seeing a $20 Zelda, Mario, and the like on the Cube.
I could see how the PSP would help you out being without your consoles. This is what drives me crazy about the PSP though. Being that the platforms are so similar do I sell off my PS2 and just buy games for my PSP? There is no real distinction as of yet between game formats. I'm not saying the PSP couldn't do well by sticking to Devil May Cry, Socom, GTA, and the all the other PS2 type games but I think some solid new exclusives could help the system distinguish itself.[/QUOTE]
(Grrrr... I hate having to share this computer with someone who cannot remember the difference between 'switch user' and 'log out.' I'm writing this reply for the second time.)
There is always a problem of 'what do you get the man who has everything' needing to be more than a portable version of something else he already has. The PSP needs to be more than a modern day TurboExpress. (For many years it seemed every limo driver in LA had a TurboExpress but that isn't a booming audience.)
The problem is not that far removed from the bulk of GBA detritus brought into existence solely to because there is a big PR campaign for the console versions, so there has to be a GBA game as well regardless of whether anyone has a good idea for a game using the same art assets. Some of them are good but all too often they're dragged into being for no better reason than complete platform coverage for the PR dollar. Assuming the associated console title isn't also awful, these things so often are generic side scrollers for lack of any ideas. Licenses and franchise spinoffs on GBA tend to be much better when they aren't bound to another game's schedule but instead stand on their own as qualifying their place on the store shelf.
On PSP they can keep the same gameplay but that doesn't do anything for those people looking for a reason to own both a PS2 and the PSP. Down the road the horsepower of the PS3 may make the division between it and the PSP seem like that between the GBA and current machines but that only helps a little.
I don't think it's going to be a major problem for long. When getting started on a new platform it's long been common for publishers to not bring much new IP to the table until their second generation titles. There is a reluctance to make that investment when the platform is still a training ground for the coders. I would expect any sane publisher to be thinking about ways to make consumers want both the console and portable version of the game. With WiFi and USB becoming universal on console connectivity to all versions of a multi-platform game won't be a problem, although we can be sure Sony will offer in centives to keep such things exclusive to PS3. I think we'll see a lot like what is being done with GTA. A game that stands on its own for newcomers to the franchise and also holds great attraction for players of the console game by tying into the continuity. Rather than just have clones of the PS2 game the PSP should be the Gaiden machine. The upcoming FFVII spinoff exploring the backstory of Vincent is a good example of this.
One title I have good hopes for is Daxter. While a port of Jak & Daxter would probably do a fair bit of business on the portable after it's become old enough to be unknown to much of the market, it is far better to have a spin-off to reach both those who've played the Jak games and those who haven't. If they can get back to the fun of the first game I definitely want that one. There is something to be said for an exclusive that plays off a popular series while being unique unto itself. And it helps keep Max Casella off the streets.
A lot of the old PS1 library could be effectively new to most of the market as well. I think I've mentioned before that I think the Jumping Flash series would make a great collection if given a facelift, sinc ethe original was primitve even for a PS1 game. Great game well suited to a portable but almost unknown to most people who weren't early PS1 adopters.
The team behind Shadow Hearts has become well regarded but how many remember their PS1 RPG Koudelka? Redoing it for the PSP, especially overhauling the battle system, and promoting the creative connection would likely sell more than the original.
So long as companies don't go overboard plumbing the past for title worthy of revival it can add a lot to the platform. By default, publishers will seek to get the most mileage out of their IP. It is up to Sony to press them for, if not entirely original material, original entries into properties from the console side.