Call of Duty Modern Warfare 3 - July Elite DLC out now, Terminal free for everyone

[quote name='A Happy Panda']A week doesn't seem like long enough.

IDK why developers don't just hire better testers.[/QUOTE]

these are better testers...just with a more specific skillset and objective. i;ve always been under the assumption that testers just give the game run throughs to find apparent glitches/crashes within the game.
 
Yeah i remember in WaW Castle map had that floating glitch. They must have missed that one. But honestly i am the type of player who could play that map a million times and never even find that out. There were a couple other maps where you could get under the map.
 
[quote name='yahoosale14']these are better testers...just with a more specific skillset and objective. i;ve always been under the assumption that testers just give the game run throughs to find apparent glitches/crashes within the game.[/QUOTE]

Anyone can run through the game, might as well kill two birds with one stone and hire more skilled testers from the outset.

With all this ability to patch, it seems like console developers have just gotten lazy and let the community test for free and have them put up for a broken game for weeks at a time after launch then patch whatever the public finds.

Not saying this hasn't been the case for years, especially with PC, but just an observation.
 
Haha Modern Warfare 4. All Infinity Ward will do is make a site with a name like "MW4.com" or create some kind of sub-title for MW4 like "Modern Warfare 4: Noob Tubes" and create a website with the name "Noobtubes.com".
 
[quote name='Thekrakrabbit']Haha Modern Warfare 4. All Infinity Ward will do is make a site with a name like "MW4.com" or create some kind of sub-title for MW4 like "Modern Warfare 4: Noob Tubes" and create a website with the name "Noobtubes.com".[/QUOTE]

nope. it'll always be part of callofduty.com/w.e or infinityward.com
 
http://kotaku.com/5821230/modern-wa...all-of-duty-4-de+emphasize-verticality-of-mw2

A reduction of the number of so-called hotspots on the multiplayer maps of Modern Warfare 3 will alter and accelerate the flow of action in this fall's installment of the Call of Duty franchise juggernaut, one of the game's creators told Kotaku this week in New York City. The makers of Modern Warfare 3's multiplayer mode are creating maps that include no more than five hotspots—places from which enemy players may be hiding or shooting—for a gamer to worry about at any one time.
"It simplifies it so that the less skilled player has less to think about," Robert Bowling, creative strategist at Modern Warfare development studio Infinity Ward told me yesterday. "What happens when you have more is that the professional guys are using that spot that is either difficult to get to. … There's fewer places to hide, which discourages the more camper mentality that seemed to emerge in the map design of Modern Warfare 2."
The multiplayer maps will also de-emphasize the verticality of combat that was introduced in Modern Warfare 2, Bowling said, offering that type of tiered conflict more selectively. A reliance on air support, also emphasized in the last Modern Warfare, will also be reduced, switching to something that will feel, Bowling believes, a little more like the first Modern Warfare, Call of Duty 4.

"Modern Warfare style is, for me, all about the high-speed, fast-paced—and I'm talking in terms of smooth controls and 60-frames-per-second framerate—infantry-focused combat," Bowling said. "And it's all focused on that gun-on-gun gameplay, especially in Modern Warfare 3. I feel like it's something we nailed with Call of Duty 4. We moved away from it a little bit with MW2, relying heavily on air support, killstreaks, perks and stuff like that. Modern Warfare 3, very much [is] building up from that Call of Duty 4 mentality of gun-on-gun, fast-paced infantry gameplay."

Infinity Ward and its publisher/owner Activision haven't shown Modern Warfare 3's competitive multiplayer mode yet, holding that reveal for the Call of Duty XP fan festival in early September. The mode and its maps will likely be the most popular element of Modern Warfare 3, given the dominant performance of previous Modern Warfare and non-Modern Warfare Call of Duty games among console and PC multiplayer gamers. Though the maps haven't been shown, it is expected that the multiplayer won't be radically different than that of recent franchise installments , pitting players against each other in first-person shooter competition, with a series of weapon upgrades and gameplay perks unlocking the better a player performs over the course of hours, days and months.

While we're still short on details about Modern Warfare 3's competitive multiplayer modes and maps, Bowling had a lot to say about the philosophy driving the developers.
"There are core design philosophies in map design that stay the same [from one Modern Warfare to the next]," he said. "And what that is is really analyzing very aspect of how we want you to play out the map; how a team should play out a map; and how a lone wolf should play out the map. We're looking at things like: how many hot spots do you have when you're coming around the corner? How many angles and locations do you have to check that you need to worry about engaging an enemy from? It's allowing you to easily envision a map in your head as you're playing through it. So you're looking at, 'Ok, this map is going to be played in X amount of ways.'

"How you play team deathmatch is all about your sightlines, your viewpoints—like I said, the hotspots," Bowling added. "I'm coming around the corner. I don't want to have to worry about being shot from 50 different angles. I want to be able to know, 'OK, I cleared the top floor, I cleared the second floor, I cleared the base, I'm good in this area. OK, now I'm coming through this doorway, I have to watch this doorway, this alleyway and this spot.' And then, when you're playing objective [matches], you need to be able to know the routes and break them down in your head as you play the areas. Like Search and Destroy... I know I've cleared this area. There's no way this guy can get there. And then going in an adding the fun secret stuff that people find three months into playing, like 'Did you know if you run up the tail of the plane in Afghan you can leap to the top of the mountain instead of circling around to the route that everyone is covering?'"

That map philosophy is changing a tiny bit for this new game, Bowling explained. "Call of Duty 4 was much more simplistic in its map design: You have the sight points, you have the routes players will take. It was very flat in terms of where you could go. Modern Warfare 2 had a major focus on vertical combat, increasing the multi-floor levels, increasing the number of buildings you go into. There were a lot more places you could go than just the main routes and buildings where you were meant to go. That encourages and discourages a lot of types of gameplay. With Modern Warfare 3, it's much, much more on allowing you to focus on what's necessary; it's making vertical combat when it makes sense but it's not a blanket rule across every map. You will have some maps that focus on verticality and that are focused on multiple things. And then you have other maps that are very limited on the hotspots. The hotspots are a key thing on Modern Warfare 3. We went into each map wanting you to be able to turn a corner and know very easily that these are the three—no more than five—places I need to check.

Bowling knowns that these fine distinctions between Modern Warfare map philosophies won't register with a lot of the series' more casual players. "But for the hardcore guys who have been with us since the beginning, that speaks volumes: the map design, the return to focus on gun-on-gun, all that stuff." That stuff is for the most dedicated Modern Warfare fans. "I like to always make sure the hardcore players know we're building it up for them."
 
^the big questions are how much for elite? will the maps be disabled if you disable elite premimum? and hopefully you dont have to be a paid elite member to buy the map packs.
 
[quote name='Trakan']http://kotaku.com/5821230/modern-wa...all-of-duty-4-de+emphasize-verticality-of-mw2[/QUOTE]

"It simplifies it so the less skilled player has less to think about". Appealing to the noobs again I see, so that better skilled players will all have to run and gun like a chicken with its head cut off. They are trying to kill "camping" too much, as in objective modes "camping" is pretty vital to an entertaining game.

Domination would be boring if everyone was just charging each other and the flags weren't being defended so everyone can cap and re-cap relentlessly.

Hopefully the "hotspots" they do have relate to objectives. I'm not a big camping fan (I primarily charge), but I don't think it should be killed off.
 
I am not to big of a fan of how they say they are trying to help the hardcore fan... But then pretty much say that if you clear one area you don't have to worry about someone coming from that way. So in a sense they are removing the ability to flank? Which makes no sense at all. Part of the fun of the gaming is turning a corner and knowing that you are going to have 5 different areas where you could be getting shot from.

I am also not a big fan of them limiting the vertical warfare.

The one map that comes into mind from MW2 that makes me worry about both of these things being removed is Karachi. Think how dull and boring that map would be if there weren't the limitless amount of flanking passageways and knowing that you had to look in 3-4 spots around every corner with one of the few exceptions being inside the L-shaped hallway.

It also makes it sound like sniping is going to be non-existent, but then again they said quick-scoping was still around, so that just fucks up the whole thing more.

The killstreaks are another thing that makes me very curious. He mentions that you won't have to worry about air support. So does that mean that the better players get no reward no for killing so many people in a row?
 
Not having to worry about air support sounds...less then stellar. With no air support, does that mean the Chopper Gunner, Harrier's, etc. are being killed off for MW3? Also, I liked the virtical battles as well. In my mind the map that came to mind was Favela!

P.S. Not sure what to make of "clearing" a building and not having to worry about people coming up from behind you. What does that mean? How to you "clear" a building...?
 
COD4's maps were the best in the series. There were plenty of ways to flank. There were plenty of buildings and hotspots. There were really only a couple that I disliked. Other than Afghan and Favela, I could live without the other vast majority of MW2 maps.

I like them limiting the vertical warfare. The map that immediately comes to mind is Quarry. People could be anywhere on that map. High up in buildings, high up on salt blocks, high up on walkways.

As for killstreaks, I think they know that they are part of what made COD successful. They will tone them down, but I'm sure they'll still be there.

With sniping, I'm not worried. This is IW, not Treyarch.
 
[quote name='Trakan']COD4's maps were the best in the series. There were plenty of ways to flank. There were plenty of buildings and hotspots. There were really only a couple that I disliked. Other than Afghan and Favela, I could live without the other vast majority of MW2 maps.

I like them limiting the vertical warfare. The map that immediately comes to mind is Quarry. People could be anywhere on that map. High up in buildings, high up on salt blocks, high up on walkways.

As for killstreaks, I think they know that they are part of what made COD successful. They will tone them down, but I'm sure they'll still be there.

With sniping, I'm not worried. This is IW, not Treyarch.[/QUOTE]

thats probably one of the reasons for the hotspot limit, although other maps were more well made and played better with >5 hotspots(highrise, afghan, terminal)

i cant say i really dreaded any maps too much(besides consecutive plays on underpass/quarry for S&D) and iirc maps were rarely vetoed
 
[quote name='yahoosale14']^the big questions are how much for elite? will the maps be disabled if you disable elite premimum? and hopefully you dont have to be a paid elite member to buy the map packs.[/QUOTE]
Good question as there is going have to be some kind of catch. Anyone could just subscribe to elite for a month and get the map pack at a discounted price and cancel the service afterwards.
 
[quote name='Master Troll']Good question as there is going have to be some kind of catch. Anyone could just subscribe to elite for a month and get the map pack at a discounted price and cancel the service afterwards.[/QUOTE]

lack of details on this service is surprising. it'd probably be cheaper to just buy the map packs. my ballpark is for this to cost $50-60 for a year of subscription.
 
[quote name='The 7th Number']Michael Pachter said he thinks Elite will cost 5 bucks a month.[/QUOTE]

Michael Pachter is completely fucking retarded. Anything he correctly predicts will be by complete accident.
 
[quote name='yahoosale14']lack of details on this service is surprising. it'd probably be cheaper to just buy the map packs. my ballpark is for this to cost $50-60 for a year of subscription.[/QUOTE]


Exactly, unless they raise the price of map packs which wouldn't surprise me.
 
[quote name='Trakan']Michael Pachter is completely fucking retarded. Anything he correctly predicts will be by complete accident.[/QUOTE]

yeah....why does anyone give half a shit about what he says? how did he get to the position hes in today? any half informed consumer can make most logical inferences about pricing on a product.
 
[quote name='hustletron']Exactly, unless they raise the price of map packs which wouldn't surprise me.[/QUOTE]

to $30 a map pack? LOL
 
So is there any word on if this game will have a theater mode like Black Ops, where you can upload clips to youtube? Because if it does, and its just as good if not better, that would be a feature that would push me to buy the game.
 
[quote name='yahoosale14']to $30 a map pack? LOL[/QUOTE]


Theyre $15 now...................is it so ridiculous that they could try and charge $30 per map pack without the sub? That way it would muscle people into subscribing because subbing is that much "cheaper".

Then if they do instate the policy of, if you don't sub you can no longer use the map packs, then they have people for the long haul.

I'm sure they wouldn't ever charge $30 for a map pack, but what's to stop them from bumping up to $20? It's probably still cheaper than subbing and they can charge whatever they want and hope it sways people to subbing.

This company has ALWAYS been about the money, they still sell the WAW map packs and MW2 map packs at full price, so I don't know what's so laughable.
 
[quote name='hustletron']Theyre $15 now...................is it so ridiculous that they could try and charge $30 per map pack without the sub? That way it would muscle people into subscribing because subbing is that much "cheaper".

Then if they do instate the policy of, if you don't sub you can no longer use the map packs, then they have people for the long haul.

I'm sure they wouldn't ever charge $30 for a map pack, but what's to stop them from bumping up to $20? It's probably still cheaper than subbing and they can charge whatever they want and hope it sways people to subbing.

This company has ALWAYS been about the money, they still sell the WAW map packs and MW2 map packs at full price, so I don't know what's so laughable.[/QUOTE]

i think its laughable anyone pays those prices. i got burned once in cod4 when it was cheaper(thankfully) and only bought it because everyone else had it and wanted to play them(broadcast wasn't that bad, creek and chinatown blew). i've had friends in mw2 actually buy the map packs and uninstall them because they were that bad.

i think they'll keep the current price of $15. the only way i'd ever pay for a mw3 map pack was if it had terminal, or it was a classic pack with terminal, derail,high rise, sub base
 
[quote name='yahoosale14']i think its laughable anyone pays those prices. i got burned once in cod4 when it was cheaper(thankfully) and only bought it because everyone else had it and wanted to play them(broadcast wasn't that bad, creek and chinatown blew). i've had friends in mw2 actually buy the map packs and uninstall them because they were that bad.

i think they'll keep the current price of $15. the only way i'd ever pay for a mw3 map pack was if it had terminal, or it was a classic pack with terminal, derail,high rise, sub base[/QUOTE]


I agree, but people still pay. I haven't bought any COD DLC since 4 and I can't remember the last time I bought Halo DLC, if any.

Only DLC I've ever bought was for Gears of War and that was the very first thing they released, then I didn't buy anything else and waited, then low and behold they release a version with ALL the DLC which I bought.
 
[quote name='hustletron']I agree, but people still pay. I haven't bought any COD DLC since 4 and I can't remember the last time I bought Halo DLC, if any.

Only DLC I've ever bought was for Gears of War and that was the very first thing they released, then I didn't buy anything else and waited, then low and behold they release a version with ALL the DLC which I bought.[/QUOTE]

i loved halo's way of dlc. 800 points iirc, each map fit into each size/gametype category, all were fun to play on, and eventually became free(except for legendary which is the one i bought because they announced beforehand it wouldnt be free and was required for certain playlists iirc)
 
[quote name='yahoosale14']i loved halo's way of dlc. 800 points iirc, each map fit into each size/gametype category, all were fun to play on, and eventually became free(except for legendary which is the one i bought because they announced beforehand it wouldnt be free and was required for certain playlists iirc)[/QUOTE]

I don't like the "Halo's/Gears' maps were 800 points" argument, compared with MW2 at least. Halo/Gears map packs had three maps for $10. MW2 had five for $15. Two maps were classic maps, but they were fan favorites and you still got to play them in a new game. COD also doesn't require maps for playlists like Halo does.

The only reason a lot of MW2 maps got a bad rep is because of the community. Salvage/Storm/Carnival all really got a bad rep because every asshole player used noob tubes on them. That's really the only reason I hate them. When you run into people who don't use that shit the maps are perfectly fine.
 
[quote name='Trakan']I don't like the "Halo's/Gears' maps were 800 points" argument, compared with MW2 at least. Halo/Gears map packs had three maps for $10. MW2 had five for $15. Two maps were classic maps, but they were fan favorites and you still got to play them in a new game. COD also doesn't require maps for playlists like Halo does.

The only reason a lot of MW2 maps got a bad rep is because of the community. Salvage/Storm/Carnival all really got a bad rep because every asshole player used noob tubes on them. That's really the only reason I hate them. When you run into people who don't use that shit the maps are perfectly fine.[/QUOTE]

i dont appreciate the copy/paste old maps especially because they saw that as a way to justify the higher price, although i'd gladly want some mw2 maps like terminal/highrise in mw3 if it was possible. i can't really say i preferred any of the cod4 maps because the mw2 were well crafted and fun to play on, for the most part.

did you find the dlc maps to come up too often/not often enough in map rotation after they got rid of the dlc map playlist?
 
They're more heavily weighted in the rotation when they first come out, so they will appear more often. It is a reason why people get sick of them faster.

I think you're in the minority saying that MW2 had better maps than COD4. I kind of hope that they don't do any classic maps in MW3. Maybe Afghan or Favela.
 
[quote name='Trakan']They're more heavily weighted in the rotation when they first come out, so they will appear more often. It is a reason why people get sick of them faster.

I think you're in the minority saying that MW2 had better maps than COD4. I kind of hope that they don't do any classic maps in MW3. Maybe Afghan or Favela.[/QUOTE]

In the discussion of maps... I really don't think I have had a single COD game since 4 where I have hated the map selection. It more comes down to just how the people play them.

Off the top of my head, there were just 1-3 maps in each game (DLC packs included) that I didn't like as follows:

COD4 - had DLC

Wet Work - A grenade fest with barely any shooting that wasn't from someone sitting in a corner

WAW - never bought 3rd DLC

Seelow - Way too big and not nearly all of the map was even used

MW2 - Had both DLCs

Fuel - too slow paced
Derail - huge waste of space, only 1/4 was over used for fighting
Carnival - most hated MP map of all time
Bailout - great design, just never played it when it wasn't against a bunch of douchebags tubing

Black Ops - All three DLCs

Crisis - 2nd most hated MP map of all time
Hotel - Always seems to be way too slow
Radiation - only for domination though since it becomes a tube fest
 
[quote name='The 7th Number']Yeah MW2 didnt have hardly any maps i really liked a lot. Maybe 1 or 2. COD4 had pretty much all good maps except 1 or 2. But thats just my opinion. :)[/QUOTE]

i agree, but i didn't LOVE any of the maps like i did with terminal, high rise, and sub base.
 
People playing objective games to get their KD up..... easy solution, have your KD not count unless you are playing a team deathmatch game. Objective based modes shouldnt count towards your KD, and they should show some other stats that are based on what game you are playing. How many flags you capture/return, bombs planted/defused. When i play objective games i dont care about my KD, and i try to do the objectives. So i think it would be better if my KD didnt take a big hit because im trying to play the right way. FFA games shouldnt count either, because its too easy to get a friend to play with you and boost your kd.

Dude talked about letting people spawn where they want. Yeah that would be great, have people spawn in right behind where you know they have people camping out. LOL. Or people could set claymores where they know spawn points are. At least i dont believe the game will spawn someone where a claymore is. They do need to make spawning better. Like give the game more options to put people instead of the same 4-6 spots.

Cant shoot off limbs. :(
 
[quote name='The 7th Number']People playing objective games to get their KD up..... easy solution, have your KD not count unless you are playing a team deathmatch game. Objective based modes shouldnt count towards your KD, and they should show some other stats that are based on what game you are playing. How many flags you capture/return, bombs planted/defused. When i play objective games i dont care about my KD, and i try to do the objectives. So i think it would be better if my KD didnt take a big hit because im trying to play the right way. FFA games shouldnt count either, because its too easy to get a friend to play with you and boost your kd.

Dude talked about letting people spawn where they want. Yeah that would be great, have people spawn in right behind where you know they have people camping out. LOL. Or people could set claymores where they know spawn points are. At least i dont believe the game will spawn someone where a claymore is. They do need to make spawning better. Like give the game more options to put people instead of the same 4-6 spots.

Cant shoot off limbs. :([/QUOTE]

haha yeah, i felt that was easier to spawn camp also.

not sure about the whole k/d not counting in objective, but i usually play with 2+ buddies in tactical if we fit, or search/demolition. sometimes the person going for kills will help by spawn camping them so they can't get the bomb, but when i play with randoms i'm usually the one to plant because nobody else will, but the xp bonus doesn't hurt =p
 
Amazon has an exclusive avatar with pre-order (and a wallpaper :/) :

7068_d20110712-001_MW3AmazonBanners_tcg._V155275206_.png
 
So I got an email to finalize my Elite registration, they are really stringing people along in this process huh?

It had me link my Gamertag and PSN name and then accept the NDA, then took me to a page that said they would let me know when I have qualified for the test this summer lol.
 
[quote name='A Happy Panda']Agree.

At least they know to at least get rid of Commando.[/QUOTE]

This has been known for a long time. You know Last Stand, OMA, and the nuke are gone too right?
 
http://www.youtube.com/watch?v=BxDQ2Ow-VfI&feature=player_embedded

The Spec Ops trailer was released. There is a lot of gun footage, new map footage, and shows new enemies you'll face. Notice at the end there's guy of a teaser clip that shows what I'm assuming is a killstreak. It also says "14 point streak" and "Juggernaut" pops up at the top of the screen. I'm hoping that if Juggernaut is a killstreak, it's only for Spec Ops. Looks like I may have been right with the point system, but I don't know how they're handing out points if something is a 14 point streak.
 
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