Diablo III / Diablo II Battle.net Thread

[quote name='twiceborn']Alright guys, before I break down and buy this game I have a question. I share a 6/1 mb connection with several other people. If, lets say, someone is watching netflix and someone else is browsing on the internet, would that cause some serious lag if I were playing on my own?[/QUOTE]
Netflix: probably
Browsing: probably not
 
I've got a couple items that I'd like to get rid of, and since my auctions are currently full, I figured I'd throw them on here to see if anyone is interested.

Level 59 - 20k
kHob0.jpg

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Level 60 - 5k
M0iuM.jpg

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Level 60 - 20k
CiJWS.jpg

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Level 57 - 15k
l2fLy.jpg

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Level 54 - 5k
jCspW.jpg

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Level 57 - 5k
0ESSP.jpg

If any of the admins take issue with me posting items for sale/trade, let me know and I'll remove them.
 
Meh, here's some shit I more or less don't mind giving away that I don't really plan on selling but is taking up space in my stash:


1.png

2.png

3.png

6.png

7.png

8.png

9.png

10.png


Might be giving Darkness Savior to HotShotX though, so that may not be a part of the free shit list. Only, I'd prefer to give it to people who are going to use it and people who actually post on CAG as opposed to lurkers who may chime in.


EDIT: Removed some items.
 
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wow, they somehow manged to even make the items look boring. its like they all do the same thing and only the numbers vary.

are there things with like... crushing blow or open wounds or +skills or chance to cast a curse or chance to cast some other class' skills or... i dunno any cool shit you can get on a weapon that you cannot get elsewhere?

like the my little pony sword could shoot rainbows or something?

i thought i saw some stuff with that on it at some point
 
[quote name='crystalklear64']wow, they somehow manged to even make the items look boring. its like they all do the same thing and only the numbers vary.

are there things with like... crushing blow or open wounds or +skills or chance to cast a curse or chance to cast some other class' skills or... i dunno any cool shit you can get on a weapon that you cannot get elsewhere?

like the my little pony sword could shoot rainbows or something?

i thought i saw some stuff with that on it at some point[/QUOTE]

There are things with "Chance on hit" that do various things, such as bleed and what not. You can't cast other characters skills with items, but you can supplement some of your own. Unfortunately from what I've seen the +Class Skill stuff is mostly meeeeh.

There's a legendary crossbow that I know of that shoots chickens though.
 
Draekon, what is your current mf'ing strategy?

Like your class, where you farm, are you in a party? Any other tips would be great too. Thanks.
 
[quote name='twiceborn']Alright guys, before I break down and buy this game I have a question. I share a 6/1 mb connection with several other people. If, lets say, someone is watching netflix and someone else is browsing on the internet, would that cause some serious lag if I were playing on my own?

I ask because I'm not exactly sure if the server is just checking to see that I'm online or if it's relaying information that would impact gameplay if it got interrupted by a slow connection.[/QUOTE]

Fair warning if you're joining friends, you may want to give it some more time to see if they drop the game or not. Diablo III is objectively terrible before level 60. I have to be honest there.
 
[quote name='Swift900']Draekon, what is your current mf'ing strategy?

Like your class, where you farm, are you in a party? Any other tips would be great too. Thanks.[/QUOTE]

I'm a Wizard and my friends are more or less on hiatus until the game "improves" because they don't want to farm gear for Inferno. When I talk to them, they're like "Farming isn't the problem! I shouldn't have to kite as a Wizard/Demon Hunter", so that makes me more or less solo at this point.

For Magic Find, I actually only gain about 10% Magic Find from my follower who's buffed out in Magic Find + Vitality. No real magic find equipment on me anymore and I just work off of Nephalem Valor more or less.

I farmed Act 4 Hell (Full run is about 40 minutes, including Act 4 boss) when I first got to Inferno. Then once I was able to solo the Act 1 boss, I farmed him with 5x Nephalim for the longest time (I personally loaded up the quest right after Leoric's Manor and went 5x Nephalim Valor against Jailor/Butcher). Ever since I was finally able to solo the Act 2 boss, I just more or less progressed with minimal issues.

I wouldn't touch Act 2 for farming if my life depended on it. Some others may be able to do it, but I hate leapers and shit. As for Act 3, I could easily farm the bridge crossing, assault (destroy catapults, etc) up to Siegebreaker. The towers afterwords suck too much for my Wizard due to small space and soul rippers/phase beasts.

Act 4 farming is probably best at The Great Span. However I've encountered a couple of champion groups that I simply cannot kill because they regain all their health anytime they hit me no matter how much damage I'm able to do before they manage to hit me. Seems like it could be hit-or-miss for me depending on enemy affixes.

So ultimately I believe from what I've seen that 5x Nephalem Valor is the #1 most important thing to have when farming. Especially true with boss/sub-boss kills.



I made it to Diablo finally. However, lol. I need to be a god damned ninja in order to stay alive. I don't even want to imagine the second phase where I have my rape face clone. Though I have to admit, I'm glad it's not a Demon Hunter clone. fuck those guys, seriously.
 
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Shouldn't have to kite as a Wiz/DH? ROFL. If they don't want to kite, they should've gone Barb/Monk, and even then you do a fair amount of kiting.
 
[quote name='JasonTerminator']Considering the game still has server problems for paying people, I doubt they would go free trial for all until they iron all that out.[/QUOTE]

I thought I read one month after launch. So my "not that much longer" comment is stretching it some if true. Along with them fixing hiccups.
 
[quote name='SEH']Shouldn't have to kite as a Wiz/DH? ROFL. If they don't want to kite, they should've gone Barb/Monk, and even then you do a fair amount of kiting.[/QUOTE]

To be fair, my demon hunter friend didn't say that. Just the wizard friend. He keeps referring back to Diablo 2 and how the Sorceress was, stating he killed everything in a few seconds (including "immune" mobs). Then he goes on to say stupid shit about Diablo 3 that I can't believe I'm hearing and then when I bring something up, I get him to contradict himself. So I've more or less given up on him.


EDIT: Damn, that fire dot is too powerful, now I'll need some more all/fire resists. I thought it was only supposed to reduce you down to 1HP though, not kill you. -_-
 
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Now that i beaten the game, im doing some public stuff. assholes keep fast forwarding through the story. doing a LP on the game i can appropriate alot of the dialog and junk :)

also if i go in town for 3 mins after a completed quest, sometimes people get mad too lol
 
So the Watchtower farm spot in act one can be hit or miss. Sometimes I go in and there's only two elites in the entire damn thing and others there are ten (not even joking, every room had an elite to the point where I was tanking two at a time sometimes). In terms of speed running butcher, this drastically doubles my time and I'm still running into the same problem of finding too few elites on occasion. I really need to start recording my runs to see if pure butcher runs yield more or less rares/min than checking the watchtower. I must admit one of my WT runs was off the hook and I must've killed 15-17 elite/champ packs during the course of the full butcher run.

That said, I'm starting to feel like I'm falling behind as the market is moving into the millions range. There simply has to be a better way to make gold/min because I'm looking at farming for a week for a single piece of loot and that kind of investment takes a toll considering the kind of commitment it requires. I'm still not sure of what stats I want to focus on, especially for amulet and rings. IAS is the big one for sure, but an item can only hold so many stats and iLvl will spread them thin with too many. Saw a ring up this morning for 12 mil with STR/VIT/IAS/Crit/Crit Dmg which is godly but had me thinking what about Life % or LoH. I've truly become pampered by Elitist Jerks because through them I could just plug in my current stats and compare items at a glance in WoW. I think the real problem with this game is too many variables to min/max, and it's driving me nuts.
 
[quote name='Draekon']Then he goes on to say stupid shit about Diablo 3 that I can't believe I'm hearing and then when I bring something up, I get him to contradict himself. So I've more or less given up on him.[/QUOTE]

People have a hard time explaining why Diablo II was fun and why Diablo III isn't, they make all the wrong arguments even though I'm starting to feel that at least they have the right position. It's like Crystalstalker crying about Diablo II and how it was "deep" when he has no clue why he even liked the game.

Diablo 3 right now feels like I'm part of this community that is merely in love with the idea of figuring out a broken game. The skill system destroys replay value, the loot was hardly worth picking up until half way into Hell difficulty, blacksmithing is still worthless, and the campaign, enemies, and ragdoll physics were all undeniably dump aspects of the game. But here we are laughing about the unbalanced brick wall that is Inferno, and I'm honestly having a good time figuring out this mess of a game out, too. But what a mess this game is, you know? By any other name, I don't think such a game would be worth anyone's trouble.

But fuck it, D3 is here and we're gonna farm the hell out of it.
 
[quote name='Jodou']So the Watchtower farm spot in act one can be hit or miss. Sometimes I go in and there's only two elites in the entire damn thing and others there are ten (not even joking, every room had an elite to the point where I was tanking two at a time sometimes). In terms of speed running butcher, this drastically doubles my time and I'm still running into the same problem of finding too few elites on occasion. I really need to start recording my runs to see if pure butcher runs yield more or less rares/min than checking the watchtower. I must admit one of my WT runs was off the hook and I must've killed 15-17 elite/champ packs during the course of the full butcher run.

That said, I'm starting to feel like I'm falling behind as the market is moving into the millions range. There simply has to be a better way to make gold/min because I'm looking at farming for a week for a single piece of loot and that kind of investment takes a toll considering the kind of commitment it requires. I'm still not sure of what stats I want to focus on, especially for amulet and rings. IAS is the big one for sure, but an item can only hold so many stats and iLvl will spread them thin with too many. Saw a ring up this morning for 12 mil with STR/VIT/IAS/Crit/Crit Dmg which is godly but had me thinking what about Life % or LoH. I've truly become pampered by Elitist Jerks because through them I could just plug in my current stats and compare items at a glance in WoW. I think the real problem with this game is too many variables to min/max, and it's driving me nuts.[/QUOTE]

Yeah, I think melee needs to worry about more stats than ranged do. As a Wizard here's basically what I look for:

Helm - Int/Vit/Socket>>+Life%/+All Resists
Shoulders - Int/Vit/Life%/+All Resists
Gloves - Int/Vit/+IAS%/+All Resists
Chest - Int/Vit/3xSocket/+Life%/+All Resists
Pants - Int/Vit/2xSocket/+Life%/+All Resists
Boots - Int/Vit/+Life%/+Movement Speed/+All Resists
Bracers - Int/Vit/+Life%/+Crit/+All Resists

Amulet/Rings - Int/Vit/+IAS%/+Socket/+All Resists/+Crit Chance

2H Weapon - Int/Vit/Socket
1H Weapon - Int/Vit/Socket/+IAS% (If going for a fast AS build) or Int/Vit/Socket (If trying to avoid high weapon speed)

Off Hand - +200-300 or higher Attack/Int/Vit (I don't remember what other useful stats come on off-hands)
Shield - +Block%/Int/Vit (I don't remember what other useful stats come on shields)

+Armor is nice as well, but not necessarily something I keep an eye out for.

Note: This is from memory, so I may be leaving a few specific things from various pieces that are unique to them.




And my god, they need to make the auction house allow you to search for 4 affixes instead of 3.
 
[quote name='panzerfaust']People have a hard time explaining why Diablo II was fun and why Diablo III isn't, they make all the wrong arguments even though I'm starting to feel that at least they have the right position. It's like Crystalstalker crying about Diablo II and how it was "deep" when he has no clue why he even liked the game.

Diablo 3 right now feels like I'm part of this community that is merely in love with the idea of figuring out a broken game. The skill system destroys replay value, the loot was hardly worth picking up until half way into Hell difficulty, blacksmithing is still worthless, and the campaign, enemies, and ragdoll physics were all undeniably dump aspects of the game. But here we are laughing about the unbalanced brick wall that is Inferno, and I'm honestly having a good time figuring out this mess of a game out, too. But what a mess this game is, you know? By any other name, I don't think such a game would be worth anyone's trouble.

But fuck it, D3 is here and we're gonna farm the hell out of it.[/QUOTE]

It's hard to hate a game I and my close friends have already invested so many hours into it. Are there things wrong with it compared to D2 and other games predating it? of course, but I can't seem to put it down.

With my friends, we each play a different way and not just class and gender. For one group, we play and take some sort of enjoyment in the struggle and journey. They asked if I explored everything cause that's how they roll...I said, "fog of war is a greater enemy than diablo." We don't use the AH, our drops are basically a pool of shared items giving it up out of necessicity. We even use gold on the blacksmith in hopes we can create something useful. A community...and there is much satisfaction when finally downing an near impossible champion pack in hell difficulty.

My other buds? They just want to speed through the previous acts, get achievemtns, and farm loot. They use the AH, they don't use the blacksmith, and in fact these friends while friends with my other friends don't play with each other.

So yeah...same reason why loot driven games are so addicting, this one just happens to have some serious cut scenes and while I may not be playing this for the next 2+ years, diablo 3 is like a part time job and I'm enjoying the crap outta it.

haters gonna hate, but you know they probably logged more hours than us and will continue to do so.
 
[quote name='Draekon']Yeah, I think melee needs to worry about more stats than ranged do.[/QUOTE]
The biggest problem I'm facing right now is internal, being my own worst enemy ha. To elaborate, I want to stay 2H but I just know I will hit that wall without godly gear and farming will become impossible for said gear. So I'm trying to keep my gear versatile in case I do and need to sword n' board, which will very likely be act 3. To that end, 1H builds are so much easier since all I'm concerned about is AR, VIT, and % Life. Once you have the stormshield, helm of command, etc out of the way it's just a matter of executing the build. It's very slow killing things though and certain combos are still killers, which I may not have the patience for. You also have to sacrifice treasure goblins since your damage output is so low.

I guess I just need to keep going and pool my cash for now until I can't progress and then decide. I just hate the fact that I don't have a clear plan.

FYI, for tank builds this guy is solid. He's got the DPS build exactly except you swap furious charge with WotB, for obvious reasons. If you have any doubts about 1H, this will give a clear picture of how it works. Phenomenal commentary to boot.
 
My current feeling of D3 is meh. I've done a bunch of attempts at farming and have gotten nothing worthwhile. Maybe I'm not doing it 'enough', and if i'm not then I don't want to do it 'enough'. Seems like to progress I have to use the AH, and sniping good deals and reselling seems to garner better results than playing the actual game.

I'm also not a huge fan of drawing out a battle and kiting(and im a wizard) so Inferno doesn't seem like it would be too much fun for me. Up until Act II Inferno, my strat. was to have Archon ready and just blast away at elite mobs and hope that I take them all out(and in general i did). Obv. Butcher took a little run and gunning, but the battle only takes a few mins to complete(two charges of archon =] ).
I've also put like 75 hours into it so far, so maybe I should just take a break
 
Wow, thanks for that link. I've been doing the fast Act One farm, which is alright. I think I'm going to switch though and do what he was doing (sword & board/slow farm).
 
[quote name='Pookymeister']
I'm also not a huge fan of drawing out a battle and kiting(and im a wizard) so Inferno doesn't seem like it would be too much fun for me.[/QUOTE]

Be thankful you're not playing a DH then, since you'd basically have no other choice but to kite every elite pack.
 
Been doing Inferno crypt/skele king runs on my Monk to gear up. Found some decent stuff. Had 2 legendaries drop within 30 minutes of each other. A Bul-Kathos Wedding band with very nice stats (75str, 15% ias, 144 life on hit + otherstuff I can't remember and a socket) and a Goldskin with 540 armor. Not really sure on the values of them. I may just keep the Goldskin for my own gold/mf set though.

current stats off the top of my head
35k hp
5500 armor buffed
300+ all resist
12.5k dps
~40% dodge buffed

When solo I use the Templar follower geared out for MF/GF and Vitality as much as possible

my build http://us.battle.net/d3/en/calculator/monk#WjgXYh!XYZ!ZcabYa
 
[quote name='Pookymeister']My current feeling of D3 is meh. I've done a bunch of attempts at farming and have gotten nothing worthwhile. Maybe I'm not doing it 'enough', and if i'm not then I don't want to do it 'enough'. Seems like to progress I have to use the AH, and sniping good deals and reselling seems to garner better results than playing the actual game.

I'm also not a huge fan of drawing out a battle and kiting(and im a wizard) so Inferno doesn't seem like it would be too much fun for me. Up until Act II Inferno, my strat. was to have Archon ready and just blast away at elite mobs and hope that I take them all out(and in general i did). Obv. Butcher took a little run and gunning, but the battle only takes a few mins to complete(two charges of archon =] ).
I've also put like 75 hours into it so far, so maybe I should just take a break[/QUOTE]


Venom Hydra absolutely destroys bosses while giving you mobility. I'd consider trying that with some other offensive attack to throw in there occasionally (I use Shock Pulse w/ Piecing Orb). The Butcher dies in about 30-45 seconds usually for me.



Also, I've heard Bashiok say that they built drops around the auction house. So you're meant to sell shit on there and buy shit. Which may explain why you always find shit for other classes and rarely your class.
 
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[quote name='Draekon']Also, I've heard Bashiok say that they built drops around the auction house. So you're meant to sell shit on there and buy shit. Which may explain why you always find shit for other classes and rarely your class.[/QUOTE]
Sorry to interject, I'm just a lurker, but I can't see how Blizz's position is defensible. Having usable, instantly beneficial gear drop off a mob is an RPG staple, it's one of life's simple pleasures, like spotting yoga pants or getting the last slice of pizza. They're telling you that part of the general gaming experience -- because let's face it, improving gear isn't limited to theorycrafters -- is playing AH games. That's stupid. You're taking the game out of the game. Going back to my hole in the ground...
 
[quote name='Draekon']Venom Hydra absolutely destroys bosses while giving you mobility. I'd consider trying that with some other offensive attack to throw in there occasionally (I use Shock Pulse w/ Piecing Orb). The Butcher dies in about 30-45 seconds usually for me.



Also, I've heard Bashiok say that they built drops around the auction house. So you're meant to sell shit on there and buy shit. Which may explain why you always find shit for other classes and rarely your class.
[/QUOTE]

I saw that. I was not happy about it.


So patch 1.2a that is stopping me from progressing though hell is to fix tool tips and nerf quest rewards and a bandit's drops? fuck you.
 
[quote name='Draekon']Venom Hydra absolutely destroys bosses while giving you mobility. I'd consider trying that with some other offensive attack to throw in there occasionally (I use Shock Pulse w/ Piecing Orb). The Butcher dies in about 30-45 seconds usually for me.[/QUOTE]

I'd thought about Hydra, but then I'd either have to replace my normal build to build up valor(currently diamond skin, archon, energy shield, magic weapon) or just skip valor.
Magic Weapon is probably the one that would go if i had to pick.
 
[quote name='dothog']Sorry to interject, I'm just a lurker, but I can't see how Blizz's position is defensible. Having usable, instantly beneficial gear drop off a mob is an RPG staple, it's one of life's simple pleasures, like spotting yoga pants or getting the last slice of pizza. They're telling you that part of the general gaming experience -- because let's face it, improving gear isn't limited to theorycrafters -- is playing AH games. That's stupid. You're taking the game out of the game. Going back to my hole in the ground...[/QUOTE]

I'm not defending it, but I think it's important to make the distinction between what is necessary for Inferno and what's necessary for the rest of the game. I was able to make it through the first three difficulties without needing to buy a single piece of gear in the auction house, and I suspect the same would be true for most people. There are plenty of drops which will aid whatever class you're playing.

Once you get to Inferno though, gear just becomes so much more important that waiting around to find upgrades naturally would be a laborious slog (more so than playing Inferno is already). So I think when they say that drops are built around the auction house, they're basically referring to the endgame.
 
[quote name='Pookymeister']I'd thought about Hydra, but then I'd either have to replace my normal build to build up valor(currently diamond skin, archon, energy shield, magic weapon) or just skip valor.
Magic Weapon is probably the one that would go if i had to pick.[/QUOTE]

Grab some 12% Movement Speed boots and try my build out:

http://us.battle.net/d3/en/calculator/wizard#bRjOXS!fYa!bbaYaZ

It takes a little bit of getting used to, but I find it works pretty well. I like Shock Pulse w/ Piercing Orb because it hits pretty damn hard for a signature spell, goes through enemies and also often briefly interrupts enemies by stopping them mid-swing/mid-movement.


And if you didn't know, there is an elective mode you can enable in options that lets you select skills from other categories.
 
[quote name='Draekon']Also, I've heard Bashiok say that they built drops around the auction house. So you're meant to sell shit on there and buy shit. Which may explain why you always find shit for other classes and rarely your class.[/QUOTE]

The sheer amount of greed on Blizzard's part is astounding. "You have to use the auction house, when the RMAH goes live, you'll have to use that because no one is going to use the gold AH, meaning you have to PAY USSSSSSSSSSSSSS!" So they're basically saying the AH is a major part of the game whereas in WoW it's totally optional. I would love the RMAH to fail so hard, but it won't obviously.=
 
[quote name='Draekon']Grab some 12% Movement Speed boots and try my build out:

http://us.battle.net/d3/en/calculator/wizard#bRjOXS!fYa!bbaYaZ

It takes a little bit of getting used to, but I find it works pretty well. I like Shock Pulse w/ Piercing Orb because it hits pretty damn hard for a signature spell, goes through enemies and also often briefly interrupts enemies by stopping them mid-swing/mid-movement.


And if you didn't know, there is an elective mode you can enable in options that lets you select skills from other categories.[/QUOTE]


WTF? Energy armor makes you immune to getting one shot? Effing Wizards.

Less angry edit: Thanks for the Barbarian link. Gonna try out (most) of that later today.
 
[quote name='Draekon']Grab some 12% Movement Speed boots and try my build out:

http://us.battle.net/d3/en/calculator/wizard#bRjOXS!fYa!bbaYaZ

It takes a little bit of getting used to, but I find it works pretty well. I like Shock Pulse w/ Piercing Orb because it hits pretty damn hard for a signature spell, goes through enemies and also often briefly interrupts enemies by stopping them mid-swing/mid-movement.


And if you didn't know, there is an elective mode you can enable in options that lets you select skills from other categories.[/QUOTE]

This is what I have been using since hitting lvl 60

http://us.battle.net/d3/en/calculator/wizard#UimOXS!fYa!YccYaZ

Primary weapon is disintegrate, with electric shock building up arcane so can shoot some more disintegrate out again. Had a couple perks to Max arcane which worked out pretty well with the intensify rune + diamond skin (obv this assumes im not running and gunning).
Maybe I'll give that setup a shot and see how i like it
 
I've feel like I've just been lucky when looking for gear. After finishing Inferno Act 1 and farming it once (the main boss, then the fields with staff and it's caves with level 5 valor) I've found an okay amount of gear.

I have about 25 to 30k life and 35 to 38k damage (that's after skill buff) depending on my gear. I'm still trying to figure out if resistances are needed as much for a Demon Hunter or should I take a chance and have a high dodge rating in it's place. I know ideally it would be good to look out for both.

I'm feeling that the consensus would be dodging is more important to avoid getting hit at all because either way everything kills you in two hits.
 
[quote name='Draekon']Grab some 12% Movement Speed boots and try my build out:

http://us.battle.net/d3/en/calculator/wizard#bRjOXS!fYa!bbaYaZ

It takes a little bit of getting used to, but I find it works pretty well. I like Shock Pulse w/ Piercing Orb because it hits pretty damn hard for a signature spell, goes through enemies and also often briefly interrupts enemies by stopping them mid-swing/mid-movement.


And if you didn't know, there is an elective mode you can enable in options that lets you select skills from other categories.[/QUOTE]

What passive skills are you using? I'm actually using your build (discovered it on my own but then checked the thread and saw you using the same thing). I should mess with my runes a bit and try yours out.
 
[quote name='basilofbkrst']WTF? Energy armor makes you immune to getting one shot? Effing Wizards.[/QUOTE]

Yes and no. The tooltip doesn't explain the current version of it properly however. It used to work like this:

* You only lose 35% of your HP regardless of what hits you. If you have diamond skin on, you'll only lose 35% HP against your diamond skin. This made no vitality wizards incredibly powerful, especially when paired with critical mass passive and living lightning rune on another skill. Both Force Armor and Critical Mass have since been nerfed.

And how Force armor works now:

* Anything that hits you, you only knock off damage based on your maximum HP. So anything that hits between 35% of your health and 100% of your health will hit you for 35%. If they hit you for 200% or more of your health, then you're still going to get one shot. Example: I have 30k HP and the enemy hits for 100k damage a hit. It will still one-hit you for 70k damage as it knocks off your health to the enemies attack at most.



So, yes, we can take a couple hits usually but not always.
 
[quote name='Fearia']What passive skills are you using? I'm actually using your build (discovered it on my own but then checked the thread and saw you using the same thing). I should mess with my runes a bit and try yours out.[/QUOTE]

It actually shows it in that calculator, however:

Galvanizing Ward ~ I like having an extra 310 hp/sec. Keeps me from seeing red for very long if I'm health orb starved. Rarely ever replace it.
Glass Cannon ~ -10% Armor/Resists doesn't knock off more than a few %, so I don't have much issue having it on. Rarely ever replace it.
Blur ~ -20% Damage is nice to have as a 'just in case' Force Armor isn't enough by itself. Usually replace this with something else.

Illusionist ~ If I have Teleport as a skill, I always use this.
Evocation ~ If I'm using heavy Archon, I use this frequently with it.
Cold Blooded ~ Useful if I ever decide to use Ray of Frost or Blizzard.
Conflaguration ~ Useful with Meteor, but I rarely ever use Meteor anymore.
Astral Presence ~ Only if I'm going heavy Arcane Power usage, which is rare anymore.
 
[quote name='SEH']Wow, thanks for that link. I've been doing the fast Act One farm, which is alright. I think I'm going to switch though and do what he was doing (sword & board/slow farm).[/QUOTE]
Yeah, I was disappointed with the loot in act 2 and it appears it's because I didn't go far enough yet to get to the meat. I can still clear stuff with a few deaths as DPS, so I'lll stick to it until I simply can't progress. But yeah, seeing the drops from each act was an eye-opener. Sticking with the slow farm is only to get you to the next level heh.
 
[quote name='Draekon']It actually shows it in that calculator, however:

Galvanizing Ward ~ I like having an extra 310 hp/sec. Keeps me from seeing red for very long if I'm health orb starved. Rarely ever replace it.
Glass Cannon ~ -10% Armor/Resists doesn't knock off more than a few %, so I don't have much issue having it on. Rarely ever replace it.
Blur ~ -20% Damage is nice to have as a 'just in case' Force Armor isn't enough by itself. Usually replace this with something else.

Illusionist ~ If I have Teleport as a skill, I always use this.
Evocation ~ If I'm using heavy Archon, I use this frequently with it.
Cold Blooded ~ Useful if I ever decide to use Ray of Frost or Blizzard.
Conflaguration ~ Useful with Meteor, but I rarely ever use Meteor anymore.
Astral Presence ~ Only if I'm going heavy Arcane Power usage, which is rare anymore.[/QUOTE]

Actually, your skill calculator link doesn't have your rune selection or your passive skills.

EDIT: Nevermind, it worked when I copy-pasted the link into Firefox. I guess Chrome has a problem with the skill calculator.
 
[quote name='JasonTerminator']Actually, your skill calculator link doesn't have your rune selection or your passive skills.

EDIT: Nevermind, it worked when I copy-pasted the link into Firefox. I guess Chrome has a problem with the skill calculator.[/QUOTE]

Aha, that explains a lot.
 
I feel better about Wizards now, and my Barbarian to boot. Even though I am not 60 yet, I changed some things around and that set up helps me out A LOT. damage is sometimes more sometimes less than before but nothing drastic, but I live so, so much longer.
 
For any Witch Doctors in Hell or Inferno...what kinda skill set do you find to be effective? I've been using the same 4 skills since the end of Normal or beginning of Nightmare (i'm act 2 in Hell now, level 56) - Spirit Walk (with the increased mana regeneration rune), Soul Harvest (with Siphon health rune), Wall of zombies (Pile On rune), Summon Behemoth Zombie or w/e (with the rune that makes them stun occasionally), then my left click is Firebomb (the first rune that makes it bounce and home on targets) and my right click is Firebat (with direbat rune). That's my STANDARD skill set that I use against groups of enemies...against major bosses I'll usually swap out Firebomb (my left-click) for the Poison Dart skill w/ Splinters rune that makes you shoot multiple darts at the same enemy.

When I fight champion/elite mobs, I'll usually Spirit walk into the middle of them and then use Soul Harvest to get the additional damage, then I'll sit back and throw the bats and then switch to Firebomb when my mana gets low.

Any advice as to what skills work best in Hell/Inferno? I like my skills for the most part but I'm looking for minor tweaks here and there....I really like the Firebats with the Dire Bats rune...that's my main damage-dealer for most mobs. I struggle against bosses at times, it feels like it takes way too long to kill them for me. I'm sure I'm undergeared but I don't think the Poison Darts are cutting it regardless. I need something that can dish out more damage against bosses. I've tried every single spell/rune combination at some point in the game but I may not have given all of them a fair shot.
 
I am not going to beat Inferno Diablo anytime soon solo thanks to his absurd teleport n' hit move that he does every 15 seconds and occasional fire dot that I don't have the resists to survive. I'll likely need a 3 person group to make it more manageable by providing possible revives. Almost made it to Phase 2 once, but I always get screwed by something.
 
argh, didnt know 1d 12h was the new "new" auction timing and didn't grab something quick I could have used on the AH. Sold out once I realized I should have grabbed it fast.
 
[quote name='Pookymeister']argh, didnt know 1d 12h was the new "new" auction timing and didn't grab something quick I could have used on the AH. Sold out once I realized I should have grabbed it fast.[/QUOTE]
Haha, yep. It's rather disorienting at first.

So I have Belial on farm status after sacrificing berserker's rage for nerves of steel. I also finally swapped in the enchantress for her armor boost and 3% IAS to get the job done. Now the roadblock of act 3 has come to fruition as I imagined it would since I was clearing act 2 close to my limitations. I still have two sub-60 pieces of gear so I'm missing some armor there, but I'm not willing to pay 500k+ for something I should be able to farm myself at this point. I'm still very pleased to see my 2H build is holding its own, though. I think with some more LoH gear and IAS I can put act 3 on farm as well. Diablo, however, will likely require sword n' board without full 100+ str/vit and 60+ AR gear which costs millions.

For now, I'm happy with my progress and for anyone looking to stay 2H, try making small perk adjustments. I didn't think an extra 1500 armor would make a difference but believe me when I say it's night and day between being one-shot by Belial and only taking half the damage.
 
bumped up my MF% to 271 and tried Butcher a couple times with no luck getting anything (and had to deal with beating him with 16K life and 21K dmg... )
 
[quote name='Pookymeister']bumped up my MF% to 271 and tried Butcher a couple times with no luck getting anything (and had to deal with beating him with 16K life and 21K dmg... )[/QUOTE]
Drop the MF, it's not beneficial enough to warrant slower farming. One thing I did learn was to keep a full set of blue high MF gear handy for resplendent chests. Just swap out the gear once enemies are clear and crack it open. Otherwise, the five stack of NV will net you plenty of rares from bosses and packs. Also, don't linger in act one for as long as I did. It's a mistake seeing as the iLvl of gear there is trash. Act 2 really opened my eyes to the sort of gear you can find and I just sold a few items I got while working towards Belial for 300-1 mil. It's crazy but if a piece has high AR, main stat, and Vit it will sell no matter what. It's in such high demand you can set the price.
 
bread's done
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