changes look good on a whole, I think the haters and QQ'ers are making me look fwd to the patch more. The ppl on the blizz forums are very...quick to comment.
30% mana regen from VQ when you deal damage? hahaha...that's awesome, add to that the mana regen buff that WD are getting already? You could spam rain of toads now and probably Dire bats (I end up kiting w/that anyway after a few casts), throw in a few this and that, and still save your CD's for big fights. Heck yeah. I'll take the steady stream over feast or famine. We still have the 15% mana regen in spirit walk, additional mana regen sources, and beefed up dawgs so you can regain your focus. They didn't mention if/how they changed dawg runes or gargles. I'm sure blizz is keeping some prizes for the actual release of the patch so all the underwhelmed ppl will be pleasantly surprised for 2 seconds...then go back to complaining.
funny...no one really mentioned that they are glad casting animations will be faster.
I liked the d2 necro, though blizz's iconic summoning class was that. the necro...the WD is a hyrbid class, it's more like the druid is. They even share similar abilities. I also think the WD has greater survivability compared to the necro. If fetishes weren't melee but ranged blowdart spitters much like the necro's skeletal mages I think a lot of summoners would be happier.
At this point, I welcome the change. It'll mix things up, keep the game fresh, and once you get your hands on a legendary or two you may soon forget that .25 coefficient is now .125.