snowsquirrel
CAGiversary!
- Feedback
- 2 (100%)
I borrowed Liberty City Stories from a friend. I must say, that after about 3 hours play time, I am glad I didn't pay for it. Although, it may cost me a PSP, as I am about to throw mine through the wall.
The game is good, but missions are hard already. I did 'smash and grab' about 20 times. It took me about 8 attempts to get Vincenzo's car, then I died driving it to crusher, and I hadn't saved since before smash and grab, so now I have to do that again.
The reason I hadn't saved, was because of asinine process of driving through city to your apartment, to save. Also, when you fail a mission, there is $$$ penalty which is fine, but then to start the mission over you have to go back to V's shop, and lllloooooaaaadddd the cut scene, skip it, llllllllloooooooaaaaaaaaaaaaaddddddddddddd world, then drive to mission, start mission. Even if it just restarted me right after I walk of V's office, this would have made _huge_ difference, as it saves two loads, and a taxi ride. But this feels like a game cart from the 80's, where there is no save.
Another design flaw is the Paint and Spray. I failed the one damn mission so many times, I had no money. So when I got to paint and spray, nothing happened, and I died. Poor design. The missions are punishing enough, and there is enough there is no need for a militant save system. Whoever the producer/designer was on that game, obviously didn't spend any time playing it.
What makes it even more frustrating, is that the actual game play is good, characters good. I can see myself really getting into it (never played GTA before). But ultimately,
I think that the annoyances are going to prevent me from playing any further. I am going to rip the UMD onto my memory stick, and see if the loads are bearable then.
Sorry for you lovers, but I had to vent. Venting must be therapeutic, as my desire to smash my slim has lessened.
~S
The game is good, but missions are hard already. I did 'smash and grab' about 20 times. It took me about 8 attempts to get Vincenzo's car, then I died driving it to crusher, and I hadn't saved since before smash and grab, so now I have to do that again.
The reason I hadn't saved, was because of asinine process of driving through city to your apartment, to save. Also, when you fail a mission, there is $$$ penalty which is fine, but then to start the mission over you have to go back to V's shop, and lllloooooaaaadddd the cut scene, skip it, llllllllloooooooaaaaaaaaaaaaaddddddddddddd world, then drive to mission, start mission. Even if it just restarted me right after I walk of V's office, this would have made _huge_ difference, as it saves two loads, and a taxi ride. But this feels like a game cart from the 80's, where there is no save.
Another design flaw is the Paint and Spray. I failed the one damn mission so many times, I had no money. So when I got to paint and spray, nothing happened, and I died. Poor design. The missions are punishing enough, and there is enough there is no need for a militant save system. Whoever the producer/designer was on that game, obviously didn't spend any time playing it.
What makes it even more frustrating, is that the actual game play is good, characters good. I can see myself really getting into it (never played GTA before). But ultimately,
I think that the annoyances are going to prevent me from playing any further. I am going to rip the UMD onto my memory stick, and see if the loads are bearable then.
Sorry for you lovers, but I had to vent. Venting must be therapeutic, as my desire to smash my slim has lessened.
~S