League of Legends anyone?

They think that people would only buy skins for champs they are awesome with and play as constantly. People dont consider that others might buy skins just for champs that they like, not that they play as them all the time.

But who cares? A 1-8 Orianna is not someone you should care about listening to.
 
I buy cool skin if its sale. But then again, i rock with all the champs! My team won a 4 v 5 in normal solo queue. We all had perfect teamwork and team comp. Galio (me), le blanc, jarvin and vayne. Unstoppable!
 
Same here. And I used to get that a lot, but then again, I was pretty awful of a player.

I remember my second game using Cottontail Teemo. The enemy had Teemo as well, of course. And he was able to get 8-0-1 off of my teammates end game. I was sitting at 3-2-6; oh the shit talk from him and my allies. I was reported that match by them all, despite us only having 9 kills total.

Fiddlesticks overextends, finds Teemo and chases him into a 1 v 4. Garen directly runs into all four of them trying to assist him after he's already dead. They all push a tower I rush to defend and I get slaughtered by them. "GG, fucking useless Rabbit Teemo."
 
I really, really hate Phreak.

There was never a question as to whether he's actually playing games with the new champs, it's that most of the situations are all set up to make the champ look amazing. Nobody cares that you're playing custom games with dudes that have 2000+ ELO.
 
News, Everyone! Patch notes! http://na.leagueoflegends.com/board/showthread.php?t=1070629
New Skins in the Store Sandscourge Skarner Earthrune Skarner Bloodstone Taric PVP.net Store Added a Purchases tab that contains a history of all your purchases PVP.net v1.41.17 Players will now receive a popup message when they attempt to join a game lobby that is already full Fixed a bug where Summoner icons were displaying incorrectly in chat rooms Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion League of Legends v1.0.0.123 Skarner, The Crystal Vanguard Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit. Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased. Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself. Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage. Energize (Passive): Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions. Akali The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff Amumu Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss Ashe Fixed a bug where Frost Arrow would consume mana if Ashe canceled her auto-attack early Blitzcrank Mana Barrier Fixed a bug where Mana Barrier could be bypassed if the damage taken would instantly kill him Fixed a bug where Mana Barrier would activate when the cooldown expired even if not taking damage Fixed a bug where Power Fist failed to grant lifesteal effects Brand Fixed a bug where Pyroclasm would fizzle if Brand died Caitlyn Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed (as if you placed too many) Cho'Gath Fixed a bug where Cho'Gath could gain a Feast stack when the target did not die Corki The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff Evelynn Fixed a bug where Malice and Spite was healing for incorrect values Fixed a bug where Malice and Spite's cooldown would be reset upon killing enemy clones FiddleSticks Basic attack projectile speed increased to 1750 from 1500 Dark Wind Damage reduced to 65/85/105/125/145 from 65/90/115/140/165 Fixed a bug where Dark Wind would fizzle when Fiddlesticks died Fixed a bug where Dark Wind was bouncing 4 times instead of 5 Drain ability power ratio reduced to .45 from .5 Terrify cooldown increased to 15/14/13/12/11 seconds from 14/13/12/11/10 seconds Gangplank Grog Soaked Blade max stacks has been reduced to 3 from 4 Cannon Barrage Fixed a bug where Cannon Barrage would not grant gold on minion kills Fixed a bug where Cannon Barrage's slow was not always applying consistently Garen Decisive Strike movement speed duration increased to 4 seconds from 3 seconds Judgment cooldown reduced to 13/12/11/10/9 seconds from 14/13/12/11/10 seconds Courage maximum armor and magic resistance now 25 at all ranks from 5/10/15/20/25 Heimerdinger H28G Evolution Turret Heimerdinger will now place Frost Turrets if he places a turret while UPGRADE!!! is active Fixed a bug where turrets could be moved by Crystallize, Pillar of Filth, and Cataclysm Irelia Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge Jarvan IV Cataclysm Jarvan will no longer follow the target while he is in the air during Cataclysm Cataclysm will now create the ring of terrain regardless of whether the enemy can be targeted or not Cataclysm will now be slightly more likely to push targets that the ring lands on into the center rather than out Fixed a bug where Cataclysm could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor Jax Jax will now attempt to attack after Leap Striking if the target is an enemy champion Fixed a bug where Jax's attacks could not be dodged Karma The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff Katarina Katarina will now attempt to attack the target after teleporting to an enemy champion with Shunpo Kayle Holy Fervor Armor and magic resistance shred increased to 3% from 2% Fixed a bug where Holy Fervor was shredding the target's base armor and magic resistance rather than total armor and magic resistance Kennen Thundering Shuriken ability power ratio increased to .75 from .66 Lightning Rush Energy cost adjusted to 100/95/90/85/80 from 100 at all levels Ability power ratio increased to .6 from .55 Kog'Maw Updated Living Artillery's reveal particle effect Lee Sin Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike Leona Shield of Daybreak cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8 seconds Zenith Blade Mana cost reduce to 60 at all ranks from 60/65/70/75/80 Particle adjusted to more accurately reflect the area of effect (actual area of effect unchanged) Leona will now attempt to attack the target if she uses Zenith Blade to jump to a target Solar Flare cooldown reduced to 90/75/60 seconds from 105/90/75 seconds Fixed a bug where Eclipse would break enemy spell shields on activation Lux Updated Lux's autoattack to feel more responsive and increased its missile speed Light Binding cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12 seconds Malphite Brutal Strikes mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75 Ground Slam Radius increased to 400 from 350 Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80 Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm Maokai Maokai will now attempt to attack after using Twisted Advance if the target is a champion Master Yi Alpha Strike Master Yi can now use Wuju Style and Highlander while Alpha Strike is active Master Yi will now attempt to attack the target after using Alpha Strike to teleport to a champion Mordekaiser Fixed a bug where Mace of Spades was providing the diminished Spell Vamp effect even if used against a single target Fixed a bug where Children of the Grave would fail to clone targets if they were nontargetable when they died (Sanguine Pool, Alpha Strike, etc) Fixed a bug where Children of the Grave could clone a clone Morgana Updated Morgana's autoattack to feel more responsive and increased its missile speed Base movement speed increased to 310 from 300 Dark Binding cooldown reduced to 11 seconds from 12 seconds. Tormented Soil mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150 Soul Shackles Stun duration adjusted to 1.5 at all ranks from 1/1.5/2 Cooldown reduced to 120/110/100 seconds from 120 seconds at all ranks Shackle activation time reduced to 3 seconds from 4 seconds Nasus Attack range increased to 125 from 110 Soul Eater lifesteal increased at earlier levels to 14/17/20% from 10/15/20% Wither Cooldown reduced to 15/14/13/12/11 seconds from 15 seconds at all ranks Mana cost reduced to 80 from 100 Wither will now reach its max slow even if its duration is reduced (ie: by tenacity) Spirit Fire No longer has a 0.5 second delay before taking effect Now deals half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds Fixed a bug where Siphoning Strike sometimes gained extra lifesteal Nidalee Bushwhack Updated Bushwhack's reveal particle effect Fixed a bug where Bushwhack was reducing the target's base armor and magic resistance rather than total armor and magic resistance Nocturne Paranoia Nocturne will now attempt to attack the target after using Paranoia Paranoia no longer grants assists for limiting enemy vision Pantheon Heartseeker Strike Now does a better job of hitting targets on top of Pantheon Damage increased to 13/23/33/43/53 from 4/6/8/10/12 Scaling adjusted to a .6 bonus Attack Damage ratio from a .2/.25/.3/.35/.4 total Attack Damage ratio Now fires 3 strikes instead of 5 Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14 seconds Mana cost reduced to 45/50/55/60/65 from 70 at all ranks Channel duration reduced to .75 seconds from 1.8 seconds Spear Shot Damage increased to 65/105/145/185/225 from 16/28/40/52/64 Now scales off of a 1.4 bonus Attack Damage ratio from a 1/1.15/1.3/1.45/1.6 total Attack Damage ratio Certain Death now causes Spear Shot to critically strike for 1.5x damage Aegis of Zeonia Cooldown adjusted to 13/12/11/10/9 seconds from 12 seconds at all levels Stun duration adjusted to 1 second from .7/.9/1.1/1.3/1.5 Pantheon will now attempt to attack the target after using Aegis of Zeonia Grand Skyfall Jump channel time reduced to 2 seconds from 3 seconds Land time reduced to 1.5 seconds from 2 seconds Edge damage increased to 50% from 33% Renekton Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor Rumble Fixed a bug where The Equalizer would fizzle if Rumble died Shaco Jack-in-the-Boxes can no longer be disabled or pushed by effects like Crystallize Sion Fixed a bug where Enrage would consume health if Sion canceled his auto-attack early Teemo Noxious Traps will now 'level up' if Teemo ranks up his R slot while the traps are active Trundle Fixed a bug where Rabid Bite was not blocked by Spell Shield, Shroud of Darkness, or Banshee's Veil Tryndamere Bloodlust heal per 1 fury increased to .65/1.15/1.65/2.15/2.65 from .5/.95/1.4/1.85/2.3 Spinning Slash Base damage increased to 70/100/130/160/190 from 60/90/120/150/180 Bonus AD ratio increased to 1.2 from 1 Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash Urgot Noxian Corrosive Charge will now update as the target gains or loses armor Warwick Infinite Duress Fixed a bug where Infinite Duress would sometimes tick only 4 times Fixed a bug where Infinite Duress could sometimes break early even if not interrupted Wukong Wukong will now attempt to attack a target champion after using Nimbus Strike Cyclone Attack Damage ratio increased to 1.2 from 1 Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters. Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor Yorick Omen of War attack damage ratio increased to 1.2 from 1 Items Quicksilver Sash is now unique Tears of the Goddess, Manamune and Archangel's Staff now display your unique bonus mana in their tooltips. General Made adjustments to reduce the load time for games Made adjustments to how death and kill streaks work Dying to non-champions no longer resets kill streaks or increases death streaks Assists now reduce (not reset) death streaks Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently Attack-move improvements: Attack-move targeting is now more predictable (now targets closest enemy) Attack-move will now target visible wards Changed attack-move cursor color to red from green Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability Fixed a bug where clones did not show items in their inventories Fixed a bug where certain particle effects would not show up if using the minimap for targeting Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona, and Renekton Fixed a bug where some Energy runes were giving less Energy than their tooltip stated Fixed a bug where several spells were triggering on-cast events more than once Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected
 
Bunch of new skins coming out Alistar: Unchained Alistar Caitlyn: Arctic Warfare Caitlyn Garen: Rugged Garen Malphite: Obsidian Malphite Nasus: Riot K-9 Nasus -- supposedly the new Riot Singed. Might see it at PAX Skarner: Sandscourge Skarner Skarner: Earthrune Skarner Taric: Bloodstone Taric Also a new Classic splash for Janna Edit, wow, this post's format was messed up to hell. Let's just give a link instead. http://lol-game.ru/forum/index.php?/topic/43276-vzgljad-ukradkoi-predreliz-skinov-v100123/
 
It's taken them over 10 hours to apply the patch so far, and it's not expected to be up until 5PM, which would be around 13 total hours. Pathetic.
 
Not to mention Skarner won't be available until after the patch and they can confirm server stability. From what I've read, it seems all of this is because they chose to use Adobe Air. Whatever, I have to build a new fortress in Minecraft anyway.
 
Here's another thing to bitch about, Skarner is 6300 IP/975 RP.

5 of the last 6 champions have been 6300 IP. 4 of which were released consecutvely (Yorick, Leona, Wukong, and now Skarner).

Of the last 21 champions (going back to Swain in October), 14 of which were 6300. Only 3 of those were 3150 (Lux, Leblanc, Karma).
 
Skarner/Blitz combo is dirty. My friend and I just completely destroyed a Taric/Trynd lane combo with that. Wound up going 8-1-7. I rushed a Trinity Force which seems to be really effective (Sheen being the first item).
 
[quote name='icedrake523']Here's another thing to bitch about, Skarner is 6300 IP/975 RP.

5 of the last 6 champions have been 6300 IP. 4 of which were released consecutvely (Yorick, Leona, Wukong, and now Skarner).

Of the last 21 champions (going back to Swain in October), 14 of which were 6300. Only 3 of those were 3150 (Lux, Leblanc, Karma).[/QUOTE]

bohoohoohooooo
 
So, Skarner kinda sucks without a Blitz there to pull. His ult doesn't last nearly long enough or do enough damage to really make a difference. If Blitz is there to pull them to a tower, it works great since I can drag them even further back. However, if I have to actually go out and grab people, it doesn't work since it only lasts for 1.5 seconds.
 
[quote name='icedrake523']Here's another thing to bitch about, Skarner is 6300 IP/975 RP.

5 of the last 6 champions have been 6300 IP. 4 of which were released consecutvely (Yorick, Leona, Wukong, and now Skarner).

Of the last 21 champions (going back to Swain in October), 14 of which were 6300. Only 3 of those were 3150 (Lux, Leblanc, Karma).[/QUOTE]

xD Forget that. 38 out of the past 40 champions have been 975RP.
 
That was pretty cute.

And on a fun note, Blitzcrank is currently pulling people even if they have BVeil's passive up. Scary champion right now x.x
 
x.x Well damn, Riot Singed was just confirmed to being retired and now a Limited skin. I really wanted that guy too. I guess I'll have to charge and buy Hextech Singed.

[quote name='nikasaur']If you're heading for PAX Prime, don't forget to pack your best costume!

...

WHY: Summoners who arrive in costume will receive a code redeemable for the now limited edition Riot Squad Singed skin, which is being retired to make room for a brand new face on the Riot squad. This will be your last chance to add Riot Squad Singed to your collection.
[/QUOTE]
 
Glad I got him for $20 when I did. I cant wait for even more ridiculous Ebay auctions where people now pay $100+ for him.
 
[quote name='SEH']Glad I got him for $20 when I did. I cant wait for even more ridiculous Ebay auctions where people now pay $100+ for him.[/QUOTE]

Kudos to you, but yeah bids are already at 50.

It's a shame. They don't even seem to want to put him on sale one last time. I sent a Tweet to a Red and I was told, "Riot Singed was available for sale any time we're at an event. We're retiring it as our event skin and will no longer available."

Kinda dodged my question in general when I asked if only cosplayers would receive him.

Am I insane too? Cause Riot Singed wasn't on sale during the past three events. But everybody keeps telling me he always on sale during events.

^^ Here's to PAX Jax! May he forever be available through conventions!
 
[quote name='SEH']Yeah, Riot Singed has not been on sale during any of the past events.[/QUOTE]

Awesome, so Nika was the one that was off on that instead of me.
 
The "significant Renekton buffs" that Guinsoo tweeted about were nothing more than the armor shredding bug fix that had plagued him, Wukong, and Jarvan.
 
[quote name='icedrake523']The "significant Renekton buffs" that Guinsoo tweeted about were nothing more than the armor shredding bug fix that had plagued him, Wukong, and Jarvan.[/QUOTE]

He apparently wanted more, but it was shot down or something. He commented that the significant buffs didn't work out to the player that uses the handle "Renekton Bot" on twitter.

:D Today I got myself Full Metal Pantheon from G4's giveaway. Anybody else shooting for it?
 
Ugh... bad games lately. Only did one tonight, lost it. Other team's Udyr was crazy, we couldnt do anything with him. And their Malphite had REALLY good timing with his ult. BUT, I did steal a Baron with Lux, which is always nice.
 
I played a game tonight with the worst Master Yi ever. His whole strategy as my lane partner would be to hide in the bushes and use his q and that would be his whole strategy for the first 15 minutes. He was not helping at all, and he would seriously wait forever to go after creep mobs, and of course not even bother to go after the two champs in the lane.

That game I went 0/8/3 as Orianna which was pitiful. I think we had like 10 kills total, the enemy team like 37-40.
 
[quote name='icedrake523']And he will be 6300 IP, bugged/underpowered, and rush Trinity Force.[/QUOTE]

But he'll do "lots of damage".
 
[quote name='urmomlikesme']I'm brand new to this game. if anyone want's to play my LoL name is urm0mlikesme. Or shoot me a PM. Can I get my name added to the OP?[/QUOTE]

Hey add holdthephone. I'll probably be on late tonight and a lot tomorrow, and also drunk so I won't mind if you're new.
 
[quote name='Poor2More']Sorta bummed that I cant get the Free Kayle Champion & Skin, or the bronze, silver border thing, because Im not lvl 30 : ([/QUOTE]

As long as you play 10 Normal games before the end of August, you get the Kayle skin, regardless of level. Almost everyone will get it. The Bronze/Silver/etc. rewards you're correct, those are only for ranked.
 
[quote name='Genocidal']As long as you play 10 Normal games before the end of August, you get the Kayle skin, regardless of level. Almost everyone will get it. The Bronze/Silver/etc. rewards you're correct, those are only for ranked.[/QUOTE]

ohh sweet, I was told otherwise, but Im glad this is the case
 
[quote name='Genocidal']As long as you play 10 Normal games before the end of August, you get the Kayle skin, regardless of level. Almost everyone will get it. The Bronze/Silver/etc. rewards you're correct, those are only for ranked.[/QUOTE]

How do you keep track of how many games you played? Whats the time span from what day to end of August do you have to play those 10 games? (10 games as in PVP games? or doesent matter? thanks
 
[quote name='Genocidal']As long as you play 10 Normal games before the end of August, you get the Kayle skin, regardless of level. Almost everyone will get it. The Bronze/Silver/etc. rewards you're correct, those are only for ranked.[/QUOTE]

I could've swore they said you had to have played 10 RANKED games by the deadline in order to get the Kayle skin since it's being given out for the end of the ranked season.

On a side note, what the hell did they do to Wukongs ult? That shit hits insanely hard. Not only does it knock you up, but it'll do like 900 damage with just a dorans. Shits dumb.
 
[quote name='SEH']I could've swore they said you had to have played 10 RANKED games by the deadline in order to get the Kayle skin since it's being given out for the end of the ranked season.

On a side note, what the hell did they do to Wukongs ult? That shit hits insanely hard. Not only does it knock you up, but it'll do like 900 damage with just a dorans. Shits dumb.[/QUOTE]

You must have misread it.

A few Rioters on the forums clarified to say that it included 10 of ANY mode, and any combination of them. Custom, Co-op vs AI, Normal, and Ranked (lol) all count :). So don't worry, that Kayle skin will be an easy pickup!

Edit -- It even says it on the announcement

So we have decided to issue each and every summoner that played at least 10 games over the course of Season One in any game mode a special, commemorative skin for Kayle, the Judicator, to thank for helping to make the our first competitive season such a smashing success.
 
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